Recent logs - v1.20.4-546-g7cf5468221

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Game title Version Latest Report Message
God of War®: Ghost of Sparta v1.20.4-546-g7cf5468221 2026-07-19 Wrote more than expected.
God of War™: Ghost of Sparta v1.20.4-546-g7cf5468221 2026-07-17 Wrote more than expected.
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4-546-g7cf5468221 2026-07-16 Error in shader compilation: info: 0:21: P0004: High precision not supported, instead compiling high precision as medium precision 0:22: L0002: Undeclared variable 'gl_FragDepth' 00060000:00000000 Tex(TFuncMod) Flat FragDepthClamp #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // %00060000:00000000 Tex(TFuncMod) Flat FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4-546-g7cf5468221 2026-07-16 Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision 0:25: L0002: Undeclared variable 'gl_FragDepth' 00060000:00000000 Tex(TFuncMod) Flat AlphaTest > FragDepthClamp #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // %00060000:00000000 Tex(TFuncMod) Flat AlphaTest > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4-546-g7cf5468221 2026-07-16 Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision 0:24: L0002: Undeclared variable 'gl_FragDepth' 00060000:00000000 Tex(TFuncMod) LM FragDepthClamp #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // %00060000:00000000 Tex(TFuncMod) LM FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t + s; v.rgb *= u_texNoAlphaMul.y; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4-546-g7cf5468221 2026-07-16 Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision 0:24: L0002: Undeclared variable 'gl_FragDepth' 00060000:00000000 Tex(TFuncMod) AlphaTest0 > FragDepthClamp #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // %00060000:00000000 Tex(TFuncMod) AlphaTest0 > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4-546-g7cf5468221 2026-07-16 Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision 0:25: L0002: Undeclared variable 'gl_FragDepth' 00060000:00000000 Tex(TFuncMod) AlphaTest > FragDepthClamp #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // %00060000:00000000 Tex(TFuncMod) AlphaTest > FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; uniform sampler2D testtex; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.20.4-546-g7cf5468221 2026-07-16 Error in shader compilation: info: 0:21: P0004: High precision not supported, instead compiling high precision as medium precision 0:22: L0002: Undeclared variable 'gl_FragDepth' 00060000:00000000 Tex(TFuncMod) FragDepthClamp #version 100 // Driver: Mali-400 MP - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // %00060000:00000000 Tex(TFuncMod) FragDepthClamp uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; varying lowp vec4 v_color0; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; varying vec2 v_zw; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; gl_FragColor = v; highp float projZ = v_zw.x / v_zw.y; gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0; }
Grand Theft Auto: Liberty City Stories v1.20.4-546-g7cf5468221 2026-07-15 Wrote more than expected.
Def Jam® Fight For NY™: The Takeover v1.20.4-546-g7cf5468221 2026-07-14 Wrote more than expected.
eFootball 2026 v1.9.4 2026-07-21 Savedata version requested: 3
Grand Theft Auto: Liberty City Stories v1.20.4-546-g7cf5468221 2026-07-15 sceGeListEnqueue: invalid address 00000000
eFootball Chelito 19 * BETEGAMING v1.20.4-546-g7cf5468221 2026-07-20 Game install with no files / data
EA v1.9.4 2026-07-21 Savedata version requested: 3
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-07-21 Savedata version requested: 3
eFootball Chelito 19 * BETEGAMING v1.9.4 2026-07-21 Savedata version requested: 3
eFootball Lop - Play v1.9.4 2026-07-21 Savedata version requested: 3
eFootball PC - V. v1.9.4 2026-07-21 Savedata version requested: 3
God of War™: Ghost of Sparta v1.20.4-67-gdb947e9d60 2026-07-21 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
PES FL 2022C v1.9.4 2026-07-14 Savedata version requested: 3
eFootball PES 2020 C19 & Nibeck Tv v1.9.4 2026-07-21 Savedata version requested: 3
Marvel Nemesis™: Rise of the Imperfects™ v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Marvel Nemesis™: Rise of the Imperfects™ v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Def Jam® Fight For NY™: The Takeover v1.9.4 2026-07-21 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Grand Theft Auto: Liberty City Stories v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2
Grand Theft Auto: Liberty City Stories v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.4 2026-07-21 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Spider-Man 3 v1.9.4 2026-07-21 sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid)
WWE'12 v1.9.4 2026-07-21 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)