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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball |
v1.9.4 |
2026-08-24 |
115 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-08-11 |
11 |
80630006=sceAtracSetData(3, 08d4b180, 00009094): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 42e3093d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2025-05-25 |
2 |
MIPSCompileOp: Invalid instruction 42993178 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 42378c9b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2025-05-25 |
2 |
MIPSCompileOp: Invalid instruction 423e8921 |
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2025-05-24 |
2 |
MIPSCompileOp: Invalid instruction 766f2e72 |
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2025-05-24 |
1 |
MIPSCompileOp: Invalid instruction 00008414 |
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2025-05-24 |
3 |
MIPSCompileOp: Invalid instruction 00008028 |
| eFootball PES 2021 By GABRIEL |
v1.8.0 |
2025-05-24 |
3 |
MIPSCompileOp: Invalid instruction 46a00461 |
| eFootball SM - V. |
v1.9.4 |
2025-10-30 |
38 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-01-17 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00002400): atracID uses different codec type than data |
| eFootball SM - V. |
v1.9.4 |
2025-12-13 |
9 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-03 |
6 |
MIPSCompileOp: Invalid instruction 00017777 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-26 |
3 |
MIPSCompileOp: Invalid instruction 0000000e |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-03 |
3 |
MIPSCompileOp: Invalid instruction 00001777 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-03 |
3 |
Branch in RSRTComp delay slot at 0001005c in block starting at 00010044 |
| Grand Theft Auto: Chinatown Wars |
v1.9.4 |
2026-08-08 |
8 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
| eFootball 2024 By Master Pes |
v1.9.4 |
2026-06-13 |
29 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.8.0 |
2026-11-03 |
16 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 088a69f4 |
| F1 2025 By Just Islah & Fadli |
v1.9.4 |
2026-05-14 |
22 |
Render to texture with different formats 1 != 2 |
| MLB 11 The Show™ |
v1.8.0 |
2025-05-21 |
1 |
80630011=sceAtracSetDataAndGetID(09b84d80, 0000a000): no data chunk |
| MLB 11 The Show™ |
v1.8.0 |
2025-05-21 |
1 |
RIFF chunk had uneven size |
| WWE 2K25 BY LETSKIMODZ |
v1.8.0 |
2026-02-01 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00002400): atracID uses different codec type than data |
| FIFA 22 By Tutoriales Bendezu |
v1.8.0 |
2025-05-20 |
2 |
__KernelStopThread: thread 382 does not exist |
| EA-Sports FC PC-V |
v1.8.0 |
2026-08-02 |
5 |
MIPSCompileOp: Invalid instruction 00207777 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-03-31 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0000c770): atracID uses different codec type than data |
| ~ P.P Modds's V.2 Game ~ |
v1.9.4 |
2026-02-07 |
221 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-11-04 |
99 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| eFootball RB - V. |
v1.9.4 |
2026-11-04 |
85 |
Unknown syscall in known module 'ThreadManForKernel': 0x809ce29b |
| eFootball RB - V. |
v1.9.4 |
2026-11-04 |
99 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| eFootball SM - V. |
v1.9.4 |
2025-12-16 |
122 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-03-04 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00009cc8): atracID uses different codec type than data |
| WWE 2K25 |
v1.9.4 |
2025-08-31 |
57 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K25 |
v1.9.4 |
2025-08-31 |
39 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K25 |
v1.9.4 |
2026-05-30 |
2,157 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K25 |
v1.9.4 |
2025-08-31 |
365 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.8.0 |
2026-07-01 |
2 |
80630006=sceAtracSetData(3, 08d4b180, 00007334): invalid RIFF header |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-08-11 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
23 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-08-21 |
29 |
80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data |
| Grand Theft Auto: Vice City Stories |
v1.8.0 |
2025-05-13 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
--NATIVE-DATA-B��NDARY-05bb7c991edecec4-59
Content-Disposition: form-data; name="verify"
Content-Length: 119
Content-Transfer-Encoding: binary
avcodec_decode_audio4: Error decoding audio %d / %08xavcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
48 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-04-06 |
53 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
118 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
171 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
344 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
147 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
530 |
