Recent logs - Tales of Destiny2

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Game title Version Latest Report Message
Tales of Destiny2 v1.6.3-492-g9fddfff66 2019-04-15 Error in shader program link: info: (unknown reason) fs: 00000000:0001d000 AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; if (v.a < 0.002) discard; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Tales of Destiny2 v1.6.3-492-g9fddfff66 2019-04-15 Error in shader program link: info: (unknown reason) fs: 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Tales of Destiny2 v1.8.0 2019-04-05 Unknown GetPointer 00000000 PC 08804b80 LR 08804b80
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2019-03-20 Error in shader compilation: info: ERROR: 0:16: 'u_proj' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; v_color0 = u_matambientalpha; }
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2019-03-20 sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=20480): overlapping read
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2019-03-20 sceDmacMemcpy(dest=08eb4840, src=09c6e670, size=8192): overlapping read
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2019-03-21 Error in shader compilation: info: ERROR: 0:158: 'u_proj' : undeclared identifier ERROR: 0:159: 'col' : undeclared identifier ERROR: 0:175: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:178: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:179: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:190: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:193: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:194: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:205: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:208: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:209: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:220: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:223: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:224: 'rgb' : field selection requires structure, vector, or matrix on left hand side ERROR: 0:226: 'tex' : undeclared identifier / code: #version 130 #define lowp #define mediump #define highp attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj_through; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump float u_lightangle0; uniform mediump float u_lightspotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump float u_lightangle1; uniform mediump float u_lightspotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump float u_lightangle2; uniform mediump float u_lightspotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump float u_lightangle3; uniform mediump float u_lightspotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y;
Tales of Destiny2 v1.6.3-492-g9fddfff66 2019-03-15 Error in shader program link: info: (unknown reason) fs: 00001d83:00800002 Tex 2x ReplaceBlend_3A:6_B:7_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); v.a = v.a * 2.0; fragColor0 = v; } vs: 00000000:0000001a THR C Tex #version 300 es precision highp float; in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Tales of Destiny2 v1.6.3-492-g9fddfff66 2019-03-15 Error in shader program link: info: (unknown reason) fs: 00002a82:00000000 ReplaceBlend_2A:10_B:10_Eq:0 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 00000000:0000000a THR C #version 300 es precision highp float; in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; void main() { v_color0 = color0; vec4 outPos = u_proj_through * vec4(position.xyz, 1.0); gl_Position = outPos; }
Tales of Destiny2 v1.6.3-492-g9fddfff66 2019-02-28 WriteToHardware: Invalid address 00000000 near PC 0881c424 LR 0881c424
Tales of Destiny2 v1.7.4 2019-02-02 sceDmacMemcpy(dest=0999dcc0, src=0964ca30, size=16384): overlapping read
Tales of Destiny2 v1.7.4 2019-01-29 sceDmacMemcpy(dest=0999dcc0, src=0964c990, size=16384): overlapping read
Tales of Destiny2 v1.7.4 2019-01-27 sceDmacMemcpy(dest=08eb4840, src=09c67cf0, size=8192): overlapping read
Tales of Destiny2 v1.7.4 2019-01-27 sceDmacMemcpy(dest=0998dcc0, src=0964c990, size=16384): overlapping read
Tales of Destiny2 v1.7.4 2019-01-27 sceDmacMemcpy(dest=099a5cc0, src=0964ca30, size=16384): overlapping read
