Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2024-07-06 775 80630006=sceAtracSetData(2, 08d4b180, 00004890): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.5 2023-07-25 629 Rendering to framebuffer offset: 000cc000 +65x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-10 93 80630006=sceAtracSetData(2, 08d4b180, 00002f68): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-11-03 323 80630006=sceAtracSetData(2, 08d4b180, 000062d0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.7.5 2023-06-10 382 Render to area containing texture at 000cc000 +64x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-12 1,510 80630006=sceAtracSetData(3, 08d4b180, 00003fd0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 3,549 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 3,485 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 5,086 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-25 1,764 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 5,682 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-26 1,088 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-12-30 475 80630006=sceAtracSetData(2, 08d4b180, 000032b0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-26 1,184 80630006=sceAtracSetData(3, 08d4b180, 000034e0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-11-10 445 80630006=sceAtracSetData(3, 08d4b180, 00003940): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-25 2,380 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-03-04 632 80630006=sceAtracSetData(2, 08d4b180, 00005150): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-07-05 12,025 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 3,853 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 4,929 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 6,628 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 7,154 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 61,695 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 33,715 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-23 1,611 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-12 1,167 80630006=sceAtracSetData(3, 08d4b180, 00004890): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 7,549 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 9,267 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-26 2,643 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 29,912 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 30,300 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-11-07 407 80630006=sceAtracSetData(3, 08d4b180, 00003080): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 18,977 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2025-04-26 2,292 80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2026-07-30 17,896 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-11-12 20 80630007=sceAtracSetData(2, 08d4b180, 0000c658): atracID uses different codec type than data
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2024-03-21 25 80630006=sceAtracSetDataAndGetID(095cd180, 000d43a4): invalid RIFF header
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-30 1,315 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-30 2,527 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-30 5,427 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-30 2,979 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-02-16 116 80630007=sceAtracSetData(2, 08d4b180, 000061b8): atracID uses different codec type than data
eFOOTBALL 2020 v1.9.4 2026-10-12 3,083 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid fmt magic: 0002
WWE 2K20 By Lucha Games v1.9.4 2024-10-17 48 80630007=sceAtracSetData(3, 08d4b180, 00004bd8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2021-12-08 28 80630007=sceAtracSetData(2, 08d4b180, 0000a9e8): atracID uses different codec type than data
PES 2020 MIX MAX EVOLUTION TEXTURE v1.9.4 2023-03-30 37 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball PES 2020 "C19" v1.9.4 2024-12-30 356 Unknown GetPointer 00000000 PC 08816130 LR 08816144
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.9.4 2023-05-13 2,207 GL ran out of GPU memory; switching to low memory mode
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.9.4 2026-06-13 4,157 0 depal unsupported: shift=5 mask=ff offset=0
DISSIDIA® FINAL FANTASY® v1.9.4 2021-05-07 4 Ignoring possible render to texture at 041ce000 +80x64 / 256x128
WWE 2K20 By Lucha Games v1.9.4 2024-12-25 33 80630007=sceAtracSetData(2, 08d4b180, 00009bb0): atracID uses different codec type than data
OJR EDIÇÕES 2020 v1.9.4 2026-08-06 3,523 Unknown GetPointer 00000000 PC 0881c2c0 LR 0881c2d0
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.9.4 2026-10-11 17,365 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFOOTBALL 2020 v1.9.4 2026-04-11 1,463 Unknown GetPointer 00000000 PC 08816150 LR 08816164
