To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2024-07-06 |
775 |
80630006=sceAtracSetData(2, 08d4b180, 00004890): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.7.5 |
2023-07-25 |
629 |
Rendering to framebuffer offset: 000cc000 +65x0 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-10 |
93 |
80630006=sceAtracSetData(2, 08d4b180, 00002f68): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-03 |
323 |
80630006=sceAtracSetData(2, 08d4b180, 000062d0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.7.5 |
2023-06-10 |
382 |
Render to area containing texture at 000cc000 +64x0 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
1,510 |
80630006=sceAtracSetData(3, 08d4b180, 00003fd0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,549 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,485 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
5,086 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-25 |
1,764 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
5,682 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
1,088 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-12-30 |
475 |
80630006=sceAtracSetData(2, 08d4b180, 000032b0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
1,184 |
80630006=sceAtracSetData(3, 08d4b180, 000034e0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-10 |
445 |
80630006=sceAtracSetData(3, 08d4b180, 00003940): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-25 |
2,380 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-03-04 |
632 |
80630006=sceAtracSetData(2, 08d4b180, 00005150): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-07-05 |
12,025 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
3,853 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
4,929 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
6,628 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
7,154 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
61,695 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
33,715 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-23 |
1,611 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-12 |
1,167 |
80630006=sceAtracSetData(3, 08d4b180, 00004890): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
7,549 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
9,267 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-26 |
2,643 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
29,912 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
30,300 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-07 |
407 |
80630006=sceAtracSetData(3, 08d4b180, 00003080): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
18,977 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2025-04-26 |
2,292 |
80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2026-07-30 |
17,896 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-12 |
20 |
80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-03-21 |
25 |
80630006=sceAtracSetDataAndGetID(095cd180, 000d43a4): invalid RIFF header |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
1,315 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
2,527 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
5,427 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
2,979 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-02-16 |
116 |
80630007=sceAtracSetData(2, 08d4b180, 000061b8): atracID uses different codec type than data |
| eFOOTBALL 2020 |
v1.9.4 |
2026-10-12 |
3,083 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid fmt magic: 0002 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-10-17 |
48 |
80630007=sceAtracSetData(3, 08d4b180, 00004bd8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-12-08 |
28 |
80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data |
| PES 2020 MIX MAX EVOLUTION TEXTURE |
v1.9.4 |
2023-03-30 |
37 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball PES 2020 "C19" |
v1.9.4 |
2024-12-30 |
356 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.4 |
2023-05-13 |
2,207 |
GL ran out of GPU memory; switching to low memory mode |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.4 |
2026-06-13 |
4,157 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| DISSIDIA® FINAL FANTASY® |
v1.9.4 |
2021-05-07 |
4 |
Ignoring possible render to texture at 041ce000 +80x64 / 256x128 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-12-25 |
33 |
80630007=sceAtracSetData(2, 08d4b180, 00009bb0): atracID uses different codec type than data |
| OJR EDIÇÕES 2020 |
v1.9.4 |
2026-08-06 |
3,523 |
Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0 |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.4 |
2026-10-11 |
17,365 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFOOTBALL 2020 |
v1.9.4 |
2026-04-11 |
1,463 |
Unknown GetPointer 00000000 PC 08816150 LR 08816164 |
| Daxter |
v1.6.3-432-gfd6c3145d |
