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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
WriteToHardware: Invalid address 0000088f near PC 089e3393 LR 00000001 |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
Branch in RSRTComp delay slot at 089f67ef in block starting at 089f67ef |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
MIPSCompileOp: Invalid instruction 0302c145 |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
MIPSCompileOp: Invalid instruction 03010145 |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
MIPSCompileOp: Invalid instruction 06380046 |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
Branch in RSRTComp delay slot at 089f69ab in block starting at 089f696b |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
MIPSCompileOp: Invalid instruction 40282102 |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
MIPSCompileOp: Invalid instruction 63282344 |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
MIPSCompileOp: Invalid instruction 01103c68 |
| Spider-Man 3 |
v1.8.0 |
2024-05-04 |
1 |
MIPSCompileOp: Invalid instruction 40a02100 |
| eFootball MP New Season Patch 2024 |
v1.8.0 |
2024-05-04 |
2 |
Error in shader program link: info: Error: input v_texcoordNC0 not declared in output from previous stage.
Error: Linking failed.
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //Default: 0.10 /outlines sensitivity, recommended from 0.00...0.50
#define bb 0.45 //Default: 0.45 /outlines |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.8.0 |
2026-05-30 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 00004c34): atracID uses different codec type than data |
| PES MY 2024 |
v1.8.0 |
2024-05-12 |
19 |
Savedata version requested on save: 3 |
| PES MY 2024 |
v1.8.0 |
2024-08-01 |
136 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K24
|
v1.8.0 |
2024-05-03 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2024-06-20 |
6 |
Render to area containing texture at 040cc000 +64x0 |
| SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] |
v1.9.4 |
2026-09-26 |
12,119 |
RET: Stack empty! |
| (untitled homebrew) |
v1.8.0 |
2024-05-02 |
1 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff1e |
| (untitled homebrew) |
v1.8.0 |
2024-05-02 |
1 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff7e |
| eFootball PES 2023 "SNE" |
v1.8.0 |
2024-05-01 |
1 |
80420014=__sceSasCore(08bb3a00, 301f94c0): invalid address |
| eFootball |
v1.9.4 |
2026-01-27 |
5,531 |
Savedata version requested on save: 3 |
| eFootball Libertadores 2K23 by lasso y total G |
v1.9.4 |
2025-12-21 |
2,704 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2024-05-01 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb8254, 4, 00000000, 0) |
| EA-Sports FC ATGX |
v1.9.4 |
2026-11-08 |
5,829 |
Savedata version requested on save: 3 |
| eFootball Play-C |
v1.9.4 |
2026-10-11 |
365 |
GL ran out of GPU memory; switching to low memory mode |
| PES FL 2022 |
v1.8.0 |
2025-09-07 |
148 |
80420014=__sceSasCore(08bb3a00, e4b32cc0): invalid address |
| PES FL 2022 |
v1.8.0 |
2025-09-07 |
152 |
80420014=__sceSasCore(08bb3a00, e4b328c0): invalid address |
| WWE 2K24
|
v1.9.4 |
2025-10-17 |
104 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-04-04 |
94 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
575 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
300 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
612 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,042 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
309 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,051 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
942 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
610 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,895 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
4,027 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| UTION SOCCER VANDAMME MYMAXPS |
v1.8.0 |
2024-05-10 |
11 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| eFootball Chelito 19 |
v1.8.0 |
2024-04-25 |
1 |
MIPSCompileOp: Invalid instruction 71ef86c8 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-04 |
5,399 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.8.0 |
2025-01-10 |
5 |
MIPSCompileOp: Invalid instruction 4e838500 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.8.0 |
2025-01-10 |
5 |
MIPSCompileOp: Invalid instruction 74962b84 |
| WWE SmackDown vs. RAW 2K23 |
v1.8.0 |
2024-09-15 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000026a8): atracID uses different codec type than data |
| eFootball v.2 by Tbose Jama |
v1.9.4 |
2026-03-16 |
651 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE SmackDown vs. RAW 2K23 |
v1.8.0 |
2024-04-20 |
1 |
80630007=sceAtracSetData(2, 08d13140, 00002f68): atracID uses different codec type than data |
| Rock Band Unplugged™ |
v1.8.0 |
2024-04-20 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10444:00000b05 HWX T N LM Fog Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
34,725 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-18 |
1 |
MIPSCompileOp: Invalid instruction 04669268 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-18 |
1 |
MIPSCompileOp: Invalid instruction 4c649268 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
94,560 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-05-20 |
1,165 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-05-28 |
816 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2024-04-14 |
1 |
80420014=__sceSasCoreWithMix(08b65a00, 2f114d00, 4096, 4096): invalid address |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
392,618 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7e5726d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7f62749 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7fbb8eb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7f095a9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7dfe0d1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7adc299 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7cf2c07 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7b35428 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7c99a71 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7be774a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7d4bd9e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7eb040a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7c408dd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b79d0df6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7da4f37 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7a8310c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7a29f80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7b8e5b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7977c6d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b78c5960 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b786c7dc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b791eae6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b76c26af |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b73f9acd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b77749af |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b71e3203 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b755e0b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7813659 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b7130f1b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b72954ee |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b6b6c17d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b6f992a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b73477dc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b6e34ce9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b6cd0730 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b68a3628 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b6a07bd0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b60ecaab |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b667e10e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b556d1e1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b63b55d6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b5c47f17 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b4129708 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2024-04-13 |
1 |
MIPSCompileOp: Invalid instruction b76103b2 |