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Game title Version Latest Report Message
Death, Jr. v1.11.3 2021-07-27 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Death, Jr. v1.11.3 2021-07-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-07-17 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Death, Jr. v1.11.3 2021-07-25 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. 01f14441:00000b39 HWX C T N LM Tex Light: 0: c:1 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_c
Death, Jr. v1.11.3 2021-07-06 Jump to invalid address: 0568f060
Death, Jr. v1.11.3 2021-07-06 Branch in Jump delay slot at 08e22720 in block starting at 08e21d80
Death, Jr. v1.11.3 2021-07-06 Jump to invalid address: 03887360
Death, Jr. v1.11.3 2021-07-06 MIPSCompileOp: Invalid instruction 00010101
Death, Jr. v1.11.3 2021-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Death, Jr. v1.11.3 2021-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Death, Jr. v1.11.3 2021-07-03 Texture with unexpected bufw (full=25376)
Death, Jr. v1.11.3 2021-06-13 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Death, Jr. v1.11.3 2021-06-13 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Death, Jr. v1.11.3 2021-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1
Death, Jr. v1.11.3 2021-06-02 sceKernelLoadModule: unsupported options size=00000014, flags=089fe978, pos=0, access=1, data=1, text=1
Death, Jr. v1.8.0 2021-05-29 Unknown GetPointer 00000000 PC 089a3a80 LR 089a3a80
Death, Jr. v1.11.3 2021-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-05-08 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228844, firstSym=082286c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228854, firstSym=082286e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228858, firstSym=082286e8, varData=00000000, extra=00000000
Death, Jr. v1.11.3 2021-05-08 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Death, Jr. v1.11.3 2021-04-24 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
Death, Jr. v1.11.3 2021-04-24 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145851408
Death, Jr. v1.11.3 2021-04-24 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Death, Jr. v1.11.3 2021-06-05 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-06-05 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Death, Jr. v1.11.3 2021-07-17 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
Death, Jr. v1.11.3 2021-04-01 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Death, Jr. v1.11.3-979-g8d7f57c47 2021-08-04 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04044000 offset: 0 (512x512 stride 512, 8888)
Death, Jr. v1.10.3 2020-12-11 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Death, Jr. v1.10.3 2020-12-11 Ignoring func export scePsmf/28240568, already implemented in HLE.
Death, Jr. v1.10.3 2020-12-11 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.
Death, Jr. v1.10.3 2020-12-11 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
Death, Jr. v1.10.3 2020-12-11 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-06-08 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-05-08 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
Death, Jr. v1.11.3 2021-05-08 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Death, Jr. v1.10.3 2020-12-05 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08229844, firstSym=082296c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229854, firstSym=082296e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08229858, firstSym=082296e8, varData=00000000, extra=00000000
Death, Jr. v1.11.3 2021-05-08 Crazy varData address 01011006, skipping rest of module
Death, Jr. v1.11.3 2021-05-08 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Death, Jr. v1.10.3 2020-12-05 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
Death, Jr. v1.10.3 2020-12-05 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Death, Jr. v1.10.3 2020-12-05 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Death, Jr. v1.11.3 2021-07-16 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-07-03 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
Death, Jr. v1.11.3 2021-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Death, Jr. v1.11.3 2021-07-27 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
Death, Jr. v1.10.3 2020-10-17 Video out requested, not supported: mode=0 size=0,0
Death, Jr. v1.10.3 2020-09-30 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
Death, Jr. v1.10.3 2020-09-30 Unknown syscall in known module 'sceNpAuth': 0x6900f084
Death, Jr. v1.10.3 2020-09-30 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Death, Jr. v1.10.2 2020-08-11 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
Death, Jr. v1.11.3 2021-04-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Death, Jr. v1.10.2 2020-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Death, Jr. v1.9.4 2021-05-24 Savedata version requested on save: 3
Death, Jr. v1.9.4 2021-05-24 Savedata version requested: 3
Death, Jr. v1.9.4 2020-05-03 Render to area containing texture at 04162000 +256x0
Death, Jr. v1.9.4 2020-05-03 Rendering to framebuffer offset: 04162000 +256x0
Death, Jr. v1.9.4 2020-03-24 Unexpected mpeg first timestamp: 0 / 0
Death, Jr. v1.9.4 2020-12-05 Video end without audio end, potentially skipping some audio?
Death, Jr. v1.4-2-g648bc5d 2020-03-24 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot0 > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot3 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * dot3; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); }
Death, Jr. v1.9.4 2021-08-03 Unknown GetPointer 00000000 PC 08997a38 LR 08997a38
Death, Jr. v1.9.3 2021-02-23 Render to texture with incompatible formats 3 != 0 at 04044000
Death, Jr. v1.9.4 2021-07-11 Render to area containing texture at 04000000 +0x136
Death, Jr. v1.7.5 2019-01-15 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Death, Jr. v1.4.2 2018-12-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-00dev0 [Revision 96995]. / code: #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; dot0 = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (dot0 > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(dot0, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot3 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * dot3; lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = (u_texmtx * vec4(texcoord.xy, 0.0, 1.0)).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Death, Jr. v1.6.3 2021-03-04 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
Death, Jr. v1.7.4 2019-10-29 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
Death, Jr. v1.9.4 2021-08-03 80000107=sceDisplaySetFrameBuf(00000000, 512, 0, 0): must change latched framebuf first
Death, Jr. v1.9.4 2021-08-03 80000107=sceDisplaySetFrameBuf(00000000, 512, 3, 0): must change latched framebuf first
Death, Jr. v1.9.4 2021-07-17 Render to area containing texture at 04044000 +0x136
Death, Jr. v1.7.5 2021-02-05 Render to texture with incompatible formats 3 != 0 at 00044000
Death, Jr. v1.9.4 2021-07-02 Inter-buffer memcpy 04000000 -> 04044000
Death, Jr. v1.7.5 2020-09-13 Render to area containing texture at 00000000 +0x136
Death, Jr. v1.9.4 2021-07-02 Inter-buffer memcpy 04044000 -> 04000000
Death, Jr. v1.9.4 2021-07-30 Inter-buffer memcpy 04000000 -> 04088000
Death, Jr. v1.9.4 2021-07-30 Inter-buffer memcpy 04088000 -> 04000000
Death, Jr. v1.5.2 2020-12-04 Loading module sceMpeg_library with version 0101, devkit 00000000
Death, Jr. v1.5.2 2020-12-04 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Death, Jr. v1.5.2 2020-12-04 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Death, Jr. v1.5.2 2020-12-04 Loading module sceSAScore with version 0101, devkit 00000000
Death, Jr. v1.5.2 2020-12-04 Loading module sceMpegbase_Driver with version 0101, devkit 00000000
Death, Jr. v1.5.2 2020-12-04 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
Death, Jr. v1.9.4 2021-08-04 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Death, Jr. v1.9.4 2021-08-04 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Death, Jr. v1.9.4 2021-07-30 Render to texture with different formats 0 != 3
Death, Jr. v1.9.4 2021-07-05 Render to texture with different formats 3 != 0