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Game title |
Version |
Latest Report |
Message |
Tales of Destiny2 |
v1.12.3-1098-gec05bce06 |
2022-04-26 |
Unknown GE command : 34040022 |
Tales of Destiny2 |
v1.11.3 |
2022-02-21 |
Unexpected mpeg first timestamp: 20000069ee / 137438980590 |
Tales of Destiny2 |
v1.9.0 |
2022-01-23 |
Unknown GetPointer 00000000 PC 08805278 LR 08805278 |
Tales of Destiny2 |
v1.9.0 |
2021-12-28 |
80630006=sceAtracSetDataAndGetID(08ccf7c0, 00004000): invalid RIFF header |
Tales of Destiny2 |
v1.4.2-425-g7a7ccee5e |
2022-03-14 |
Error in shader compilation: info: 0(158) : error C1008: undefined variable "u_proj"
0(159) : error C1008: undefined variable "col"
0(175) : error C1008: undefined variable "col"
0(178) : error C1008: undefined variable "col"
0(179) : error C1008: undefined variable "col"
0(190) : error C1008: undefined variable "col"
0(193) : error C1008: undefined variable "col"
0(194) : error C1008: undefined variable "col"
0(205) : error C1008: undefined variable "col"
0(208) : error C1008: undefined variable "col"
0(209) : error C1008: undefined variable "col"
0(220) : error C1008: undefined variable "col"
0(223) : error C1008: undefined variable "col"
0(224) : error C1008: undefined variable "col"
0(226) : error C1008: undefined variable "tex"
/ code: #version 330
#define lowp
#define mediump
#define highp
in mediump vec4 w1, w2;
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump float u_lightangle0;
uniform mediump float u_lightspotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump float u_lightangle1;
uniform mediump float u_lightspotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump float u_lightangle2;
uniform mediump float u_lightspotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump float u_lightangle3;
uniform mediump float u_lightspotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
uniform sampler1D u_tess_pos_tex;
uniform sampler1D u_tess_tex_tex;
uniform sampler1D u_tess_col_tex;
uniform int u_spline_count_u;
vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) {
vec2 pos = vec2(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) {
vec3 pos = vec3(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) {
vec4 pos = vec4(0.0);
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
float f = weights[j].x * weights[i].y;
if (f != 0.0)
pos = pos + f * points[i * 4 + j];
}
}
return pos;
}
uniform int u_spline_count_v;
uniform int u_spline_type_u;
uniform int u_spline_type_v;
void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) {
for (int i = 0; i < 6; ++i) {
knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2));
}
if ((type.x & 1) != 0) {
if (patch_pos.x <= 2)
knot[0].x = 0.0;
if (patch_pos.x <= 1)
knot[1].x = 0.0;
}
if ((type.x & 2) != 0) {
if (patch_pos.x >= (num_patches.x - 2))
knot[5].x = float(num_patches.x);
if (pa |
Tales of Destiny2 |
v1.12.2 |
2021-11-29 |
Unknown GetPointer d4f7d7f3 PC 08937f70 LR 08937f78 |
Tales of Destiny2 |
v1.11.3 |
2022-01-24 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Tales of Destiny2 |
v1.10.3 |
2021-08-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Tales of Destiny2 |
v1.9.0 |
2021-12-16 |
sceDmacMemcpy(dest=0995adc0, src=0964ba10, size=65536): overlapping read |
Tales of Destiny2 |
v1.9.0 |
2021-08-03 |
Unknown GetPointer 00000000 PC 08804cd4 LR 08804cd4 |
Tales of Destiny2 |
v1.10.3 |
2021-04-29 |
sceDmacMemcpy(dest=098a67c0, src=095654e0, size=12288): overlapping read |
Tales of Destiny2 |
v1.11.3 |
2021-07-16 |
Ignoring possible texturing from framebuffer at 04154000 +0x139 / 480x272 |
Tales of Destiny2 |
v1.9.4 |
2021-02-20 |
sceDmacMemcpy(dest=09995cc0, src=0964c9e0, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2021-07-04 |
sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=28672): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2021-02-14 |
sceDmacMemcpy(dest=08eb4840, src=09c70c30, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2021-02-15 |
sceDmacMemcpy(dest=09995cc0, src=0964c9e0, size=16384): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2021-11-29 |
sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=16384): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2021-05-22 |
sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=24576): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2021-02-12 |
sceDmacMemcpy(dest=0998dcc0, src=0964c9e0, size=32768): overlapping read |
Tales of Destiny2 |
