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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-05-31 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00009408): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-04 |
5 |
WriteToHardware: Invalid address 4000f9c8 near PC 0894db10 LR 0894db10 |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2024-08-07 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0921a2f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2024-08-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09251be0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-01-24 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0917b130): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2024-08-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09017a00): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-27 |
88 |
MIPSCompileOp: Invalid instruction 7e7e7788 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-12-g1124be79f8 |
2025-06-25 |
17 |
MIPSCompileOp: Invalid instruction 433a3245 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-10-30 |
99 |
WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-08-18 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-08-18 |
14 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-08-18 |
4 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-24 |
3 |
Jump in likely branch delay slot with link at 096bf6c0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-12 |
5 |
Unaligned icache invalidation of 086cfc38 (086cfc38 + 0) at PC=089741fc |
| 侍道ポータブル |
v1.17.1-334-g1786a4ddb |
2024-08-03 |
2 |
80630006=sceAtracSetData(0, 08c73dd0, 00001000): multiple fmt definitions |
| 侍道ポータブル |
v1.17.1-334-g1786a4ddb |
2024-08-03 |
1 |
80630006=sceAtracSetData(0, 08c73a50, 00001000): multiple fmt definitions |
| 侍道ポータブル |
v1.17.1-334-g1786a4ddb |
2024-08-03 |
1 |
80630006=sceAtracSetData(0, 08c96f90, 00001000): multiple fmt definitions |
| 侍道ポータブル |
v1.17.1-334-g1786a4ddb |
2024-08-03 |
1 |
80630006=sceAtracSetData(0, 08c733d0, 00001000): multiple fmt definitions |
| 侍道ポータブル |
v1.17.1-334-g1786a4ddb |
2024-08-03 |
1 |
80630006=sceAtracSetData(0, 08c738d0, 00001000): multiple fmt definitions |
| Crash™ Tag Team Racing |
v1.17.1-334-g1786a4ddb |
2024-08-03 |
1 |
Unknown GetPointerWrite 8e041410 PC 08b3a088 LR 089fdf2c |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-06 |
6 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-08-06 |
6 |
sceMp3Init: invalid data: not layer 3 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2024-08-01 |
1 |
MIPSCompileOp: Invalid instruction 06fa0000 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2024-08-01 |
1 |
MIPSCompileOp: Invalid instruction cd100000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1-334-g1786a4ddb |
2025-06-28 |
8 |
MIPSCompileOp: Invalid instruction 4b1c1e1c |
| FIFA 14 - Por |
v1.17.1-334-g1786a4ddb |
2024-08-01 |
3 |
Branch in JumpReg delay slot at 09a250e4 in block starting at 09a250e0 |
| FIFA 14 - Por |
v1.17.1-334-g1786a4ddb |
2024-08-01 |
1 |
Unknown GetPointerWrite 00000014 PC 08ae6d38 LR 08ae6d60 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-07-29 |
1 |
Vertices without position found: (04a7c027) P: ? N: s8 C: ? T: f Morph: 2 (through) (16b) |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-07-29 |
1 |
Unknown GE command : 4e18fde6 |
| Prince of Persia - Revelations |
v1.17.1-334-g1786a4ddb |
2024-07-29 |
19 |
Normal projection mapping without normal? |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2024-07-29 |
1 |
Unknown GetPointerWrite 261f55b7 PC 08d09d20 LR 08cd6754 |
| Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2024-07-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c2a2b4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2024-07-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c2a2b4, 4, 00000000, 0) |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
2 |
Unaligned icache invalidation of 0860c738 (0860c738 + 0) at PC=0896f274 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-09-18 |
34 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f4ae0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095f0aa0): duplicate handler |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
15 |
WriteToHardware: Invalid address 108300ac near PC 08870c24 LR 08870c24 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
15 |
WriteToHardware: Invalid address 1083007c near PC 08875c48 LR 08875c48 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-08-16 |
14 |
WriteToHardware: Invalid address 10830050 near PC 08870c04 LR 08870c04 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-31 |
58 |
80630007=sceAtracSetData(2, 08d13140, 00002c20): atracID uses different codec type than data |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-28 |
3 |
80630006=sceAtracSetData(0, 08400000, 000b45f4): multiple fmt definitions |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-28 |
1 |
00000000=sceUtilityScreenshotInitStart(091aa3d0) |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.18.1-551-g8c069917b5 |
2026-05-05 |
91 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-07-27 |
1 |
Unaligned icache invalidation of 08613878 (08613878 + 0) at PC=089741fc |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c8640): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091b2830): duplicate handler |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
1 |
00000000=sceUtilityScreenshotInitStart(091b2970) |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
1 |
00000000=sceUtilityScreenshotInitStart(091b27e0) |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
2 |
