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Game title Version Latest Report Message
CODED ARMS v1.10.1 2020-07-04 80020001=sceKernelCreateSema(): invalid name
CODED ARMS v1.9.4 2020-06-12 Unknown GetPointer 00000000 PC 08a12268 LR 08a12268
CODED ARMS v1.9.4 2020-05-16 Unknown GE command : 03e70001
CODED ARMS v1.9.4 2020-05-14 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:184: 'outerProduct' : no matching overloaded function found ERROR: 0:184: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81130000:0001bb5c HWX C T N Fog Tex TexProjPos UVMtx Light: 0: c:0 t:0 MatUp:3 Bezier TessC TessT TessN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u
CODED ARMS v1.9.4 2020-05-14 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:161: 'outerProduct' : no matching overloaded function found ERROR: 0:161: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 80000000:0000ab1c HWX C T N Fog Tex Bezier TessT TessN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (3 + point_pos.x); index_v = (0 + point_pos.y); _pos[3] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[3] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; index_u = (0 + point_pos
CODED ARMS v1.9.4 2020-05-14 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:188: 'outerProduct' : no matching overloaded function found ERROR: 0:188: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81330011:0000bb1c HWX C T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:0 MatUp:3 Bezier TessC TessT TessN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spli
CODED ARMS v1.9.4 2020-05-14 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:180: 'outerProduct' : no matching overloaded function found ERROR: 0:180: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 81030000:0000bb1c HWX C T N Fog Tex Light: MatUp:3 Bezier TessC TessT TessN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; vec3 nrm; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z) * 3; ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_p
CODED ARMS v1.9.4 2020-05-05 R_MIPS_HI16: could not find R_MIPS_LO16
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-04 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x293b45b8
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x616403ba
CODED ARMS v1.9.3-604-g80ae2846d 2020-04-04 Unknown syscall in known module 'ThreadManForKernel': 0x9fa03cd3
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-04 Unknown syscall in known module 'ThreadManForKernel': 0x7e65b999
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x6652b8ca
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x18260574
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x86255ada
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x8125221d
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE.
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE.
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x39810265
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-04 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1
CODED ARMS v1.9.3-604-g80ae2846d 2020-07-05 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
CODED ARMS v1.8.0 2019-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616
CODED ARMS v1.8.0 2019-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
CODED ARMS v1.8.0 2019-10-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1
CODED ARMS v1.9.2 2019-10-04 sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
CODED ARMS v1.8.0 2019-06-12 BJUMP to illegal address 000000e4 - ignoring! data=0000e4
CODED ARMS v1.8.0 2019-06-12 Unknown GE command : 03e70000
CODED ARMS v1.8.0 2019-05-05 Unknown GetPointer 44c47aa0 PC 08a1354c LR 08a13560
CODED ARMS v1.8.0 2019-04-29 Render to area containing texture at 04162000 +256x0
CODED ARMS v1.8.0 2019-04-29 Rendering to framebuffer offset: 04162000 +256x0
CODED ARMS v1.9.4 2020-07-02 Unknown GetPointer 00000000 PC 089e6f40 LR 08000030
CODED ARMS v1.9.4 2020-06-22 Unknown GetPointer 00000000 PC 08838458 LR 08000020
CODED ARMS v1.4-56-gb1a530b 2019-03-01 Wrong magic number 00000000
CODED ARMS v1.7.4 2019-01-06 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
CODED ARMS v1.5.1 2019-04-05 Wrong magic number 55555555
CODED ARMS v1.5.4-998-g08f26439c 2018-10-11 sceKernelLoadModule: unsupported options size=1091f310, flags=1091f314, pos=0, access=1, data=278000408, text=278000412
CODED ARMS v1.6.3 2018-09-24 WriteToHardware: Invalid address 00000000 near PC 0899eaf0 LR 0899eaf0
CODED ARMS v1.6.3 2018-09-23 Unusual bezier/spline vtype: 1200c783, morph: 0, bones: 4
CODED ARMS v1.9.4 2020-06-16 GL ran out of GPU memory; switching to low memory mode
CODED ARMS v1.5.4 2018-08-05 Garbage libstub address or end
CODED ARMS v1.7.5 2019-03-01 Attempting to texture from target (src=00154000 / target=00154000 / flags=7)
CODED ARMS v1.9.4 2020-07-02 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
CODED ARMS v1.4 2017-12-26 fbo_blit_color failed in blit (00154000 -> 00154000)
CODED ARMS v1.9.4 2020-01-10 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
CODED ARMS v1.5.3 2018-10-17 Spline + skinning: 4
CODED ARMS v1.9.4 2020-05-29 Failed decrypting the PRX (ret = -1, size = 3336488, psp_size = 3336832)!
CODED ARMS v1.9.4 2020-07-02 Render to texture with different strides 256 != 128
CODED ARMS v1.9.4 2020-07-05 Render to texture with different strides 128 != 256
CODED ARMS v1.9.3-172-g7585d7f7a 2020-05-24 __KernelStopThread: thread 295 does not exist
CODED ARMS v1.6.3-492-g9fddfff66 2020-06-20 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
CODED ARMS v1.9.4 2020-07-05 Render to texture using CLUT with different strides 256 != 128
CODED ARMS v1.9.4 2020-07-05 Render to texture with different strides 128 != 512
CODED ARMS v1.5.2 2020-06-20 Loading module sceSAScore with version 0101, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceMpeg_library with version 0102, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceNetApctl_Library with version 0102, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceNetInet_Library with version 0102, devkit 00000000
CODED ARMS v1.5.2 2020-06-20 Loading module sceNet_Library with version 0101, devkit 00000000
CODED ARMS v1.9.4 2020-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
CODED ARMS v1.9.4 2020-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1