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Game title |
Version |
Latest Report |
Message |
Tenchu: Shadow Assassins |
v1.12.3-1071-g830420f0c |
2023-11-14 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r5p1-01rel0 [Revision 96995].
01f74444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 Cull
#version 100
// Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.x > u_cullRangeMax.x || projPos.y > u_cullR |
Tenchu: Shadow Assassins |
v1.16.6 |
2023-10-23 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
Tenchu: Shadow Assassins |
v1.13.2 |
2023-10-09 |
WriteToHardware: Invalid address bd2581b5 near PC 08000000 LR 08000000 |
Tenchu: Shadow Assassins |
v1.15.3 |
2023-09-04 |
WriteToHardware: Invalid address 000001f4 near PC 08b230d0 LR 08b230b4 |
Tenchu: Shadow Assassins |
v1.15.4 |
2023-08-24 |
WriteToHardware: Invalid address 0000070c near PC 088327c0 LR 089b93e4 |
Tenchu: Shadow Assassins |
v1.15.4 |
2023-08-23 |
WriteToHardware: Invalid address 11122424 near PC 08000000 LR 08000000 |
Tenchu: Shadow Assassins |
v1.15.4 |
2023-08-06 |
Unknown GE command : efe8f7f0 |
Tenchu: Shadow Assassins |
v1.15.4-254-ga56f74c8c |
2023-07-25 |
WriteToHardware: Invalid address 12b5fa34 near PC 08000000 LR 08000000 |
Tenchu: Shadow Assassins |
v1.12.3 |
2023-07-14 |
An uneaten prefix at end of block: 08927e70 |
Tenchu: Shadow Assassins |
v1.9.4 |
2023-06-20 |
WriteToHardware: Invalid address 42f1e538 near PC 08933220 LR 089330ec |
Tenchu: Shadow Assassins |
v1.15.4 |
2023-06-17 |
WriteToHardware: Invalid address 00000b24 near PC 08979788 LR 08979c14 |
Tenchu: Shadow Assassins |
v1.12.3 |
2023-06-10 |
WriteToHardware: Invalid address 000001d0 near PC 08b5b05c LR 08830904 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-04-30 |
WriteToHardware: Invalid address 11c03016 near PC 08b1eaa8 LR 08b1e6c8 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-04-30 |
Jump to invalid address: 02f6da60 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-04-14 |
WriteToHardware: Invalid address 0082e548 near PC 089315b4 LR 08930928 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-04-13 |
WriteToHardware: Invalid address 808cc2b0 near PC 088327c0 LR 089b93e4 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-04-13 |
Unknown GetPointerWrite 000008f0 PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-03-15 |
Unknown GetPointer 00000010 PC 08b5de94 LR 08b5ea20 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-03-12 |
WriteToHardware: Invalid address 1d84025f near PC 08b230d0 LR 08b230b4 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-03-12 |
WriteToHardware: Invalid address dd81170a near PC 08000000 LR 08000000 |
Tenchu: Shadow Assassins |
v1.14.2 |
2023-03-01 |
UI scissor out of bounds in MainScreen: 0,481-540,479 / 960,540 |
Tenchu: Shadow Assassins |
v1.14.2 |
2023-03-01 |
UI scissor out of bounds in MainScreen: 0,417-540,543 / 960,540 |
Tenchu: Shadow Assassins |
v1.14.2 |
2023-03-01 |
UI scissor out of bounds in MainScreen: 1155,5-534,299 / 960,540 |
Tenchu: Shadow Assassins |
v1.14.2 |
2023-03-01 |
UI scissor out of bounds in MainScreen: 0,0-1138,304 / 960,540 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-02-06 |
WriteToHardware: Invalid address 5b5b748e near PC 08000000 LR 08000000 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-01-17 |
Jump to invalid address: 05100540 PC 0943d3b8 LR 08a0eac8 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-01-17 |
MIPSCompileOp: Invalid instruction 406aaaab |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-01-17 |
Jump to invalid address: 0305f9c0 PC 0943d3a0 LR 08a0eac8 |
Tenchu: Shadow Assassins |
v1.12.3 |
2023-06-28 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-01-10 |
Unknown GetPointerWrite 00000034 PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.14.2 |
2023-01-05 |
UI scissor out of bounds in GameSettingsScreen: 420,0-1720,1080 / 2028,1080 |
Tenchu: Shadow Assassins |
v1.11.3 |
2023-01-03 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |
Tenchu: Shadow Assassins |
v1.11.3 |
2023-01-03 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-12-19 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-12-14 |
Unimplemented HLE function sceUtilityHtmlViewerGetStatus |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-04-01 |
Unknown GetPointerWrite 0000000c PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-12-07 |
Unknown GetPointerWrite 0000143c PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-12-06 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-12-04 |
Unknown GetPointerWrite 00000250 PC 08979bf4 LR 08979c08 |
Tenchu: Shadow Assassins |
v1.16.6 |
2023-11-02 |
Unknown GetPointerWrite 00000000 PC 08979bf4 LR 08979c08 |
Tenchu: Shadow Assassins |
v1.14.4 |
2023-04-03 |
Unknown GetPointerWrite 00001088 PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.13.2 |
2023-01-08 |
Unknown GetPointerWrite 00000030 PC 08979bf4 LR 08979c08 |
Tenchu: Shadow Assassins |
v1.12.3 |
2022-11-15 |
WriteToHardware: Invalid address a33974c2 near PC 08000000 LR 08000000 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899b0cc, pos=0, access=1, data=1, text=1 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-08 |
ReadFromHardware: Invalid address 00000000 near PC 08813b40 LR 089d033c |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-08 |
ReadFromHardware: Invalid address 000000ac near PC 089d0324 LR 089d0318 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-05 |
No DL ID available to enqueue |
Tenchu: Shadow Assassins |
v1.11.2 |
2022-11-04 |
