Recent logs - v1.18.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball PC - V. v1.18.1 2025-12-01 43 MIPSCompileOp: Invalid instruction 42206b70
eFootball PC - V. v1.18.1 2025-12-01 18 MIPSCompileOp: Invalid instruction 46697243
eFootball PC - V. v1.18.1 2025-05-22 37 MIPSCompileOp: Invalid instruction 7473694c
eFootball PC - V. v1.18.1 2025-12-01 22 MIPSCompileOp: Invalid instruction 72726520
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b6ed24, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-06 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b6ed24, 4, 00000000, 0)
METAL SLUG Anthology v1.18.1 2025-03-01 3 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI9693, 20:cb:71:06:96:93, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.18.1 2025-03-02 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIcf4f, 84:55:45:79:cf:4f, 20000000, 0) at 088e683c
WWE All Stars v1.18.1 2025-02-05 1 WriteToHardware: Invalid address 0000038c near PC 08a98a40 LR 08a98474
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 2 Branch in branch delay slot at 080c3988 with different target
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 019effc5
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 0000007d
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 9ff3cfe9
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 3 MIPSCompileOp: Invalid instruction 000009ff
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 5 MIPSCompileOp: Invalid instruction 9ff00000
eFootball PES 2023 "SNE" v1.18.1 2025-02-05 6 MIPSCompileOp: Invalid instruction 0000009f
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-02-05 1 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:182: 'outerProduct' : no matching overloaded function found ERROR: 0:182: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b08 HWX C T N Spline TessC TessT TessRevN #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00080000:00007b08 HWX C T N Spline TessC TessT TessRevN in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v =
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 71715d27
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 7c72f9c9
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 7e502454
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 Branch in branch delay slot at 096f185c with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 712f2734
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 45454588
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 45924588
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 Branch in branch delay slot at 096eae20 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 72929288
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-03 2 MIPSCompileOp: Invalid instruction 40316027
WWE SmackDown vs. RAW 2010 v1.18.1 2025-02-05 1 Unknown GetPointerWrite 696ec738 PC 089b1ddc LR 089b1e00
SplinterCell v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 0002da29
PATCH SPARTAN11 v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 727dc170
PATCH SPARTAN11 v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 7276dae8
NEED FOR SPEED™ Carbon OTC v1.18.1 2025-02-05 2 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:166: 'outerProduct' : no matching overloaded function found ERROR: 0:166: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00005b08 HWX C T N Spline TessC TessRevN #version 300 es // Driver: Adreno (TM) 306 - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00080000:00005b08 HWX C T N Spline TessC TessRevN in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; in
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-05 1 Branch in RSZeroComp delay slot at 08fae40c in block starting at 08f9e488
Prince of Persia The Forgotten Sands™ v1.18.1 2025-02-05 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00140088), bad data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-02-05 1 00000000=sceUtilityScreenshotInitStart(0987a638)
初音ミク -Project DIVA- extend v1.18.1 2025-02-05 1 00000000=sceUtilityScreenshotInitStart(092fa998)
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 00084ffb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 2 MIPSCompileOp: Invalid instruction 00095efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000a4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 42184efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000855f7
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 411450c7
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 6 MIPSCompileOp: Invalid instruction 00084efc
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction b6284f13
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 2 MIPSCompileOp: Invalid instruction 00184efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 42084efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-10-06 6 MIPSCompileOp: Invalid instruction 41000000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 2 MIPSCompileOp: Invalid instruction 00085efc
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000960fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 5 MIPSCompileOp: Invalid instruction 000860fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 007848fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction b0000000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction efec4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 001a4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 46044f29
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 43076f04
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000f48fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000de8fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 00850bb7
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 00884efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 003e4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 46044f9a
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 43f7defb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 0008bffb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 41184efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 404841fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000f4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 0008b4fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 70084f01
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction b008556e
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 2 MIPSCompileOp: Invalid instruction 000e4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000cd701
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 70084efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 4508aefb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 405c5507
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 2 MIPSCompileOp: Invalid instruction 404840fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000855fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 0008ffbb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 000851fb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 41144fc7
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 40605587
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 402c4efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 00084efd
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 41145007
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 43076efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 3 MIPSCompileOp: Invalid instruction 43e84f03
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 41144f87
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 25 MIPSCompileOp: Invalid instruction 00084efb
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-05 1 MIPSCompileOp: Invalid instruction 40645347
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-17 2 80630007=sceAtracSetData(2, 08d4b180, 000058c4): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.18.1 2025-02-05 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01700551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01700551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
WWE SmackDown vs. RAW 2010 v1.18.1 2025-02-05 66 MIPSCompileOp: Invalid instruction 63587901
WWE SmackDown vs. RAW 2010 v1.18.1 2025-02-05 66 MIPSCompileOp: Invalid instruction 47635879
WWE SmackDown vs. RAW 2010 v1.18.1 2025-02-05 66 MIPSCompileOp: Invalid instruction 79014763
Spider-Man 3 v1.18.1 2025-02-05 1 WriteToHardware: Invalid address 00000d40 near PC 08a15e9c LR 08a15e7c
Spider-Man 3 v1.18.1 2025-02-05 1 WriteToHardware: Invalid address 00000d40 near PC 08a8c8c4 LR 08a8c388
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-05 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(9093e9c, 48:18:2f:6a:71:41, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-05 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(9093e9c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-02-05 1 WriteToHardware: Invalid address 00000038 near PC 08a10198 LR 08a0ffa4
Prince of Persia The Forgotten Sands™ v1.18.1 2025-02-06 3 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0008ffa0), bad data

« Newest   Older »