Recent logs - Midnight Club 3: Dub Edition

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Game title Version Latest Report Message
Midnight Club 3: Dub Edition v1.6.3-492-g9fddfff66 2020-07-11 Error in shader program link: info: Link Error: Vertex shader is missing. fs: 00000000:00217022 Tex TexAlpha Fog TFuncMod AlphaTest0 != #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in highp float v_fogdepth; in highp vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 01370000:00000b14 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out highp vec3 v_texcoord; out highp float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Midnight Club 3: Dub Edition v1.9.4 2020-06-25 sceMpegRingbufferPut(): invalid mpeg data
Midnight Club 3: Dub Edition v1.9.4 2020-03-23 80630006=sceAtracSetDataAndGetID(08bf43c0, 00001e4c): invalid RIFF header
Midnight Club 3: Dub Edition v1.9.4 2020-04-07 80630006=sceAtracSetDataAndGetID(08bf43c0, 000028cc): invalid RIFF header
Midnight Club 3: Dub Edition v1.9.3-80-g73bf6098e 2020-01-03 __KernelStopThread: thread 342 does not exist
Midnight Club 3: Dub Edition v1.9.3-80-g73bf6098e 2020-01-03 __KernelStopThread: thread 401 does not exist
Midnight Club 3: Dub Edition v1.6.3-492-g9fddfff66 2019-12-15 WriteToHardware: Invalid address 0008b378 near PC 0883c490 LR 0883c490
Midnight Club 3: Dub Edition v1.9.3 2019-12-02 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Midnight Club 3: Dub Edition v1.6.3-492-g9fddfff66 2019-11-25 WriteToHardware: Invalid address 00076f48 near PC 0883c490 LR 0883c490
Midnight Club 3: Dub Edition v1.9.4 2020-04-28 Unknown GE command : fc00ccfc
Midnight Club 3: Dub Edition v1.9.4 2019-11-21 CALL to illegal address 0148a124 - ignoring! data=ffffff
Midnight Club 3: Dub Edition v1.9.3-80-g73bf6098e 2019-10-21 __KernelStopThread: thread 320 does not exist
Midnight Club 3: Dub Edition v1.7.5 2019-09-08 Error in shader compilation: info: Compile failed. ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:449: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:449: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:453: 'assign' : cannot convert from 'int' to '3-component vector of float' ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:484: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:484: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:498: '*' : Wrong operand types. No operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (and there is no acceptable conversion) ERROR: 0:498: '+' : Wrong operand types. No operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'int' (and there is no acceptable conversion) ERROR: 0:502: 'mul' : undeclared identifier ERROR: 0:502: invalid function call ERROR: 17 compilation errors. No code generated. postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor shar
Midnight Club 3: Dub Edition v1.8.0 2019-07-16 80630006=sceAtracSetDataAndGetID(08bf43c0, 000022cc): invalid RIFF header
Midnight Club 3: Dub Edition v1.8.0 2019-09-18 80630006=sceAtracSetDataAndGetID(08bf43c0, 00002bcc): invalid RIFF header
Midnight Club 3: Dub Edition v1.9.4 2020-03-13 80630006=sceAtracSetDataAndGetID(08bf43c0, 00002a4c): invalid RIFF header
Midnight Club 3: Dub Edition v1.6.3-492-g9fddfff66 2019-07-08 Unexpected mpeg first timestamp: 4e / 78
Midnight Club 3: Dub Edition v1.9.4 2020-05-18 PSPMsgDialog options not coded : 0xcdcdcc4c
Midnight Club 3: Dub Edition v1.9.4 2020-07-10 Unknown GetPointer 00000000 PC 0883c0ec LR 08000020
Midnight Club 3: Dub Edition v1.9.4 2020-07-08 Unknown GetPointer 00000000 PC 08804000 LR 08000030
Midnight Club 3: Dub Edition v1.6.3-492-g9fddfff66 2020-07-09 WriteToHardware: Invalid address 00000000 near PC 0883c490 LR 0883c490
Midnight Club 3: Dub Edition v1.7.1 2018-11-08 Unexpected mpeg first timestamp: 66c652c2000 / 7062623625216
Midnight Club 3: Dub Edition v1.9.4 2020-07-11 Savedata version requested on save: 1
Midnight Club 3: Dub Edition v1.9.4 2020-06-30 GL ran out of GPU memory; switching to low memory mode
