To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| PATCH SPARTAN11 |
v1.9.4 |
2026-02-07 |
1,601 |
Savedata version requested on save: 3 |
| eFootball 2025 |
v1.9.4 |
2026-11-09 |
155,127 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.11.2-917-g89e70c319 |
2024-10-21 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536 |
| eFootball PC - V. |
v1.11.2-917-g89e70c319 |
2024-10-21 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
| eFootball PC - V. |
v1.11.2-917-g89e70c319 |
2024-10-21 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
| eFootball PC - V. |
v1.11.2-917-g89e70c319 |
2024-10-21 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146370816 |
| eFootball PC - V. |
v1.11.2-917-g89e70c319 |
2024-10-21 |
6 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
| PATCH SPARTAN11 |
v1.18.1-841-gc3209aa868 |
2026-04-09 |
329 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| PATCH SPARTAN11 |
v1.9.4 |
2026-01-17 |
490 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| eFootball PC - V. |
v1.9.4 |
2026-11-07 |
627 |
sceDmacMemcpy(dest=09054040, src=086ce900, size=1251072): overlapping read |
| PATCH SPARTAN11 |
v1.9.4 |
2026-10-03 |
13,918 |
Savedata version requested: 3 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-11-03 |
335 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| EA FC 2024 BY RA-PATCH |
v1.9.4 |
2026-08-13 |
4,295 |
Savedata version requested: 3 |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.18.1 |
2025-04-26 |
10 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
| eFootball 2024 |
v1.9.4 |
2026-10-24 |
295 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction efa9bcde |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-10-15 |
1 |
MIPSCompileOp: Invalid instruction cf8e53b1 |
| EA-Sports FC PC-V |
v1.12.3 |
2026-03-01 |
36 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
377 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| eFootball PES 2023 Danilo Gamer |
v1.18.1 |
2026-08-15 |
1,280 |
MIPSCompileOp: Invalid instruction 45100003 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-07 |
319 |
sceDmacMemcpy(dest=092ed040, src=086ce900, size=1251072): overlapping read |
| PATCH SPARTAN11 |
v1.9.4 |
2026-11-03 |
3,285 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| PATCH SPARTAN11 |
v1.9.4 |
2026-11-08 |
31,274 |
Savedata version requested on save: 3 |
| PATCH SPARTAN11 |
v1.9.4 |
2026-11-08 |
125,645 |
Savedata version requested: 3 |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.9.4 |
2026-11-04 |
1,315 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
4,287 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.4 |
2026-09-24 |
232 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| eFootball PC - V. |
v1.9.4 |
2026-09-08 |
257 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| eFootball Ardi Css |
v1.9.4 |
2025-01-07 |
21 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
1,209 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| MYFC 25 MYUNO4U |
v1.11.2-917-g89e70c319 |
2024-10-04 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
40000000:00000002 THR Flat
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| MYFC 25 MYUNO4U |
v1.11.2-917-g89e70c319 |
2024-10-04 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| MYFC 25 MYUNO4U |
v1.11.2-917-g89e70c319 |
2024-10-04 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
40000000:00000012 THR Tex Flat
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| MYFC 25 MYUNO4U |
v1.11.2-917-g89e70c319 |
2024-10-04 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:30: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000034 Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| MYFC 25 MYUNO4U |
v1.11.2-917-g89e70c319 |
2024-10-04 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:30: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
40000000:00000034 Fog Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| MYFC 25 MYUNO4U |
v1.11.2-917-g89e70c319 |
2024-10-04 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:30: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000003c C Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| MYFC 25 MYUNO4U |
v1.11.2-917-g89e70c319 |
2024-10-04 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8322 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| eFootball Ardi Css |
v1.18 |
2025-01-15 |
4 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:42: 'h_depth' : undeclared identifier
ERROR: 0:42: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
if (h_depth > 0.000000) v.rgb = vec3(0.0);
fragColor0 = v;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
3 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:46: 'h_depth' : undeclared identifier
ERROR: 0:46: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
if (h_depth > 0.000000) v.rgb = vec3(0.0);
fragColor0 = v;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:46: 'h_depth' : undeclared identifier
ERROR: 0:46: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
if (h_depth > 0.000000) v.rgb = vec3(0.0);
fragColor0 = v;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
3 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) flat out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:42: 'h_depth' : undeclared identifier
ERROR: 0:42: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
layout (early_fragment_tests) in;
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
if (h_depth > 0.000000) v.rgb = vec3(0.0);
fragColor0 = v;
if (h_normal.x > -0.5)
fragColor0.rgb = h_normal.xyz;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:38: 'location' : SPIR-V requires location for user input/output
ERROR: 1 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec2 u_fogcoef;
float u_stencilReplaceValue;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
int u_pad3;
vec3 u_fogcolor;
vec3 u_texenv;
ivec4 u_alphacolorref;
ivec4 u_alphacolormask;
vec3 u_blendFixA;
vec3 u_blendFixB;
vec4 u_texclamp;
vec2 u_texclampoff;
};
layout (location = 0) in vec4 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
gl_PointSize = 1.0;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
40000000:00000002 THR Flat
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:20: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
40000000:00000012 THR Tex Flat
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:17: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
3 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:30: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:0000003c C Fog Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:27: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000038 C Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:27: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000002c C Fog Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
void main() {
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
5 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000002 THR Flat
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
5 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000012 THR Tex Flat
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
5 |
Error in shader compilation: info: Compile failed.
