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Game title |
Version |
Latest Report |
Message |
The 3rd Birthday |
v1.17.1 |
2024-09-06 |
sceDmacMemcpy(dest=090b0940, src=090b3180, size=10304): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-09-08 |
sceDmacMemcpy(dest=0907d000, src=09cef040, size=2446208): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-09-02 |
sceDmacMemcpy(dest=09171e00, src=09cef040, size=1673920): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-08-31 |
sceDmacMemcpy(dest=09068540, src=0922f780, size=10304): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-07-20 |
sceDmacMemcpy(dest=0926b7c0, src=09cef040, size=1673920): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-07-03 |
sceDmacMemcpy(dest=09020000, src=09159340, size=690688): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-06-18 |
sceDmacMemcpy(dest=0921f6c0, src=09cef040, size=2105792): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-06-15 |
sceDmacMemcpy(dest=09053680, src=09330840, size=1500608): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-06-13 |
sceDmacMemcpy(dest=0907a7c0, src=092c9400, size=1495744): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-06-10 |
sceDmacMemcpy(dest=08400000, src=09cef040, size=151312): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-06-09 |
sceDmacMemcpy(dest=092c9400, src=09cef040, size=1495744): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-06-05 |
sceDmacMemcpy(dest=0909a000, src=09244b00, size=522688): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-05-31 |
sceDmacMemcpy(dest=092aaf00, src=09cef040, size=1419072): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-05-16 |
sceDmacMemcpy(dest=091665c0, src=09cef040, size=1575360): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-05-13 |
sceDmacMemcpy(dest=091bc780, src=09335ec0, size=6528): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-05-11 |
sceDmacMemcpy(dest=090fac80, src=093b62c0, size=1264256): overlapping read |
The 3rd Birthday |
v1.9.3 |
2024-02-23 |
sceDmacMemcpy(dest=0907d000, src=092f2100, size=1734400): overlapping read |
The 3rd Birthday |
v1.9.3 |
2024-02-23 |
Branch in RSRTComp delay slot at 08b36211 in block starting at 08b361f1 |
The 3rd Birthday |
v1.16.6 |
2024-02-17 |
MIPSCompileOp: Invalid instruction 006817b9 |
The 3rd Birthday |
v1.16.6 |
2024-02-17 |
Jump to invalid address: 009e9800 |
The 3rd Birthday |
v1.16.6 |
2024-02-17 |
MIPSCompileOp: Invalid instruction 0068177d |
The 3rd Birthday |
v1.16.6 |
2024-02-17 |
MIPSCompileOp: Invalid instruction 78020030 |
The 3rd Birthday |
v1.16.6 |
2024-02-12 |
sceDmacMemcpy(dest=09065d00, src=094fd200, size=807040): overlapping read |
The 3rd Birthday |
v1.12.3 |
2024-02-09 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
The 3rd Birthday |
v1.9.3 |
2024-01-30 |
MIPSCompileOp: Invalid instruction 42c4adc7 |
The 3rd Birthday |
v1.9.3 |
2024-01-30 |
Jump to invalid address: 011831cc |
The 3rd Birthday |
v1.9.3 |
2024-01-30 |
MIPSCompileOp: Invalid instruction 40460c83 |
The 3rd Birthday |
v1.9.3 |
2024-01-30 |
MIPSCompileOp: Invalid instruction 44e7ad00 |
The 3rd Birthday |
v1.16.6 |
2024-01-14 |
MIPSCompileOp: Invalid instruction 70c7ad02 |
The 3rd Birthday |
v1.16.6 |
2024-01-14 |
MIPSCompileOp: Invalid instruction 9cafa501 |
The 3rd Birthday |
v1.16.6-775-g1f8191ec9 |
2024-01-10 |
__KernelStopThread: thread 282 does not exist (ApctlThread deleted) |
The 3rd Birthday |
v1.16.6-775-g1f8191ec9 |
2024-01-10 |
__KernelStopThread: thread 282 does not exist (ApctlThread stopped) |
The 3rd Birthday |
v1.16.6-775-g1f8191ec9 |
2024-01-10 |
Unimplemented HLE function sceUtilityGetNetParam |
The 3rd Birthday |
v1.16.6 |
2024-01-10 |
Can't draw: No current render step. Step count: 0 |
The 3rd Birthday |
v1.11.3-66-g9da032dbe |
2024-01-03 |
MIPSCompileOp: Invalid instruction 74680898 |
The 3rd Birthday |
v1.11.3-66-g9da032dbe |
2024-01-03 |
Branch in Jump delay slot at 08b34209 in block starting at 08b34201 |
The 3rd Birthday |
v1.9.0 |
2023-12-29 |
sceDmacMemcpy(dest=09047580, src=09cef040, size=499072): overlapping read |
The 3rd Birthday |
v1.12.3 |
2023-12-18 |
sceDmacMemcpy(dest=0944a580, src=09cef040, size=1459392): overlapping read |
The 3rd Birthday |
v1.16.6 |
2023-12-11 |
MIPSCompileOp: Invalid instruction 74000028 |
The 3rd Birthday |
v1.16.6 |
2023-11-20 |
sceDmacMemcpy(dest=09085dc0, src=0908ae40, size=20608): overlapping read |
The 3rd Birthday |
v1.15.4 |
2023-10-12 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
The 3rd Birthday |
v1.6.3-432-gfd6c3145d |
2023-10-01 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r2p1_05rel0 [Revision 96995].
