Recent logs - Daxter

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Game title Version Latest Report Message
Daxter v1.17.1-329-g7d46f5a0a 2024-05-20 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Daxter v1.17.1 2024-05-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb9080, 4, 00000000, 0)
Daxter v1.11.2 2024-05-12 sceKernelLoadModule: unsupported options size=00000014, flags=08a5d260, pos=0, access=1, data=1, text=1
Daxter v1.17.1 2024-04-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb38e0, 4, 00000000, 0)
Daxter v1.16.6 2024-01-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9fca0, 4, 00000000, 0)
Daxter v1.16.6 2024-01-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p1-01rel0 [Revision 96995]. 01b34044:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b34044:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position =
Daxter v1.16.6 2024-01-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p1-01rel0 [Revision 96995]. 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position =
Daxter v1.16.6 2024-01-20 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p1-01rel0 [Revision 96995]. 01f34400:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34400:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z
Daxter v1.16 2023-09-14 00000400=sceGeEdramSetAddrTranslation(00000400)
Daxter v1.15.4 2023-09-02 __KernelStopThread: thread 1192 does not exist (helper deleted)
Daxter v1.10.2 2023-08-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eaf120, 4, 00000000, 0)
Daxter v1.15.4 2023-07-06 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da4550, 4, 00000000, 0)
Daxter v1.14.4 2023-04-19 sceGeBreak(mode=0, unknown=08dfeba8): unknown ptr (valid)
Daxter v1.14.4 2023-04-19 GE Interrupt: newState might be 1
Daxter v1.14.4 2023-04-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9ceb0, 4, 00000000, 0)
Daxter v1.14.2 2023-03-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e8fa70, 4, 00000000, 0)
Daxter v1.14.4 2023-02-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e210, 4, 00000000, 0)
Daxter v1.14.4 2023-01-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c1d0, 4, 00000000, 0)
Daxter v1.17.1-491-g9cdd97c13b 2024-05-29 00000400=sceGeEdramSetAddrTranslation(00000800)
Daxter v1.13.2 2022-10-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ebba30, 4, 00000000, 0)
Daxter v1.13.2 2022-10-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ebb080, 4, 00000000, 0)
Daxter v1.13.2 2022-10-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9cda0, 4, 00000000, 0)
Daxter v1.12.3 2022-09-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed9210, 4, 00000000, 0)
Daxter v1.12.3 2022-09-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9df10, 4, 00000000, 0)
Daxter v1.13.1 2022-08-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea08e0, 4, 00000000, 0)
Daxter v1.13.1 2022-08-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea3ff0, 4, 00000000, 0)
Daxter v1.12.3 2022-04-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb06d0, 4, 00000000, 0)
Daxter v1.12.3 2022-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=09fbe998, pos=0, access=1, data=2, text=2
Daxter v1.12.3 2022-04-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da5180, 4, 00000000, 0)
Daxter v1.12.2 2022-02-09 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb3d00, 4, 00000000, 0)
Daxter v1.12.3 2022-01-17 BREAK instruction hit
Daxter v1.12.1 2021-10-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Daxter v1.11.3 2021-10-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da8a30, 4, 00000000, 0)
Daxter v1.11.3 2021-09-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eaadd0, 4, 00000000, 0)
Daxter v1.11.3 2021-09-01 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Daxter v1.11.3 2021-09-01 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Daxter v1.11.3 2021-07-21 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Daxter v1.11.3 2021-07-21 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822c544, firstSym=0822c3c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c554, firstSym=0822c3e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822c558, firstSym=0822c3e8, varData=00000000, extra=00000000
Daxter v1.11.3 2021-07-21 Crazy varData address 01011006, skipping rest of module
Daxter v1.12.1 2021-10-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Daxter v1.11.3 2021-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea29f0, 4, 00000000, 0)
Daxter v1.11.3 2021-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da6980, 4, 00000000, 0)
Daxter v1.11.3 2021-05-05 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e0c0, 4, 00000000, 0)
Daxter v1.11.2 2021-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=2, text=2
Daxter v1.11.2 2021-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=0899a904, pos=0, access=1, data=1, text=1
Daxter v1.11.2 2021-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Daxter v1.11.2 2021-03-01 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Daxter v1.10.3 2021-01-23 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb8720, 4, 00000000, 0)
Daxter v1.10.3 2021-01-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da77d0, 4, 00000000, 0)
Daxter v1.10.3 2021-01-04 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ea1f20, 4, 00000000, 0)
Daxter v1.10.3 2020-12-30 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb9680, 4, 00000000, 0)
Daxter v1.10.3 2020-10-14 Ignoring func export sceMt19937/f40c98e6, already implemented in HLE.
