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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
43 |
MIPSCompileOp: Invalid instruction 42206b70 |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
18 |
MIPSCompileOp: Invalid instruction 46697243 |
| eFootball PC - V. |
v1.18.1 |
2025-05-22 |
37 |
MIPSCompileOp: Invalid instruction 7473694c |
| eFootball PC - V. |
v1.18.1 |
2025-12-01 |
22 |
MIPSCompileOp: Invalid instruction 72726520 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-06 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6ed24, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-06 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6ed24, 4, 00000000, 0) |
| METAL SLUG Anthology |
v1.18.1 |
2025-03-01 |
3 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI9693, 20:cb:71:06:96:93, 20000000, 0) at 088e683c |
| METAL SLUG Anthology |
v1.18.1 |
2025-03-02 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcf4f, 84:55:45:79:cf:4f, 20000000, 0) at 088e683c |
| WWE All Stars |
v1.18.1 |
2025-02-05 |
1 |
WriteToHardware: Invalid address 0000038c near PC 08a98a40 LR 08a98474 |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-02-05 |
2 |
Branch in branch delay slot at 080c3988 with different target |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 019effc5 |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 0000007d |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 9ff3cfe9 |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-02-05 |
3 |
MIPSCompileOp: Invalid instruction 000009ff |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-02-05 |
5 |
MIPSCompileOp: Invalid instruction 9ff00000 |
| eFootball PES 2023 "SNE" |
v1.18.1 |
2025-02-05 |
6 |
MIPSCompileOp: Invalid instruction 0000009f |
| NEED FOR SPEED™ Carbon OTC |
v1.18.1 |
2025-02-05 |
1 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:182: 'outerProduct' : no matching overloaded function found
ERROR: 0:182: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
00080000:00007b08 HWX C T N Spline TessC TessT TessRevN
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00080000:00007b08 HWX C T N Spline TessC TessT TessRevN
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z);
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
_col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy;
_col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (2 + point_pos.x);
index_v = |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
MIPSCompileOp: Invalid instruction 71715d27 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
MIPSCompileOp: Invalid instruction 7c72f9c9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
MIPSCompileOp: Invalid instruction 7e502454 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
Branch in branch delay slot at 096f185c with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
MIPSCompileOp: Invalid instruction 712f2734 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
MIPSCompileOp: Invalid instruction 45454588 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
MIPSCompileOp: Invalid instruction 45924588 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
Branch in branch delay slot at 096eae20 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
MIPSCompileOp: Invalid instruction 72929288 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-03 |
2 |
MIPSCompileOp: Invalid instruction 40316027 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-02-05 |
1 |
Unknown GetPointerWrite 696ec738 PC 089b1ddc LR 089b1e00 |
| SplinterCell |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 0002da29 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 727dc170 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 7276dae8 |
| NEED FOR SPEED™ Carbon OTC |
v1.18.1 |
2025-02-05 |
2 |
Error in shader compilation: info: Vertex shader compilation failed.
ERROR: 0:166: 'outerProduct' : no matching overloaded function found
ERROR: 0:166: '=' : cannot convert from 'const float' to '4X4 matrix of float'
ERROR: 2 compilation errors. No code generated.
