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Game title |
Version |
Latest Report |
Message |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2024-10-24 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-10-19 |
80020190=sceKernelStartModule(00000127, 00000004, 09fbf900, 00000000, 00000000): out of memory, 00040000 stack requested |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2024-10-13 |
WriteToHardware: Invalid address 0f0aa4e0 near PC 08000000 LR 08000000 |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2024-10-11 |
WriteToHardware: Invalid address 008400b3 near PC 08000000 LR 08000000 |
METAL GEAR SOLID PEACE WALKER |
v1.10.3 |
2024-10-06 |
__KernelStopThread: thread 316 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-17 |
Error in shader program link: info: L0001 The fragment floating-point variable u_texelDelta does not match the vertex variable u_texelDelta.
The precision does not match.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 texcoordInPixels = ((v_texcoord0 * v_texcoord1) * 272.0) * u_texelDelta.y;
vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5);
vec2 distFromCenter = abs(centerCoord - texcoordInPixels);
float Y = max(distFromCenter.x, distFromCenter.y);
Y *= Y;
float YY = Y * Y;
float YYY = YY * Y;
float LineWeight = YY - (2.7000000476837158203125 * YYY);
LineWeight = 1.0 - (14.0 * LineWeight);
vec3 screen = pow(texture(sampler0, v_texcoord0).xyz, vec3(2.21000003814697265625));
screen = clamp(screen, vec3(0.0), vec3(1.0));
screen = pow(mat3(vec3(0.980000019073486328125, 0.039999999105930328369140625, 0.00999999977648258209228515625), vec3(0.20000000298023223876953125, 0.795000016689300537109375, 0.00999999977648258209228515625), vec3(-0.180000007152557373046875, 0.16500000655651092529296875, 0.980000019073486328125)) * screen, vec3(0.4545454680919647216796875));
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(screen * LineWeight, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-16 |
WriteToHardware: Invalid address 1503f210 near PC 08000000 LR 08000000 |
METAL GEAR SOLID PEACE WALKER |
v1.8.0 |
2024-09-04 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-09-02 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5060, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-07-29 |
WriteToHardware: Invalid address 150acb20 near PC 088c39f0 LR 088c4c3c |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2024-07-28 |
sceKernelCreateThread(name=MGSRemastered): unsupported attributes 00001007 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-669-gd298c6f6f5 |
2024-06-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=08d74120, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-22 |
sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-669-gd298c6f6f5 |
2024-06-22 |
sceKernelCreateThread(name=update_thread): unsupported attributes a0000000 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-669-gd298c6f6f5 |
2024-06-20 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-669-gd298c6f6f5 |
2024-06-20 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-669-gd298c6f6f5 |
2024-07-04 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-04-23 |
__KernelStopThread: thread 431 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-04-20 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-07-04 |
Can't draw: No current render step. Step count: 0 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-04-10 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-03-19 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-02-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-02-15 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-02-07 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=3 IDX=1 MC=8 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-02-07 |
An uneaten prefix at end of block: 08a0d770 |
METAL GEAR SOLID PEACE WALKER |
v1.16.6-999-ge8431cda9 |
2024-01-28 |
__KernelStopThread: thread 2659 does not exist (ApctlThread stopped) |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-11-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a8b8, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-11-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=0899a8b8, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.12.3 |
2023-11-22 |
FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000 |
METAL GEAR SOLID PEACE WALKER |
v1.12.3 |
2023-11-22 |
FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000 |
METAL GEAR SOLID PEACE WALKER |
v1.16.6 |
2023-10-23 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
METAL GEAR SOLID PEACE WALKER |
v1.16.3 |
2023-09-29 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 089460a8 |
METAL GEAR SOLID PEACE WALKER |
v1.11.3 |
2023-09-27 |
WriteToHardware: Invalid address 150b2a20 near PC 08000000 LR 08000000 |
METAL GEAR SOLID PEACE WALKER |
v1.16.4 |
2023-09-25 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
METAL GEAR SOLID PEACE WALKER |
v1.16.4 |
2023-09-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=00646177, pos=0, access=1, data=1, text=1 |
METAL GEAR SOLID PEACE WALKER |
v1.16.4 |
2023-09-25 |
sceKernelLoadModule: unsupported options size=00000014, flags=08bdd350, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.10.2 |
2023-09-11 |
__KernelStopThread: thread 3929 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2023-08-15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34444:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = vec3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = vec4(u_cullRangeMax.w);
}
}
gl_Position = outPos;
}
