Recent logs - v1.11.2-917-g89e70c319

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-08-16 1 WriteToHardware: Invalid address 28545530 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-08-15 1 WriteToHardware: Invalid address 3859c530 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-08-14 1 WriteToHardware: Invalid address 80423530 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-08-13 1 WriteToHardware: Invalid address 3d770e06 near PC 08815de8 LR 08815ec4
eFootball 2024 v1.9.4 2026-11-01 449 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-08-08 1 WriteToHardware: Invalid address 00ffb530 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-08-08 1 WriteToHardware: Invalid address 47144530 near PC 08815e08 LR 08815ec4
eFootball v1.9.4 2025-12-22 114 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball 2024 v1.9.4 2026-10-05 303 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-08-03 1 WriteToHardware: Invalid address 04f9a530 near PC 08815e08 LR 08815ec4
eFootball 2024 v1.9.4 2026-11-07 14,806 Savedata version requested on save: 3
eFootball 2024 v1.9.4 2026-11-08 86,069 Savedata version requested: 3
eFootball v1.9.4 2026-10-16 487 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-07-28 1 WriteToHardware: Invalid address 4c3f3530 near PC 08815e08 LR 08815ec4
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-07-28 1 WriteToHardware: Invalid address 0559e530 near PC 08815e08 LR 08815ec4
eFootball v1.9.4 2026-07-29 397 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball v1.9.4 2026-10-21 6,496 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-26 1 WriteToHardware: Invalid address 20006700 near PC 089adbb4 LR 089adbb4
eFootball 2025 MAH v1.9.4 2026-11-06 7,098 Savedata version requested: 3
EA-Sports FC PC-V v1.13.2 2026-01-17 3 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
EA-Sports FC PC-V v1.13.2 2026-04-08 8 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
EA-Sports FC PC-V v1.13.2 2026-04-08 13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
EA-Sports FC PC-V v1.13.2 2026-01-17 5 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
Dragon Ball Z Shin Budokai v1.11.2-917-g89e70c319 2024-07-24 1 WriteToHardware: Invalid address d7a2c460 near PC 08815e08 LR 08815ec4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-07-21 1 80630011=sceAtracSetDataAndGetID(09ea4500, 00000000): buffer too small
eFottball Hend Asean v1.9.4 2025-11-20 1,111 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
eFottball Hend Asean v1.9.4 2026-07-02 898 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball v1.9.4 2026-11-07 33,043 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2025.... v1.17.1 2024-11-12 5 ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c
MYFC 25 MYUNO4U v1.9.4 2026-10-20 456 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
MYFC 25 MYUNO4U v1.9.4 2026-01-19 970 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
MYFC 25 MYUNO4U v1.9.4 2026-05-02 609 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
MYFC 25 MYUNO4U v1.9.4 2026-10-30 7,125 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:00010130 HWX Tex TexProjPos UVMtx Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:00000920 HWX T Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w; float rotAngle = 3.141593; viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle)); viewPos.xy *= 0.333333; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_color0.rgb = vec3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2024-07-08 2 Error in shader compilation: info: Compile failed. ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute) ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 2 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); v_color0.rgb = vec3(0.0); gl_Position = outPos; h_depth = outPos.z/outPos.w; h_normal = vec3(-1.0); }
MYFC 25 MYUNO4U v1.9.4 2026-11-08 42,619 Savedata version requested: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1-823-g0b76d443e2 2026-03-21 5 sceDmacMemcpy(dest=040cc080, src=08dd14d0, size=4096): overlapping read
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-06-26 1,437 sceMp3Init: invalid data: not layer 3
eFootball Garuda 2024 v1.18.1 2025-09-02 16 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
EA-Sports FC PC-V v1.9.4 2026-11-08 5,497 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-06-24 1 Branch in Jump delay slot at 0881b530 in block starting at 0881b528
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-06-24 1 WriteToHardware: Invalid address 00001008 near PC 08000000 LR 08000000
Dragon Ball S: Battle Of Modders v1.8.0 2025-01-02 11 0 depal unsupported: shift=5 mask=ff offset=0
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.11.3-1276-g192a43c1c 2024-08-08 11 0 depal unsupported: shift=5 mask=ff offset=0
