Recent logs - Split/Second

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Game title Version Latest Report Message
Split/Second v1.8.0 2019-07-19 ReadFromHardware: Invalid address baeeaaaf near PC baeeaaaf LR 088f5024
Split/Second v1.8.0 2019-06-05 Unknown GetPointer 00000000 PC 08809630 LR 08000020
Split/Second v1.8.0 2019-05-23 Render to texture using CLUT with offset at 041ba000 +0x32
Split/Second v1.8.0 2019-08-09 Render to area containing texture at 04044000 +0x34
Split/Second v1.8.0 2019-06-08 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Split/Second v1.8.0 2019-08-20 Render to area containing texture at 04000000 +0x34
Split/Second v1.8.0 2019-05-12 sceDmacMemcpy(dest=085e3a00, src=09e4c100, size=356096): overlapping read
Split/Second v1.8.0 2019-05-11 sceDmacMemcpy(dest=04112000, src=09594a50, size=88774): overlapping read
Split/Second v1.8.0 2019-07-29 80630011=sceAtracSetDataAndGetID(08d0be40, 00000030): buffer too small
Split/Second v1.8.0 2019-04-19 80630011=sceAtracSetDataAndGetID(08f17600, 00000030): buffer too small
Split/Second v1.8.0 2019-07-29 80630011=sceAtracSetDataAndGetID(08cebe00, 00000030): buffer too small
Split/Second v1.7.1-125-Chat-GVG 2019-04-13 Ignoring possible render to texture at 041cc000 +0x112 / 256x256
Split/Second v1.8.0-88-g24cfad87d 2019-04-03 sceDmacMemcpy(dest=04112000, src=09784750, size=88775): overlapping read
Split/Second v1.6.3-358-g17de6ad 2019-03-15 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
Split/Second v1.7.5 2019-03-08 sceDmacMemcpy(dest=04112000, src=09651350, size=88762): overlapping read
Split/Second v1.8.0 2019-05-12 sceDmacMemcpy(dest=04112000, src=095a1510, size=88774): overlapping read
Split/Second v1.7.4 2019-02-16 sceDmacMemcpy(dest=04112000, src=0964d790, size=88762): overlapping read
Split/Second v1.7.5 2019-02-24 Attempting to texture from target (src=001b8000 / target=001b8000 / flags=7)
Split/Second v1.7.4 2019-02-16 sceDmacMemcpy(dest=04112000, src=09929550, size=88774): overlapping read
Split/Second v1.6.3 2019-01-11 ReadFromHardware: Invalid address 0a000000 near PC 0882a7ec LR 0887faa0
Split/Second v1.6.3 2019-01-11 Unknown GetPointer ea80a6ee PC ea80a6ee LR ea80a6ee
Split/Second v1.6.3 2019-01-11 WriteToHardware: Invalid address 0a000000 near PC 0882a784 LR 0882a75c
Split/Second v1.8.0 2019-08-07 Render to area containing texture at 041da000 +0x16
Split/Second v1.7.1 2019-03-05 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.a * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Split/Second v1.7.1 2019-03-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.a * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Split/Second v1.7.1 2019-03-05 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.121094) + 0.251953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Split/Second v1.7.1 2019-03-05 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Split/Second v1.7.1 2019-03-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Split/Second v1.7.1 2019-03-05 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.b * 15.995000, 16.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Split/Second v1.7.1 2019-03-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.b * 15.995000, 16.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Split/Second v1.7.1 2018-12-27 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.751953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Split/Second v1.7.1 2019-03-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.121094) + 0.501953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Split/Second v1.7.1 2019-03-05 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 0.121094) + 0.251953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Split/Second v1.7.1 2019-03-05 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.121094) + 0.501953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Split/Second v1.7.1 2019-03-05 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Split/Second v1.7.1 2018-12-27 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.751953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Split/Second v1.7.5 2018-12-18 sceDmacMemcpy(dest=04112000, src=0959efd0, size=88774): overlapping read
Split/Second v1.6.3 2018-12-15 Attempting to texture from target (src=001ba000 / target=001ba000 / flags=7)
Split/Second v1.7.1 2018-11-11 sceDmacMemcpy(dest=04112000, src=095a3250, size=88774): overlapping read
Split/Second v1.6.3 2018-10-27 Render to texture with incompatible formats 6 != 3 at 00000000
Split/Second v1.6.3 2018-06-27 ReadFromHardware: Invalid address ea8da2ee near PC ea8da2ee LR ea8da2ee
Split/Second v1.6.3 2018-10-27 Render to area containing texture at 00000000 +0x136
Split/Second v1.5.4 2018-05-17 80630006=sceAtracSetDataAndGetID(090677c0, 00001800): invalid RIFF header
Split/Second v1.5.4 2018-04-18 sceDmacMemcpy(dest=04112000, src=095a2c10, size=88774): overlapping read
