Recent logs - v1.9.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball v1.9.4 2026-08-24 115 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-11 11 80630006=sceAtracSetData(3, 08d4b180, 00009094): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2025-05-25 1 MIPSCompileOp: Invalid instruction 42e3093d
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2025-05-25 2 MIPSCompileOp: Invalid instruction 42993178
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2025-05-25 1 MIPSCompileOp: Invalid instruction 42378c9b
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2025-05-25 2 MIPSCompileOp: Invalid instruction 423e8921
eFootball PES 2021 By GABRIEL v1.8.0 2025-05-24 2 MIPSCompileOp: Invalid instruction 766f2e72
eFootball PES 2021 By GABRIEL v1.8.0 2025-05-24 1 MIPSCompileOp: Invalid instruction 00008414
eFootball PES 2021 By GABRIEL v1.8.0 2025-05-24 3 MIPSCompileOp: Invalid instruction 00008028
eFootball PES 2021 By GABRIEL v1.8.0 2025-05-24 3 MIPSCompileOp: Invalid instruction 46a00461
eFootball SM - V. v1.9.4 2025-10-30 38 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-01-17 4 80630007=sceAtracSetData(2, 08d4b180, 00002400): atracID uses different codec type than data
eFootball SM - V. v1.9.4 2025-12-13 9 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2026-01-03 6 MIPSCompileOp: Invalid instruction 00017777
eFootball Chelito 19 v1.9.4 2026-01-26 3 MIPSCompileOp: Invalid instruction 0000000e
eFootball Chelito 19 v1.9.4 2026-01-03 3 MIPSCompileOp: Invalid instruction 00001777
eFootball Chelito 19 v1.9.4 2026-01-03 3 Branch in RSRTComp delay slot at 0001005c in block starting at 00010044
Grand Theft Auto: Chinatown Wars v1.9.4 2026-08-08 8 Decoding texture from VRAM mirror at 04710000 swizzle=0
eFootball 2024 By Master Pes v1.9.4 2026-06-13 29 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.8.0 2026-11-03 16 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 088a69f4
F1 2025 By Just Islah & Fadli v1.9.4 2026-05-14 22 Render to texture with different formats 1 != 2
MLB 11 The Show™ v1.8.0 2025-05-21 1 80630011=sceAtracSetDataAndGetID(09b84d80, 0000a000): no data chunk
MLB 11 The Show™ v1.8.0 2025-05-21 1 RIFF chunk had uneven size
WWE 2K25 BY LETSKIMODZ v1.8.0 2026-02-01 3 80630007=sceAtracSetData(2, 08d4b180, 00002400): atracID uses different codec type than data
FIFA 22 By Tutoriales Bendezu v1.8.0 2025-05-20 2 __KernelStopThread: thread 382 does not exist
EA-Sports FC PC-V v1.8.0 2026-08-02 5 MIPSCompileOp: Invalid instruction 00207777
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-31 4 80630007=sceAtracSetData(2, 08d4b180, 0000c770): atracID uses different codec type than data
~ P.P Modds's V.2 Game ~ v1.9.4 2026-02-07 221 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2026-11-04 99 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
eFootball RB - V. v1.9.4 2026-11-04 85 Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b
eFootball RB - V. v1.9.4 2026-11-04 99 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
eFootball SM - V. v1.9.4 2025-12-16 122 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-04 4 80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data
WWE 2K25 v1.9.4 2025-08-31 57 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K25 v1.9.4 2025-08-31 39 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K25 v1.9.4 2026-05-30 2,157 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K25 v1.9.4 2025-08-31 365 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.8.0 2026-07-01 2 80630006=sceAtracSetData(3, 08d4b180, 00007334): invalid RIFF header
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-11 8 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 23 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-21 29 80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data
Grand Theft Auto: Vice City Stories v1.8.0 2025-05-13 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 --NATIVE-DATA-B��NDARY-05bb7c991edecec4-59 Content-Disposition: form-data; name="verify" Content-Length: 119 Content-Transfer-Encoding: binary avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 48 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-04-06 53 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 118 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 171 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 344 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 147 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 530 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-23 168 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 546 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-24 73 Render to area containing texture at 040cc000 +64x0
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 105 Rendering to framebuffer offset: 040cc000 +65x0
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 890 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 264 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-11-07 129 80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data
eFootball PC - V. v1.9.4 2026-06-22 77 MIPSCompileOp: Invalid instruction 4136db6f
eFootball PC - V. v1.9.4 2026-06-22 84 MIPSCompileOp: Invalid instruction 0000007e
eFootball PC - V. v1.9.4 2026-06-22 83 MIPSCompileOp: Invalid instruction 003e10be
eFootball PC - V. v1.9.4 2026-06-22 84 MIPSCompileOp: Invalid instruction 7778c61b
eFootball PC - V. v1.9.4 2026-06-22 93 MIPSCompileOp: Invalid instruction 4646c646
eFootball PC - V. v1.9.4 2026-06-22 461 MIPSCompileOp: Invalid instruction 46464646
