Recent logs - NARUTO: Ultimate Ninja Heroes

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Game title Version Latest Report Message
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349168
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-03-27 Jump to invalid address: 002c3eb8
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-24 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-03-08 Render to texture with incompatible formats 3 != 0 at 04044000
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-03-08 Video out requested, not supported: mode=0 size=0,0
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-27 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-27 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-20 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-18 80630006=sceAtracSetDataAndGetID(08e0cc40, 00043000): invalid RIFF header
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-16 Unexpected mpeg first timestamp: d59a080000 / 917412249600
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-02-16 Unimplemented HLE function sceKernelStopUnloadSelfModule
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-05-10 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-04-17 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-31 GE Interrupt: newState might be 7
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-31 GE Interrupt: newState might be 6
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-31 GE Interrupt: newState might be 5
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-31 GE Interrupt: newState might be 4
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-31 GE Interrupt: newState might be 3
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-31 GE Interrupt: newState might be 1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-31 GE Interrupt: newState might be 0
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 464
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-23 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149306068
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-04 sceDmacMemcpy(dest=04088000, src=096da4e0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-01 Render to area containing texture at 04000000 +0x152
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-01 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-01 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-18 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01170000:00020b14 HWX T N Fog Tex UVEnv Light: 0: c:0 t:0 MatUp:7 #version 110 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-18 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 110 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; gl_FragColor = v; } vs: 01170000:00020b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 MatUp:7 #version 110 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); gl_Position = outPos; }
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ThreadManForKernel': 0xbc6febc5
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ThreadManForKernel': 0x730ed8bc
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ThreadManForKernel': 0x369eeb6b
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ModuleMgrForKernel': 0x04b7bd22
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ModuleMgrForKernel': 0xd1ff982a
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'SysclibForKernel': 0x6a7900e1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'SysMemForKernel': 0xb2c7aa36
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'SysclibForKernel': 0x47dd934d
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ThreadManForKernel': 0x627e6f3a
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ThreadManForKernel': 0x17c1684e
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ThreadManForKernel': 0x5f32beaa
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ThreadManForKernel': 0xdb738f35
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-18 Unknown syscall in known module 'ThreadManForKernel': 0xd8199e4c
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-16 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04088000
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-09-02 Bad video stream 1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-26 Unknown syscall in known module 'sceNpService': 0x78802d5f
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-26 Unknown syscall in known module 'sceNpService': 0x268c009d
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-26 Unknown syscall in known module 'sceNpService': 0x1da3e950
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-26 Unknown syscall in known module 'sceNpService': 0x168b8de5
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-20 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
NARUTO: Ultimate Ninja Heroes v1.11.2 2021-04-17 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-04-17 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-21 Rendering to framebuffer offset: 04162000 +256x0
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-29 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-12-29 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-20 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-01-24 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-07 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-10-10 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-11-25 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2020-08-06 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
NARUTO: Ultimate Ninja Heroes v1.10.2 2020-07-31 sceDmacMemcpy(dest=04088000, src=0967a3c0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.10.2 2020-07-28 sceDmacMemcpy(dest=04000000, src=096624a0, size=557056): overlapping read
NARUTO: Ultimate Ninja Heroes v1.11.3 2021-03-06 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes v1.10.3 2021-03-08 RET: Stack empty!
NARUTO: Ultimate Ninja Heroes v1.10.1 2020-07-15 Bottom-right corner of source of block transfer is at an invalid address: 0480fc9c
NARUTO: Ultimate Ninja Heroes v1.10.1 2020-07-15 Bottom-right corner of source of block transfer is at an invalid address: 0480fca2
NARUTO: Ultimate Ninja Heroes v1.10.1 2020-07-15 Bottom-right corner of source of block transfer is at an invalid address: 0480fca8