Recent logs - ARMORED CORE FORMULA FRONT

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Game title Version Latest Report Message
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-18 Unknown GE command : 03e703e7
ARMORED CORE FORMULA FRONT v1.9.4 2019-11-01 Video end without audio end, potentially skipping some audio?
ARMORED CORE FORMULA FRONT v1.9.3 2020-01-25 FBO created from existing depthbuffer as color, 04110000/04118000 and 04154000/04110000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04118000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO using existing buffer as depthbuffer, 0419c000/04110000 and 04110000/04118000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO using existing buffer as depthbuffer, 0419a000/04110000 and 04110000/04118000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO using existing buffer as depthbuffer, 04198000/04110000 and 04110000/04118000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO created from existing depthbuffer as color, 04110000/04118000 and 04088000/04110000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO created from existing depthbuffer as color, 04110000/04118000 and 0419c000/04110000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO created from existing depthbuffer as color, 04110000/04118000 and 0419a000/04110000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO created from existing depthbuffer as color, 04110000/04118000 and 04198000/04110000
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 FBO created from existing depthbuffer as color, 04110000/04118000 and 04000000/04110000
ARMORED CORE FORMULA FRONT v1.6.3-492-g9fddfff66 2019-05-28 Error in shader compilation: info: (unknown reason) 00010000:0000f002 Tex TFuncMod AlphaTest >= #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
ARMORED CORE FORMULA FRONT v1.6.3-492-g9fddfff66 2019-06-13 Error in shader compilation: info: (unknown reason) 00000000:00000001 Clear #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
ARMORED CORE FORMULA FRONT v1.6.3-492-g9fddfff66 2019-12-30 WriteToHardware: Invalid address 00000000 near PC 0881dc44 LR 0881dc44
ARMORED CORE FORMULA FRONT v1.7.5 2018-12-08 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ARMORED CORE FORMULA FRONT v1.7.5 2018-12-10 Render to texture with different strides 256 != 128
ARMORED CORE FORMULA FRONT v1.4.2 2017-08-07 ReadFromHardware: Invalid address 00000be8 near PC 08a515a4 LR 08a515d4
ARMORED CORE FORMULA FRONT v1.4.2 2017-06-09 ReadFromHardware: Invalid address 0a00000c near PC 08a11ce8 LR 08a11fb4
ARMORED CORE FORMULA FRONT v1.4.2 2017-08-07 ReadFromHardware: Invalid address 00000008 near PC 08841d3c LR 08841d3c
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-27 Render to texture with different strides 512 != 128
ARMORED CORE FORMULA FRONT v1.4.2 2017-08-04 ReadFromHardware: Invalid address 0000006c near PC 08866b6c LR 08866b80
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-24 Render to texture with different strides 512 != 256
ARMORED CORE FORMULA FRONT v1.9.3 2020-02-24 Render to texture with different formats 1 != 3
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO using existing buffer as depthbuffer, 00154000/00110000 and 00110000/00118000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO created from existing depthbuffer as color, 00110000/00118000 and 00088000/00110000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO using existing buffer as depthbuffer, 0019c000/00110000 and 00110000/00118000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO using existing buffer as depthbuffer, 00198000/00110000 and 00110000/00118000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO using existing buffer as depthbuffer, 0019a000/00110000 and 00110000/00118000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO created from existing depthbuffer as color, 00110000/00118000 and 00198000/00110000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO created from existing depthbuffer as color, 00110000/00118000 and 0019c000/00110000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO created from existing depthbuffer as color, 00110000/00118000 and 00000000/00110000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO created from existing depthbuffer as color, 00110000/00118000 and 0019a000/00110000
ARMORED CORE FORMULA FRONT v1.7.5 2019-12-30 FBO created from existing depthbuffer as color, 00110000/00118000 and 00154000/00110000
ARMORED CORE FORMULA FRONT v1.0.1-459-g43eaffb 2015-07-29 Render to texture with different strides 256 != 64
ARMORED CORE FORMULA FRONT v1.9.4 2020-03-17 Render to texture with different strides 256 != 512
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceSAScore with version 0101, devkit 00000000
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceNet_Library with version 0101, devkit 00000000
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
ARMORED CORE FORMULA FRONT v1.5.2 2020-02-13 Loading module sceMpeg_library with version 0102, devkit 00000000
ARMORED CORE FORMULA FRONT v1.9.4 2020-03-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
ARMORED CORE FORMULA FRONT v1.9.4 2020-03-17 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ARMORED CORE FORMULA FRONT v1.9.4 2020-03-17 Render to texture with different formats 3 != 1