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.8.0 2025-03-16 198 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-09-22 1,362 ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-27 9 80630007=sceAtracSetData(2, 08d4b180, 00001600): atracID uses different codec type than data
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-11-04 2,705 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball 2024 By Komo Valeri v1.19.3 2025-11-03 330 sceMp3Init: invalid data: not layer 3
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-11-07 11,570 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-11-01 12,014 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-11-07 176,270 Savedata version requested on save: 3
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-11-08 348,914 Savedata version requested: 3
eFootball By TM ARTS v1.11.2-917-g89e70c319 2024-06-17 1 Unknown GetPointer d3f85300 PC 0884d5a0 LR 0884d7c4
Pro Evolution Soccer 2012 v1.11.2-917-g89e70c319 2024-06-16 1 __KernelStopThread: thread 335 does not exist
eFootball Garuda 2024 v1.9.4 2026-03-02 481 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Garuda 2024 v1.8.0 2026-10-14 28 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
PUZZLEBOBBLE POCKET v1.17.1 2025-08-08 5 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2024-06-09 1 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2026-01-05 212 ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2026-07-01 430 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2026-11-06 1,722 Unknown GetPointer 00000000 PC 08816130 LR 08816144
喧嘩番長ポータブル v1.17.1 2025-03-02 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5d1098ca), bad data
EA-Sports FC PC-V v1.9.4 2026-11-07 4,491 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-06-01 1 ReadFromHardware: Invalid address 0000554b near PC 0000554b LR 08a41c90
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2026-11-07 20,272 Savedata version requested on save: 3
eFootball Asia 24 Hend Asean v1.9.4 2026-09-22 1,242 Savedata version requested: 3
eFootball 2024 By Komo Valeri v1.9.4 2026-11-07 9,127 Savedata version requested on save: 3
eFootball 24 Idandroid Official v1.9.4 2026-02-20 346 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball 24 Idandroid Official v1.9.4 2026-11-07 15,807 Savedata version requested: 3
eFootball 24 Idandroid Official v1.9.4 2026-08-24 4,159 Savedata version requested on save: 3
eFootball 2024 By Komo Valeri v1.9.4 2026-10-06 879 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2024 By Komo Valeri v1.9.4 2026-11-07 43,846 Savedata version requested: 3
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2026-11-07 131,828 Savedata version requested: 3
EA-Sports FC PC-V v1.17.1 2026-10-09 152 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
E FOOTBALL ASIA 2021 "By TRMD" v1.9.4 2026-07-04 212 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
EA-Sports FC PC-V v1.18.1 2025-04-20 12 Unknown GetPointer 2985b0d4 PC 0881c2d8 LR 0881c2e8
EA-Sports FC PC-V v1.9.4 2026-11-07 1,999 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 6 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 5 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2024-12-13 6 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-13 1 ReadFromHardware: Invalid address 00000008 near PC 0886a7f4 LR 0886a7d0
eFootball PES 2024 "SN3" v1.9.4 2026-11-08 246,186 Savedata version requested on save: 3
eFootball PES 2024 "SN3" v1.9.4 2026-11-06 6,790 Unknown GetPointer 00000000 PC 08816130 LR 08816144
eFootball PES 2024 "SN3" v1.9.4 2026-11-08 451,958 Savedata version requested: 3
eFootball PC - V. v1.9.4 2026-11-08 1,561 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 5 MIPSCompileOp: Invalid instruction 46800410
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 1 Error in shader compilation: info: 0:38: S0027: Cannot modify an input variable 00000000:00000938 HWX C T Tex Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 1 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 40000000:00000002 THR Flat #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 1 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 1 Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 1 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 1 Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 1 Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.999225; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
EFOOTBALL NEW PATCH SEASON 2024 v1.11.2-917-g89e70c319 2024-05-08 1 Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable 00000000:0000012c HWX C Fog Cull #version 320 es // Mali-G72 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.741543; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }

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