Recent logs - METAL GEAR SOLID PEACE WALKER

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
METAL GEAR SOLID PEACE WALKER v1.8.0 2020-02-22 __KernelStopThread: thread 3434 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-19 __KernelStopThread: thread 1763 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-14 __KernelStopThread: thread 2392 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-14 __KernelStopThread: thread 2361 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2020-02-08 __KernelStopThread: thread 1599 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-29 Jump to invalid address: 02010000
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-06 __KernelStopThread: thread 2243 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-27 ARGH IT'S AN UNKNOWN RELOCATION!!!!!!!! 088762e8, type=3 : jr ->ra
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-27 Bad segment number 32
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-27 Bad segment number 33
METAL GEAR SOLID PEACE WALKER v1.9.3 2019-12-11 Unknown GetPointer 00000018 PC 08d8e90c LR 08d8e514
METAL GEAR SOLID PEACE WALKER v1.9.3 2019-12-10 __KernelStopThread: thread 2383 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-09 __KernelStopThread: thread 2214 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-11-27 __KernelStopThread: thread 3824 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-11-08 __KernelStopThread: thread 4269 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-11-06 __KernelStopThread: thread 1907 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-14 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r5p0-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.2 2019-12-27 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
METAL GEAR SOLID PEACE WALKER v1.9.2 2019-12-27 Trying to relocate non-loaded section (null)
METAL GEAR SOLID PEACE WALKER v1.9.3 2019-12-30 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r6p0-01rel0 [Revision 96995]. 01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = vec4(u_cullRangeMax.w); } } gl_Position = outPos; }
METAL GEAR SOLID PEACE WALKER v1.9.3 2019-10-08 WriteToHardware: Invalid address 150adea0 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-12-27 WriteToHardware: Invalid address 150ae0b0 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-10-03 WriteToHardware: Invalid address 150add40 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.9 2019-09-30 WriteToHardware: Invalid address 00040b30 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.9 2019-09-30 Error in shader compilation: info: 0(4) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #define gl_FragColor fragColor0 out vec4 fragColor0; varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.9 2019-09-30 Error in shader compilation: info: 0(4) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #define gl_FragColor fragColor0 out vec4 fragColor0; varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.9 2019-09-30 Error in shader compilation: info: 0(6) : error C7555: 'attribute' is deprecated, use 'in/out' instead 0(7) : error C7555: 'attribute' is deprecated, use 'in/out' instead 0(8) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PEACE WALKER v1.9 2019-09-30 Error in shader compilation: info: 0(4) : error C7555: 'varying' is deprecated, use 'in/out' instead depal #version 330 #define gl_FragColor fragColor0 out vec4 fragColor0; varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.8.0-585-g1618aa8f8 2019-09-02 WriteToHardware: Invalid address 150a2a00 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-11 __KernelStopThread: thread 1478 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-08-01 __KernelStopThread: thread 1491 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-07-30 __KernelStopThread: thread 1839 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-06 WriteToHardware: Invalid address 00000744 near PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-21 Unknown GetPointer 00000000 PC 08804114 LR 08000030
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-06-26 __KernelStopThread: thread 2603 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-06-13 __KernelStopThread: thread 4023 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-06-11 __KernelStopThread: thread 362 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-01-30 Unknown GetPointer 00000000 PC 08000000 LR 08000000
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-06-01 __KernelStopThread: thread 2095 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-06-01 __KernelStopThread: thread 1865 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-06-01 __KernelStopThread: thread 1814 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-05-31 __KernelStopThread: thread 2206 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-05-26 __KernelStopThread: thread 1554 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-05-11 __KernelStopThread: thread 3273 does not exist
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-05-10 __KernelStopThread: thread 1640 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-05-08 __KernelStopThread: thread 2038 does not exist
METAL GEAR SOLID PEACE WALKER v1.9.4 2020-02-22 Unknown GetPointer 00000000 PC 0887b6a4 LR 08000020
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 MIPSCompileOp: Invalid instruction b0220b00
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 Branch in RSZeroComp delay slot at 08000280 in block starting at 0800023c
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 MIPSCompileOp: Invalid instruction b1080000
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 Branch in RSZeroComp delay slot at 08000218 in block starting at 08000208
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 ReadFromHardware: Invalid address 0000008d near PC 088907a4 LR 08890808