|
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-28 |
__KernelStopThread: thread 1173 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-28 |
__KernelStopThread: thread 1001 does not exist (ApctlThread deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-07-15 |
WriteToHardware: Invalid address 150aa910 near PC 08000000 LR 08000000 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-2494-g6a6ec80f6 |
2023-06-20 |
UI scissor out of bounds in GameSettingsScreen: 210,0-1700,1080 / 960,544 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-06-08 |
WriteToHardware: Invalid address 150b3b10 near PC 08000000 LR 08000000 |
METAL GEAR SOLID PEACE WALKER |
v1.15.4 |
2023-06-04 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
METAL GEAR SOLID PEACE WALKER |
v1.12.3 |
2023-05-28 |
ReadFromHardware: Invalid address 00b20108 near PC 088dd430 LR 088dd420 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1-1250-g049dd8bb79 |
2024-10-18 |
sceUtilityMsgDialogInitStart: invalid status |
METAL GEAR SOLID PEACE WALKER |
v1.10.3-97-gd0e9d2c54 |
2023-05-04 |
__KernelStopThread: thread 3745 does not exist |
METAL GEAR SOLID PEACE WALKER |
v1.11.3 |
2023-04-30 |
Bad segment number 205 |
METAL GEAR SOLID PEACE WALKER |
v1.11.3 |
2023-04-30 |
Bad segment number 203 |
METAL GEAR SOLID PEACE WALKER |
v1.11.3 |
2023-04-30 |
Bad segment number 202 |
METAL GEAR SOLID PEACE WALKER |
v1.11.3 |
2023-04-30 |
Bad segment number 201 |
METAL GEAR SOLID PEACE WALKER |
v1.11.3 |
2023-04-30 |
Bad segment number 200 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2 |
2023-04-24 |
Savedata version requested on save: 3 |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-04-24 |
sceKernelCreateThread(name=creature_zako_cannon): unsupported attributes 00000006 |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-04-24 |
sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-22 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-22 |
sceKernelCreateThread(name=layout): unsupported attributes 00000006 |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-04-24 |
sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006 |
METAL GEAR SOLID PEACE WALKER |
v1.17.1 |
2024-06-22 |
sceKernelCreateThread(name=god_game): unsupported attributes 00000006 |
METAL GEAR SOLID PEACE WALKER |
v1.14.4 |
2023-04-21 |
WriteToHardware: Invalid address 0f0ae0a0 near PC 08000000 LR 08000000 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1250,389-0,70 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1250,311-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1250,232-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1250,154-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1250,75-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1330,389-0,70 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1330,311-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1330,232-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1330,154-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1330,75-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1259,389-0,70 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1259,311-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1259,232-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1259,154-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1259,75-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1324,389-0,70 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1324,311-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1324,232-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1324,154-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1324,75-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1357,389-0,70 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1357,311-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1357,232-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1357,154-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-14 |
UI scissor out of bounds in SavedataScreen: 1357,75-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1359,389-0,70 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1359,311-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1359,232-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1359,154-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.1 |
2023-04-16 |
UI scissor out of bounds in SavedataScreen: 1359,75-0,75 / 1208,544 |
METAL GEAR SOLID PEACE WALKER |
v1.14.2 |
2023-04-03 |
UI scissor out of bounds in GameSettingsScreen: 334,0-1214,720 / 1477,720 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-1659-gbbb55e9b1 |
2023-02-26 |
UI scissor out of bounds in SavedataScreen: 1489,288-0,93 / 1334,750 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-1659-gbbb55e9b1 |
2023-02-26 |
UI scissor out of bounds in SavedataScreen: 1489,191-0,93 / 1334,750 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-1659-gbbb55e9b1 |
2023-02-26 |
UI scissor out of bounds in SavedataScreen: 1489,93-0,93 / 1334,750 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-1659-gbbb55e9b1 |
2023-02-26 |
UI scissor out of bounds in SavedataScreen: 1397,288-0,93 / 1334,750 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-1659-gbbb55e9b1 |
2023-02-26 |
UI scissor out of bounds in SavedataScreen: 1397,191-0,93 / 1334,750 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-1659-gbbb55e9b1 |
2023-02-26 |
UI scissor out of bounds in SavedataScreen: 1397,93-0,93 / 1334,750 |
METAL GEAR SOLID PEACE WALKER |
v1.13.2-1659-gbbb55e9b1 |
2023-02-26 |
UI scissor out of bounds in SavedataScreen: 1502,288-0,93 / 1334,750 |