05770551:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:7 WScale 2
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
The 3rd Birthday |
v1.6.3-432-gfd6c3145d |
2023-10-01 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:00a00002 Tex Fog 2x TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 05770551:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:7 WScale 2 (failed)
#version 100
precision highp float;
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) );
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0) |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-09-25 |
sceDmacMemcpy(dest=092feb40, src=09cef040, size=1734400): overlapping read |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-09-24 |
sceDmacMemcpy(dest=09231fc0, src=09cef040, size=2011456): overlapping read |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-09-19 |
sceDmacMemcpy(dest=0963c180, src=09f527c0, size=34368): overlapping read |
The 3rd Birthday |
v1.7.2 |
2023-09-10 |
sceDmacMemcpy(dest=093c5cc0, src=09cef040, size=1676224): overlapping read |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-09-22 |
Error in shader compilation: info: Vertex shader failed to compile with the following errors:
ERROR: 0:16: error(#143) Undeclared identifier u_proj
ERROR: error(#273) 1 compilation errors. No code generated
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
}
|
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-09-02 |
sceDmacMemcpy(dest=092a5e80, src=09f57fc0, size=10304): overlapping read |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-09-02 |
sceDmacMemcpy(dest=08400000, src=09cef040, size=196864): overlapping read |
The 3rd Birthday |
v1.15.4 |
2023-07-22 |
MIPSCompileOp: Invalid instruction 4827a600 |
The 3rd Birthday |
v1.9.3 |
2024-02-23 |
MIPSCompileOp: Invalid instruction ce8fa508 |
The 3rd Birthday |
v1.9.3 |
2024-02-23 |
MIPSCompileOp: Invalid instruction 63001ef4 |
The 3rd Birthday |
v1.15.4 |
2023-07-22 |
MIPSCompileOp: Invalid instruction 006813e9 |
The 3rd Birthday |
v1.15.4 |
2023-06-26 |
Branch in RSRTComp delay slot at 08b32c61 in block starting at 08b32c3d |
The 3rd Birthday |
v1.15.4 |
2023-06-26 |
Jump to invalid address: 02bec800 |
The 3rd Birthday |
v1.15.4 |
2023-06-26 |
Branch in Jump delay slot at 08b32c4d in block starting at 08b32c3d |
The 3rd Birthday |
v1.15.4 |
2023-06-26 |
Jump to invalid address: 02bec400 |
The 3rd Birthday |
v1.15.4 |
2023-06-15 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
The 3rd Birthday |
v1.15.4 |
2023-06-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2 |
The 3rd Birthday |
v1.15.4 |
2023-06-10 |
sceDmacMemcpy(dest=09275f40, src=09cef040, size=1960704): overlapping read |
The 3rd Birthday |
v1.17.1 |
2024-06-13 |
sceDmacMemcpy(dest=0903bdc0, src=091c5000, size=48832): overlapping read |
The 3rd Birthday |
v1.8.0 |
2023-06-04 |
Error in shader compilation: info: WARNING: 0:2: varying deprecated in version 130; may be removed in future release
ERROR: 0:2: 'varying' : no longer supported in core profile; removed in version 420
ERROR: 0:2: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
depal
#version 460
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (mod(index.b * 15.999375, 16.0) * 0.001953) + 0.000977;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
The 3rd Birthday |
v1.8.0 |
2023-06-04 |
Error in shader compilation: info: WARNING: 0:2: varying deprecated in version 130; may be removed in future release
ERROR: 0:2: 'varying' : no longer supported in core profile; removed in version 420
ERROR: 0:2: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
depal
#version 460
varying vec2 v_texcoord0;
uniform sampler2D tex;
uniform sampler2D pal;
void main() {
vec4 index = texture2D(tex, v_texcoord0);
float coord = (index.r * 0.029297) + 0.000977;
gl_FragColor = texture2D(pal, vec2(coord, 0.0));
}
|
The 3rd Birthday |
v1.9.3 |
2023-05-27 |
sceDmacMemcpy(dest=09067680, src=09200a40, size=522688): overlapping read |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-05-17 |
Error in shader compilation: info: 0(18) : error C1503: undefined variable "u_proj"
