Recent logs - The 3rd Birthday

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Game title Version Latest Report Message
The 3rd Birthday v1.7.5 2019-09-20 MPEG user data found
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-09-20 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00001d83:00800022 Tex TexAlpha 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:00000910 HWX T Tex #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-09-20 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00000000:01000040 Depal StenToAlpha StenUniform #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; precision highp int; uniform sampler2D pal; uniform int u_depal; uniform float u_stencilReplaceValue; in vec4 v_color0; out vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
The 3rd Birthday v1.8.0 2019-09-18 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00a1d022 Tex TexAlpha Fog 2x TFuncMod AlphaTest0 > #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00020b14 HWX T N Fog Tex UVEnv 0: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
The 3rd Birthday v1.8.0 2019-09-18 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:0081d022 Tex TexAlpha 2x TFuncMod AlphaTest0 > #version 330 #define lowp #define mediump #define highp uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:00020b10 HWX T N Tex UVEnv 0: c:0 t:0 #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = u_matambientalpha; v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal)), 1.0 + (length(u_lightpos0) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos0), worldnormal))) * 0.5, 1.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
The 3rd Birthday v1.7.2 2019-09-15 sceDmacMemcpy(dest=091e3d40, src=094609c0, size=1609920): overlapping read
The 3rd Birthday v1.7.2 2019-09-14 sceDmacMemcpy(dest=0959af00, src=09cef040, size=90624): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-09-11 Error in shader program link: info: (unknown reason) fs: 00000000:00000032 Tex TexAlpha TFuncAdd #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); fragColor0 = v; } vs: 00000000:00000012 THR Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-09-01 WriteToHardware: Invalid address 00045648 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-08-31 WriteToHardware: Invalid address 0003eb08 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-08-29 Error in shader compilation: info: 0:93: L0001: Expected token ')', found 'identifier' 01f75551:00000b14 HWX T N Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:7 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) ); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot; ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * (pow(ldot, u_matspecular.a) * lightScale); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / ou
The 3rd Birthday v1.6.3 2019-08-26 ReadFromHardware: Invalid address 0a000000 near PC 00000000 LR 00000000
The 3rd Birthday v1.8.0 2019-08-23 sceDmacMemcpy(dest=090634c0, src=0922cf40, size=1514112): overlapping read
The 3rd Birthday v1.6.3 2019-08-23 sceDmacMemcpy(dest=09059e40, src=0920c040, size=690688): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-08-22 WriteToHardware: Invalid address 000d9720 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-08-22 sceDmacMemcpy(dest=08fed5c0, src=09f57fc0, size=10304): overlapping read
The 3rd Birthday v1.8.0 2019-08-21 Unexpected mpeg first timestamp: 80002bc800 / 549758683136
The 3rd Birthday v1.8.0 2019-08-19 sceDmacMemcpy(dest=0926df00, src=09cef040, size=1676224): overlapping read
The 3rd Birthday v1.8.0 2019-08-19 sceDmacMemcpy(dest=08400000, src=09f547c0, size=24784): overlapping read
The 3rd Birthday v1.8.0 2019-08-18 sceDmacMemcpy(dest=08400000, src=09cef040, size=241728): overlapping read
The 3rd Birthday v1.8.0 2019-08-14 sceDmacMemcpy(dest=094074c0, src=09cef040, size=1459392): overlapping read
The 3rd Birthday v1.8.0 2019-08-10 sceDmacMemcpy(dest=09344cc0, src=09cef040, size=1459392): overlapping read
The 3rd Birthday v1.8.0 2019-08-21 Unknown GetPointer 00000000 PC 08af8dfc LR 08000030
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-08-04 sceDmacMemcpy(dest=09455580, src=09cef040, size=1520384): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-08-04 sceDmacMemcpy(dest=0944b980, src=09cef040, size=1264256): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-07-29 WriteToHardware: Invalid address 0002dc10 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-07-28 sceDmacMemcpy(dest=08400000, src=09cef040, size=163184): overlapping read
