Recent logs - VALKYRIE PROFILE -LENNETH-

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Game title Version Latest Report Message
VALKYRIE PROFILE -LENNETH- v1.14.4 2023-02-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,641-0,2 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,569-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,498-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,426-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,354-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,283-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,211-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,140-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1696,68-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,641-0,2 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,569-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,498-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,426-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,354-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,283-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,211-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,140-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.14.1 2023-01-04 UI scissor out of bounds in SavedataScreen: 1737,68-0,68 / 1600,720
VALKYRIE PROFILE -LENNETH- v1.13.2 2022-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.13.2 2022-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.13.2 2022-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.13.2 2022-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.11.3 2022-11-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.11.3 2022-11-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.11.3 2022-11-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0896e957, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.11.3 2022-11-05 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0896e957, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.13.2 2022-12-16 Unknown GetPointerWrite 00000000 PC 09b6c4c0 LR 09b6d908
VALKYRIE PROFILE -LENNETH- v1.9.3 2022-12-16 Reimporting: func import libraryXP/45606acc changed
VALKYRIE PROFILE -LENNETH- v1.9.3 2022-12-16 Reimporting: func import libraryXP/13e16465 changed
VALKYRIE PROFILE -LENNETH- v1.9.3 2022-12-16 Reimporting: func import libraryXP/9196b6f3 changed
VALKYRIE PROFILE -LENNETH- v1.13.1-470-g20bd1c26d 2022-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.13.1-470-g20bd1c26d 2022-09-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792f4, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.12.3 2022-07-18 Unknown GetPointer 0ca6d906 PC 09aea9c0 LR 09aea998
VALKYRIE PROFILE -LENNETH- v1.12.3 2022-06-26 Unknown GetPointer 00000000 PC 09addb98 LR 09addb98
VALKYRIE PROFILE -LENNETH- v1.10.3 2022-03-06 Unknown GetPointer 78e585c6 PC 09aea9c0 LR 09aea998
VALKYRIE PROFILE -LENNETH- v1.12.3 2022-01-28 Unknown GetPointer 00000062 PC 09addb98 LR 09add118
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-09-14 Unknown GetPointer 00000000 PC 08828b18 LR 08000030
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-09-05 Unknown GetPointer 0000bd00 PC 09aeacc0 LR 09ae8d00
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-08-08 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-08-08 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-08-08 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-05-09 WriteToHardware: Invalid address 3000000c near PC 08804210 LR 088040e8
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-05-08 Unknown GetPointer ffffff00 PC 09b379a8 LR 09b379dc
VALKYRIE PROFILE -LENNETH- v1.12.2 2022-10-25 WriteToHardware: Invalid address 01000004 near PC 0880443c LR 0880443c
VALKYRIE PROFILE -LENNETH- v1.12.2 2022-10-25 ReadFromHardware: Invalid address 00ffffff near PC 0880443c LR 0880443c
VALKYRIE PROFILE -LENNETH- v1.12.2 2022-10-25 WriteToHardware: Invalid address 0100000b near PC 0880443c LR 0880443c
VALKYRIE PROFILE -LENNETH- v1.12.2 2022-10-25 ReadFromHardware: Invalid address 01000004 near PC 0880443c LR 0880443c
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/e792cd94, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/df089680, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/a72db4f9, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/a3d81169, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/a0b8ca55, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/9ff2b2e7, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/9b71a274, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-08 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-04 sceKernelLoadModule: unsupported options size=00000014, flags=000045b0, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-08-08 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-04 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-04 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-04 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
VALKYRIE PROFILE -LENNETH- v1.10.3 2021-01-04 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
VALKYRIE PROFILE -LENNETH- v1.11.3 2021-08-08 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
VALKYRIE PROFILE -LENNETH- v1.10.3 2020-12-13 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
VALKYRIE PROFILE -LENNETH- v1.9.4 2022-10-16 Render to area containing texture at 04088000 +100x28
VALKYRIE PROFILE -LENNETH- v1.10.3 2020-10-27 Render to area containing texture at 04088000 +124x0
VALKYRIE PROFILE -LENNETH- v1.10.3 2020-10-23 Render to area containing texture at 04000000 +120x0
VALKYRIE PROFILE -LENNETH- v1.6.3 2020-09-10 Reimporting: func import libraryXP/680174ca changed
VALKYRIE PROFILE -LENNETH- v1.6.3 2020-09-10 Reimporting: func import libraryXP/6c12135b changed
VALKYRIE PROFILE -LENNETH- v1.6.3 2020-09-10 Reimporting: func import libraryXP/c6706ede changed
VALKYRIE PROFILE -LENNETH- v1.13.2 2022-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.13.2 2022-12-21 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
VALKYRIE PROFILE -LENNETH- v1.5.4-998-g08f26439c 2020-05-23 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
VALKYRIE PROFILE -LENNETH- v1.5.4-987-g30c3fd63e 2020-05-04 sceKernelLoadModule: unsupported options size=1091d2e8, flags=1091d2ec, pos=0, access=1, data=277992176, text=277992180
VALKYRIE PROFILE -LENNETH- v1.9.3-683-gcc916180b 2020-05-03 sceKernelLoadModule: unsupported options size=00000014, flags=ffffdeec, pos=0, access=1, data=2, text=2
VALKYRIE PROFILE -LENNETH- v1.5.4-987-g30c3fd63e 2020-05-04 80630006=sceAtracSetData(0, 08ea6c80, 00007ffc): invalid RIFF header
VALKYRIE PROFILE -LENNETH- v1.5.4-987-g30c3fd63e 2020-05-23 sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=1, data=277992024, text=277992028
VALKYRIE PROFILE -LENNETH- v1.9.3 2022-11-04 Render to area containing texture at 04110000 +192x0
VALKYRIE PROFILE -LENNETH- v1.9.3-287-g25726deb4 2020-04-03 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 01300000:00120b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
VALKYRIE PROFILE -LENNETH- v1.9.3-287-g25726deb4 2020-04-03 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 01700000:00120b18 HWX C T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
VALKYRIE PROFILE -LENNETH- v1.9.3-287-g25726deb4 2020-04-03 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 01f00000:00120b18 HWX C T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
VALKYRIE PROFILE -LENNETH- v1.9.3-287-g25726deb4 2020-04-03 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00010000:0000f022 Tex TexAlpha TFuncMod AlphaTest >= #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; } vs: 01700000:00120b10 HWX T N Tex UVEnv Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
VALKYRIE PROFILE -LENNETH- v1.9.4 2023-01-22 Render to area containing texture at 04088000 +256x0
VALKYRIE PROFILE -LENNETH- v1.9.4 2020-05-17 Render to area containing texture at 04088000 +384x0
VALKYRIE PROFILE -LENNETH- v1.9.3 2020-11-19 Render to area containing texture at 04000000 +100x28
VALKYRIE PROFILE -LENNETH- v1.9.3 2023-01-22 Render to area containing texture at 04000000 +256x0
VALKYRIE PROFILE -LENNETH- v1.9.4 2020-12-24 Render to area containing texture at 04088000 +260x0
VALKYRIE PROFILE -LENNETH- v1.9.4 2021-01-03 Render to area containing texture at 04110000 +384x1
VALKYRIE PROFILE -LENNETH- v1.9.3 2020-11-21 Render to area containing texture at 04110000 +256x0
VALKYRIE PROFILE -LENNETH- v1.9.4 2020-11-19 Render to area containing texture at 04000000 +260x0