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| Game title |
Version |
Latest Report |
Message |
| God of War®: Ghost of Sparta |
v1.20.4-546-g7cf5468221 |
2026-07-19 |
Wrote more than expected. |
| God of War™: Ghost of Sparta |
v1.20.4-546-g7cf5468221 |
2026-07-17 |
Wrote more than expected. |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4-546-g7cf5468221 |
2026-07-16 |
Error in shader compilation: info: 0:21: P0004: High precision not supported, instead compiling high precision as medium precision
0:22: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) Flat FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:00000000 Tex(TFuncMod) Flat FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4-546-g7cf5468221 |
2026-07-16 |
Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision
0:25: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) Flat AlphaTest > FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:00000000 Tex(TFuncMod) Flat AlphaTest > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4-546-g7cf5468221 |
2026-07-16 |
Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision
0:24: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) LM FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:00000000 Tex(TFuncMod) LM FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t + s;
v.rgb *= u_texNoAlphaMul.y;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4-546-g7cf5468221 |
2026-07-16 |
Error in shader compilation: info: 0:23: P0004: High precision not supported, instead compiling high precision as medium precision
0:24: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) AlphaTest0 > FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:00000000 Tex(TFuncMod) AlphaTest0 > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4-546-g7cf5468221 |
2026-07-16 |
Error in shader compilation: info: 0:24: P0004: High precision not supported, instead compiling high precision as medium precision
0:25: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) AlphaTest > FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:00000000 Tex(TFuncMod) AlphaTest > FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
uniform sampler2D testtex;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
float aResult = texture2D(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) DISCARD;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.20.4-546-g7cf5468221 |
2026-07-16 |
Error in shader compilation: info: 0:21: P0004: High precision not supported, instead compiling high precision as medium precision
0:22: L0002: Undeclared variable 'gl_FragDepth'
00060000:00000000 Tex(TFuncMod) FragDepthClamp
#version 100
// Driver: Mali-400 MP - GLSL 100
#define DISCARD discard
precision lowp float;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// %00060000:00000000 Tex(TFuncMod) FragDepthClamp
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
varying lowp vec4 v_color0;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
varying vec2 v_zw;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
gl_FragColor = v;
highp float projZ = v_zw.x / v_zw.y;
gl_FragDepth = clamp(projZ, 0.0, 65535.0) / 65535.0;
}
|
| Grand Theft Auto: Liberty City Stories |
v1.20.4-546-g7cf5468221 |
2026-07-15 |
Wrote more than expected. |
| Def Jam® Fight For NY™: The Takeover |
v1.20.4-546-g7cf5468221 |
2026-07-14 |
Wrote more than expected. |
| eFootball 2026 |
v1.9.4 |
2026-07-21 |
Savedata version requested: 3 |
| Grand Theft Auto: Liberty City Stories |
v1.20.4-546-g7cf5468221 |
2026-07-15 |
sceGeListEnqueue: invalid address 00000000 |
| eFootball Chelito 19 * BETEGAMING |
v1.20.4-546-g7cf5468221 |
2026-07-20 |
Game install with no files / data |
| EA |
v1.9.4 |
2026-07-21 |
Savedata version requested: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-07-21 |
Savedata version requested: 3 |
| eFootball Chelito 19 * BETEGAMING |
v1.9.4 |
2026-07-21 |
Savedata version requested: 3 |
| eFootball Lop - Play |
v1.9.4 |
2026-07-21 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-07-21 |
Savedata version requested: 3 |
| God of War™: Ghost of Sparta |
v1.20.4-67-gdb947e9d60 |
2026-07-21 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| PES FL 2022C |
v1.9.4 |
2026-07-14 |
Savedata version requested: 3 |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.9.4 |
2026-07-21 |
Savedata version requested: 3 |
| Marvel Nemesis™: Rise of the Imperfects™ |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2 |
| Marvel Nemesis™: Rise of the Imperfects™ |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2026-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
| Def Jam® Fight For NY™: The Takeover |
v1.9.4 |
2026-07-21 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1 |
| Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000137, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Liberty City Stories |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.9.4 |
2026-07-21 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| Spider-Man 3 |
v1.9.4 |
2026-07-21 |
sceGeBreak(mode=0, unknown=09fff3e0): unknown ptr (valid) |
| WWE'12 |
v1.9.4 |
2026-07-21 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |