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Game title |
Version |
Latest Report |
Message |
Split/Second |
v1.7.4 |
2019-02-16 |
sceDmacMemcpy(dest=04112000, src=0964d790, size=88762): overlapping read |
Split/Second |
v1.7.5 |
2019-02-13 |
Attempting to texture from target (src=001b8000 / target=001b8000 / flags=7) |
Split/Second |
v1.7.4 |
2019-02-16 |
sceDmacMemcpy(dest=04112000, src=09929550, size=88774): overlapping read |
Split/Second |
v1.6.3 |
2019-01-11 |
ReadFromHardware: Invalid address 0a000000 near PC 0882a7ec LR 0887faa0 |
Split/Second |
v1.6.3 |
2019-01-11 |
Unknown GetPointer ea80a6ee PC ea80a6ee LR ea80a6ee |
Split/Second |
v1.6.3 |
2019-01-11 |
WriteToHardware: Invalid address 0a000000 near PC 0882a784 LR 0882a75c |
Split/Second |
v1.7.5 |
2019-01-20 |
Render to area containing texture at 041da000 +0x16 |
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
fs: depal (failed)
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.a * 0.003906) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
vs: depal (failed)
#ifdef GL_ES
precision highp float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.a * 0.003906) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
fs: depal (failed)
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.g * 0.121094) + 0.251953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
vs: depal (failed)
#ifdef GL_ES
precision highp float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader compilation: info: Vertex shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
depal
#ifdef GL_ES
precision highp float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.r * 0.121094) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Split/Second |
v1.7.1 |
2019-01-27 |
Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
fs: depal (failed)
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (mod(index.b * 15.995000, 16.0) * 0.003906) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
vs: depal (failed)
#ifdef GL_ES
precision highp float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (mod(index.b * 15.995000, 16.0) * 0.003906) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Split/Second |
v1.7.1 |
2018-12-27 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.r * 0.121094) + 0.751953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.b * 0.121094) + 0.501953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors. No code generated
depal
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.g * 0.121094) + 0.251953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
fs: depal (failed)
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.b * 0.121094) + 0.501953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
vs: depal (failed)
#ifdef GL_ES
precision highp float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Split/Second |
v1.7.1 |
2019-02-02 |
Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
fs: depal (failed)
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.r * 0.121094) + 0.001953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
vs: depal (failed)
#ifdef GL_ES
precision highp float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Split/Second |
v1.7.1 |
2018-12-27 |
Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
fs: depal (failed)
#version 110
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.r * 0.121094) + 0.751953;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
vs: depal (failed)
#ifdef GL_ES
precision highp float;
#endif
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
}
|
Split/Second |
v1.7.5 |
2018-12-18 |
sceDmacMemcpy(dest=04112000, src=0959efd0, size=88774): overlapping read |
Split/Second |
v1.6.3 |
2018-12-15 |
Attempting to texture from target (src=001ba000 / target=001ba000 / flags=7) |
Split/Second |
v1.7.1 |
2018-11-11 |
sceDmacMemcpy(dest=04112000, src=095a3250, size=88774): overlapping read |
Split/Second |
v1.6.3 |
2018-10-27 |
Render to texture with incompatible formats 6 != 3 at 00000000 |
Split/Second |
v1.6.3 |
2018-06-27 |
ReadFromHardware: Invalid address ea8da2ee near PC ea8da2ee LR ea8da2ee |
Split/Second |
v1.6.3 |
2018-10-27 |
Render to area containing texture at 00000000 +0x136 |
Split/Second |
v1.5.4 |
2018-05-17 |
80630006=sceAtracSetDataAndGetID(090677c0, 00001800): invalid RIFF header |
Split/Second |
v1.5.4 |
2018-04-18 |
sceDmacMemcpy(dest=04112000, src=095a2c10, size=88774): overlapping read |
Split/Second |
v1.5.4 |
2018-04-14 |
Render to texture with incompatible formats 2 != 0 at 041d8000 |
Split/Second |
v1.5.4 |
2018-01-27 |
sceDmacMemcpy(dest=04112000, src=098ac190, size=88774): overlapping read |
Split/Second |
v1.7.5 |
2019-02-10 |
Attempting to texture from target (src=001ac000 / target=001ac000 / flags=7) |
Split/Second |
v1.6.3 |
2018-10-27 |
WriteToHardware: Invalid address ffffffff near PC 08000000 LR 08000000 |