WriteToHardware: Invalid address 0071e538 near PC 0892bcfc LR 0892bd1c |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-03 |
80630006=sceAtracSetDataAndGetID(09bda900, 00014000): invalid RIFF header |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-01 |
Unknown GetPointerWrite 00000030 PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0 |
Tenchu: Shadow Assassins |
v1.15.4 |
2023-06-15 |
Unknown GetPointerWrite 00000000 PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Branch in Jump delay slot at 09fff550 in block starting at 09fff510 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Jump to invalid address: 025e7740 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Branch in Jump delay slot at 09fff544 in block starting at 09fff510 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Jump to invalid address: 025e7760 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Branch in Jump delay slot at 09fff540 in block starting at 09fff510 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Jump to invalid address: 05cd33c0 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Jump to invalid address: 0506e1d0 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Branch in Jump delay slot at 09fff534 in block starting at 09fff510 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Jump to invalid address: 02f80000 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Branch in Jump delay slot at 09fff530 in block starting at 09fff510 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Jump to invalid address: 025dff60 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Jump to invalid address: 025e4c10 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Branch in Jump delay slot at 09fff520 in block starting at 09fff510 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
Jump to invalid address: 04c5ba80 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-17 |
MIPSCompileOp: Invalid instruction 00064ee8 |
Tenchu: Shadow Assassins |
v1.11.2 |
2022-10-15 |
WriteToHardware: Invalid address 21b6b539 near PC 08000000 LR 08000000 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-15 |
GE Interrupt: newState might be 1 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-15 |
GE Interrupt: newState might be 0 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-13 |
WriteToHardware: Invalid address 000001f4 near PC 0893ae1c LR 0893ae1c |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-05 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fffad0, pos=0, access=1, data=1, text=1 |
Tenchu: Shadow Assassins |
v1.13.2 |
2023-11-14 |
Failed to read valid video stream data from header |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-05 |
Could not setup streams, unexpected stream count: 13414 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-05 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-10-03 |
WriteToHardware: Invalid address 000001f4 near PC 089d1fa0 LR 089d1fa0 |
Tenchu: Shadow Assassins |
v1.12.3 |
2022-10-02 |
Unknown GetPointer 00000000 PC 08979c00 LR 08979c08 |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-09-27 |
WriteToHardware: Invalid address 00000218 near PC 08b34c68 LR 08b34c68 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-09-27 |
Unknown GetPointerWrite 00000384 PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.10.3 |
2022-09-24 |
Unknown syscall in known module 'sceNpService': 0xc76f55ed |
Tenchu: Shadow Assassins |
v1.10.3 |
2022-09-24 |
Unknown syscall in known module 'sceNpService': 0xa670d3a3 |
Tenchu: Shadow Assassins |
v1.10.3 |
2022-09-24 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
Tenchu: Shadow Assassins |
v1.10.3 |
2022-09-24 |
Unknown syscall in known module 'sceNpService': 0x66c64821 |
Tenchu: Shadow Assassins |
v1.10.3 |
2022-09-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00010000, pos=0, access=1, data=2, text=2 |
Tenchu: Shadow Assassins |
v1.10.3 |
2022-09-14 |
80630011=sceAtracSetDataAndGetID(089975c0, 00000000): buffer too small |
Tenchu: Shadow Assassins |
v1.10.3 |
2022-09-14 |
Game install with no files / data |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-09-01 |
Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272 |
Tenchu: Shadow Assassins |
v1.12.2 |
2022-09-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Tenchu: Shadow Assassins |
v1.12.2 |
2022-09-01 |
sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1 |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-08-31 |
BREAK instruction hit |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-08-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 408 |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-08-30 |
WriteToHardware: Invalid address efff00dd near PC 08b18f34 LR 08b17d3c |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-08-29 |
Unknown GetPointerWrite 000009ac PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.12.3 |
2022-08-28 |
WriteToHardware: Invalid address 4c1abc04 near PC 08000000 LR 08000000 |
Tenchu: Shadow Assassins |
v1.12.3 |
2022-08-27 |
WriteToHardware: Invalid address 00000200 near PC 08b74378 LR 089d3874 |
Tenchu: Shadow Assassins |
v1.13.2 |
2022-11-01 |
Waiting thread for 20 that was already waiting for 20 |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-08-11 |
Unknown GetPointerWrite 00000724 PC 08979df8 LR 08979e0c |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-09-11 |
Unknown GetPointer 00000008 PC 08b5de94 LR 08b5ea20 |
Tenchu: Shadow Assassins |
v1.13.1 |
2022-08-03 |
WriteToHardware: Invalid address 00000354 near PC 08000000 LR 08000000 |