The 3rd Birthday v1.8.0 2019-07-26 sceDmacMemcpy(dest=09573e80, src=09cef040, size=65408): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-07-26 sceDmacMemcpy(dest=08400000, src=09cef040, size=196864): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-07-24 sceDmacMemcpy(dest=08400000, src=09cef040, size=119984): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-07-06 WriteToHardware: Invalid address 001078e0 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.8.0 2019-07-04 sceDmacMemcpy(dest=0905cd00, src=0931fd40, size=10304): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-07-04 Error in shader compilation: info: (unknown reason) 00000000:0021d032 Tex TexAlpha Fog TFuncAdd AlphaTest0 > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(p.rgb + t.rgb, p.a * t.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) discard; fragColor0 = v; }
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-06-28 WriteToHardware: Invalid address 00103090 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.4.2-425-g7a7ccee5e 2019-06-21 Error in shader compilation: info: 0(16) : error C1503: undefined variable "u_proj" / code: #version 330 #define lowp #define mediump #define highp in vec3 position; in mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; out lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
The 3rd Birthday v1.8.0 2019-06-05 sceDmacMemcpy(dest=0904f4c0, src=0905cd00, size=6528): overlapping read
The 3rd Birthday v1.8.0 2019-06-03 sceDmacMemcpy(dest=09511700, src=09cef040, size=297728): overlapping read
The 3rd Birthday v1.8.0 2019-09-05 Unknown GetPointer 00000000 PC 08b2ee3c LR 08000020
The 3rd Birthday v1.7.4 2019-07-30 sceDmacMemcpy(dest=09040dc0, src=09cef040, size=293440): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-05-21 sceDmacMemcpy(dest=090f3e40, src=093af480, size=1264256): overlapping read
The 3rd Birthday v1.6.3-312-g31646d6c8 2019-05-21 WriteToHardware: Invalid address 00090790 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.8.0 2019-05-20 sceDmacMemcpy(dest=09059e40, src=091befc0, size=6528): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-05-20 sceDmacMemcpy(dest=08400000, src=09cef040, size=244032): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-05-21 sceDmacMemcpy(dest=08fa1200, src=09cef040, size=291648): overlapping read
The 3rd Birthday v1.8.0 2019-07-24 Unknown GetPointer 00000000 PC 08000000 LR 08000000
The 3rd Birthday v1.6.3-312-g31646d6c8 2019-05-17 sceDmacMemcpy(dest=09083580, src=09085dc0, size=10304): overlapping read
The 3rd Birthday v1.7.4 2019-07-02 sceDmacMemcpy(dest=092cbc40, src=09cef040, size=1495744): overlapping read
The 3rd Birthday v1.8.0 2019-05-16 sceDmacMemcpy(dest=09055c80, src=091edb00, size=48832): overlapping read
The 3rd Birthday v1.6.3-312-g31646d6c8 2019-05-16 sceDmacMemcpy(dest=08400000, src=09cef040, size=141408): overlapping read
The 3rd Birthday v1.8.0 2019-07-05 sceDmacMemcpy(dest=09536f40, src=09cef040, size=1069632): overlapping read
The 3rd Birthday v1.6.3-312-g31646d6c8 2019-05-11 WriteToHardware: Invalid address 00084b10 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.8.0 2019-04-25 sceDmacMemcpy(dest=0951e3c0, src=09cef040, size=1311808): overlapping read
The 3rd Birthday v1.7.4 2019-04-17 sceDmacMemcpy(dest=085a2f40, src=09cef040, size=422592): overlapping read
The 3rd Birthday v1.7.4 2019-04-15 sceDmacMemcpy(dest=090b0940, src=091676c0, size=48832): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-04-15 sceDmacMemcpy(dest=08fa3a40, src=09cef040, size=291648): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-04-15 sceDmacMemcpy(dest=08400000, src=09cef040, size=229504): overlapping read
The 3rd Birthday v1.7.4 2019-04-14 sceDmacMemcpy(dest=0909c840, src=09247340, size=522688): overlapping read
The 3rd Birthday v1.7.4 2019-04-14 sceDmacMemcpy(dest=09074e40, src=0911d840, size=48896): overlapping read
The 3rd Birthday v1.7.4 2019-04-14 sceDmacMemcpy(dest=0940c540, src=09cef040, size=1610240): overlapping read
The 3rd Birthday v1.7.4 2019-07-29 sceDmacMemcpy(dest=09516780, src=09cef040, size=297728): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-04-13 WriteToHardware: Invalid address 00115b28 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-04-13 WriteToHardware: Invalid address 000f25a8 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.7.4 2019-04-12 sceDmacMemcpy(dest=09409d00, src=09cef040, size=1459392): overlapping read
