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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-09 |
1 |
MIPSCompileOp: Invalid instruction 04b43de1 |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-09 |
1 |
MIPSCompileOp: Invalid instruction 049445e1 |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-09 |
1 |
MIPSCompileOp: Invalid instruction b3c3bdc4 |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-09 |
1 |
MIPSCompileOp: Invalid instruction 0479e5e1 |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-08 |
1 |
Unknown GetPointerWrite 00000000 PC 08811368 LR 088113dc |
| GTA: Liberty City Stories |
v1.17.1 |
2024-08-08 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| ダンボール戦機ブースト |
v1.17.1 |
2024-08-08 |
1 |
WriteToHardware: Invalid address 00000af8 near PC 0897ac90 LR 0897a4f8 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-08 |
1 |
Unaligned icache invalidation of 08612438 (08612438 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-08 |
1 |
Unaligned icache invalidation of 086c6f38 (086c6f38 + 0) at PC=089741fc |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-08-08 |
1 |
Branch in JumpReg delay slot at 09f6babc in block starting at 09f62000 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-08-08 |
2 |
MIPSCompileOp: Invalid instruction 00000078 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 00000968 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-08-11 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f24040:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f24040:00000b29 HWX C T N LM Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:0 3: c:0 t:1 MatUp:2 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_c |
| 喧嘩番長5~漢の法則~ |
v1.17.1 |
2024-08-08 |
1 |
00000000=sceUtilityScreenshotInitStart(097ca560) |
| MLB 11 The Show™ |
v1.17.1 |
2024-08-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (04000070), bad data |
| MLB 11 The Show™ |
v1.18.1 |
2025-03-18 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3d3d3d3d), bad data |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.17.1 |
2024-08-08 |
1 |
WriteToHardware: Invalid address 2649ed40 near PC 08832b70 LR 08832b70 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-08-08 |
1 |
Unaligned icache invalidation of 0860dab8 (0860dab8 + 0) at PC=088454a0 |
| Pro Evolution Soccer 2009 |
v1.17.1 |
2024-08-08 |
1 |
WriteToHardware: Invalid address 00000048 near PC 0886b8dc LR 08863ddc |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-08 |
1 |
80630006=sceAtracSetDataAndGetID(090f8c00, 00014000): invalid RIFF header |
| EA SPORTS FC By Charly |
v1.18.1 |
2024-12-19 |
20 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-08 |
2 |
80630006=sceAtracSetDataAndGetID(090b8a40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-08-08 |
1 |
80630006=sceAtracSetDataAndGetID(090d4b00, 00014000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 6b321a00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 9f3114c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 9cf09440 |
| MLB 11 The Show™ |
v1.17.1 |
2024-08-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fa70000), bad data |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-17 |
4 |
Unaligned icache invalidation of 086c7738 (086c7738 + 0) at PC=089741fc |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2026-10-02 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00006960): atracID uses different codec type than data |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-08-08 |
10 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-30 |
2 |
WriteToHardware: Invalid address 3f664d5d near PC 08a552d0 LR 08a552d0 |
| 喧嘩番長4~一年戦争~ |
v1.17.1 |
2024-08-08 |
2 |
00000000=sceUtilityScreenshotInitStart(092190b0) |
| DBS TTT LATINO - LOS IJUE30S |
v1.18.1-635-g41bd984a7e |
2025-09-09 |
2,485 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.17.1 |
2024-12-15 |
2 |
Unknown GetPointerWrite 3f800000 PC 08a02a0c LR 088e3254 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 78df0568 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 094511a0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-08 |
1 |
WriteToHardware: Invalid address 11e3f8e0 near PC 0880de08 LR 0880de08 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0945d290): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b00a0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-08-08 |
1 |
WriteToHardware: Invalid address 01de6f10 near PC 08902b8c LR 08902b9c |
| Pro Evolution Soccer 2011 |
v1.17.1 |
2024-08-10 |
4 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
| WWE 2K24 STANDART EDITION |
v1.17.1 |
2024-08-08 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| Prince of Persia - Revelations |
v1.17.1 |
2024-08-08 |
1 |
80630006=sceAtracSetDataAndGetID(0993f8c0, 00000800): invalid RIFF header |
| Grand Theft Auto: Liberty City Stories |
v1.17.1 |
2024-08-08 |
1 |
Unknown GE command : fa83ffa0 |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Unknown GE command : 4e02054e |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 00080081 |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 001c00b8 |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 006400b8 |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-08-08 |
1 |
MIPSCompileOp: Invalid instruction 00cf0055 |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-08-08 |
3 |
MIPSCompileOp: Invalid instruction 000e000e |
| Pro Evolution Soccer 2010 |
v1.17.1 |
2024-08-08 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
| God of War™: Ghost of Sparta |
v1.17.1 |
2024-08-08 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLig |
| SBK® Superbike World Championship |
v1.17.1 |
2024-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09615560): duplicate handler |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-08-27 |
2 |
sceNetAdhocMatchingInit(32768) at 089998dc |
| Grand Theft Auto: Liberty City Stories |
v1.17.1 |
2024-08-08 |
1 |
Unknown GE command : fa866830 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-08-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095afbe0): duplicate handler |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (1260003e) P: ? N: s8 C: 8888 T: u16 (16b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06400021) P: ? N: s8 T: u8 (8b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (1240001d) P: ? C: 8888 T: u8 (12b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0640001d) P: ? C: 8888 T: u8 (12b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06000004) P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06200023) P: ? N: s8 T: f (16b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (12200023) P: ? N: s8 T: f (16b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06e0000d) P: ? C: ? T: u8 (through) (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06e00014) P: ? C: 5551 (through) (6b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06200007) P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-09-24 |
3 |
Vertices without position found: (12200007) P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0660001b) P: ? C: 4444 T: f (16b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (1260001b) P: ? C: 4444 T: f (16b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0660001f) P: ? C: 8888 T: f (16b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (1260001f) P: ? C: 8888 T: f (16b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06600038) P: ? N: s8 C: 4444 (8b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06e00008) P: ? C: ? (through) (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0600001c) P: ? C: 8888 (8b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06200012) P: ? C: 565 T: u16 (10b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0600000d) P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06400020) P: ? N: s8 (6b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06600004) P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0660005d) P: ? N: s16 C: 8888 T: u8 (20b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06000008) P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06200005) P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06a00008) P: ? C: ? (through) (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06c00004) P: ? C: ? (through) (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06200015) P: ? C: 5551 T: u8 (8b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0600000b) P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06000005) P: ? C: ? T: u8 (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06200003) P: ? T: f (12b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06000034) P: ? N: s8 C: 5551 (8b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06a0000b) P: ? C: ? T: f (through) (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06000003) P: ? T: f (12b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06c00020) P: ? N: s8 (through) (6b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06200014) P: ? C: 5551 (6b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0620000a) P: ? C: ? T: u16 (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06c00023) P: ? N: s8 T: f (through) (16b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0680001c) P: ? C: 8888 (through) (8b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06000007) P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (06400014) P: ? C: 5551 (6b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0600000c) P: ? C: ? (3b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0620000b) P: ? C: ? T: f (4b) |
| Resistance: Retribution™ |
v1.17.1 |
2024-08-08 |
1 |
Vertices without position found: (0640001c) P: ? C: 8888 (8b) |