eFootball PC - V. v1.9.4 2026-06-22 89 MIPSCompileOp: Invalid instruction 4646c000
eFootball PC - V. v1.9.4 2026-06-22 16 MFIC instruction hit (71573ae4) at 08000020
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 831 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 1,251 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
eFootball 2024 By Master Pes v1.9.4 2026-09-22 254 Savedata version requested on save: 3
eFootball Chelito 19 v1.8.0 2026-02-08 3 MIPSCompileOp: Invalid instruction 00000881
PATCH SPARTAN11 v1.9.4 2025-11-16 143 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
Dragon Ball S: Multiverse Break v1.8.0 2026-01-12 2 0 depal unsupported: shift=5 mask=ff offset=0
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-31 3 80630007=sceAtracSetData(2, 08d4b180, 00010fa0): atracID uses different codec type than data
eFootball SM - V. v1.8.0 2025-05-02 1 MIPSCompileOp: Invalid instruction 01014a7f
PATCH SPARTAN11 v1.9.4 2026-10-24 3,720 MIPSCompileOp: Invalid instruction 46800499
PATCH SPARTAN11 v1.9.4 2026-11-08 285 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PATCH SPARTAN11 v1.9.4 2026-10-19 10,224 Savedata version requested on save: 3
eFootball 2024 v1.9.4 2026-06-12 409 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball PC - V. v1.9.4 2026-05-08 3 MIPSCompileOp: Invalid instruction 00000005
eFootball PC - V. v1.9.4 2026-10-29 19 BREAK instruction hit
eFootball PES 2023 "SNE" v1.8.0 2025-08-02 2 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
Gangs of London™ v1.8.0 2025-04-29 10 Unknown GE command : 3582d7ff
eFootball™ 2025 Mod Betway Pele Gaming V3 v1.9.4 2026-10-03 21 Savedata version requested on save: 3
eFootball RB - V. v1.9.4 2026-10-23 4,516 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball RB - V. v1.9.4 2026-10-28 6,103 Savedata version requested on save: 3
eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP v1.8.0 2025-04-27 3 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //D
学園K -Wonderful School Days- v1.8.0 2025-04-27 1 00000000=sceUtilityScreenshotInitStart(094b0464)
学園K -Wonderful School Days- v1.8.0 2025-04-27 1 00000000=sceUtilityScreenshotInitStart(094b00f4)
学園K -Wonderful School Days- v1.8.0 2025-04-27 1 00000000=sceUtilityScreenshotInitStart(094eb024)
学園K -Wonderful School Days- v1.8.0 2025-04-27 1 00000000=sceUtilityScreenshotInitStart(094aad54)
学園K -Wonderful School Days- v1.8.0 2025-04-27 1 00000000=sceUtilityScreenshotInitStart(096125b4)
学園K -Wonderful School Days- v1.8.0 2025-04-27 1 00000000=sceUtilityScreenshotInitStart(095b0ee4)
学園K -Wonderful School Days- v1.8.0 2025-04-27 2 00000000=sceUtilityScreenshotInitStart(095a26b4)
学園K -Wonderful School Days- v1.8.0 2025-04-27 1 00000000=sceUtilityScreenshotInitStart(09602e34)
学園K -Wonderful School Days- v1.8.0 2025-04-27 1 00000000=sceUtilityScreenshotInitStart(094cd3b4)
学園K -Wonderful School Days- v1.8.0 2025-04-27 3 00000000=sceUtilityScreenshotInitStart(094ed424)
学園K -Wonderful School Days- v1.8.0 2025-04-26 1 00000000=sceUtilityScreenshotInitStart(09574e24)
学園K -Wonderful School Days- v1.8.0 2025-04-26 1 00000000=sceUtilityScreenshotInitStart(0958e024)
学園K -Wonderful School Days- v1.8.0 2025-04-26 1 00000000=sceUtilityScreenshotInitStart(094cbc84)
eFootball Euro y Copa America By T. Bendezu v1.8.0 2025-07-17 20 Error in shader program link: info: cannot find a matched output for input v_texcoordNC0 cannot find a matched output for input v_texcoordNC1 cannot find a matched output for input v_texcoordNC2 cannot find a matched output for input v_texcoordNC3 fs: postshader //Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions. //Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other). // Awas ngelag! :u //====================================================================================================================================================================== //SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res //================ #define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering #define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ //SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 0.98 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ //UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest" //Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically //================ #define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below #define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details //================ #define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution #define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness //================ //OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define KIMOCHI 1 //Senpai! #define samples 3 //Default: 4 /higher = more glow, worse performance #define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality #define Bpower 1.0 //Default: 1.0 /amount of bloom mixed //================ #define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.69 //Default: 0.5 /strenght of the effect //================ #define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects #define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above //================ #define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack #define th 0.10 //D
eFootball PC - V. v1.9.4 2026-10-28 84 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
EA-Sports FC PC-V v1.8.0 2025-04-23 1 MIPSCompileOp: Invalid instruction 002378a9

« Newest   Older »