/ code: #version 330
#define lowp
#define mediump
#define highp
in vec3 position;
in mediump vec3 normal;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = u_matambientalpha;
v_texcoord = vec3(u_uvscaleoffset.zw, 0.0);
}
|
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-05-15 |
sceDmacMemcpy(dest=09388a00, src=09cef040, size=1638720): overlapping read |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2023-05-12 |
sceDmacMemcpy(dest=09044d40, src=092b7e40, size=48832): overlapping read |
The 3rd Birthday |
v1.9.0 |
2023-05-11 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08982668 |
The 3rd Birthday |
v1.9.4 |
2023-04-18 |
Failed decrypting the PRX (ret = -1, size = 5660285, psp_size = 5660624)! |
The 3rd Birthday |
v1.14.4 |
2023-03-06 |
sceDmacMemcpy(dest=09077f80, src=09396ec0, size=6528): overlapping read |
The 3rd Birthday |
v1.14.4 |
2023-03-05 |
sceDmacMemcpy(dest=09077f80, src=091e5240, size=1451584): overlapping read |
The 3rd Birthday |
v1.14.4 |
2023-02-22 |
sceDmacMemcpy(dest=090406c0, src=09255600, size=48832): overlapping read |
The 3rd Birthday |
v1.14.4 |
2023-02-19 |
sceDmacMemcpy(dest=090634c0, src=094a3b80, size=10304): overlapping read |
The 3rd Birthday |
v1.14.4 |
2023-02-10 |
sceDmacMemcpy(dest=08400000, src=09cef040, size=193520): overlapping read |
The 3rd Birthday |
v1.14.4 |
2023-02-06 |
sceDmacMemcpy(dest=092a90c0, src=09cef040, size=1747712): overlapping read |
The 3rd Birthday |
v1.14.4 |
2023-02-04 |
Unexpected mpeg first timestamp: 7433c12f724 / 7985352079140 |
The 3rd Birthday |
v1.14.4 |
2023-09-21 |
Ignoring possible texturing from framebuffer at 04156000 +0x136 / 256x272 |
The 3rd Birthday |
v1.11.3 |
2023-02-01 |
Savedata version requested: 3 |
The 3rd Birthday |
v1.14.1 |
2023-01-22 |
sceDmacMemcpy(dest=09069b80, src=092116c0, size=166976): overlapping read |
The 3rd Birthday |
v1.14.4 |
2023-01-18 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
The 3rd Birthday |
v1.14.4 |
2023-01-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2 |
The 3rd Birthday |
v1.14.1 |
2023-01-05 |
UI scissor out of bounds in MainScreen: 0,1120-459,1458 / 816,1450 |
The 3rd Birthday |
v1.13.2 |
2022-12-18 |
sceDmacMemcpy(dest=0911c200, src=091bf740, size=77184): overlapping read |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2022-12-15 |
sceDmacMemcpy(dest=09051d00, src=09053680, size=6528): overlapping read |
The 3rd Birthday |
v1.4.2-425-g7a7ccee5e |
2022-12-13 |
sceDmacMemcpy(dest=091e1780, src=09cef040, size=1728896): overlapping read |
The 3rd Birthday |
v1.11.3-66-g9da032dbe |
2022-12-07 |
MIPSCompileOp: Invalid instruction b0020030 |
The 3rd Birthday |
v1.13.2 |
2022-12-06 |
sceDmacMemcpy(dest=091d0940, src=0938eb80, size=6528): overlapping read |
The 3rd Birthday |
v1.11.3-66-g9da032dbe |
2022-12-05 |
MIPSCompileOp: Invalid instruction 7c020030 |
The 3rd Birthday |
v1.13.2 |
2022-12-04 |
Jump to invalid address: 000800c0 |
The 3rd Birthday |
v1.13.2 |
2022-12-02 |
sceDmacMemcpy(dest=09088600, src=09089f80, size=6528): overlapping read |
The 3rd Birthday |
v1.13.2 |
2022-11-17 |
sceDmacMemcpy(dest=0926b7c0, src=09cef040, size=1553344): overlapping read |
The 3rd Birthday |
v1.13.2 |
2022-11-16 |
sceDmacMemcpy(dest=090b0b40, src=091678c0, size=48832): overlapping read |
The 3rd Birthday |
v1.13.2 |
2022-11-14 |
sceDmacMemcpy(dest=0927d900, src=09280140, size=10304): overlapping read |
The 3rd Birthday |
v1.13.2 |
2022-11-12 |
sceDmacMemcpy(dest=08400000, src=09cef040, size=147712): overlapping read |
The 3rd Birthday |
v1.13.2 |
2022-11-11 |
Unexpected mpeg first timestamp: 800e8e0080 / 550000001152 |
The 3rd Birthday |
v1.13.2 |
2022-10-30 |
sceDmacMemcpy(dest=08400000, src=09cef040, size=151360): overlapping read |
The 3rd Birthday |
v1.10.3-1335-ged9c54b93 |
2022-10-30 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
The 3rd Birthday |
v1.12.3 |
2022-10-25 |
sceDmacMemcpy(dest=09051d00, src=0931c900, size=1433152): overlapping read |
The 3rd Birthday |
v1.13.1 |
2022-10-07 |
sceDmacMemcpy(dest=09040e40, src=091ca080, size=48832): overlapping read |