Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2025-05-31 8 80630007=sceAtracSetData(2, 08d4b180, 00009408): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-04 5 WriteToHardware: Invalid address 4000f9c8 near PC 0894db10 LR 0894db10
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2024-08-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921a2f0): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2024-08-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09251be0): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-01-24 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0917b130): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2024-08-07 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09017a00): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-27 88 MIPSCompileOp: Invalid instruction 7e7e7788
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-12-g1124be79f8 2025-06-25 17 MIPSCompileOp: Invalid instruction 433a3245
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-10-30 99 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 2 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 14 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-08-18 4 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-24 3 Jump in likely branch delay slot with link at 096bf6c0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-06-12 5 Unaligned icache invalidation of 086cfc38 (086cfc38 + 0) at PC=089741fc
侍道ポータブル v1.17.1-334-g1786a4ddb 2024-08-03 2 80630006=sceAtracSetData(0, 08c73dd0, 00001000): multiple fmt definitions
侍道ポータブル v1.17.1-334-g1786a4ddb 2024-08-03 1 80630006=sceAtracSetData(0, 08c73a50, 00001000): multiple fmt definitions
侍道ポータブル v1.17.1-334-g1786a4ddb 2024-08-03 1 80630006=sceAtracSetData(0, 08c96f90, 00001000): multiple fmt definitions
侍道ポータブル v1.17.1-334-g1786a4ddb 2024-08-03 1 80630006=sceAtracSetData(0, 08c733d0, 00001000): multiple fmt definitions
侍道ポータブル v1.17.1-334-g1786a4ddb 2024-08-03 1 80630006=sceAtracSetData(0, 08c738d0, 00001000): multiple fmt definitions
Crash™ Tag Team Racing v1.17.1-334-g1786a4ddb 2024-08-03 1 Unknown GetPointerWrite 8e041410 PC 08b3a088 LR 089fdf2c
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-08-06 6 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-08-06 6 sceMp3Init: invalid data: not layer 3
PES FL 2022 v1.17.1-334-g1786a4ddb 2024-08-01 1 MIPSCompileOp: Invalid instruction 06fa0000
PES FL 2022 v1.17.1-334-g1786a4ddb 2024-08-01 1 MIPSCompileOp: Invalid instruction cd100000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1-334-g1786a4ddb 2025-06-28 8 MIPSCompileOp: Invalid instruction 4b1c1e1c
FIFA 14 - Por v1.17.1-334-g1786a4ddb 2024-08-01 3 Branch in JumpReg delay slot at 09a250e4 in block starting at 09a250e0
FIFA 14 - Por v1.17.1-334-g1786a4ddb 2024-08-01 1 Unknown GetPointerWrite 00000014 PC 08ae6d38 LR 08ae6d60
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2024-07-29 1 Vertices without position found: (04a7c027) P: ? N: s8 C: ? T: f Morph: 2 (through) (16b)
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2024-07-29 1 Unknown GE command : 4e18fde6
Prince of Persia - Revelations v1.17.1-334-g1786a4ddb 2024-07-29 19 Normal projection mapping without normal?
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2024-07-29 1 Unknown GetPointerWrite 261f55b7 PC 08d09d20 LR 08cd6754
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2024-07-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c2a2b4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2024-07-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c2a2b4, 4, 00000000, 0)
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-13 2 Unaligned icache invalidation of 0860c738 (0860c738 + 0) at PC=0896f274
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-09-18 34 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f4ae0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f0aa0): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-16 15 WriteToHardware: Invalid address 108300ac near PC 08870c24 LR 08870c24
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-16 15 WriteToHardware: Invalid address 1083007c near PC 08875c48 LR 08875c48
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-16 14 WriteToHardware: Invalid address 10830050 near PC 08870c04 LR 08870c04
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-31 58 80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-07-28 3 80630006=sceAtracSetData(0, 08400000, 000b45f4): multiple fmt definitions
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-07-28 1 00000000=sceUtilityScreenshotInitStart(091aa3d0)
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.18.1-551-g8c069917b5 2026-05-05 91 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-07-27 1 Unaligned icache invalidation of 08613878 (08613878 + 0) at PC=089741fc
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-26 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c8640): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091b2830): duplicate handler
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-07-26 1 00000000=sceUtilityScreenshotInitStart(091b2970)
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-07-26 1 00000000=sceUtilityScreenshotInitStart(091b27e0)
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-07-26 2 00000000=sceUtilityScreenshotInitStart(091b2650)
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-11-08 4 00000000=sceUtilityScreenshotInitStart(091b24c0)
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2024-07-26 1 00000000=sceUtilityScreenshotInitStart(091b21a0)
