Recent logs - Gangs of London™

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Game title Version Latest Report Message
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100d0 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 03040310
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100cc in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecd2e0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100c8 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 03146480
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100c4 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 030402e0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100c0 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02eccf90
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100bc in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314c080
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100b8 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 030402b0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100b4 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02eccc40
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100b0 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314bfe0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100ac in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 03040280
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100a8 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecc8f0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100a4 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314bf40
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c100a0 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 03040250
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c1009c in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecc5a0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10098 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 031463e0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10094 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 030401e0
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecc250
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c1007c in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314bd60
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10078 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 030401b0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10074 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecbf00
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10070 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314bcc0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c1006c in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 03040180
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10068 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecbbb0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10064 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314bc20
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10060 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 03040150
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c1005c in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecb860
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10058 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314bb80
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10054 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 03040120
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10050 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecb510
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c1004c in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314bae0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10048 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 030400f0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10044 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecb1c0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10040 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314ba40
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c1003c in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 030400c0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10038 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecae70
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10034 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314b9a0
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10030 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 03040090
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c1002c in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 02ecab20
Gangs of London™ v1.11.3 2021-06-13 Branch in Jump delay slot at 08c10028 in block starting at 08c10000
Gangs of London™ v1.11.3 2021-06-13 Jump to invalid address: 0314b900
Gangs of London™ v1.11.3 2021-04-26 sceKernelLoadModule: unsupported options size=00000014, flags=08d11560, pos=0, access=1, data=2, text=2
Gangs of London™ v1.11.3 2021-04-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Gangs of London™ v1.11.3 2021-04-06 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Gangs of London™ v1.9.4 2021-04-03 CALL to illegal address 0d379cec - ignoring! data=379ced
Gangs of London™ v1.11.3 2021-05-31 Unknown GetPointer 00000001 PC 08a0d974 LR 08a12a34
Gangs of London™ v1.10.3 2021-03-21 CALL to illegal address 01040064 - ignoring! data=040064
Gangs of London™ v1.11.3 2021-06-12 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04130000 offset: 0 (256x128 stride 256, 8888)
Gangs of London™ v1.11.3 2021-06-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04130000/04110000
Gangs of London™ v1.11.3 2021-06-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Gangs of London™ v1.11.3 2021-06-12 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Gangs of London™ v1.10.3 2021-02-08 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](113,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float2 u_fogcoef : register(c18); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float3 u_lightpos0 : register(c24); float3 u_lightambient0 : register(c48); float3 u_lightdiffuse0 : register(c40); float3 u_lightpos1 : register(c25); float3 u_lightambient1 : register(c49); float3 u_lightdiffuse1 : register(c41); float3 u_lightpos2 : register(c26); float3 u_lightambient2 : register(c50); float3 u_lightdiffuse2 : register(c42); float3 u_lightpos3 : register(c27); float3 u_lightambient3 : register(c51); float3 u_lightdiffuse3 : register(c43); float4 u_ambient : register(c19); float4 u_matspecular : register(c22); float3 u_matemissive : register(c23); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float v_fogdepth: TEXCOORD1; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; float3 nrm; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _tex[0] = tess_data[index].tex; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[
Gangs of London™ v1.10.3 2021-02-08 D3D error in shader compilation: info: C:\Program Files\PPSSPP\[email protected](95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; _col[0] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; _col[1] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; _col[2] = tess_data[index].col; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; _col[3] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; _col[4] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; _col[5] = tess_data[index].col; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos;
Gangs of London™ v1.10.3 2021-01-31 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Gangs of London™ v1.10.3 2021-01-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
Gangs of London™ v1.10.3 2021-01-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
Gangs of London™ v1.10.3 2021-01-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
Gangs of London™ v1.10.3 2021-01-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 13070
Gangs of London™ v1.10.3 2021-01-31 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142623468
Gangs of London™ v1.10.3 2021-01-31 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145106660
Gangs of London™ v1.10.3 2021-01-31 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Gangs of London™ v1.10.3 2021-01-30 CALL to illegal address 000000f4 - ignoring! data=0000f7
Gangs of London™ v1.10.3 2021-01-24 CALL to illegal address 000000f8 - ignoring! data=0000fa
Gangs of London™ v1.10.3 2021-01-21 CALL to illegal address 0c433e30 - ignoring! data=433e30