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 ReadFromHardware: Invalid address 0000008f near PC 088907a4 LR 08890808
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 ReadFromHardware: Invalid address 00000096 near PC 08890808 LR 08890814
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 WriteToHardware: Invalid address 00000006 near PC 0888d144 LR 08aabe48
METAL GEAR SOLID PEACE WALKER v1.7.5 2019-04-22 __KernelStopThread: thread 1636 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.1 2019-04-16 __KernelStopThread: thread 369 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-14 __KernelStopThread: thread 2276 does not exist
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-07 __KernelStopThread: thread 3912 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-03-26 DestroyBlock: Invalid block number 999999
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-03-24 __KernelStopThread: thread 1992 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-03-06 MIPSCompileOp: Invalid instruction 0000003c
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-03-06 MIPSCompileOp: Invalid instruction 00000001
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-03-05 __KernelStopThread: thread 359 does not exist
METAL GEAR SOLID PEACE WALKER v1.4.2-417-gb2057256b 2019-05-12 Error in shader compilation: info: 0:156: L0002: Undeclared variable 'u_proj' 0:157: L0002: Undeclared variable 'col' 0:173: L0002: Undeclared variable 'col' 0:176: L0002: Undeclared variable 'col' 0:177: L0002: Undeclared variable 'lightSum0' 0:188: L0002: Undeclared variable 'col' 0:191: L0002: Undeclared variable 'col' 0:192: L0002: Undeclared variable 'lightSum0' 0:203: L0002: Undeclared variable 'col' 0:206: L0002: Undeclared variable 'col' 0:207: L0002: Undeclared variable 'lightSum0' 0:218: L0002: Undeclared variable 'col' 0:221: L0002: Undeclared variable 'col' 0:222: L0002: Undeclared variable 'lightSum0' 0:223: L0002: Undeclared variable 'lightSum0' 0:224: L0002: Undeclared variable 'tex' / code: #version 300 es precision highp float; in mediump vec4 w1, w2; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = f
METAL GEAR SOLID PEACE WALKER v1.4.2-417-gb2057256b 2019-05-12 Error in shader compilation: info: 0:14: L0002: Undeclared variable 'u_proj' / code: #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
METAL GEAR SOLID PEACE WALKER v1.7.5 2019-02-24 __KernelStopThread: thread 1659 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2019-02-23 __KernelStopThread: thread 1527 does not exist
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-02-11 __KernelStopThread: thread 360 does not exist
METAL GEAR SOLID PEACE WALKER v1.5.4 2019-02-06 __KernelStopThread: thread 1807 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2019-02-05 __KernelStopThread: thread 3817 does not exist
METAL GEAR SOLID PEACE WALKER v1.6.3 2019-02-04 __KernelStopThread: thread 358 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2019-01-30 __KernelStopThread: thread 1677 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.5 2018-12-28 __KernelStopThread: thread 361 does not exist
METAL GEAR SOLID PEACE WALKER v1.5.4 2018-12-26 Unknown GetPointer 00000000 PC 08d8bd6c LR 08d8bd74
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-02-23 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-02-23 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-02-23 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-02-23 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-02-23 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.g * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-02-23 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PEACE WALKER v1.7.4 2019-02-23 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 WriteToHardware: Invalid address 00000006 near PC 0888d144 LR 090a4594
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 WriteToHardware: Invalid address 0000002a near PC 08890824 LR 0888f76c
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 ReadFromHardware: Invalid address 000000ae near PC 08890808 LR 08890814
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 ReadFromHardware: Invalid address 000000a5 near PC 088907a4 LR 08890808
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 ReadFromHardware: Invalid address 000000a7 near PC 088907a4 LR 08890808
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 WriteToHardware: Invalid address 00000005 near PC 0888d104 LR 08aabe48
METAL GEAR SOLID PEACE WALKER v1.8.0 2019-04-25 WriteToHardware: Invalid address 00000023 near PC 0888f76c LR 0888f7f4
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 ReadFromHardware: Invalid address 0000004e near PC 0888f608 LR 08890808
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 WriteToHardware: Invalid address 0000002a near PC 0888091c LR 0888f76c
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 ReadFromHardware: Invalid address 00000055 near PC 0889016c LR 08890814
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-21 ReadFromHardware: Invalid address 0000004c near PC 0888f608 LR 08890808
METAL GEAR SOLID PEACE WALKER v1.7.1 2018-12-20 WriteToHardware: Invalid address 00000005 near PC 0888d144 LR 090a4594
METAL GEAR SOLID PEACE WALKER v1.6.3 2018-12-16 ReadFromHardware: Invalid address 00000000 near PC 08805b88 LR 08805b88
METAL GEAR SOLID PEACE WALKER v1.7.5 2018-12-09 __KernelStopThread: thread 2946 does not exist
METAL GEAR SOLID PEACE WALKER v1.7.2 2018-12-02 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
METAL GEAR SOLID PEACE WALKER v1.9.4 2019-11-15 Render to texture with different strides 128 != 64
METAL GEAR SOLID PEACE WALKER v1.9.3 2019-11-12 fbo_blit_color failed in blit (04044000 -> 04000000)
METAL GEAR SOLID PEACE WALKER v1.9.3 2019-11-12 fbo_blit_color failed in blit (04000000 -> 04044000)