Daxter v1.6.3-432-gfd6c3145d 2019-11-27 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00800002 Tex 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2019-11-27 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
eFOOTBALL 2020 v1.9.4 2026-11-07 13,533 Savedata version requested on save: 3
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.9.4 2026-10-11 11,912 Render to texture using CLUT with different strides 512 != 64
WWE 2K20 By Lucha Games v1.9.4 2023-06-24 31 80630007=sceAtracSetData(3, 08d4b180, 0000c9a0): atracID uses different codec type than data
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.9.4 2026-02-12 401 WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8
WWE 2K20 By Lucha Games v1.9.4 2025-01-28 49 80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-12-21 168 80630007=sceAtracSetData(3, 08d4b180, 00001f00): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-01-28 67 80630007=sceAtracSetData(2, 08d4b180, 0000eb88): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-01-13 324 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-30 10,234 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.6.3-432-gfd6c3145d 2019-11-21 1 sceDmacMemcpy(dest=0987a500, src=08400000, size=203968): overlapping read
WWE 2K20 By Lucha Games v1.9.4 2026-07-27 263 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2021-12-08 36 80630007=sceAtracSetData(2, 08d4b180, 00006dc0): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2024-11-10 12 80630007=sceAtracSetData(2, 08d4b180, 0001a230): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-06-27 1,296 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-08-04 26 80630007=sceAtracSetData(2, 08d4b180, 0000a010): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-04-15 607 80630007=sceAtracSetData(3, 08d4b180, 00002f00): atracID uses different codec type than data
討鬼伝 極 v1.9.4 2026-03-02 30 sceDmacMemcpy(dest=08d4ae00, src=09b9b940, size=12140): overlapping read
WWE 2K20 By Lucha Games v1.9.4 2026-10-23 1,039 80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.7.5 2025-07-23 322 Render to area containing texture at 000cc000 +64x0
WWE 2K20 By Lucha Games v1.7.5 2025-07-23 372 Rendering to framebuffer offset: 000cc000 +65x0
WWE 2K20 By Lucha Games v1.9.4 2025-03-14 295 80630007=sceAtracSetData(3, 08d4b180, 00002c20): atracID uses different codec type than data
eFootball PES 2020 "C19" v1.9.4 2026-10-17 64,420 Savedata version requested on save: 3
WWE 2K20 By Lucha Games v1.9.4 2026-07-26 371 80630007=sceAtracSetData(2, 08d4b180, 00007bf8): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-04-03 572 80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-09-16 495 80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2025-11-02 347 80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data
PSP Browser v1.9.3-140-ga8d2e513b 2026-09-26 17 Trying to relocate non-loaded section .debug_frame, ignoring
PSP Browser v1.9.3-140-ga8d2e513b 2026-09-26 17 Trying to relocate non-loaded section .debug_line, ignoring
PSP Browser v1.9.3-140-ga8d2e513b 2026-09-26 18 Trying to relocate non-loaded section .debug_info, ignoring
PSP Browser v1.9.3-140-ga8d2e513b 2026-09-26 16 Trying to relocate non-loaded section .debug_pubnames, ignoring
PSP Browser v1.9.3-140-ga8d2e513b 2026-09-26 16 Trying to relocate non-loaded section .debug_aranges, ignoring
PSP Browser v1.9.3-140-ga8d2e513b 2026-09-26 22 Trying to relocate non-loaded section .pdr, ignoring
WWE 2K16 v1.9.4 2022-06-19 1,756 80630006=sceAtracSetData(3, 08d13140, 00038000): invalid RIFF header
eFOOTBALL PES 2020 SUPERDUPER "T. BENDEZU" v1.9.4 2026-01-31 20,461 Savedata version requested on save: 3
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-432-gfd6c3145d 2019-11-09 2 Jump to invalid address: 07ffe6d0
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-432-gfd6c3145d 2019-11-09 2 Jump to invalid address: 07ffe840
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-432-gfd6c3145d 2019-11-09 2 Jump to invalid address: 07ffea40
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-432-gfd6c3145d 2019-11-09 2 Jump to invalid address: 07ffe560
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-432-gfd6c3145d 2019-11-09 2 Jump to invalid address: 026a4110
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.6.3-432-gfd6c3145d 2019-11-09 2 Jump to invalid address: 07ffeb40
Killzone(TM): Liberation v1.9.4 2026-11-01 94 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
WWE 2K20 By Lucha Games v1.9.4 2026-10-23 2,948 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2026-09-16 2,100 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K20 By Lucha Games v1.9.4 2023-03-18 31 80630007=sceAtracSetData(2, 08d4b180, 00008800): atracID uses different codec type than data

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