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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
7,475 |
80630007=sceAtracSetData(2, 08bd6108, 00004620): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
6,257 |
80630007=sceAtracSetData(2, 08bd6108, 00003360): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-07 |
1,180 |
80630007=sceAtracSetData(2, 08bd6108, 00007260): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-10-12 |
1,725 |
80630007=sceAtracSetData(2, 08bd6108, 000046e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-10-29 |
1,205 |
80630007=sceAtracSetData(2, 08bd6108, 00003120): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-07 |
11,183 |
80630007=sceAtracSetData(2, 08bd6108, 000034e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
8,206 |
80630007=sceAtracSetData(2, 08bd6108, 00005520): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
1,501 |
80630007=sceAtracSetData(2, 08bd6108, 000020a0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
81,462 |
80630007=sceAtracSetData(2, 08bd6108, 00000a00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
26,944 |
80630007=sceAtracSetData(2, 08bd6108, 00002e00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-07 |
19,789 |
80630007=sceAtracSetData(2, 08b9d5c0, 00037f10): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-01 |
2,080 |
80630007=sceAtracSetData(2, 08bd5600, 00005a60): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-07 |
1,786 |
80630007=sceAtracSetData(2, 08bd5600, 000149a0): atracID uses different codec type than data |
| BLACK★ROCK SHOOTER THE GAME |
v1.9.4 |
2026-03-24 |
579 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
52,381 |
80630007=sceAtracSetData(2, 08bd6108, 00004600): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
35,443 |
80630007=sceAtracSetData(2, 08bd6108, 00000800): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
116,285 |
80630007=sceAtracSetData(2, 08bd6108, 00000b00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
58,493 |
80630007=sceAtracSetData(2, 08bd6108, 00003c00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
171,368 |
80630007=sceAtracSetData(2, 08bd6108, 0000b400): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
58,063 |
80630007=sceAtracSetData(2, 08bd6108, 00010300): atracID uses different codec type than data |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2023-05-21 |
24 |
Ignoring possible render to texture at 04154000 +0x73 / 128x128 |
| WWE'12 |
v1.9.4 |
2026-11-08 |
19,080 |
80630007=sceAtracSetData(2, 08d4b180, 000086e8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-07 |
30,836 |
80630007=sceAtracSetData(2, 08bd5600, 00020000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-07 |
69,192 |
80630007=sceAtracSetData(2, 08bd5600, 00019800): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-07 |
46,089 |
80630007=sceAtracSetData(2, 08bd5600, 00004c00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-08 |
80,258 |
80630007=sceAtracSetData(2, 08bd5600, 00018000): atracID uses different codec type than data |
| プリンセスメーカー5 ポータブル |
v1.7.5 |
2025-07-19 |
51 |
Render to area containing texture at 00100000 +512x0 |
| Daxter |
v1.7.5 |
2023-12-18 |
417 |
Render to area containing texture at 00000000 +112x8 |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-07 |
14,548 |
80630007=sceAtracSetData(2, 08bd5600, 000031e0): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-05 |
14,008 |
80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-07 |
19,023 |
80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-07 |
38,417 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-08 |
637,677 |
80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-08 |
424,811 |
80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-08 |
456,973 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-08 |
1,005,874 |
80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-08 |
525,560 |
80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-08 |
561,025 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.9.4 |
2026-11-08 |
1,143,215 |
80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
17,268 |
80630007=sceAtracSetData(2, 08d4b180, 0000e1b0): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-10-26 |
7,422 |
80630007=sceAtracSetData(2, 08d4b180, 00011518): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-07 |
63,892 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
12,596 |
80630007=sceAtracSetData(2, 08d4b180, 00007338): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-06 |
6,489 |
80630007=sceAtracSetData(2, 08d4b180, 00007e28): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-07 |
14,182 |
80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
28,678 |
80630007=sceAtracSetData(2, 08d4b180, 0000b190): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
66,967 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
18,248 |