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2025-01-02 13 00000000=sceUtilityScreenshotInitStart(091b2b00)
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-09-14 3 MIPSCompileOp: Invalid instruction 43590000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-09-14 3 MIPSCompileOp: Invalid instruction 439d8000
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-09-14 3 MIPSCompileOp: Invalid instruction 46cd516f
DBZ BUDOKAI TENKAICHI 3 LATINO v1.17.1-334-g1786a4ddb 2025-09-14 3 MIPSCompileOp: Invalid instruction 7070ac4e
WWE'12 v1.17.1-334-g1786a4ddb 2024-07-25 1 Unknown GetPointerWrite 0e828593 PC 08bfbde0 LR 08bfbe04
MYFC 25 MYUNO4U v1.19.1 2025-06-20 459 sceNetAdhocMatchingInit(32768) at 08a719b8
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-03 3 Unaligned icache invalidation of 08609378 (08609378 + 0) at PC=089741fc
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095745e0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0939d6e0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea1890): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0948e3e0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0957afe0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09349cf0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2024-07-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092c92e0): duplicate handler
WWE'12 v1.17.1-334-g1786a4ddb 2024-07-24 1 80630006=sceAtracSetData(2, 08d4b180, 0000fe20): invalid RIFF header
Ben 10 Alien Force™ v1.17.1-334-g1786a4ddb 2024-07-23 1 Branch in RSRTComp delay slot at 08f5bee8 in block starting at 08f5bec8
Ben 10 Alien Force™ v1.17.1-334-g1786a4ddb 2024-07-23 1 MIPSCompileOp: Invalid instruction 63536574
Ben 10 Alien Force™ v1.17.1-334-g1786a4ddb 2024-07-23 2 MIPSCompileOp: Invalid instruction 63616544
PES FL 2022 v1.18.1 2025-02-08 5 Unknown GetPointerWrite 00000909 PC 08872ba4 LR 08872c0c
侍道ポータブル v1.17.1-334-g1786a4ddb 2024-08-12 2 80630006=sceAtracSetData(0, 08c73890, 00001000): multiple fmt definitions
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-07-22 1 00000000=sceDisplaySetHoldMode(00000001): unsupported
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-09 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-24 5 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-24 5 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-24 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-09 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-24 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
METAL SLUG Anthology v1.17.1-334-g1786a4ddb 2024-07-21 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0393, dc:d0:9f:c5:03:93, 20000000, 0) at 088e683c
PES FL 2022 v1.18.1 2025-11-11 283 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
METAL SLUG Anthology v1.17.1-334-g1786a4ddb 2024-07-21 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0393, dc:d0:9f:c5:03:93, 20000000, 0) at 08829190
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-07-21 3 MIPSCompileOp: Invalid instruction b0000000
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-07-21 3 MIPSCompileOp: Invalid instruction 000886fe
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-07-19 1 Error in shader compilation: info: (unknown reason) thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-07-19 1 Error in shader compilation: info: (unknown reason) thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; void main() { gl_FragColor = oColor0; }
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-07-19 1 Error in shader compilation: info: (unknown reason) thin3d #version 320 es #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES precision lowp float; #endif #if __VERSION__ >= 130 #define varying in #define texture2D texture #define gl_FragColor fragColor0 out vec4 fragColor0; #endif varying vec4 oColor0; varying vec2 oTexCoord0; uniform sampler2D Sampler0; void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-07-19 2 Error in shader compilation: info: (unknown reason) thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; varying vec4 oColor0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; }
PES MY 2024 v1.17.1-334-g1786a4ddb 2024-07-19 2 Error in shader compilation: info: (unknown reason) thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; uniform vec2 TintSaturation; vec3 rgb2hsv(vec3 c) { vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g)); vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r)); float d = q.x - min(q.w, q.y); float e = 1.0e-10; return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); } vec3 hsv2rgb(vec3 c) { vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www); return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); } void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); vec3 hsv = rgb2hsv(Color0.xyz); hsv.x += TintSaturation.x; hsv.y *= TintSaturation.y; oColor0 = vec4(hsv2rgb(hsv), Color0.w); oTexCoord0 = TexCoord0; }
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-26 10 80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data
WWE 2K22 v1.17.1-334-g1786a4ddb 2026-05-14 2 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2024-07-16 1 Unknown GE command : fd4f261a
Ben 10 Ultimate Alien Cosmic Destruction v1.17.4-1 2025-08-04 3 80630006=sceAtracSetMOutHalfwayBuffer(0, 09266440, 00001000, 00001000): multiple fmt definitions
Ben 10 Ultimate Alien Cosmic Destruction v1.17.4-1 2025-10-11 8 80630006=sceAtracSetMOutHalfwayBuffer(0, 0917c2f0, 00001000, 00001000): multiple fmt definitions
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1-334-g1786a4ddb 2024-07-15 1 MFIC instruction hit (70020024) at 08992870

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