80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-08-23 |
168 |
80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
546 |
80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-08-24 |
73 |
Render to area containing texture at 040cc000 +64x0 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
105 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
890 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
264 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-11-07 |
129 |
80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
77 |
MIPSCompileOp: Invalid instruction 4136db6f |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
84 |
MIPSCompileOp: Invalid instruction 0000007e |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
83 |
MIPSCompileOp: Invalid instruction 003e10be |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
84 |
MIPSCompileOp: Invalid instruction 7778c61b |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
93 |
MIPSCompileOp: Invalid instruction 4646c646 |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
461 |
MIPSCompileOp: Invalid instruction 46464646 |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
89 |
MIPSCompileOp: Invalid instruction 4646c000 |
| eFootball PC - V. |
v1.9.4 |
2026-06-22 |
16 |
MFIC instruction hit (71573ae4) at 08000020 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
831 |
80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-11-08 |
1,251 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| eFootball 2024 By Master Pes |
v1.9.4 |
2026-09-22 |
254 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.8.0 |
2026-02-08 |
3 |
MIPSCompileOp: Invalid instruction 00000881 |
| PATCH SPARTAN11 |
v1.9.4 |
2025-11-16 |
143 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| Dragon Ball S: Multiverse Break |
v1.8.0 |
2026-01-12 |
2 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-03-31 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00010fa0): atracID uses different codec type than data |
| eFootball SM - V. |
v1.8.0 |
2025-05-02 |
1 |
MIPSCompileOp: Invalid instruction 01014a7f |
| PATCH SPARTAN11 |
v1.9.4 |
2026-10-24 |
3,720 |
MIPSCompileOp: Invalid instruction 46800499 |
| PATCH SPARTAN11 |
v1.9.4 |
2026-11-08 |
285 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| PATCH SPARTAN11 |
v1.9.4 |
2026-10-19 |
10,224 |
Savedata version requested on save: 3 |
| eFootball 2024 |
v1.9.4 |
2026-06-12 |
409 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball PC - V. |
v1.9.4 |
2026-05-08 |
3 |
MIPSCompileOp: Invalid instruction 00000005 |
| eFootball PC - V. |
v1.9.4 |
2026-10-29 |
19 |
BREAK instruction hit |
| eFootball PES 2023 "SNE" |
v1.8.0 |
2025-08-02 |
2 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| Gangs of London™ |
v1.8.0 |
2025-04-29 |
10 |
Unknown GE command : 3582d7ff |
| eFootball™ 2025 Mod Betway Pele Gaming V3 |
v1.9.4 |
2026-10-03 |
21 |
Savedata version requested on save: 3 |
| eFootball RB - V. |
v1.9.4 |
2026-10-23 |
4,516 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball RB - V. |
v1.9.4 |
2026-10-28 |
6,103 |
Savedata version requested on save: 3 |
| eFOOTBALL By YUNIER YUNIER & EDITOR ECUADOR PSP |
v1.8.0 |
2025-04-27 |
3 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //D |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
1 |
00000000=sceUtilityScreenshotInitStart(094b0464) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
1 |
00000000=sceUtilityScreenshotInitStart(094b00f4) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
1 |
00000000=sceUtilityScreenshotInitStart(094eb024) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
1 |
00000000=sceUtilityScreenshotInitStart(094aad54) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
1 |
00000000=sceUtilityScreenshotInitStart(096125b4) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
1 |
00000000=sceUtilityScreenshotInitStart(095b0ee4) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
2 |
00000000=sceUtilityScreenshotInitStart(095a26b4) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
1 |
00000000=sceUtilityScreenshotInitStart(09602e34) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
1 |
00000000=sceUtilityScreenshotInitStart(094cd3b4) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-27 |
3 |
00000000=sceUtilityScreenshotInitStart(094ed424) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-26 |
1 |
00000000=sceUtilityScreenshotInitStart(09574e24) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-26 |
1 |
00000000=sceUtilityScreenshotInitStart(0958e024) |
| 学園K -Wonderful School Days- |
v1.8.0 |
2025-04-26 |
1 |
00000000=sceUtilityScreenshotInitStart(094cbc84) |
| eFootball Euro y Copa America By T. Bendezu |
v1.8.0 |
2025-07-17 |
20 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //D |
| eFootball PC - V. |
v1.9.4 |
2026-10-28 |
84 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| EA-Sports FC PC-V |
v1.8.0 |
2025-04-23 |
1 |
MIPSCompileOp: Invalid instruction 002378a9 |