80630007=sceAtracSetData(2, 08d4b180, 0000d260): atracID uses different codec type than data |
| Secret Agent Clank™ |
v1.9.4 |
2025-01-01 |
451 |
Ignoring possible render to texture at 0416e000 +0x192 / 64x272 |
| WWE'12 |
v1.9.4 |
2026-11-07 |
30,891 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-07 |
106,182 |
80630007=sceAtracSetData(2, 08d4b180, 00003fd0): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
92,508 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
92,463 |
80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
173,512 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
78,516 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
113,040 |
80630007=sceAtracSetData(2, 08d4b180, 000034e0): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
181,455 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
153,406 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
739,261 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
105,692 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
473,550 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
76,053 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
49,802 |
80630007=sceAtracSetData(2, 08bd6108, 0000b300): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
369,329 |
80630007=sceAtracSetData(2, 08bd6108, 0000e800): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
469,952 |
80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
166,781 |
80630007=sceAtracSetData(2, 08bd6108, 00002f00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2026-11-08 |
651,623 |
80630007=sceAtracSetData(2, 08bb6100, 00020000): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
776,480 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,736,313 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,297,768 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,352,749 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,048,295 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,813,617 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
2,222,750 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
2,518,190 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| RIDGE RACER® |
v1.9.4 |
2026-10-04 |
2,093 |
Using texture with rendered CLUT: texfmt=4, clutfmt=3 |
| Tomb Raider : Legend |
v1.9.4 |
2026-11-08 |
45,744 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
| Army of TWO™: The 40th Day |
v1.9.4 |
2026-11-08 |
29,158 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
| RIDGE RACER® |
v1.9.4 |
2026-11-02 |
3,357 |
Using texture with rendered CLUT: texfmt=5, clutfmt=3 |
| TEKKEN 6 |
v1.9.4 |
2026-11-08 |
1,041,969 |
80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name |
| Madden NFL 09 |
v1.7.5 |
2025-04-17 |
136 |
Render to texture with incompatible formats 3 != 0 at 00000000 |
| Tom Clancy's Splinter Cell® Essentials |
v1.9.4 |
2026-09-24 |
166 |
Unknown GetPointer 00000000 PC 08805d64 LR 08805d64 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2026-04-02 |
1,254 |
WriteToHardware: Invalid address 0000007c near PC 08000000 LR 08000000 |
| METAL SLUG Anthology |
v1.9.4 |
2026-08-08 |
1,274 |
Unknown GetPointer 00000002 PC 089023c0 LR 089023c0 |
| WWE All Stars |
v1.9.4 |
2026-11-08 |
131,156 |
UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef) |
| GOD EATER 2 |
v1.9.4 |
2026-08-26 |
5,715 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Tom Clancy's Splinter Cell® Essentials |
v1.9.4 |
2026-08-28 |
1,455 |
Unknown GetPointer 00000000 PC 0881c21c LR 0881c6e4 |
| Tom Clancy's Splinter Cell® Essentials |
v1.9.4 |
2025-11-20 |
173 |
Render to texture with different strides 256 != 512 |
| God of War: Chains of Olympus |
v1.7.5 |
2026-08-13 |
3,970 |
Render to area containing texture at 00161800 +64x0 |
| GTA: Liberty City Stories |
v1.9.4 |
2026-11-06 |
131,204 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Daxter |
v1.7.5 |
2024-01-19 |
417 |
Render to area containing texture at 0008c000 +112x8 |
| (homebrew) |
v1.9.4 |
2022-11-27 |
8,455 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
| Tom Clancy's Splinter Cell® Essentials |
v1.9.4 |
2026-10-28 |
40,986 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
| WWE SmackDown vs. RAW 2007 |
v1.7.5 |
2026-11-07 |
7,422 |
Render to area containing texture at 00000000 +480x0 |
| WWE SmackDown vs. RAW 2007 |
v1.7.5 |
2026-11-07 |
13,114 |
Rendering to framebuffer offset: 00000000 +480x0 |
| WWE SmackDown vs. RAW 2008 |
v1.7.5 |
2026-11-07 |
6,340 |
Render to area containing texture at 000cc000 +64x0 |
| WWE SmackDown vs. RAW 2008 |
v1.7.5 |
2026-11-07 |
9,291 |
Rendering to framebuffer offset: 000cc000 +65x0 |
| 雨格子の館 PORTABLE 一柳和、最初の受難 |
v1.9.3-998-gc739d4e16 |
2020-07-29 |
45 |
Inter-buffer memcpy 04080000 -> 04000000 |
| RIDGE RACER® |
v1.9.4 |
2026-07-31 |
720 |
Ignoring possible render to texture at 041fc000 +0x64 / 64x273 |
| God of War: Chains of Olympus |
v1.7.5 |
2026-09-11 |
7,206 |
Rendering to framebuffer offset: 00161800 +64x0 |