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Game title |
Version |
Latest Report |
Message |
WWE MINI 2K22 BY DON MODDER |
v1.8.0 |
2024-09-05 |
sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
--NATIVE-DATA-BOUNDARY-2843e3e37b9d1f���c��'��S!��L�(�+�x]BB�~���o�'c���:Lv,�j��Ú:5:�b}�#��
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3X��i��'N !E�Fo�>�m�oǮ��8�XR���G�K���[|s��V���h%d, unknown=%08x): unknown ptr (%s)sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid) |
WWE MINI 2K22 BY DON MODDER |
v1.11.3 |
2024-08-16 |
sceDmacMemcpy(dest=04145ec0, src=094ec0d0, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.11.3 |
2024-08-12 |
sceDmacMemcpy(dest=040cc000, src=09106920, size=262160): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.11.3 |
2024-08-11 |
Unknown GetPointer 00000000 PC 08900d68 LR 08900d7c |
WWE MINI 2K22 BY DON MODDER |
v1.11.3 |
2024-08-09 |
sceDmacMemcpy(dest=041983f0, src=093375d0, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.11.3 |
2024-07-06 |
sceDmacMemcpy(dest=040cc000, src=090f1a90, size=262160): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.17.1-317-g4d52e9a10e |
2024-04-22 |
Unknown GetPointerWrite 00000000 PC 0892ed88 LR 089ace44 |
WWE MINI 2K22 BY DON MODDER |
v1.17.1-317-g4d52e9a10e |
2024-04-22 |
Unknown GetPointer 00000000 PC 0892ed88 LR 089b03f0 |
WWE MINI 2K22 BY DON MODDER |
v1.7.5 |
2024-06-21 |
Bad vertex address 00007c80! |
WWE MINI 2K22 BY DON MODDER |
v1.16.6 |
2024-02-29 |
sceDmacMemcpy(dest=040cc000, src=090ef530, size=262160): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.10.3 |
2024-02-25 |
Bad vertex address 00002ca0! |
WWE MINI 2K22 BY DON MODDER |
v1.16.6 |
2023-12-26 |
ReadFromHardware: Invalid address 00000008 near PC 08952968 LR 08952964 |
WWE MINI 2K22 BY DON MODDER |
v1.16.6 |
2023-12-26 |
ReadFromHardware: Invalid address 00000000 near PC 08901a78 LR 08952954 |
WWE MINI 2K22 BY DON MODDER |
v1.15.4 |
2023-11-08 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
WWE MINI 2K22 BY DON MODDER |
v1.14.4 |
2023-10-29 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
WWE MINI 2K22 BY DON MODDER |
v1.16.5 |
2023-10-15 |
__KernelStopThread: thread 586 does not exist (helper deleted) |
WWE MINI 2K22 BY DON MODDER |
v1.16.5 |
2023-10-15 |
80630006=sceAtracSetData(0, 08bc5548, 00009a00): invalid RIFF header |
WWE MINI 2K22 BY DON MODDER |
v1.16.5 |
2023-10-30 |
sceDmacMemcpy(dest=0410c010, src=08fde450, size=262160): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.16.3 |
2023-09-26 |
Can't draw: No current render step. Step count: 0 |
WWE MINI 2K22 BY DON MODDER |
v1.16.3 |
2023-09-26 |
sceDmacMemcpy(dest=04191d90, src=09397ba0, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.8.0 |
2024-02-25 |
Render to area containing texture at 04000000 +480x0 |
WWE MINI 2K22 BY DON MODDER |
v1.15.4 |
2023-08-13 |
80630007=sceAtracSetData(3, 08d4b180, 00007bf8): atracID uses different codec type than data |
WWE MINI 2K22 BY DON MODDER |
v1.16.5 |
2023-10-15 |
80630006=sceAtracSetData(0, 08bc5548, 0000ac00): invalid RIFF header |
WWE MINI 2K22 BY DON MODDER |
v1.15.4 |
2023-06-28 |
__KernelStopThread: thread 756 does not exist (helper deleted) |
WWE MINI 2K22 BY DON MODDER |
v1.15.3 |
2023-06-03 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
WWE MINI 2K22 BY DON MODDER |
v1.15.3 |
2023-05-20 |
__KernelStopThread: thread 676 does not exist (helper deleted) |
WWE MINI 2K22 BY DON MODDER |
v1.14.4 |
2023-03-21 |
80630006=sceAtracSetData(0, 08bc5548, 00008f00): invalid RIFF header |
WWE MINI 2K22 BY DON MODDER |
v1.13.2 |
2023-01-18 |
WriteToHardware: Invalid address 00000010 near PC 0894f590 LR 0894f590 |
WWE MINI 2K22 BY DON MODDER |
v1.13.2 |
2023-01-18 |
WriteToHardware: Invalid address 00000000 near PC 0894f590 LR 0894f590 |
WWE MINI 2K22 BY DON MODDER |
v1.9.3 |
2024-01-20 |
ReadFromHardware: Invalid address 00000008 near PC 08952964 LR 08952964 |
WWE MINI 2K22 BY DON MODDER |
v1.13.2 |
2024-01-20 |
ReadFromHardware: Invalid address 00000000 near PC 08901a58 LR 08952954 |
WWE MINI 2K22 BY DON MODDER |
v1.14.4 |
2023-01-05 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p0-00dev0 [Revision 96995].