v1.10.3 |
2021-01-24 |
Render to area containing texture at 04154000 +0x1 |
Tales of Destiny2 |
v1.10.3 |
2021-01-23 |
Render to area containing texture at 04000000 +0x39 |
Tales of Destiny2 |
v1.10.3 |
2021-01-23 |
Render to area containing texture at 04000000 +0x30 |
Tales of Destiny2 |
v1.10.3 |
2021-01-21 |
Render to area containing texture at 04000000 +0x5 |
Tales of Destiny2 |
v1.10.3 |
2021-01-20 |
Render to area containing texture at 04000000 +0x21 |
Tales of Destiny2 |
v1.10.3 |
2021-01-19 |
Render to area containing texture at 04000000 +0x23 |
Tales of Destiny2 |
v1.10.3 |
2020-11-13 |
Render to area containing texture at 04000000 +0x56 |
Tales of Destiny2 |
v1.10.3 |
2020-08-20 |
Render to area containing texture at 04000000 +0x47 |
Tales of Destiny2 |
v1.10.3 |
2020-08-14 |
Render to area containing texture at 04000000 +0x38 |
Tales of Destiny2 |
v1.10.3-321-g736ad920c |
2020-08-05 |
Texturing from framebuffer with different formats 3 != 1 |
Tales of Destiny2 |
v1.10.3-321-g736ad920c |
2020-08-05 |
Texturing from framebuffer with different strides 512 != 256 |
Tales of Destiny2 |
v1.10.3-321-g736ad920c |
2021-01-30 |
Render to area containing texture at 04088000 +0x24 |
Tales of Destiny2 |
v1.9.3-1033-g414b0e00e |
2020-08-14 |
Ignoring possible render to texture at 04154000 +0x139 / 480x272 |
Tales of Destiny2 |
v1.6.3-432-gfd6c3145d |
2022-05-21 |
ReadFromHardware: Invalid address 1c1c1c1c near PC 1c1c1c1c LR 1c1c1c1c |
Tales of Destiny2 |
v1.9.3-994-gdd948383a |
2021-01-29 |
Render to area containing texture at 04000000 +0x82 |
Tales of Destiny2 |
v1.9.3-994-gdd948383a |
2021-04-20 |
Render to texture with incompatible formats 3 != 1 at 04000000 |
Tales of Destiny2 |
v1.9.3-955-g8fa84fd71 |
2020-10-01 |
Render to area containing texture at 04000000 +0x24 |
Tales of Destiny2 |
v1.9.3 |
2020-05-11 |
sceDmacMemcpy(dest=098ae7c0, src=09565530, size=28672): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2020-05-09 |
sceDmacMemcpy(dest=08eb4840, src=09b88d10, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2020-05-06 |
sceDmacMemcpy(dest=098ae7c0, src=095654e0, size=12288): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2020-02-26 |
sceDmacMemcpy(dest=08eb4840, src=09c71200, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2020-02-26 |
sceDmacMemcpy(dest=08eb4840, src=09c702d0, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2020-02-21 |
sceDmacMemcpy(dest=08eb4840, src=09c6eba0, size=8192): overlapping read |
Tales of Destiny2 |
v1.8.0 |
2020-02-19 |
sceDmacMemcpy(dest=0999dcc0, src=0964c9e0, size=16384): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2021-02-14 |
sceDmacMemcpy(dest=0998dcc0, src=0964c9e0, size=16384): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2020-02-18 |
sceDmacMemcpy(dest=0998dcc0, src=0964c9e0, size=12288): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2020-02-18 |
sceDmacMemcpy(dest=09995cc0, src=0964ca30, size=16384): overlapping read |
Tales of Destiny2 |
v1.8.0 |
2020-02-16 |
sceDmacMemcpy(dest=08eb4840, src=09c6dcd0, size=8192): overlapping read |
Tales of Destiny2 |
v1.8.0 |
2020-02-27 |
sceDmacMemcpy(dest=0995c4c0, src=0964d520, size=65536): overlapping read |
Tales of Destiny2 |
v1.8.0 |
2020-02-11 |
sceDmacMemcpy(dest=09995cc0, src=0964c9e0, size=32768): overlapping read |
Tales of Destiny2 |
v1.6.3-492-g9fddfff66 |
2019-12-08 |
GL ran out of GPU memory; switching to low memory mode |
Tales of Destiny2 |
v1.9.3 |
2019-10-18 |
sceDmacMemcpy(dest=098a67c0, src=095654e0, size=32768): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2019-10-17 |
sceDmacMemcpy(dest=098a67c0, src=09565530, size=24576): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2019-10-12 |
sceDmacMemcpy(dest=08eb4840, src=09b88de0, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.2 |
2019-09-30 |
sceDmacMemcpy(dest=08eb4840, src=09b878e0, size=8192): overlapping read |
Tales of Destiny2 |
v1.8.0 |
2019-07-30 |
MIPSCompileOp 69466576 failed |
Tales of Destiny2 |
v1.9.3 |
2022-05-10 |
Unknown GetPointer 00000000 PC 08804b80 LR 08804b80 |
Tales of Destiny2 |
v1.4.2-425-g7a7ccee5e |
2019-03-20 |
sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=20480): overlapping read |
Tales of Destiny2 |
v1.4.2-425-g7a7ccee5e |
2019-03-20 |
sceDmacMemcpy(dest=08eb4840, src=09c6e670, size=8192): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-02-02 |
sceDmacMemcpy(dest=0999dcc0, src=0964ca30, size=16384): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-29 |
