Recent logs - The 3rd Birthday

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Game title Version Latest Report Message
The 3rd Birthday v1.9.3 2024-02-23 sceDmacMemcpy(dest=0907d000, src=092f2100, size=1734400): overlapping read
The 3rd Birthday v1.9.3 2024-02-23 Branch in RSRTComp delay slot at 08b36211 in block starting at 08b361f1
The 3rd Birthday v1.16.6 2024-02-17 MIPSCompileOp: Invalid instruction 006817b9
The 3rd Birthday v1.16.6 2024-02-17 Jump to invalid address: 009e9800
The 3rd Birthday v1.16.6 2024-02-17 MIPSCompileOp: Invalid instruction 0068177d
The 3rd Birthday v1.16.6 2024-02-17 MIPSCompileOp: Invalid instruction 78020030
The 3rd Birthday v1.16.6 2024-02-12 sceDmacMemcpy(dest=09065d00, src=094fd200, size=807040): overlapping read
The 3rd Birthday v1.12.3 2024-02-09 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
The 3rd Birthday v1.9.3 2024-01-30 MIPSCompileOp: Invalid instruction 42c4adc7
The 3rd Birthday v1.9.3 2024-01-30 Jump to invalid address: 011831cc
The 3rd Birthday v1.9.3 2024-01-30 MIPSCompileOp: Invalid instruction 40460c83
The 3rd Birthday v1.9.3 2024-01-30 MIPSCompileOp: Invalid instruction 44e7ad00
The 3rd Birthday v1.16.6 2024-01-14 MIPSCompileOp: Invalid instruction 70c7ad02
The 3rd Birthday v1.16.6 2024-01-14 MIPSCompileOp: Invalid instruction 9cafa501
The 3rd Birthday v1.16.6-775-g1f8191ec9 2024-01-10 __KernelStopThread: thread 282 does not exist (ApctlThread deleted)
The 3rd Birthday v1.16.6-775-g1f8191ec9 2024-01-10 __KernelStopThread: thread 282 does not exist (ApctlThread stopped)
The 3rd Birthday v1.16.6-775-g1f8191ec9 2024-01-10 Unimplemented HLE function sceUtilityGetNetParam
The 3rd Birthday v1.16.6 2024-01-10 Can't draw: No current render step. Step count: 0
The 3rd Birthday v1.11.3-66-g9da032dbe 2024-01-03 MIPSCompileOp: Invalid instruction 74680898
The 3rd Birthday v1.11.3-66-g9da032dbe 2024-01-03 Branch in Jump delay slot at 08b34209 in block starting at 08b34201
The 3rd Birthday v1.9.0 2023-12-29 sceDmacMemcpy(dest=09047580, src=09cef040, size=499072): overlapping read
The 3rd Birthday v1.12.3 2023-12-18 sceDmacMemcpy(dest=0944a580, src=09cef040, size=1459392): overlapping read
The 3rd Birthday v1.16.6 2023-12-11 MIPSCompileOp: Invalid instruction 74000028
The 3rd Birthday v1.16.6 2023-11-20 sceDmacMemcpy(dest=09085dc0, src=0908ae40, size=20608): overlapping read
The 3rd Birthday v1.15.4 2023-10-12 00000400=sceGeEdramSetAddrTranslation(00000400)
The 3rd Birthday v1.6.3-432-gfd6c3145d 2023-10-01 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r2p1_05rel0 [Revision 96995]. 05770551:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:7 WScale 2 #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
The 3rd Birthday v1.6.3-432-gfd6c3145d 2023-10-01 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00a00002 Tex Fog 2x TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; uniform vec3 u_fogcolor; varying mediump float v_fogdepth; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); gl_FragColor = v; } vs: 05770551:41000b14 HWX T N Fog Tex Bones:5 Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:7 WScale 2 (failed) #version 100 precision highp float; attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2 * u_bone4; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.999969482421875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.999969482421875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0)
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-09-25 sceDmacMemcpy(dest=092feb40, src=09cef040, size=1734400): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-09-24 sceDmacMemcpy(dest=09231fc0, src=09cef040, size=2011456): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-09-19 sceDmacMemcpy(dest=0963c180, src=09f527c0, size=34368): overlapping read
