Recent logs - v1.8.0

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Spider-Man 3 v1.8.0 2024-05-04 1 WriteToHardware: Invalid address 0000088f near PC 089e3393 LR 00000001
Spider-Man 3 v1.8.0 2024-05-04 1 Branch in RSRTComp delay slot at 089f67ef in block starting at 089f67ef
Spider-Man 3 v1.8.0 2024-05-04 1 MIPSCompileOp: Invalid instruction 0302c145
Spider-Man 3 v1.8.0 2024-05-04 1 MIPSCompileOp: Invalid instruction 03010145
Spider-Man 3 v1.8.0 2024-05-04 1 MIPSCompileOp: Invalid instruction 06380046
Spider-Man 3 v1.8.0 2024-05-04 1 Branch in RSRTComp delay slot at 089f69ab in block starting at 089f696b
Spider-Man 3 v1.8.0 2024-05-04 1 MIPSCompileOp: Invalid instruction 40282102
Spider-Man 3 v1.8.0 2024-05-04 1 MIPSCompileOp: Invalid instruction 63282344
Spider-Man 3 v1.8.0 2024-05-04 1 MIPSCompileOp: Invalid instruction 01103c68
Spider-Man 3 v1.8.0 2024-05-04 1 MIPSCompileOp: Invalid instruction 40a02100
eFootball MP New Season Patch 2024 v1.8.0 2024-05-04 2 Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage. Error: Linking failed. fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50 #define bb 0.45 //Default: 0.45 /outlines
WWE 2K22 EN ESPAÑOL BY ANT v1.8.0 2026-05-30 7 80630007=sceAtracSetData(2, 08d4b180, 00004c34): atracID uses different codec type than data
PES MY 2024 v1.8.0 2024-05-12 19 Savedata version requested on save: 3
PES MY 2024 v1.8.0 2024-08-01 136 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K24 v1.8.0 2024-05-03 1 80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2024-06-20 6 Render to area containing texture at 040cc000 +64x0
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-26 12,119 RET: Stack empty!
(untitled homebrew) v1.8.0 2024-05-02 1 Bottom-right corner of source of block transfer is at an invalid address: 0480ff1e
(untitled homebrew) v1.8.0 2024-05-02 1 Bottom-right corner of source of block transfer is at an invalid address: 0480ff7e
eFootball PES 2023 "SNE" v1.8.0 2024-05-01 1 80420014=__sceSasCore(08bb3a00, 301f94c0): invalid address
eFootball v1.9.4 2026-01-27 5,531 Savedata version requested on save: 3
eFootball Libertadores 2K23 by lasso y total G v1.9.4 2025-12-21 2,704 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
Assassin's Creed: Bloodlines™ v1.8.0 2024-05-01 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb8254, 4, 00000000, 0)
EA-Sports FC ATGX v1.9.4 2026-11-08 5,829 Savedata version requested on save: 3
eFootball Play-C v1.9.4 2026-10-11 365 GL ran out of GPU memory; switching to low memory mode
PES FL 2022 v1.8.0 2025-09-07 148 80420014=__sceSasCore(08bb3a00, e4b32cc0): invalid address
PES FL 2022 v1.8.0 2025-09-07 152 80420014=__sceSasCore(08bb3a00, e4b328c0): invalid address
WWE 2K24 v1.9.4 2025-10-17 104 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-04-04 94 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 575 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 300 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 612 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,042 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 309 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,051 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 942 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 610 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 1,895 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K24 v1.9.4 2026-10-30 4,027 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
UTION SOCCER VANDAMME MYMAXPS v1.8.0 2024-05-10 11 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball Chelito 19 v1.8.0 2024-04-25 1 MIPSCompileOp: Invalid instruction 71ef86c8
EA-Sports FC PC-V v1.9.4 2026-11-04 5,399 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
EFOOTBALL NEW PATCH SEASON 2024 v1.8.0 2025-01-10 5 MIPSCompileOp: Invalid instruction 4e838500
EFOOTBALL NEW PATCH SEASON 2024 v1.8.0 2025-01-10 5 MIPSCompileOp: Invalid instruction 74962b84
WWE SmackDown vs. RAW 2K23 v1.8.0 2024-09-15 2 80630007=sceAtracSetData(2, 08d4b180, 000026a8): atracID uses different codec type than data
eFootball v.2 by Tbose Jama v1.9.4 2026-03-16 651 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE SmackDown vs. RAW 2K23 v1.8.0 2024-04-20 1 80630007=sceAtracSetData(2, 08d13140, 00002f68): atracID uses different codec type than data
Rock Band Unplugged™ v1.8.0 2024-04-20 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f10444:00000b05 HWX T N LM Fog Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
EA-Sports FC PC-V v1.9.4 2026-11-08 34,725 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-18 1 MIPSCompileOp: Invalid instruction 04669268
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-18 1 MIPSCompileOp: Invalid instruction 4c649268
EA-Sports FC PC-V v1.9.4 2026-11-08 94,560 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-05-20 1,165 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-05-28 816 Rendering to framebuffer offset: 040cc000 +65x0
Dragon Ball Super: Multiverse Break v1.8.0 2024-04-14 1 80420014=__sceSasCoreWithMix(08b65a00, 2f114d00, 4096, 4096): invalid address
EA-Sports FC PC-V v1.9.4 2026-11-08 392,618 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7e5726d
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7f62749
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7fbb8eb
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7f095a9
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7dfe0d1
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7adc299
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7cf2c07
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7b35428
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7c99a71
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7be774a
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7d4bd9e
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7eb040a
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7c408dd
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b79d0df6
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7da4f37
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7a8310c
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7a29f80
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7b8e5b8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7977c6d
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b78c5960
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b786c7dc
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b791eae6
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b76c26af
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b73f9acd
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b77749af
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b71e3203
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b755e0b8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7813659
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b7130f1b
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b72954ee
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b6b6c17d
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b6f992a8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b73477dc
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b6e34ce9
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b6cd0730
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b68a3628
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b6a07bd0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b60ecaab
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b667e10e
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b556d1e1
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b63b55d6
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b5c47f17
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b4129708
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2024-04-13 1 MIPSCompileOp: Invalid instruction b76103b2

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