Tales of Destiny2 v1.7.4 2019-01-27 sceDmacMemcpy(dest=08eb4840, src=09c73520, size=8192): overlapping read
Tales of Destiny2 v1.7.4 2019-01-26 sceDmacMemcpy(dest=08eb4840, src=09c6ee50, size=8192): overlapping read
Tales of Destiny2 v1.7.4 2019-01-24 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
Tales of Destiny2 v1.7.4 2019-01-26 sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=32768): overlapping read
Tales of Destiny2 v1.7.4 2019-01-24 sceDmacMemcpy(dest=08eb4840, src=09c702e0, size=8192): overlapping read
Tales of Destiny2 v1.7.4 2019-01-23 sceDmacMemcpy(dest=09995cc0, src=0964ca30, size=32768): overlapping read
Tales of Destiny2 v1.7.4 2019-01-23 sceDmacMemcpy(dest=08eb4840, src=09c701d0, size=8192): overlapping read
Tales of Destiny2 v1.7.4 2019-01-30 sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=20480): overlapping read
Tales of Destiny2 v1.7.4 2019-01-24 Attempting to texture from target (src=00088000 / target=00088000 / flags=7)
Tales of Destiny2 v1.7.4 2019-01-22 sceDmacMemcpy(dest=08eb4840, src=09c707d0, size=8192): overlapping read
Tales of Destiny2 v1.6.3 2018-10-27 fbo_blit_color failed in blit (00088000 -> 00088000)
Tales of Destiny2 v1.5.4 2018-11-25 sceDmacMemcpy(dest=098a67c0, src=095654e0, size=16384): overlapping read
Tales of Destiny2 v1.5.4 2018-09-15 sceDmacMemcpy(dest=08eb4840, src=09b7e9a0, size=8192): overlapping read
Tales of Destiny2 v1.5.4 2018-09-15 sceDmacMemcpy(dest=098c67c0, src=09565530, size=32768): overlapping read
Tales of Destiny2 v1.5.4 2018-09-15 sceDmacMemcpy(dest=08eb4840, src=09b8c970, size=8192): overlapping read
Tales of Destiny2 v1.5.4 2018-09-14 sceDmacMemcpy(dest=098a67c0, src=09565490, size=16384): overlapping read
Tales of Destiny2 v1.5.4 2018-09-11 sceDmacMemcpy(dest=08eb4840, src=09b86210, size=8192): overlapping read
Tales of Destiny2 v1.8.0 2019-04-13 sceDmacMemcpy(dest=09874fc0, src=09565c10, size=65536): overlapping read
Tales of Destiny2 v1.6.3 2018-08-08 sceDmacMemcpy(dest=098a67c0, src=09565530, size=32768): overlapping read
Tales of Destiny2 v1.5.4 2018-09-24 sceDmacMemcpy(dest=098a67c0, src=09565530, size=20480): overlapping read
Tales of Destiny2 v1.8.0 2019-05-12 sceDmacMemcpy(dest=0995c4c0, src=0964d110, size=65536): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=0999dcc0, src=0964c990, size=16384): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=099a5cc0, src=0964c990, size=16384): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=09995cc0, src=0964c9e0, size=32768): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=09995cc0, src=0964c9e0, size=16384): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=08eb4840, src=09c6e910, size=8192): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=09995cc0, src=0964ca30, size=16384): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=0998dcc0, src=0964c990, size=16384): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=0999dcc0, src=0964ca30, size=16384): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=099a5cc0, src=0964c9e0, size=16384): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=0999dcc0, src=0964c9e0, size=16384): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=09995cc0, src=0964c990, size=16384): overlapping read
Tales of Destiny2 v1.8.0 2019-05-19 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Tales of Destiny2 v1.8.0 2019-05-16 80000107=sceDisplaySetFrameBuf(04088000, 512, 1, 0): must change latched framebuf first
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=0998dcc0, src=0964c9e0, size=16384): overlapping read
Tales of Destiny2 v1.8.0 2019-05-12 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Tales of Destiny2 v1.8.0 2019-05-19 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2016-04-25 Lots of blits needed for obscure blending: 52 per frame, blend 10/7/0
Tales of Destiny2 v1.2.1-31-g9bde45d 2016-05-24 sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=32768): overlapping read
Tales of Destiny2 v1.0.1-799-gb5f7d93 2016-02-26 Lots of blits needed for obscure blending: 39 per frame, blend 10/7/0
Tales of Destiny2 v1.7.4 2019-04-21 Render to texture with different strides 256 != 512
