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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-16 |
1 |
WriteToHardware: Invalid address 28545530 near PC 08815e08 LR 08815ec4 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-15 |
1 |
WriteToHardware: Invalid address 3859c530 near PC 08815e08 LR 08815ec4 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-14 |
1 |
WriteToHardware: Invalid address 80423530 near PC 08815e08 LR 08815ec4 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-13 |
1 |
WriteToHardware: Invalid address 3d770e06 near PC 08815de8 LR 08815ec4 |
| eFootball 2024 |
v1.9.4 |
2026-11-01 |
449 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-08 |
1 |
WriteToHardware: Invalid address 00ffb530 near PC 08815e08 LR 08815ec4 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-08 |
1 |
WriteToHardware: Invalid address 47144530 near PC 08815e08 LR 08815ec4 |
| eFootball |
v1.9.4 |
2025-12-22 |
114 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| eFootball 2024 |
v1.9.4 |
2026-10-05 |
303 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-08-03 |
1 |
WriteToHardware: Invalid address 04f9a530 near PC 08815e08 LR 08815ec4 |
| eFootball 2024 |
v1.9.4 |
2026-11-07 |
14,806 |
Savedata version requested on save: 3 |
| eFootball 2024 |
v1.9.4 |
2026-11-08 |
86,069 |
Savedata version requested: 3 |
| eFootball |
v1.9.4 |
2026-10-16 |
487 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-07-28 |
1 |
WriteToHardware: Invalid address 4c3f3530 near PC 08815e08 LR 08815ec4 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-07-28 |
1 |
WriteToHardware: Invalid address 0559e530 near PC 08815e08 LR 08815ec4 |
| eFootball |
v1.9.4 |
2026-07-29 |
397 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball |
v1.9.4 |
2026-10-21 |
6,496 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-26 |
1 |
WriteToHardware: Invalid address 20006700 near PC 089adbb4 LR 089adbb4 |
| eFootball 2025 MAH |
v1.9.4 |
2026-11-06 |
7,098 |
Savedata version requested: 3 |
| EA-Sports FC PC-V |
v1.13.2 |
2026-01-17 |
3 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
| EA-Sports FC PC-V |
v1.13.2 |
2026-04-08 |
8 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
| EA-Sports FC PC-V |
v1.13.2 |
2026-04-08 |
13 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
| EA-Sports FC PC-V |
v1.13.2 |
2026-01-17 |
5 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
| Dragon Ball Z Shin Budokai |
v1.11.2-917-g89e70c319 |
2024-07-24 |
1 |
WriteToHardware: Invalid address d7a2c460 near PC 08815e08 LR 08815ec4 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2024-07-21 |
1 |
80630011=sceAtracSetDataAndGetID(09ea4500, 00000000): buffer too small |
| eFottball Hend Asean |
v1.9.4 |
2025-11-20 |
1,111 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| eFottball Hend Asean |
v1.9.4 |
2026-07-02 |
898 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball |
v1.9.4 |
2026-11-07 |
33,043 |
Savedata version requested: 3 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-11-12 |
5 |
ReadFromHardware: Invalid address 0000006c near PC 08220f54 LR 08220f4c |
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-10-20 |
456 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-01-19 |
970 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-05-02 |
609 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-10-30 |
7,125 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00010130 HWX Tex TexProjPos UVMtx Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:40: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:41: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000920 HWX T Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:21: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:22: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:44: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:45: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:46: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xyz += vec3(10000.000000, 10000.000000, 10000.000000)*viewPos.w;
float rotAngle = 3.141593;
viewPos.yz = vec2(viewPos.y*cos(rotAngle)+viewPos.z*sin(rotAngle), viewPos.z*cos(rotAngle)-viewPos.y*sin(rotAngle));
viewPos.xy *= 0.333333;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_color0.rgb = vec3(0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2024-07-08 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:18: 'assign' : l-value required (can't modify a vertex in/attribute)
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
2 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
v_color0.rgb = vec3(0.0);
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
h_normal = vec3(-1.0);
}
|
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-11-08 |
42,619 |
Savedata version requested: 3 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1-823-g0b76d443e2 |
2026-03-21 |
5 |
sceDmacMemcpy(dest=040cc080, src=08dd14d0, size=4096): overlapping read |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-06-26 |
1,437 |
sceMp3Init: invalid data: not layer 3 |
| eFootball Garuda 2024 |
v1.18.1 |
2025-09-02 |
16 |
sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
5,497 |
Unknown GetPointer 00000000 PC 088287f0 LR 08828800 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2024-06-24 |
1 |
Branch in Jump delay slot at 0881b530 in block starting at 0881b528 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2024-06-24 |
1 |
WriteToHardware: Invalid address 00001008 near PC 08000000 LR 08000000 |
| Dragon Ball S: Battle Of Modders |
v1.8.0 |
2025-01-02 |
11 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.11.3-1276-g192a43c1c |
2024-08-08 |
11 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.8.0 |
2025-03-16 |
198 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-09-22 |
1,362 |
ReadFromHardware: Invalid address 00000000 near PC 08a063b4 LR 08a3fbe4 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-27 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00001600): atracID uses different codec type than data |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-11-04 |
2,705 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| eFootball 2024 By Komo Valeri |
v1.19.3 |
2025-11-03 |
330 |
sceMp3Init: invalid data: not layer 3 |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-11-07 |
11,570 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-11-01 |
12,014 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-11-07 |
176,270 |
Savedata version requested on save: 3 |
| eFootball Euro y Copa America By T. Bendezu |
v1.9.4 |
2026-11-08 |
348,914 |
Savedata version requested: 3 |
| eFootball By TM ARTS |
v1.11.2-917-g89e70c319 |
2024-06-17 |
1 |
Unknown GetPointer d3f85300 PC 0884d5a0 LR 0884d7c4 |
| Pro Evolution Soccer 2012 |
v1.11.2-917-g89e70c319 |
2024-06-16 |
1 |
__KernelStopThread: thread 335 does not exist |
| eFootball Garuda 2024 |
v1.9.4 |
2026-03-02 |
481 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Garuda 2024 |
v1.8.0 |
2026-10-14 |
28 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| PUZZLEBOBBLE POCKET |
v1.17.1 |
2025-08-08 |
5 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2024-06-09 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2026-01-05 |
212 |
ReadFromHardware: Invalid address 00000000 near PC 08a06380 LR 08a3fbb0 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2026-07-01 |
430 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2026-11-06 |
1,722 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| 喧嘩番長ポータブル |
v1.17.1 |
2025-03-02 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5d1098ca), bad data |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-07 |
4,491 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-06-01 |
1 |
ReadFromHardware: Invalid address 0000554b near PC 0000554b LR 08a41c90 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2026-11-07 |
20,272 |
Savedata version requested on save: 3 |
| eFootball Asia 24 Hend Asean |
v1.9.4 |
2026-09-22 |
1,242 |
Savedata version requested: 3 |
| eFootball 2024 By Komo Valeri |
v1.9.4 |
2026-11-07 |
9,127 |
Savedata version requested on save: 3 |
| eFootball 24 Idandroid Official |
v1.9.4 |
2026-02-20 |
346 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball 24 Idandroid Official |
v1.9.4 |
2026-11-07 |
15,807 |
Savedata version requested: 3 |
| eFootball 24 Idandroid Official |
v1.9.4 |
2026-08-24 |
4,159 |
Savedata version requested on save: 3 |
| eFootball 2024 By Komo Valeri |
v1.9.4 |
2026-10-06 |
879 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball 2024 By Komo Valeri |
v1.9.4 |
2026-11-07 |
43,846 |
Savedata version requested: 3 |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2026-11-07 |
131,828 |
Savedata version requested: 3 |
| EA-Sports FC PC-V |
v1.17.1 |
2026-10-09 |
152 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
| E FOOTBALL ASIA 2021 "By TRMD" |
v1.9.4 |
2026-07-04 |
212 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-04-20 |
12 |
Unknown GetPointer 2985b0d4 PC 0881c2d8 LR 0881c2e8 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-07 |
1,999 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
6 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
5 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2024-12-13 |
6 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-13 |
1 |
ReadFromHardware: Invalid address 00000008 near PC 0886a7f4 LR 0886a7d0 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-11-08 |
246,186 |
Savedata version requested on save: 3 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-11-06 |
6,790 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2026-11-08 |
451,958 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
1,561 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
5 |
MIPSCompileOp: Invalid instruction 46800410 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
1 |
Error in shader compilation: info: 0:38: S0027: Cannot modify an input variable
00000000:00000938 HWX C T Tex Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
1 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
1 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
1 |
Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
1 |
Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable
00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
1 |
Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
1 |
Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.999225;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.11.2-917-g89e70c319 |
2024-05-08 |
1 |
Error in shader compilation: info: 0:37: S0027: Cannot modify an input variable
00000000:0000012c HWX C Fog Cull
#version 320 es
// Mali-G72 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.741543;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
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