The 3rd Birthday v1.7.4 2019-04-12 sceDmacMemcpy(dest=09409d00, src=09cef040, size=1610240): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-04-12 WriteToHardware: Invalid address 0009eff0 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.7.4 2019-04-12 sceDmacMemcpy(dest=09184fc0, src=0932a140, size=1511680): overlapping read
The 3rd Birthday v1.7.4 2019-04-11 sceDmacMemcpy(dest=09540940, src=09cef040, size=690688): overlapping read
The 3rd Birthday v1.7.4 2019-09-15 sceDmacMemcpy(dest=08400000, src=09cef040, size=193072): overlapping read
The 3rd Birthday v1.7.4 2019-04-08 sceDmacMemcpy(dest=09053e40, src=091a2680, size=48832): overlapping read
The 3rd Birthday v1.7.4 2019-04-06 sceDmacMemcpy(dest=08400000, src=09cef040, size=99904): overlapping read
The 3rd Birthday v1.7.2 2019-04-05 sceDmacMemcpy(dest=08400000, src=09cef040, size=91184): overlapping read
The 3rd Birthday v1.7.4 2019-03-29 sceDmacMemcpy(dest=090c0500, src=09139780, size=10304): overlapping read
The 3rd Birthday v1.8.0 2019-06-24 sceDmacMemcpy(dest=092a6880, src=09cef040, size=1747712): overlapping read
The 3rd Birthday v1.7.4 2019-05-19 sceDmacMemcpy(dest=0906d5c0, src=09cef040, size=1676480): overlapping read
The 3rd Birthday v1.7.2 2019-02-08 sceDmacMemcpy(dest=08400000, src=09f4bfc0, size=59536): overlapping read
The 3rd Birthday v1.7.4 2019-06-30 sceDmacMemcpy(dest=08400000, src=09cef040, size=225872): overlapping read
The 3rd Birthday v1.7.4 2019-01-26 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.g * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The 3rd Birthday v1.7.4 2019-01-26 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.029297) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
The 3rd Birthday v1.7.4 2019-01-26 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.029297) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
The 3rd Birthday v1.7.4 2019-01-26 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.g * 15.999375, 16.0) * 0.001953) + 0.000977; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
The 3rd Birthday v1.7.4 2019-01-26 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
The 3rd Birthday v1.7.4 2019-01-20 sceDmacMemcpy(dest=08400000, src=09cef040, size=126400): overlapping read
The 3rd Birthday v1.5.3 2019-01-16 sceDmacMemcpy(dest=0907d000, src=09293380, size=1818944): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-01-08 sceDmacMemcpy(dest=092ae900, src=09cef040, size=1559040): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-01-01 sceDmacMemcpy(dest=09061b40, src=090634c0, size=6528): overlapping read
The 3rd Birthday v1.5.3 2018-12-26 sceDmacMemcpy(dest=090cc3c0, src=09cef040, size=2105792): overlapping read
The 3rd Birthday v1.5.3 2018-12-29 sceDmacMemcpy(dest=0907d000, src=09399700, size=6528): overlapping read
The 3rd Birthday v1.7.5-363-ge3dd1533f 2019-01-15 Attempting to texture from target (src=04154000 / target=04154000 / flags=7)
The 3rd Birthday v1.7.5-321-g2dbdd73e5 2018-12-24 Error in shader compilation: info: ERROR: 0:12: ';' : Syntax error: syntax error ERROR: 1 compilation errors. No code generated. depal #version 100 #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; };
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-09-13 WriteToHardware: Invalid address 00000000 near PC 08ac8d74 LR 08ac8d74
The 3rd Birthday v1.5.3 2018-12-12 sceDmacMemcpy(dest=0925ab00, src=0932c280, size=6528): overlapping read
The 3rd Birthday v1.8.0 2019-04-04 sceDmacMemcpy(dest=09051600, src=091cc9c0, size=726976): overlapping read
The 3rd Birthday v1.7.1 2019-05-01 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
The 3rd Birthday v1.7.1 2018-11-05 sceDmacMemcpy(dest=09061b40, src=090ef500, size=6528): overlapping read
The 3rd Birthday v1.5.3 2018-11-02 sceDmacMemcpy(dest=09571f40, src=09cef040, size=111104): overlapping read
The 3rd Birthday v1.6.3 2018-10-27 sceDmacMemcpy(dest=09065d00, src=0941c940, size=10304): overlapping read
The 3rd Birthday v1.6.3-492-g9fddfff66 2019-05-15 sceDmacMemcpy(dest=08400000, src=09cef040, size=169408): overlapping read
The 3rd Birthday v1.6.3 2018-10-22 sceDmacMemcpy(dest=0903e580, src=090f3700, size=48832): overlapping read
The 3rd Birthday v1.6.3 2018-10-12 sceDmacMemcpy(dest=0905d4c0, src=09cef040, size=1662080): overlapping read
The 3rd Birthday v1.6.3 2018-10-12 sceDmacMemcpy(dest=09278780, src=09cef040, size=1960704): overlapping read