00080000:00005b08 HWX C T N Spline TessC TessRevN
#version 300 es
// Driver: Adreno (TM) 306 - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00080000:00005b08 HWX C T N Spline TessC TessRevN
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler2D u_tess_points;
uniform sampler2D u_tess_weights_u;
uniform sampler2D u_tess_weights_v;
uniform int u_spline_counts;
vec2 tess_sample(in vec2 points[16], mat4 weights) {
vec2 pos = vec2(0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec3 tess_sample(in vec3 points[16], mat4 weights) {
vec3 pos = vec3(0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
vec4 tess_sample(in vec4 points[16], mat4 weights) {
vec4 pos = vec4(0.0, 0.0, 0.0, 0.0);
pos += weights[0][0] * points[0];
pos += weights[0][1] * points[1];
pos += weights[0][2] * points[2];
pos += weights[0][3] * points[3];
pos += weights[1][0] * points[4];
pos += weights[1][1] * points[5];
pos += weights[1][2] * points[6];
pos += weights[1][3] * points[7];
pos += weights[2][0] * points[8];
pos += weights[2][1] * points[9];
pos += weights[2][2] * points[10];
pos += weights[2][3] * points[11];
pos += weights[3][0] * points[12];
pos += weights[3][1] * points[13];
pos += weights[3][2] * points[14];
pos += weights[3][3] * points[15];
return pos;
}
struct Tess {
vec3 pos;
vec2 tex;
vec4 col;
};
void tessellate(out Tess tess) {
ivec2 point_pos = ivec2(position.z, normal.z);
ivec2 weight_idx = ivec2(position.xy);
vec3 _pos[16];
vec2 _tex[16];
vec4 _col[16];
int index_u, index_v;
index_u = (0 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (1 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
index_u = (2 + point_pos.x);
index_v = (0 + point_pos.y);
_pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz;
_col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba;
in |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-05 |
1 |
Branch in RSZeroComp delay slot at 08fae40c in block starting at 08f9e488 |
| Prince of Persia The Forgotten Sands™ |
v1.18.1 |
2025-02-05 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00140088), bad data |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-02-05 |
1 |
00000000=sceUtilityScreenshotInitStart(0987a638) |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-02-05 |
1 |
00000000=sceUtilityScreenshotInitStart(092fa998) |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 00084ffb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
2 |
MIPSCompileOp: Invalid instruction 00095efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000a4efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 42184efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000855f7 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 411450c7 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
6 |
MIPSCompileOp: Invalid instruction 00084efc |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction b6284f13 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
2 |
MIPSCompileOp: Invalid instruction 00184efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 42084efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-10-06 |
6 |
MIPSCompileOp: Invalid instruction 41000000 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
2 |
MIPSCompileOp: Invalid instruction 00085efc |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000960fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
5 |
MIPSCompileOp: Invalid instruction 000860fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 007848fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction b0000000 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction efec4efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 001a4efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 46044f29 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 43076f04 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000f48fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000de8fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 00850bb7 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 00884efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 003e4efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 46044f9a |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 43f7defb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 0008bffb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 41184efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 404841fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000f4efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 0008b4fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 70084f01 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction b008556e |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
2 |
MIPSCompileOp: Invalid instruction 000e4efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000cd701 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 70084efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 4508aefb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 405c5507 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
2 |
MIPSCompileOp: Invalid instruction 404840fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000855fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 0008ffbb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 000851fb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 41144fc7 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 40605587 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 402c4efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 00084efd |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 41145007 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 43076efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
3 |
MIPSCompileOp: Invalid instruction 43e84f03 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 41144f87 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
25 |
MIPSCompileOp: Invalid instruction 00084efb |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-05 |
1 |
MIPSCompileOp: Invalid instruction 40645347 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-17 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000058c4): atracID uses different codec type than data |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.18.1 |
2025-02-05 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01700551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01700551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-02-05 |
66 |
MIPSCompileOp: Invalid instruction 63587901 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-02-05 |
66 |
MIPSCompileOp: Invalid instruction 47635879 |
| WWE SmackDown vs. RAW 2010 |
v1.18.1 |
2025-02-05 |
66 |
MIPSCompileOp: Invalid instruction 79014763 |
| Spider-Man 3 |
v1.18.1 |
2025-02-05 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 08a15e9c LR 08a15e7c |
| Spider-Man 3 |
v1.18.1 |
2025-02-05 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 08a8c8c4 LR 08a8c388 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-05 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(9093e9c, 48:18:2f:6a:71:41, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-05 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(9093e9c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2025-02-05 |
1 |
WriteToHardware: Invalid address 00000038 near PC 08a10198 LR 08a0ffa4 |
| Prince of Persia The Forgotten Sands™ |
v1.18.1 |
2025-02-06 |
3 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (0008ffa0), bad data |