07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b39 HWX C T N LM Tex Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPo |
WWE MINI 2K22 BY DON MODDER |
v1.17.4-1 |
2024-09-02 |
Rendering to framebuffer offset at 04000000 +480x0 (stride 512) |
WWE MINI 2K22 BY DON MODDER |
v1.12.3 |
2022-11-22 |
Unknown GetPointer 00000000 PC 089ace34 LR 089ace44 |
WWE MINI 2K22 BY DON MODDER |
v1.11.2 |
2022-11-19 |
sceDmacMemcpy(dest=04151340, src=094de490, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.11.2 |
2022-11-15 |
sceDmacMemcpy(dest=041609e0, src=0931dc90, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.11.2 |
2022-11-12 |
sceDmacMemcpy(dest=04194300, src=0931b2a0, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.11.2 |
2022-11-12 |
sceDmacMemcpy(dest=041aaca0, src=0939dba0, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.16.6 |
2024-01-13 |
Unknown GetPointerWrite 00000000 PC 089ace3c LR 089ace44 |
WWE MINI 2K22 BY DON MODDER |
v1.11.2 |
2022-10-18 |
sceDmacMemcpy(dest=04153eb0, src=0949b930, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.11.2 |
2022-10-17 |
sceDmacMemcpy(dest=040cc000, src=090ef0a0, size=262160): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.12.3 |
2022-09-29 |
sceDmacMemcpy(dest=04159710, src=093c0c70, size=65552): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.13.2 |
2023-12-01 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 040103c0 offset: 0 (32x64 stride 512, 5551):
[C:04000000/512 Z:04088000/512 X:480 Y:64 reint: false] [C:040103c0/512 Z:040883c0/512 X:0 Y:0 reint: false] |
WWE MINI 2K22 BY DON MODDER |
v1.17.1 |
2024-09-02 |
Unknown GetPointerWrite 00000000 PC 089ace34 LR 089ace44 |
WWE MINI 2K22 BY DON MODDER |
v1.13.2 |
2022-10-21 |
sceDmacMemcpy(dest=040cc000, src=08f9e430, size=262160): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.10.3 |
2022-06-15 |
Savedata version requested on save: 3 |
WWE MINI 2K22 BY DON MODDER |
v1.10.3 |
2022-06-15 |
Savedata version requested: 3 |
WWE MINI 2K22 BY DON MODDER |
v1.12.3 |
2023-11-05 |
sceDmacMemcpy(dest=0418c030, src=0901b8d0, size=262160): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.16.6 |
2024-08-16 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
WWE MINI 2K22 BY DON MODDER |
v1.16.6 |
2024-01-13 |
Unknown GetPointer 00000000 PC 089b03e8 LR 089b03f0 |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-06-21 |
Render to area containing texture at 04044000 +112x0 |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-06-30 |
Bad vertex address 00006c00! |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-06-30 |
Bad vertex address 00006480! |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-06-30 |
Bad vertex address 00005a90! |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-06-30 |
Bad vertex address 000052e0! |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-06-30 |
Bad vertex address 00004b30! |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-06-30 |
Bad vertex address 00003de0! |
WWE MINI 2K22 BY DON MODDER |
v1.11.3 |
2022-03-26 |
80630006=sceAtracSetData(2, 08ba5540, 00020000): invalid RIFF header |
WWE MINI 2K22 BY DON MODDER |
v1.12.3 |
2022-03-25 |
1 depal unsupported: shift=7 mask=f8 offset=0 |
WWE MINI 2K22 BY DON MODDER |
v1.11.2 |
2022-03-23 |
sceDmacMemcpy(dest=040cc000, src=08fd2f80, size=262160): overlapping read |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-09-05 |
Render to area containing texture at 04000000 +112x0 |
WWE MINI 2K22 BY DON MODDER |
v1.7.5 |
2024-05-14 |
Render to area containing texture at 00000000 +112x0 |
WWE MINI 2K22 BY DON MODDER |
v1.7.5 |
2024-06-21 |
Render to area containing texture at 00044000 +112x0 |
WWE MINI 2K22 BY DON MODDER |
v1.7.5 |
2024-06-30 |
Rendering to framebuffer offset: 00000000 +480x0 |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-09-02 |
Unknown GetPointer 00000000 PC 089b03e0 LR 089b03f0 |
WWE MINI 2K22 BY DON MODDER |
v1.12.3-1018-g6f04f52f5 |
2024-08-16 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040103c0 offset: 0 (32x64 stride 512, 5551) |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-09-05 |
Rendering to framebuffer offset: 04000000 +480x0 |
WWE MINI 2K22 BY DON MODDER |
v1.9.4 |
2024-09-05 |
sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid) |