00000000=sceUtilityScreenshotInitStart(091b2650) |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-11-08 |
4 |
00000000=sceUtilityScreenshotInitStart(091b24c0) |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2024-07-26 |
1 |
00000000=sceUtilityScreenshotInitStart(091b21a0) |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2025-01-02 |
13 |
00000000=sceUtilityScreenshotInitStart(091b2b00) |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
3 |
MIPSCompileOp: Invalid instruction 43590000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
3 |
MIPSCompileOp: Invalid instruction 439d8000 |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
3 |
MIPSCompileOp: Invalid instruction 46cd516f |
| DBZ BUDOKAI TENKAICHI 3 LATINO |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
3 |
MIPSCompileOp: Invalid instruction 7070ac4e |
| WWE'12 |
v1.17.1-334-g1786a4ddb |
2024-07-25 |
1 |
Unknown GetPointerWrite 0e828593 PC 08bfbde0 LR 08bfbe04 |
| MYFC 25 MYUNO4U |
v1.19.1 |
2025-06-20 |
459 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-03 |
3 |
Unaligned icache invalidation of 08609378 (08609378 + 0) at PC=089741fc |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095745e0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0939d6e0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea1890): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0948e3e0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0957afe0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09349cf0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092c92e0): duplicate handler |
| WWE'12 |
v1.17.1-334-g1786a4ddb |
2024-07-24 |
1 |
80630006=sceAtracSetData(2, 08d4b180, 0000fe20): invalid RIFF header |
| Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
1 |
Branch in RSRTComp delay slot at 08f5bee8 in block starting at 08f5bec8 |
| Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
1 |
MIPSCompileOp: Invalid instruction 63536574 |
| Ben 10 Alien Force™ |
v1.17.1-334-g1786a4ddb |
2024-07-23 |
2 |
MIPSCompileOp: Invalid instruction 63616544 |
| PES FL 2022 |
v1.18.1 |
2025-02-08 |
5 |
Unknown GetPointerWrite 00000909 PC 08872ba4 LR 08872c0c |
| 侍道ポータブル |
v1.17.1-334-g1786a4ddb |
2024-08-12 |
2 |
80630006=sceAtracSetData(0, 08c73890, 00001000): multiple fmt definitions |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-22 |
1 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-09 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-24 |
5 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-24 |
5 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-24 |
6 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-09 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-24 |
6 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| METAL SLUG Anthology |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0393, dc:d0:9f:c5:03:93, 20000000, 0) at 088e683c |
| PES FL 2022 |
v1.18.1 |
2025-11-11 |
283 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| METAL SLUG Anthology |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0393, dc:d0:9f:c5:03:93, 20000000, 0) at 08829190 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
3 |
MIPSCompileOp: Invalid instruction b0000000 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-21 |
3 |
MIPSCompileOp: Invalid instruction 000886fe |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
1 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0).zyxw * oColor0; }
|
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
1 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
void main() { gl_FragColor = oColor0; }
|
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
1 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#ifdef GL_ES
precision mediump float;
#endif
#ifdef GL_ES
precision lowp float;
#endif
#if __VERSION__ >= 130
#define varying in
#define texture2D texture
#define gl_FragColor fragColor0
out vec4 fragColor0;
#endif
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform sampler2D Sampler0;
void main() { gl_FragColor = texture2D(Sampler0, oTexCoord0) * oColor0; }
|
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
2 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
varying vec4 oColor0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
} |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2024-07-19 |
2 |
Error in shader compilation: info: (unknown reason)
thin3d
#version 320 es
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
vec3 rgb2hsv(vec3 c) {
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
float d = q.x - min(q.w, q.y);
float e = 1.0e-10;
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
}
vec3 hsv2rgb(vec3 c) {
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
}
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
vec3 hsv = rgb2hsv(Color0.xyz);
hsv.x += TintSaturation.x;
hsv.y *= TintSaturation.y;
oColor0 = vec4(hsv2rgb(hsv), Color0.w);
oTexCoord0 = TexCoord0;
} |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-26 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data |
| WWE 2K22 |
v1.17.1-334-g1786a4ddb |
2026-05-14 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2024-07-16 |
1 |
Unknown GE command : fd4f261a |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.17.4-1 |
2025-08-04 |
3 |
80630006=sceAtracSetMOutHalfwayBuffer(0, 09266440, 00001000, 00001000): multiple fmt definitions |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.17.4-1 |
2025-10-11 |
8 |
80630006=sceAtracSetMOutHalfwayBuffer(0, 0917c2f0, 00001000, 00001000): multiple fmt definitions |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.17.1-334-g1786a4ddb |
2024-07-15 |
1 |
MFIC instruction hit (70020024) at 08992870 |