Daxter v1.9.3-478-gb475e7356 2020-03-13 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da5440, 4, 00000000, 0)
Daxter v1.9.3-478-gb475e7356 2024-05-17 Unimplemented HLE function Kprintf
Daxter v1.9.3-478-gb475e7356 2024-05-17 sceKernelCreateThread(name=sceUSB_PSPComm_Driver): unsupported attributes 00001006
Daxter v1.9.3-478-gb475e7356 2023-08-29 Unknown syscall in known module 'SysMemForKernel': 0xeb7a74db
Daxter v1.9.3-478-gb475e7356 2023-08-29 Unknown syscall in known module 'SysMemForKernel': 0x7b749390
Daxter v1.9.3-478-gb475e7356 2020-03-13 Unknown syscall in known module 'ThreadManForKernel': 0xaa73c935
Daxter v1.8.0 2021-08-03 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Daxter v1.8.0 2019-07-16 Unexpected mpeg first timestamp: 4b7180950e3 / 5184428789987
Daxter v1.8.0 2019-07-16 Unexpected mpeg first timestamp: 6f5b30890e8 / 7652340437224
Daxter v1.8.0 2019-07-01 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee60c0, 4, 00000000, 0)
Daxter v1.8.0 2019-06-28 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da1100, 4, 00000000, 0)
Daxter v1.8.0 2019-06-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ed36a0, 4, 00000000, 0)
Daxter v1.7.4 2019-06-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c250, 4, 00000000, 0)
Daxter v1.9.4 2021-10-07 Unknown GetPointer 00000000 PC 08866ec4 LR 08866ec4
Daxter v1.5.4 2019-02-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9f470, 4, 00000000, 0)
Daxter v1.4.1 2018-12-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da0890, 4, 00000000, 0)
Daxter v1.8.0 2019-06-12 GL ran out of GPU memory; switching to low memory mode
Daxter v1.6.3 2018-09-24 Render to texture with different strides 1024 != 512
Daxter v1.6.3 2018-09-24 Render to area containing texture at 00162000 +256x0
Daxter v1.6.3 2018-09-24 Rendering to framebuffer offset: 00162000 +256x0
Daxter v1.6.3 2018-09-24 Ignoring possible render to texture at 00161800 +0x64 / 480x272
Daxter v1.6.3 2018-08-31 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ec32d0, 4, 00000000, 0)
Daxter v1.5.4 2018-08-18 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb84e0, 4, 00000000, 0)
Daxter v1.5.4 2018-08-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb9b70, 4, 00000000, 0)
Daxter v1.5.4 2018-08-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ebb860, 4, 00000000, 0)
Daxter v1.5.4 2018-08-17 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb7750, 4, 00000000, 0)
Daxter v1.6.3 2018-08-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e590, 4, 00000000, 0)
Daxter v1.6.3 2018-07-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e765f0, 4, 00000000, 0)
Daxter v1.6.3 2018-07-16 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d7be50, 4, 00000000, 0)
Daxter v1.5.4 2018-07-08 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9eaf0, 4, 00000000, 0)
Daxter v1.5.4 2018-06-11 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da1d60, 4, 00000000, 0)
Daxter v1.5.4 2018-06-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e500, 4, 00000000, 0)
Daxter v1.5.4 2018-06-02 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9bf40, 4, 00000000, 0)
Daxter v1.5.4 2018-01-10 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eaf180, 4, 00000000, 0)
Daxter v1.4.2 2017-10-29 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9df50, 4, 00000000, 0)
Daxter v1.3 2017-09-24 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eb3a20, 4, 00000000, 0)
Daxter v1.3.0.1 2017-07-21 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9e910, 4, 00000000, 0)
Daxter v1.3.0.1 2017-07-19 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e936a0, 4, 00000000, 0)
Daxter v1.3.0.1 2017-06-20 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9c440, 4, 00000000, 0)
Daxter v1.0 2017-05-27 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d9e4e0, 4, 00000000, 0)
Daxter v1.8.0 2022-10-10 Unexpected mpeg first timestamp: 0 / 0
Daxter v1.3.0.1 2017-03-15 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9ed50, 4, 00000000, 0)
Daxter v1.9.4 2024-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
Daxter v1.9.4 2024-05-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
Daxter v1.0.1-459-g43eaffb 2016-03-26 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09eac070, 4, 00000000, 0)
Daxter v1.9.3-478-gb475e7356 2024-05-17 sceKernelLoadModule: unsupported options size=00000014, flags=08da9430, pos=0, access=1, data=1, text=1
Daxter v1.7.5 2023-12-18 Render to area containing texture at 00000000 +112x8
Daxter v1.7.5 2024-01-19 Render to area containing texture at 0008c000 +112x8