Split/Second v1.5.4 2018-04-14 Render to texture with incompatible formats 2 != 0 at 041d8000
Split/Second v1.5.4 2018-01-27 sceDmacMemcpy(dest=04112000, src=098ac190, size=88774): overlapping read
Split/Second v1.7.5 2019-03-08 Attempting to texture from target (src=001ac000 / target=001ac000 / flags=7)
Split/Second v1.6.3 2018-10-27 WriteToHardware: Invalid address ffffffff near PC 08000000 LR 08000000
Split/Second v1.7.5 2019-08-20 Attempting to texture from target (src=001bc000 / target=001bc000 / flags=7)
Split/Second v1.5.4 2018-04-03 80630006=sceAtracSetDataAndGetID(08d0be40, 00018000): invalid RIFF header
Split/Second v1.5.4 2018-04-03 80630006=sceAtracSetDataAndGetID(08cebe00, 00018000): invalid RIFF header
Split/Second v1.4-2-g648bc5d 2017-06-10 Unknown GE command : 3955042c
Split/Second v1.4-142-g14e6667 2017-04-28 Render to area containing texture at 04000000 +0x136
Split/Second v1.5.4 2018-06-20 Render to texture with incompatible formats 6 != 3 at 04044000
Split/Second v1.4-200-gf9b2272 2017-05-12 Unsupported texture lod slope: 0.001630 + 0.000000
Split/Second v1.3 2017-04-19 sceDmacMemcpy(dest=04112000, src=09549410, size=88780): overlapping read
Split/Second v1.3 2017-03-24 sceDmacMemcpy(dest=04112000, src=098ac190, size=88774): overlapping read
Split/Second v1.3 2017-04-10 sceDmacMemcpy(dest=04112000, src=094e7790, size=88767): overlapping read
Split/Second v1.7.5 2019-03-16 Ignoring possible render to texture at 041cc000 +0x128 / 256x256
Split/Second v1.3 2017-03-20 sceDmacMemcpy(dest=04112000, src=096d2590, size=88775): overlapping read
Split/Second v1.3 2017-09-15 sceDmacMemcpy(dest=04112000, src=09596e10, size=88762): overlapping read
Split/Second v1.7.5 2019-01-18 Render to area containing texture at 041b8000 +0x32
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Unknown syscall in known module 'sceNpCommerce2': 0x54fe8871
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Unknown syscall in known module 'sceNpCommerce2': 0x05e7afbc
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Unknown syscall in known module 'sceNpCommerce2': 0x5d8c2d99
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Unknown syscall in known module 'sceNpCommerce2': 0x80a7afdb
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Unknown syscall in known module 'sceNpCommerce2': 0xceab1829
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Unknown syscall in known module 'sceNpCommerce2': 0xdd6758fa
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Unknown syscall in known module 'sceNpCommerce2': 0xb0d7aa90
Split/Second v1.3 2017-09-20 sceDmacMemcpy(dest=04112000, src=096d3310, size=88775): overlapping read
Split/Second v1.7.5 2019-02-06 Render to area containing texture at 041ba000 +0x32
Split/Second v1.3 2017-04-19 sceDmacMemcpy(dest=04112000, src=09596d90, size=88762): overlapping read
Split/Second v1.8.0 2019-08-09 Ignoring possible render to texture at 041ba000 +0x128 / 256x256
Split/Second v1.6.3 2019-01-11 ReadFromHardware: Invalid address 0a000000 near PC 088fbdfc LR 0882a738
Split/Second v1.6.3 2019-01-11 WriteToHardware: Invalid address 0a000000 near PC 088fbdfc LR 0882a738
Split/Second v1.7.5 2019-04-04 Render to area containing texture at 00044000 +0x34
Split/Second v1.5.4 2018-05-17 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Split/Second v1.7.5 2019-07-24 Render to area containing texture at 00000000 +0x34
Split/Second v1.8.0 2019-08-09 Ignoring possible render to texture at 041b8000 +0x128 / 256x256
Split/Second v1.6.3 2018-07-20 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
Split/Second v1.8.0 2019-07-27 scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data
Split/Second v1.1.1-4-g7924ccf 2015-10-18 sceDmacMemcpy(dest=04112000, src=0959efd0, size=88774): overlapping read
Split/Second v1.8.0 2019-08-09 Render to area containing texture at 041d8000 +0x32
Split/Second v1.6.3 2018-12-17 Render to texture with different strides 128 != 256
Split/Second v1.8.0-407-g179cafcf3 2019-08-09 Render to texture with different strides 128 != 64
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Ignoring possible render to texture at 041bc000 +0x128 / 256x256
Split/Second v1.8.0 2019-08-16 Ignoring possible render to texture at 041ac000 +0x128 / 256x256
Split/Second v1.8.0 2019-07-27 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Render to texture with different strides 64 != 128
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Render to texture using CLUT with different strides 64 != 128
Split/Second v1.8.0-17-g737be61f9 2019-08-16 Unsupported RGB mask: r=ff g=ff b=0f
Split/Second v1.5.2 2019-07-11 Loading module scePsmfP_library with version 0101, devkit 06030010
Split/Second v1.5.2 2019-07-11 Loading module scePsmf_library with version 0101, devkit 06030010
Split/Second v1.8.0-88-g24cfad87d 2019-08-21 Render to texture with different formats 2 != 0
Split/Second v1.8.0-407-g179cafcf3 2019-08-09 Render to texture with different formats 1 != 2