2019-11-27 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00800002 Tex 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * 2.0;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2019-11-27 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
|
| eFOOTBALL 2020 |
v1.9.4 |
2026-11-07 |
13,533 |
Savedata version requested on save: 3 |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.4 |
2026-10-11 |
11,912 |
Render to texture using CLUT with different strides 512 != 64 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2023-06-24 |
31 |
80630007=sceAtracSetData(3, 08d4b180, 0000c9a0): atracID uses different codec type than data |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.4 |
2026-02-12 |
401 |
WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-01-28 |
49 |
80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-12-21 |
168 |
80630007=sceAtracSetData(3, 08d4b180, 00001f00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-01-28 |
67 |
80630007=sceAtracSetData(2, 08d4b180, 0000eb88): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-01-13 |
324 |
80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
10,234 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| Def Jam® Fight For NY™: The Takeover |
v1.6.3-432-gfd6c3145d |
2019-11-21 |
1 |
sceDmacMemcpy(dest=0987a500, src=08400000, size=203968): overlapping read |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-07-27 |
263 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2021-12-08 |
36 |
80630007=sceAtracSetData(2, 08d4b180, 00006dc0): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-10 |
12 |
80630007=sceAtracSetData(2, 08d4b180, 0001a230): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-06-27 |
1,296 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-08-04 |
26 |
80630007=sceAtracSetData(2, 08d4b180, 0000a010): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-04-15 |
607 |
80630007=sceAtracSetData(3, 08d4b180, 00002f00): atracID uses different codec type than data |
| 討鬼伝 極 |
v1.9.4 |
2026-03-02 |
30 |
sceDmacMemcpy(dest=08d4ae00, src=09b9b940, size=12140): overlapping read |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
1,039 |
80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.7.5 |
2025-07-23 |
322 |
Render to area containing texture at 000cc000 +64x0 |
| WWE 2K20 By Lucha Games |
v1.7.5 |
2025-07-23 |
372 |
Rendering to framebuffer offset: 000cc000 +65x0 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-03-14 |
295 |
80630007=sceAtracSetData(3, 08d4b180, 00002c20): atracID uses different codec type than data |
| eFootball PES 2020 "C19" |
v1.9.4 |
2026-10-17 |
64,420 |
Savedata version requested on save: 3 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-07-26 |
371 |
80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-04-03 |
572 |
80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-09-16 |
495 |
80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2025-11-02 |
347 |
80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data |
| PSP Browser |
v1.9.3-140-ga8d2e513b |
2026-09-26 |
17 |
Trying to relocate non-loaded section .debug_frame, ignoring |
| PSP Browser |
v1.9.3-140-ga8d2e513b |
2026-09-26 |
17 |
Trying to relocate non-loaded section .debug_line, ignoring |
| PSP Browser |
v1.9.3-140-ga8d2e513b |
2026-09-26 |
18 |
Trying to relocate non-loaded section .debug_info, ignoring |
| PSP Browser |
v1.9.3-140-ga8d2e513b |
2026-09-26 |
16 |
Trying to relocate non-loaded section .debug_pubnames, ignoring |
| PSP Browser |
v1.9.3-140-ga8d2e513b |
2026-09-26 |
16 |
Trying to relocate non-loaded section .debug_aranges, ignoring |
| PSP Browser |
v1.9.3-140-ga8d2e513b |
2026-09-26 |
22 |
Trying to relocate non-loaded section .pdr, ignoring |
| WWE 2K16 |
v1.9.4 |
2022-06-19 |
1,756 |
80630006=sceAtracSetData(3, 08d13140, 00038000): invalid RIFF header |
| eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" |
v1.9.4 |
2026-01-31 |
20,461 |
Savedata version requested on save: 3 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.6.3-432-gfd6c3145d |
2019-11-09 |
2 |
Jump to invalid address: 07ffe6d0 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.6.3-432-gfd6c3145d |
2019-11-09 |
2 |
Jump to invalid address: 07ffe840 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.6.3-432-gfd6c3145d |
2019-11-09 |
2 |
Jump to invalid address: 07ffea40 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.6.3-432-gfd6c3145d |
2019-11-09 |
2 |
Jump to invalid address: 07ffe560 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.6.3-432-gfd6c3145d |
2019-11-09 |
2 |
Jump to invalid address: 026a4110 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.6.3-432-gfd6c3145d |
2019-11-09 |
2 |
Jump to invalid address: 07ffeb40 |
| Killzone(TM): Liberation |
v1.9.4 |
2026-11-01 |
94 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-10-23 |
2,948 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-09-16 |
2,100 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2023-03-18 |
31 |
80630007=sceAtracSetData(2, 08d4b180, 00008800): atracID uses different codec type than data |