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Game title |
Version |
Latest Report |
Message |
VALKYRIE PROFILE -LENNETH- |
v1.14.4 |
2023-02-06 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,641-0,2 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,569-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,498-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,426-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,354-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,283-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,211-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,140-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1696,68-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,641-0,2 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,569-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,498-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,426-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,354-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,283-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,211-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,140-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.14.1 |
2023-01-04 |
UI scissor out of bounds in SavedataScreen: 1737,68-0,68 / 1600,720 |
VALKYRIE PROFILE -LENNETH- |
v1.13.2 |
2022-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2 |
VALKYRIE PROFILE -LENNETH- |
v1.13.2 |
2022-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1 |
VALKYRIE PROFILE -LENNETH- |
v1.13.2 |
2022-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
VALKYRIE PROFILE -LENNETH- |
v1.13.2 |
2022-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2022-11-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2022-11-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2022-11-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0896e957, pos=0, access=1, data=2, text=2 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2022-11-05 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0896e957, pos=0, access=1, data=1, text=1 |
VALKYRIE PROFILE -LENNETH- |
v1.13.2 |
2022-12-16 |
Unknown GetPointerWrite 00000000 PC 09b6c4c0 LR 09b6d908 |
VALKYRIE PROFILE -LENNETH- |
v1.9.3 |
2022-12-16 |
Reimporting: func import libraryXP/45606acc changed |
VALKYRIE PROFILE -LENNETH- |
v1.9.3 |
2022-12-16 |
Reimporting: func import libraryXP/13e16465 changed |
VALKYRIE PROFILE -LENNETH- |
v1.9.3 |
2022-12-16 |
Reimporting: func import libraryXP/9196b6f3 changed |
VALKYRIE PROFILE -LENNETH- |
v1.13.1-470-g20bd1c26d |
2022-09-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2 |
VALKYRIE PROFILE -LENNETH- |
v1.13.1-470-g20bd1c26d |
2022-09-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1 |
VALKYRIE PROFILE -LENNETH- |
v1.12.3 |
2022-07-18 |
Unknown GetPointer 0ca6d906 PC 09aea9c0 LR 09aea998 |
VALKYRIE PROFILE -LENNETH- |
v1.12.3 |
2022-06-26 |
Unknown GetPointer 00000000 PC 09addb98 LR 09addb98 |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2022-03-06 |
Unknown GetPointer 78e585c6 PC 09aea9c0 LR 09aea998 |
VALKYRIE PROFILE -LENNETH- |
v1.12.3 |
2022-01-28 |
Unknown GetPointer 00000062 PC 09addb98 LR 09add118 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-09-14 |
Unknown GetPointer 00000000 PC 08828b18 LR 08000030 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-09-05 |
Unknown GetPointer 0000bd00 PC 09aeacc0 LR 09ae8d00 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-08-08 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-08-08 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-08-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-05-09 |
WriteToHardware: Invalid address 3000000c near PC 08804210 LR 088040e8 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-05-08 |
Unknown GetPointer ffffff00 PC 09b379a8 LR 09b379dc |
VALKYRIE PROFILE -LENNETH- |
v1.12.2 |
2022-10-25 |
WriteToHardware: Invalid address 01000004 near PC 0880443c LR 0880443c |
VALKYRIE PROFILE -LENNETH- |
v1.12.2 |
2022-10-25 |
ReadFromHardware: Invalid address 00ffffff near PC 0880443c LR 0880443c |
VALKYRIE PROFILE -LENNETH- |
v1.12.2 |
2022-10-25 |
WriteToHardware: Invalid address 0100000b near PC 0880443c LR 0880443c |
VALKYRIE PROFILE -LENNETH- |
v1.12.2 |
2022-10-25 |
ReadFromHardware: Invalid address 01000004 near PC 0880443c LR 0880443c |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/df089680, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-08 |
Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-04 |
sceKernelLoadModule: unsupported options size=00000014, flags=000045b0, pos=0, access=1, data=1, text=1 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-08-08 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-04 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-04 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2021-01-04 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
VALKYRIE PROFILE -LENNETH- |
v1.11.3 |
2021-08-08 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2020-12-13 |
Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8 |
VALKYRIE PROFILE -LENNETH- |
v1.9.4 |
2022-10-16 |
Render to area containing texture at 04088000 +100x28 |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2020-10-27 |
Render to area containing texture at 04088000 +124x0 |
VALKYRIE PROFILE -LENNETH- |
v1.10.3 |
2020-10-23 |
Render to area containing texture at 04000000 +120x0 |
VALKYRIE PROFILE -LENNETH- |
v1.6.3 |
2020-09-10 |
Reimporting: func import libraryXP/680174ca changed |
VALKYRIE PROFILE -LENNETH- |
v1.6.3 |
2020-09-10 |
Reimporting: func import libraryXP/6c12135b changed |
VALKYRIE PROFILE -LENNETH- |
v1.6.3 |
2020-09-10 |
Reimporting: func import libraryXP/c6706ede changed |
VALKYRIE PROFILE -LENNETH- |
v1.13.2 |
2022-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
VALKYRIE PROFILE -LENNETH- |
v1.13.2 |
2022-12-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
VALKYRIE PROFILE -LENNETH- |
v1.5.4-998-g08f26439c |
2020-05-23 |
sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412 |
VALKYRIE PROFILE -LENNETH- |
v1.5.4-987-g30c3fd63e |
2020-05-04 |
sceKernelLoadModule: unsupported options size=1091d2e8, flags=1091d2ec, pos=0, access=1, data=277992176, text=277992180 |
VALKYRIE PROFILE -LENNETH- |
v1.9.3-683-gcc916180b |
2020-05-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2 |
VALKYRIE PROFILE -LENNETH- |
v1.5.4-987-g30c3fd63e |
2020-05-04 |
80630006=sceAtracSetData(0, 08ea6c80, 00007ffc): invalid RIFF header |
VALKYRIE PROFILE -LENNETH- |
v1.5.4-987-g30c3fd63e |
2020-05-23 |
sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=1, data=277992024, text=277992028 |
VALKYRIE PROFILE -LENNETH- |
v1.9.3 |
2022-11-04 |
Render to area containing texture at 04110000 +192x0 |
VALKYRIE PROFILE -LENNETH- |
v1.9.3-287-g25726deb4 |
2020-04-03 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >=
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
vs: 01300000:00120b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
VALKYRIE PROFILE -LENNETH- |
v1.9.3-287-g25726deb4 |
2020-04-03 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >=
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
vs: 01700000:00120b18 HWX C T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
VALKYRIE PROFILE -LENNETH- |
v1.9.3-287-g25726deb4 |
2020-04-03 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >=
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
vs: 01f00000:00120b18 HWX C T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
VALKYRIE PROFILE -LENNETH- |
v1.9.3-287-g25726deb4 |
2020-04-03 |
Error in shader program link: info: Vertex info
-----------
(0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1
fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >=
#version 330
#define lowp
#define mediump
#define highp
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
vs: 01700000:00120b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0
#version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
VALKYRIE PROFILE -LENNETH- |
v1.9.4 |
2023-01-22 |
Render to area containing texture at 04088000 +256x0 |
VALKYRIE PROFILE -LENNETH- |
v1.9.4 |
2020-05-17 |
Render to area containing texture at 04088000 +384x0 |
VALKYRIE PROFILE -LENNETH- |
v1.9.3 |
2020-11-19 |
Render to area containing texture at 04000000 +100x28 |
VALKYRIE PROFILE -LENNETH- |
v1.9.3 |
2023-01-22 |
Render to area containing texture at 04000000 +256x0 |
VALKYRIE PROFILE -LENNETH- |
v1.9.4 |
2020-12-24 |
Render to area containing texture at 04088000 +260x0 |
VALKYRIE PROFILE -LENNETH- |
v1.9.4 |
2021-01-03 |
Render to area containing texture at 04110000 +384x1 |
VALKYRIE PROFILE -LENNETH- |
v1.9.3 |
2020-11-21 |
Render to area containing texture at 04110000 +256x0 |
VALKYRIE PROFILE -LENNETH- |
v1.9.4 |
2020-11-19 |
Render to area containing texture at 04000000 +260x0 |