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2015-12-31 sceDmacMemcpy(dest=08eb4840, src=09c65d20, size=8192): overlapping read
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2015-12-28 sceDmacMemcpy(dest=08eb4840, src=09c73e70, size=8192): overlapping read
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2015-12-28 Lots of blits needed for obscure blending: 46 per frame, blend 10/7/0
Tales of Destiny2 v1.0-33-ge6af3cf 2015-12-26 sceDmacMemcpy(dest=08eb4840, src=09c66ff0, size=8192): overlapping read
Tales of Destiny2 v1.4.2 2017-09-17 sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=24576): overlapping read
Tales of Destiny2 v1.0-33-ge6af3cf 2015-12-26 sceDmacMemcpy(dest=0998dcc0, src=0964c9e0, size=12288): overlapping read
Tales of Destiny2 v1.0-33-ge6af3cf 2015-12-26 sceDmacMemcpy(dest=08eb4840, src=09c651b0, size=8192): overlapping read
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2016-04-24 Lots of blits needed for obscure blending: 48 per frame, blend 10/7/0
Tales of Destiny2 v1.0-33-ge6af3cf 2015-12-23 Lots of blits needed for obscure blending: 58 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2015-12-29 Lots of blits needed for obscure blending: 54 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-65-g0d14901 2017-08-09 sceDmacMemcpy(dest=0995c4c0, src=0964d520, size=65536): overlapping read
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2015-12-30 Lots of blits needed for obscure blending: 36 per frame, blend 10/7/0
Tales of Destiny2 v1.0-33-ge6af3cf 2015-05-23 Lots of blits needed for obscure blending: 42 per frame, blend 10/7/0
Tales of Destiny2 v1.0-33-ge6af3cf 2015-04-27 Lots of blits needed for obscure blending: 33 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2016-04-28 Lots of blits needed for obscure blending: 29 per frame, blend 10/7/0
Tales of Destiny2 v1.8.0 2019-04-05 Unexpected mpeg first timestamp: 0 / 0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2017-11-30 Lots of blits needed for obscure blending: 34 per frame, blend 10/7/0
Tales of Destiny2 v1.4.2-425-g7a7ccee5e 2019-03-21 sceDmacMemcpy(dest=0995c4c0, src=0964d110, size=65536): overlapping read
Tales of Destiny2 v1.0.1 2016-05-23 Lots of blits needed for obscure blending: 62 per frame, blend 10/7/0
Tales of Destiny2 v0.9.9.1-1498-gb9b96f1 2015-01-17 Lots of blits needed for obscure blending: 64 per frame, blend 10/7/0
Tales of Destiny2 v0.9.9.1-1498-gb9b96f1 2015-01-17 Lots of blits needed for obscure blending: 60 per frame, blend 10/7/0
Tales of Destiny2 v1.0-33-ge6af3cf 2015-12-11 Lots of blits needed for obscure blending: 27 per frame, blend 10/7/0
Tales of Destiny2 v1.4.2 2017-09-30 sceDmacMemcpy(dest=09874fc0, src=09565c10, size=65536): overlapping read
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2017-03-16 Lots of blits needed for obscure blending: 41 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2017-08-28 Lots of blits needed for obscure blending: 26 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2016-04-25 Lots of blits needed for obscure blending: 50 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2017-05-06 Lots of blits needed for obscure blending: 32 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2016-06-07 Lots of blits needed for obscure blending: 38 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2017-10-18 Lots of blits needed for obscure blending: 30 per frame, blend 10/7/0
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2017-11-13 Lots of blits needed for obscure blending: 40 per frame, blend 10/7/0
Tales of Destiny2 v1.0.1-811-g14fd313 2017-11-30 Ignoring possible render to texture at 00154000 +0x136 / 480x272
Tales of Destiny2 v1.8.0 2019-05-19 Render to texture with different strides 512 != 256
Tales of Destiny2 v1.1.1-66-g5ebd7bf 2017-05-15 Lots of blits needed for obscure blending: 28 per frame, blend 10/7/0
Tales of Destiny2 v1.4.2 2017-10-22 BREAK instruction hit
Tales of Destiny2 v1.8.0 2019-05-19 Render to texture with different formats 1 != 3
Tales of Destiny2 v1.8.0 2019-05-16 Render to texture with different formats 3 != 1
Tales of Destiny2 v1.7.4 2019-03-20 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?