The 3rd Birthday v1.7.2 2023-09-10 sceDmacMemcpy(dest=093c5cc0, src=09cef040, size=1676224): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-09-22 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: 0:16: error(#143) Undeclared identifier u_proj ERROR: error(#273) 1 compilation errors. No code generated / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-09-02 sceDmacMemcpy(dest=092a5e80, src=09f57fc0, size=10304): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-09-02 sceDmacMemcpy(dest=08400000, src=09cef040, size=196864): overlapping read
The 3rd Birthday v1.15.4 2023-07-22 MIPSCompileOp: Invalid instruction 4827a600
The 3rd Birthday v1.9.3 2024-02-23 MIPSCompileOp: Invalid instruction ce8fa508
The 3rd Birthday v1.9.3 2024-02-23 MIPSCompileOp: Invalid instruction 63001ef4
The 3rd Birthday v1.15.4 2023-07-22 MIPSCompileOp: Invalid instruction 006813e9
The 3rd Birthday v1.15.4 2023-06-26 Branch in RSRTComp delay slot at 08b32c61 in block starting at 08b32c3d
The 3rd Birthday v1.15.4 2023-06-26 Jump to invalid address: 02bec800
The 3rd Birthday v1.15.4 2023-06-26 Branch in Jump delay slot at 08b32c4d in block starting at 08b32c3d
The 3rd Birthday v1.15.4 2023-06-26 Jump to invalid address: 02bec400
The 3rd Birthday v1.15.4 2023-06-15 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
The 3rd Birthday v1.15.4 2023-06-15 sceKernelLoadModule: unsupported options size=00000014, flags=000001a4, pos=0, access=1, data=2, text=2
The 3rd Birthday v1.15.4 2023-06-10 sceDmacMemcpy(dest=09275f40, src=09cef040, size=1960704): overlapping read
The 3rd Birthday v1.12.2 2023-06-05 sceDmacMemcpy(dest=0903bdc0, src=091c5000, size=48832): overlapping read
The 3rd Birthday v1.8.0 2023-06-04 Error in shader compilation: info: WARNING: 0:2: varying deprecated in version 130; may be removed in future release ERROR: 0:2: 'varying' : no longer supported in core profile; removed in version 420 ERROR: 0:2: '' : compilation terminated ERROR: 2 compilation errors. No code generated. depal #version 460 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.b * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The 3rd Birthday v1.8.0 2023-06-04 Error in shader compilation: info: WARNING: 0:2: varying deprecated in version 130; may be removed in future release ERROR: 0:2: 'varying' : no longer supported in core profile; removed in version 420 ERROR: 0:2: '' : compilation terminated ERROR: 2 compilation errors. No code generated. depal #version 460 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.029297) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The 3rd Birthday v1.9.3 2023-05-27 sceDmacMemcpy(dest=09067680, src=09200a40, size=522688): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-05-17 Error in shader compilation: info: 0(18) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.zw, 0.0); }
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-05-15 sceDmacMemcpy(dest=09388a00, src=09cef040, size=1638720): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2023-05-12 sceDmacMemcpy(dest=09044d40, src=092b7e40, size=48832): overlapping read
The 3rd Birthday v1.9.0 2023-05-11 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08982668
The 3rd Birthday v1.9.4 2023-04-18 Failed decrypting the PRX (ret = -1, size = 5660285, psp_size = 5660624)!
The 3rd Birthday v1.14.4 2023-03-06 sceDmacMemcpy(dest=09077f80, src=09396ec0, size=6528): overlapping read
The 3rd Birthday v1.14.4 2023-03-05 sceDmacMemcpy(dest=09077f80, src=091e5240, size=1451584): overlapping read
The 3rd Birthday v1.14.4 2023-02-22 sceDmacMemcpy(dest=090406c0, src=09255600, size=48832): overlapping read
The 3rd Birthday v1.14.4 2023-02-19 sceDmacMemcpy(dest=090634c0, src=094a3b80, size=10304): overlapping read
The 3rd Birthday v1.14.4 2023-02-10 sceDmacMemcpy(dest=08400000, src=09cef040, size=193520): overlapping read
The 3rd Birthday v1.14.4 2023-02-06 sceDmacMemcpy(dest=092a90c0, src=09cef040, size=1747712): overlapping read
The 3rd Birthday v1.14.4 2023-02-04 Unexpected mpeg first timestamp: 7433c12f724 / 7985352079140
The 3rd Birthday v1.14.4 2023-09-21 Ignoring possible texturing from framebuffer at 04156000 +0x136 / 256x272
The 3rd Birthday v1.11.3 2023-02-01 Savedata version requested: 3
The 3rd Birthday v1.14.1 2023-01-22 sceDmacMemcpy(dest=09069b80, src=092116c0, size=166976): overlapping read