Split/Second |
v1.7.5 |
2019-02-21 |
Attempting to texture from target (src=001bc000 / target=001bc000 / flags=7) |
Split/Second |
v1.5.4 |
2018-04-03 |
80630006=sceAtracSetDataAndGetID(08d0be40, 00018000): invalid RIFF header |
Split/Second |
v1.5.4 |
2018-04-03 |
80630006=sceAtracSetDataAndGetID(08cebe00, 00018000): invalid RIFF header |
Split/Second |
v1.4-2-g648bc5d |
2017-06-10 |
Unknown GE command : 3955042c |
Split/Second |
v1.4-142-g14e6667 |
2017-04-28 |
Render to area containing texture at 04000000 +0x136 |
Split/Second |
v1.5.4 |
2018-06-20 |
Render to texture with incompatible formats 6 != 3 at 04044000 |
Split/Second |
v1.4-200-gf9b2272 |
2017-05-12 |
Unsupported texture lod slope: 0.001630 + 0.000000 |
Split/Second |
v1.3 |
2017-04-19 |
sceDmacMemcpy(dest=04112000, src=09549410, size=88780): overlapping read |
Split/Second |
v1.3 |
2017-03-24 |
sceDmacMemcpy(dest=04112000, src=098ac190, size=88774): overlapping read |
Split/Second |
v1.3 |
2017-04-10 |
sceDmacMemcpy(dest=04112000, src=094e7790, size=88767): overlapping read |
Split/Second |
v1.6.3 |
2018-09-24 |
Ignoring possible render to texture at 041cc000 +0x128 / 256x256 |
Split/Second |
v1.3 |
2017-03-20 |
sceDmacMemcpy(dest=04112000, src=096d2590, size=88775): overlapping read |
Split/Second |
v1.3 |
2017-09-15 |
sceDmacMemcpy(dest=04112000, src=09596e10, size=88762): overlapping read |
Split/Second |
v1.7.5 |
2019-01-18 |
Render to area containing texture at 041b8000 +0x32 |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Unknown syscall in known module 'sceNpCommerce2': 0x54fe8871 |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Unknown syscall in known module 'sceNpCommerce2': 0x05e7afbc |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Unknown syscall in known module 'sceNpCommerce2': 0x5d8c2d99 |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Unknown syscall in known module 'sceNpCommerce2': 0x80a7afdb |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Unknown syscall in known module 'sceNpCommerce2': 0xceab1829 |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Unknown syscall in known module 'sceNpCommerce2': 0xdd6758fa |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Unknown syscall in known module 'sceNpCommerce2': 0xb0d7aa90 |
Split/Second |
v1.3 |
2017-09-20 |
sceDmacMemcpy(dest=04112000, src=096d3310, size=88775): overlapping read |
Split/Second |
v1.7.5 |
2019-02-06 |
Render to area containing texture at 041ba000 +0x32 |
Split/Second |
v1.3 |
2017-04-19 |
sceDmacMemcpy(dest=04112000, src=09596d90, size=88762): overlapping read |
Split/Second |
v1.7.5 |
2019-02-06 |
Ignoring possible render to texture at 041ba000 +0x128 / 256x256 |
Split/Second |
v1.6.3 |
2019-01-11 |
ReadFromHardware: Invalid address 0a000000 near PC 088fbdfc LR 0882a738 |
Split/Second |
v1.6.3 |
2019-01-11 |
WriteToHardware: Invalid address 0a000000 near PC 088fbdfc LR 0882a738 |
Split/Second |
v1.7.5 |
2019-02-13 |
Render to area containing texture at 00044000 +0x34 |
Split/Second |
v1.5.4 |
2018-05-17 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Split/Second |
v1.7.5 |
2019-02-16 |
Render to area containing texture at 00000000 +0x34 |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-13 |
Ignoring possible render to texture at 041b8000 +0x128 / 256x256 |
Split/Second |
v1.6.3 |
2018-07-20 |
ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000 |
Split/Second |
v1.7.2 |
2018-12-17 |
scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data |
Split/Second |
v1.1.1-4-g7924ccf |
2015-10-18 |
sceDmacMemcpy(dest=04112000, src=0959efd0, size=88774): overlapping read |
Split/Second |
v1.7.5 |
2019-02-18 |
Render to area containing texture at 041d8000 +0x32 |
Split/Second |
v1.6.3 |
2018-12-17 |
Render to texture with different strides 128 != 256 |
Split/Second |
v1.7.5 |
2019-02-20 |
Render to texture with different strides 128 != 64 |
Split/Second |
v1.7.5-339-g7acb051ca |
2019-02-22 |
Ignoring possible render to texture at 041bc000 +0x128 / 256x256 |
Split/Second |
v1.7.5 |
2019-02-22 |
Ignoring possible render to texture at 041ac000 +0x128 / 256x256 |
Split/Second |
v1.7.2 |
2018-12-17 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Render to texture with different strides 64 != 128 |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Render to texture using CLUT with different strides 64 != 128 |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Unsupported RGB mask: r=ff g=ff b=0f |
Split/Second |
v1.5.2 |
2019-02-11 |
Loading module scePsmfP_library with version 0101, devkit 06030010 |
Split/Second |
v1.5.2 |
2019-02-11 |
Loading module scePsmf_library with version 0101, devkit 06030010 |
Split/Second |
v1.7.5-368-g90a45deab |
2019-02-22 |
Render to texture with different formats 2 != 0 |
Split/Second |
v1.7.5 |
2019-01-19 |
Render to texture with different formats 1 != 2 |