Recent logs - Brothers in Arms D-Day

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Game title Version Latest Report Message
Brothers in Arms D-Day v1.10.3 2020-09-22 Intra-buffer memcpy (not supported) 04044000 -> 04000000
Brothers in Arms D-Day v1.9.3-80-g73bf6098e 2020-09-09 __KernelStopThread: thread 449 does not exist
Brothers in Arms D-Day v1.9.3-80-g73bf6098e 2020-09-09 __KernelStopThread: thread 448 does not exist
Brothers in Arms D-Day v1.9.3-80-g73bf6098e 2020-09-09 __KernelStopThread: thread 447 does not exist
Brothers in Arms D-Day v1.9.3-80-g73bf6098e 2020-09-09 __KernelStopThread: thread 446 does not exist
Brothers in Arms D-Day v1.10.3 2020-08-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167768912
Brothers in Arms D-Day v1.10.3 2020-08-21 Render to texture with incompatible formats 3 != 0 at 04000000
Brothers in Arms D-Day v1.10.3 2020-08-21 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/68d42328, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/5f457515, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/7491c438, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
Brothers in Arms D-Day v1.10.3 2020-08-21 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
Brothers in Arms D-Day v1.8.0 2020-08-03 Render to texture with incompatible formats 6 != 3 at 04000000
Brothers in Arms D-Day v1.9.4 2020-09-17 Unknown GetPointer 00000000 PC 0881cb2c LR 0881cb2c
Brothers in Arms D-Day v1.9.3 2020-09-08 fbo_blit_color failed in blit (04000000 -> 04044000)
Brothers in Arms D-Day v1.6.3 2020-04-06 Unknown GetPointer 00000000 PC 08cb7d48 LR 08cb7d50
Brothers in Arms D-Day v1.8.0 2020-02-25 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/04110000
Brothers in Arms D-Day v1.6.3-492-g9fddfff66 2020-02-12 WriteToHardware: Invalid address 00000000 near PC 08876930 LR 08876930
Brothers in Arms D-Day v1.9.4 2019-12-18 Unknown GetPointer 00000000 PC 088040b0 LR 08000030
Brothers in Arms D-Day v1.8.0 2020-08-12 Unknown GetPointer 0000ac44 PC 08ca01e0 LR 08ca01e8
Brothers in Arms D-Day v1.8.0 2019-05-25 Unknown GetPointer 00000000 PC 0891b664 LR 08000020
Brothers in Arms D-Day v1.8.0 2019-03-23 Unknown GetPointer 00000000 PC 088165cc LR 088165cc
Brothers in Arms D-Day v1.9.4 2020-09-23 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04110000
Brothers in Arms D-Day v1.7.1-143-g79d16f7b9 2018-11-16 Unknown GetPointer 00000000 PC 08000000 LR 08000010
Brothers in Arms D-Day v1.7.5 2020-02-12 Unknown GetPointer 00000000 PC 08cb59dc LR 08cb7d50
Brothers in Arms D-Day v1.6.3-358-g17de6ad 2019-07-08 Unknown GetPointer 00000000 PC 08cc52dc LR 08cb7d50
Brothers in Arms D-Day v1.9.4 2020-08-03 Render to texture with different formats 0 != 3
Brothers in Arms D-Day v1.9.4 2020-03-04 Render to texture with different strides 256 != 128
Brothers in Arms D-Day v1.6.3 2019-10-02 ReadFromHardware: Invalid address 7250676e near PC 7250676e LR 0881caac
Brothers in Arms D-Day v1.6.3 2019-01-07 fbo_blit_color failed in blit (00000000 -> 00044000)
Brothers in Arms D-Day v1.9.4 2020-08-21 sceKernelRegisterSubIntrHandler(30, 0, 0894037c, 00000000): duplicate handler
Brothers in Arms D-Day v1.9.4 2020-09-23 sceKernelRegisterSubIntrHandler(30, 0, 0891b664, 00000000): duplicate handler
Brothers in Arms D-Day v1.5.4 2018-10-05 Render to texture with different strides 128 != 256
Brothers in Arms D-Day v1.9.4 2020-09-23 00000000=sceDisplaySetHoldMode(00000001): unsupported
Brothers in Arms D-Day v1.0.1-881-gcfe4c03 2017-08-20 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00110000
Brothers in Arms D-Day v1.9.4 2020-09-22 Inter-buffer memcpy 04044000 -> 04000000
Brothers in Arms D-Day v1.9.4 2020-09-26 0 depal unsupported: shift=11 mask=ff offset=0
Brothers in Arms D-Day v1.9.4 2020-05-18 Intra-buffer memcpy (not supported) 04000000 -> 04044000
Brothers in Arms D-Day v1.9.4 2020-09-26 Render to texture using CLUT with different strides 256 != 128
Brothers in Arms D-Day v1.9.4 2020-09-26 Render to texture with incompatible formats 6 != 3 at 040aa000
Brothers in Arms D-Day v1.9.4 2020-09-26 Render to texture with different strides 256 != 512
Brothers in Arms D-Day v1.9.4 2020-09-26 Render to texture with different formats 3 != 0
Brothers in Arms D-Day v1.9.4 2020-09-23 Inter-buffer memcpy 04000000 -> 04044000
Brothers in Arms D-Day v1.7.5 2020-09-17 FBO using existing buffer as depthbuffer, 00044000/00088000 and 00088000/00110000