Midnight Club 3: Dub Edition v1.9.4 2020-02-27 Unexpected mpeg first timestamp: b39208903c / 771249180732
Midnight Club 3: Dub Edition v1.9.4 2020-06-02 Savedata loading with detected hashmode 1 instead of file's 3
Midnight Club 3: Dub Edition v1.9.4 2020-07-11 Savedata version requested: 1
Midnight Club 3: Dub Edition v1.9.4 2020-04-07 80630006=sceAtracSetDataAndGetID(08bf43c0, 0000244c): invalid RIFF header
Midnight Club 3: Dub Edition v1.9.4 2020-03-23 80630006=sceAtracSetDataAndGetID(08bf43c0, 00002ecc): invalid RIFF header
Midnight Club 3: Dub Edition v1.5.4-336-ga989b4a93 2018-05-07 Unexpected mpeg first timestamp: 975034f0e7c / 10398171336316
Midnight Club 3: Dub Edition v1.5.4 2018-04-30 80630011=sceAtracSetDataAndGetID(08bf43c0, 00000000): buffer too small
Midnight Club 3: Dub Edition v1.9.4 2020-07-11 Render to area containing texture at 04088000 +128x32
Midnight Club 3: Dub Edition v1.7.5 2020-06-06 Attempting to texture from target (src=00178000 / target=00178000 / flags=7)
Midnight Club 3: Dub Edition v1.0.1 2017-07-22 Atrac buffer invalid RIFF header: 08bf43c0
Midnight Club 3: Dub Edition v1.0.1 2017-07-22 sceAtracSetDataAndGetID(08bf43c0, 00010000): bad data
Midnight Club 3: Dub Edition v1.3.0-769-gc4ea4e3 2017-05-07 Unexpected mpeg first timestamp: 106010834 / 4395698228
Midnight Club 3: Dub Edition v1.3.0-769-gc4ea4e3 2017-05-07 Unexpected mpeg first timestamp: 55309035cbe / 5854191639742
Midnight Club 3: Dub Edition v1.3.0-769-gc4ea4e3 2017-05-07 Unexpected mpeg first timestamp: 5f159d44fed / 6534152343533
Midnight Club 3: Dub Edition v1.9.4 2020-07-06 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Midnight Club 3: Dub Edition v1.3.0.1 2017-03-11 CALL to illegal address 0b9cb408 - ignoring! data=0b0908
Midnight Club 3: Dub Edition v1.3.0.1 2017-03-11 CALL to illegal address 0b772130 - ignoring! data=630233
Midnight Club 3: Dub Edition v1.3.0.1 2017-03-11 RET: Stack empty!
Midnight Club 3: Dub Edition v1.3.0.1 2017-03-11 Unknown GE command : b653583c
Midnight Club 3: Dub Edition v1.9.4 2020-05-02 Unexpected mpeg first timestamp: 0 / 0
Midnight Club 3: Dub Edition v1.2.2 2016-05-24 Unexpected mpeg first timestamp: 152c25dfb95 / 1454959885205
Midnight Club 3: Dub Edition v1.2.2 2016-05-24 Unexpected mpeg first timestamp: ad8c731a3c2 / 11926171132866
Midnight Club 3: Dub Edition v1.2.2 2016-05-24 Unexpected mpeg first timestamp: cfc7c32e618 / 14278555002392
Midnight Club 3: Dub Edition v1.9.4 2020-07-06 80630006=sceAtracSetDataAndGetID(08bf43c0, 00010000): invalid RIFF header
Midnight Club 3: Dub Edition v1.9.4 2020-07-06 Unexpected mpeg first timestamp: 1f39208903c / 2145638715452
Midnight Club 3: Dub Edition v1.1.1-291-g12c0272 2016-02-20 Depth test requiring depth equality in throughmode: 7
Midnight Club 3: Dub Edition v1.6.3-492-g9fddfff66 2020-06-18 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Midnight Club 3: Dub Edition v1.0.1-768-g042da34 2015-07-18 DrawActiveTexture() failed: 8876086c
Midnight Club 3: Dub Edition v1.7.5 2020-07-11 Render to area containing texture at 00088000 +128x32
Midnight Club 3: Dub Edition v1.5.2-14-g24e5fbc11 2020-05-09 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
Midnight Club 3: Dub Edition v1.5.2-14-g24e5fbc11 2020-05-09 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
Midnight Club 3: Dub Edition v1.5.2-14-g24e5fbc11 2020-05-09 Loading module sceMpeg_library with version 0104, devkit 00000000
Midnight Club 3: Dub Edition v1.5.2-14-g24e5fbc11 2020-05-09 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
Midnight Club 3: Dub Edition v1.5.2-14-g24e5fbc11 2020-05-09 Loading module sceSAScore with version 0103, devkit 00000000
Midnight Club 3: Dub Edition v1.5.2-14-g24e5fbc11 2020-05-09 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Midnight Club 3: Dub Edition v1.9.4 2020-07-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Midnight Club 3: Dub Edition v1.9.4 2020-07-11 sceKernelLoadModule: unsupported options size=00000014, flags=0892b4b0, pos=0, access=1, data=2, text=2