sceDmacMemcpy(dest=0999dcc0, src=0964c990, size=16384): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-27 |
sceDmacMemcpy(dest=08eb4840, src=09c67cf0, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2021-02-14 |
sceDmacMemcpy(dest=0998dcc0, src=0964c990, size=16384): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-27 |
sceDmacMemcpy(dest=099a5cc0, src=0964ca30, size=16384): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-27 |
sceDmacMemcpy(dest=08eb4840, src=09c73520, size=8192): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-26 |
sceDmacMemcpy(dest=08eb4840, src=09c6ee50, size=8192): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-24 |
Attempting to texture from target (src=00000000 / target=00000000 / flags=7) |
Tales of Destiny2 |
v1.8.0 |
2020-02-09 |
sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=32768): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2020-02-19 |
sceDmacMemcpy(dest=08eb4840, src=09c702e0, size=8192): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-23 |
sceDmacMemcpy(dest=09995cc0, src=0964ca30, size=32768): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-23 |
sceDmacMemcpy(dest=08eb4840, src=09c701d0, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.3 |
2021-07-20 |
sceDmacMemcpy(dest=0998dcc0, src=0964ca30, size=20480): overlapping read |
Tales of Destiny2 |
v1.7.4 |
2019-01-24 |
Attempting to texture from target (src=00088000 / target=00088000 / flags=7) |
Tales of Destiny2 |
v1.7.4 |
2019-01-22 |
sceDmacMemcpy(dest=08eb4840, src=09c707d0, size=8192): overlapping read |
Tales of Destiny2 |
v1.5.4 |
2018-11-25 |
sceDmacMemcpy(dest=098a67c0, src=095654e0, size=16384): overlapping read |
Tales of Destiny2 |
v1.5.4 |
2018-09-15 |
sceDmacMemcpy(dest=08eb4840, src=09b7e9a0, size=8192): overlapping read |
Tales of Destiny2 |
v1.5.4 |
2018-09-15 |
sceDmacMemcpy(dest=098c67c0, src=09565530, size=32768): overlapping read |
Tales of Destiny2 |
v1.5.4 |
2018-09-15 |
sceDmacMemcpy(dest=08eb4840, src=09b8c970, size=8192): overlapping read |
Tales of Destiny2 |
v1.8.0 |
2019-09-06 |
sceDmacMemcpy(dest=098a67c0, src=09565490, size=16384): overlapping read |
Tales of Destiny2 |
v1.5.4 |
2018-09-11 |
sceDmacMemcpy(dest=08eb4840, src=09b86210, size=8192): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2022-05-12 |
sceDmacMemcpy(dest=09874fc0, src=09565c10, size=65536): overlapping read |
Tales of Destiny2 |
v1.8.0 |
2019-09-06 |
sceDmacMemcpy(dest=098a67c0, src=09565530, size=32768): overlapping read |
Tales of Destiny2 |
v1.8.0 |
2019-09-18 |
sceDmacMemcpy(dest=098a67c0, src=09565530, size=20480): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2022-01-03 |
sceDmacMemcpy(dest=0995c4c0, src=0964d110, size=65536): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=0999dcc0, src=0964c990, size=16384): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=099a5cc0, src=0964c990, size=16384): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=09995cc0, src=0964c9e0, size=32768): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=09995cc0, src=0964c9e0, size=16384): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=08eb4840, src=09c6e910, size=8192): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=09995cc0, src=0964ca30, size=16384): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=0998dcc0, src=0964c990, size=16384): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=0999dcc0, src=0964ca30, size=16384): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=099a5cc0, src=0964c9e0, size=16384): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=0999dcc0, src=0964c9e0, size=16384): overlapping read |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=09995cc0, src=0964c990, size=16384): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2022-05-27 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first |
Tales of Destiny2 |
v1.9.4 |
2022-05-28 |
80000107=sceDisplaySetFrameBuf(04088000, 512, 1, 0): must change latched framebuf first |
Tales of Destiny2 |
v1.4.2 |
2017-09-17 |
sceDmacMemcpy(dest=0998dcc0, src=0964c9e0, size=16384): overlapping read |
Tales of Destiny2 |
v1.9.4 |
2022-05-28 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first |
Tales of Destiny2 |
v1.9.4 |
2022-05-27 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Tales of Destiny2 |
v1.1.1-66-g5ebd7bf |
2016-04-25 |
Lots of blits needed for obscure blending: 52 per frame, blend 10/7/0 |