ERROR: 0:30: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000034 Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
5 |
Error in shader compilation: info: Compile failed.
ERROR: 0:30: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
40000000:00000034 Fog Tex Flat Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
5 |
Error in shader compilation: info: Compile failed.
ERROR: 0:30: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000003c C Fog Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = position.w;
vec4 outPos = mul(u_proj, vec4(position.xyz, 1.0));
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| PES 2014 |
v1.11.2-917-g89e70c319 |
2024-10-02 |
5 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball Ardi Css |
v1.9.4 |
2025-03-20 |
246 |
Savedata version requested on save: 3 |
| eFootball Ardi Css |
v1.9.4 |
2026-09-03 |
8,844 |
Savedata version requested: 3 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-11-08 |
2,770 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-11-07 |
19,072 |
Savedata version requested on save: 3 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-11-07 |
8,333 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-11-08 |
153,022 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-08-29 |
65 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| eFootball PC - V. |
v1.9.4 |
2026-11-05 |
487 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball PC - V. |
v1.9.4 |
2026-10-22 |
475 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball PC - V. |
v1.9.4 |
2026-11-07 |
10,537 |
Savedata version requested on save: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
74,321 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
8,980 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-05 |
704 |
sceDmacMemcpy(dest=09054040, src=086ce900, size=1251072): overlapping read |
| eFootball By TM ARTS |
v1.9.4 |
2025-03-07 |
14 |
ReadFromHardware: Invalid address 11d2f644 near PC 11d2f644 LR 11d2f644 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-25 |
1,256 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
| Dragon Ball TAG VS |
v1.7.5 |
2025-05-07 |
649 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Asia Clasic 2010 |
v1.11.3 |
2026-03-31 |
2 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
7,735 |
sceDmacMemcpy(dest=040cc000, src=086ce900, size=1251072): overlapping read |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
16,034 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-07 |
869 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.18.1 |
2025-07-29 |
7 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATAE/ULUS10466DATAE/TEKKEN6.BIN, 09fd81d0, 00000002) |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.9.4 |
2026-11-07 |
1,365 |
80020001=sceKernelCreateMutex(): invalid name |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
39,068 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
69,399 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-08 |
375,264 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-09 |
797,114 |
Savedata version requested: 3 |
| eFootball By TM ARTS |
v1.9.4 |
2026-10-28 |
14,617 |
Savedata version requested: 3 |
| eFootball 2025 Pre-Temporada By T. Bendezu |
v1.9.4 |
2026-11-08 |
10,657 |
Savedata version requested: 3 |
| eFootball 2025 MAH |
v1.9.4 |
2026-10-27 |
459 |
Savedata version requested on save: 3 |
| eFootball Asia Clasic 2010 |
v1.9.4 |
2026-04-22 |
135 |
Savedata version requested on save: 3 |
| EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2026-06-02 |
114 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2026-11-08 |
26,986 |
Savedata version requested on save: 3 |
| EFOOTBALL NEW PATCH SEASON |
v1.9.4 |
2026-11-09 |
83,394 |
Savedata version requested: 3 |
| eFootball |
v1.19.3 |
2025-10-21 |
250 |
sceMp3Init: invalid data: not layer 3 |
| eFootball PC - V. |
v1.17.1 |
2026-07-25 |
4 |
Unknown GetPointer 00000010 PC 0884d7b4 LR 0884d7d4 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-16 |
142 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-20 |
1 |
WriteToHardware: Invalid address 2cf41530 near PC 08815e08 LR 08815ec4 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-19 |
1 |
WriteToHardware: Invalid address 8231d530 near PC 08815e08 LR 08815ec4 |
| Spider-Man 3 |
v1.11.2-917-g89e70c319 |
2024-08-19 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 08a2838c LR 08a2b510 |
| eFootball 2025 by MP |
v1.9.4 |
2026-11-06 |
36,421 |
Savedata version requested: 3 |
| SBK®09 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2024-08-17 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a7810): duplicate handler |