The 3rd Birthday v1.14.4 2023-01-18 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
The 3rd Birthday v1.14.4 2023-01-18 sceKernelLoadModule: unsupported options size=00000014, flags=08cacbd0, pos=0, access=1, data=2, text=2
The 3rd Birthday v1.14.1 2023-01-05 UI scissor out of bounds in MainScreen: 0,1120-459,1458 / 816,1450
The 3rd Birthday v1.13.2 2022-12-18 sceDmacMemcpy(dest=0911c200, src=091bf740, size=77184): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2022-12-15 sceDmacMemcpy(dest=09051d00, src=09053680, size=6528): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2022-12-13 sceDmacMemcpy(dest=091e1780, src=09cef040, size=1728896): overlapping read
The 3rd Birthday v1.11.3-66-g9da032dbe 2022-12-07 MIPSCompileOp: Invalid instruction b0020030
The 3rd Birthday v1.13.2 2022-12-06 sceDmacMemcpy(dest=091d0940, src=0938eb80, size=6528): overlapping read
The 3rd Birthday v1.11.3-66-g9da032dbe 2022-12-05 MIPSCompileOp: Invalid instruction 7c020030
The 3rd Birthday v1.13.2 2022-12-04 Jump to invalid address: 000800c0
The 3rd Birthday v1.13.2 2022-12-02 sceDmacMemcpy(dest=09088600, src=09089f80, size=6528): overlapping read
The 3rd Birthday v1.13.2 2022-11-17 sceDmacMemcpy(dest=0926b7c0, src=09cef040, size=1553344): overlapping read
The 3rd Birthday v1.13.2 2022-11-16 sceDmacMemcpy(dest=090b0b40, src=091678c0, size=48832): overlapping read
The 3rd Birthday v1.13.2 2022-11-14 sceDmacMemcpy(dest=0927d900, src=09280140, size=10304): overlapping read
The 3rd Birthday v1.13.2 2022-11-12 sceDmacMemcpy(dest=08400000, src=09cef040, size=147712): overlapping read
The 3rd Birthday v1.13.2 2022-11-11 Unexpected mpeg first timestamp: 800e8e0080 / 550000001152
The 3rd Birthday v1.13.2 2022-10-30 sceDmacMemcpy(dest=08400000, src=09cef040, size=151360): overlapping read
The 3rd Birthday v1.10.3-1335-ged9c54b93 2022-10-30 00000000=sceDisplaySetHoldMode(00000001): unsupported
The 3rd Birthday v1.12.3 2022-10-25 sceDmacMemcpy(dest=09051d00, src=0931c900, size=1433152): overlapping read
The 3rd Birthday v1.13.1 2022-10-07 sceDmacMemcpy(dest=09040e40, src=091ca080, size=48832): overlapping read
The 3rd Birthday v1.16.6-236-g53df5093d 2024-03-09 Failed to read valid video stream data from header
The 3rd Birthday v1.12.3 2022-09-07 sceDmacMemcpy(dest=08400000, src=09cef040, size=95136): overlapping read
The 3rd Birthday v1.12.3 2022-08-31 sceDmacMemcpy(dest=0901d7c0, src=09156b00, size=690688): overlapping read
The 3rd Birthday v1.13.1 2022-08-30 Normal projection mapping without normal?
The 3rd Birthday v1.13.1-358-g70b9dcc9a 2022-08-20 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04154400 offset: 0 (512x512 stride 512, 8888): [DEPTH seq:541 C:04000000/512 Z:04110000/512 X:256 Y:136 reint: false] [DEPTH seq:539 C:04088000/512 Z:04110000/512 X:256 Y:136 reint: false]
The 3rd Birthday v1.13.1 2022-08-16 80630006=sceAtracSetDataAndGetID(08b3d9c4, 00008000): invalid RIFF header
The 3rd Birthday v1.6.3 2022-07-16 sceDmacMemcpy(dest=09096d00, src=09099540, size=6528): overlapping read
The 3rd Birthday v1.7.4 2022-07-15 Jump to invalid address: 023ec400 PC 08b1d421 LR 08b34301
The 3rd Birthday v1.7.4 2022-07-15 Jump to invalid address: 023ec800 PC 08b1d425 LR 08b34301
The 3rd Birthday v1.12.3 2022-07-14 sceDmacMemcpy(dest=085a82c0, src=09cef040, size=459392): overlapping read
The 3rd Birthday v1.9.0 2022-12-15 sceDmacMemcpy(dest=0905c680, src=09187700, size=522688): overlapping read
The 3rd Birthday v1.9.0 2022-07-12 sceDmacMemcpy(dest=08fefe00, src=09cef040, size=197120): overlapping read
The 3rd Birthday v1.12.3 2022-07-04 sceDmacMemcpy(dest=09059e40, src=09184ec0, size=522688): overlapping read
The 3rd Birthday v1.12.3 2022-06-25 sceDmacMemcpy(dest=09518d80, src=09f4f7c0, size=46912): overlapping read
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2022-06-08 ReadFromHardware: Invalid address 0eaa8228 near PC 08b60808 LR 08b6082c
The 3rd Birthday v1.11.3 2022-05-31 sceDmacMemcpy(dest=091cae80, src=093445c0, size=6528): overlapping read