Recent logs - FIFA 14 - Du

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Game title Version Latest Report Message
FIFA 14 - Du v1.10.2 2020-07-12 Ignoring possible render to texture at 04173200 +0x184 / 64x272
FIFA 14 - Du v1.10.2 2020-07-12 Attempted set for logic op: f
FIFA 14 - Du v1.10.2 2020-07-12 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
FIFA 14 - Du v1.10.2 2020-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
FIFA 14 - Du v1.10.2 2020-07-12 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
FIFA 14 - Du v1.10.2 2020-07-12 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
FIFA 14 - Du v1.10.2 2020-07-12 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
FIFA 14 - Du v1.10.2 2020-07-12 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
FIFA 14 - Du v1.10.2 2020-07-12 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
FIFA 14 - Du v1.10.2 2020-07-12 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
FIFA 14 - Du v1.10.2 2020-07-12 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
FIFA 14 - Du v1.9.3 2020-07-01 WriteToHardware: Invalid address 22f97b19 near PC 08b502b4 LR 08b502bc
FIFA 14 - Du v1.9.3 2020-06-30 WriteToHardware: Invalid address 22f97b19 near PC 08b505ac LR 08b502bc
FIFA 14 - Du v1.9.4 2020-06-19 GL ran out of GPU memory; switching to low memory mode
FIFA 14 - Du v1.9.4 2020-06-14 Failed decrypting the PRX (ret = -1, size = 6886744, psp_size = 6887088)!
FIFA 14 - Du v1.9.4 2020-05-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
FIFA 14 - Du v1.9.4 2020-01-26 Render to texture with different strides 128 != 192
FIFA 14 - Du v1.9.3 2019-10-10 Savedata version requested: 3
FIFA 14 - Du v1.8.0 2019-09-02 Render to texture with different strides 128 != 256
FIFA 14 - Du v1.4.2 2019-07-28 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
FIFA 14 - Du v1.8.0 2019-08-31 Render to texture with different strides 256 != 128
FIFA 14 - Du v1.9.4 2020-08-05 Unknown GetPointer 00000000 PC 08affdc4 LR 08000020
FIFA 14 - Du v1.9.4 2020-06-29 Unknown GetPointer 00000000 PC 08dd5cb8 LR 08000030
FIFA 14 - Du v1.9.4 2020-07-02 Unknown GetPointer 00000000 PC 08000000 LR 08000000
FIFA 14 - Du v1.9.4 2020-08-07 Render to texture with incompatible formats 3 != 1 at 04000000
FIFA 14 - Du v1.7 2019-02-04 Error in shader compilation: info: 0:384: L0002: No matching function for call to 'mul' 0:388: L0001: else statement not preceded by if postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red 1.0 //Default: 1.0 #define green 1.0 //Default: 1.0 #define blue 1.0 //Default: 1.0 //Shadeboost presets: //Shadeboost must be activated, presets override options above int SEPIA = 0; //Moody coolors:) int GRAYSCALE = 0; //Just for lols? int NEGATIVE = 0; //As above int PSPCOLORS = 0; //Makes the colors as on older PSP screens(colder) //All presets are simple switch ON:1/OFF:0, //================ #define GAMMA 0 //simple gamma function after reading http://filmicgames.com/archives/299 #define correction 1.0 //Default: 1.0 //================ #define SCANLINES 0 //Ugly lines which never existed on psp, yet are popular among some people(I had to, sorry:P) #define SLsize 1 //Default: 1 /basically sets how wide each line is, from 1 to looks_weird_when_too_high #define SLcolor 2.8 //Default: 2.8 /brightens scree
FIFA 14 - Du v1.7.5 2019-03-02 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
FIFA 14 - Du v1.9.4 2020-08-08 BREAK instruction hit
FIFA 14 - Du v1.9.4 2020-08-08 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
FIFA 14 - Du v1.9.4 2020-08-07 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
FIFA 14 - Du v1.7.5 2020-08-04 Render to texture with incompatible formats 3 != 1 at 00000000