Recent logs - Tony Hawk's Underground 2 Remix

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Game title Version Latest Report Message
Tony Hawk's Underground 2 Remix v1.7.5 2022-12-05 ReadFromHardware: Invalid address 42dbe66a near PC 0886598c LR 0886546c
Tony Hawk's Underground 2 Remix v1.13.2 2022-12-02 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
Tony Hawk's Underground 2 Remix v1.13.2 2022-11-28 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488
Tony Hawk's Underground 2 Remix v1.13.2 2022-11-24 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Tony Hawk's Underground 2 Remix v1.13.2 2022-09-18 Unimplemented HLE function sceUtilityGetNetParam
Tony Hawk's Underground 2 Remix v1.13.1 2022-08-20 __KernelStopThread: thread 308 does not exist
Tony Hawk's Underground 2 Remix v1.13.1 2022-08-20 Failed to read valid video stream data from header
Tony Hawk's Underground 2 Remix v1.13.1 2022-08-20 Could not setup streams, unexpected stream count: 46230
Tony Hawk's Underground 2 Remix v1.13.1 2022-08-20 Unexpected mpeg first timestamp: 5579a080000 / 5873804509184
Tony Hawk's Underground 2 Remix v1.13.1 2022-08-13 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
Tony Hawk's Underground 2 Remix v1.13.1 2022-09-04 Unknown GetPointerWrite 00000000 PC 0880d544 LR 0880cd84
Tony Hawk's Underground 2 Remix v1.13.1 2022-07-31 Unknown GetPointer 00000000 PC 08879ce0 LR 0887a0f8
Tony Hawk's Underground 2 Remix v1.13.1 2022-07-31 Unknown GetPointerWrite 00000000 PC 0880d544 LR 0880cd68
Tony Hawk's Underground 2 Remix v1.13.1 2022-08-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464
Tony Hawk's Underground 2 Remix v1.13.1 2022-08-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000
Tony Hawk's Underground 2 Remix v1.12.3 2022-05-24 80000107=sceDisplaySetFrameBuf(00000000, 0, 3, 0): must change latched framebuf first
Tony Hawk's Underground 2 Remix v1.12.3 2022-05-24 sceKernelCreateThread(name=layout): unsupported attributes 00000006
Tony Hawk's Underground 2 Remix v1.12.3 2022-05-24 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
Tony Hawk's Underground 2 Remix v1.12.3 2022-05-24 Waiting thread for 20 that was already waiting for 20
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-23 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-23 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-23 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-18 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00230340, 09fd49b8[ffffffff]): invalid ea3 magic bytes
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-18 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00240ea0, 09fd49b8[ffffffff]): invalid ea3 magic bytes
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-18 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 00226368, 09fd49b8[ffffffff]): invalid ea3 magic bytes
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-18 80631003=sceAtracSetAA3DataAndGetID(090e8880, 0000c800, 004839f0, 09fd49b8[ffffffff]): invalid ea3 magic bytes
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-01 GE Interrupt: newState might be 1
Tony Hawk's Underground 2 Remix v1.12.3 2022-04-01 sceGeBreak(mode=0, unknown=08dfeda8): unknown ptr (valid)
Tony Hawk's Underground 2 Remix v1.12.3 2022-02-01 80020001=sceKernelCreateMutex(): invalid name
Tony Hawk's Underground 2 Remix v1.12.3 2022-02-01 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Tony Hawk's Underground 2 Remix v1.12.3 2022-06-23 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.12.3 2022-06-23 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
Tony Hawk's Underground 2 Remix v1.12.3 2022-01-15 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 573
Tony Hawk's Underground 2 Remix v1.12.3 2022-01-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.12.3 2022-01-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Tony Hawk's Underground 2 Remix v1.12.3 2022-01-15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144849144
Tony Hawk's Underground 2 Remix v1.12.3-445-g3ece12bb6 2021-12-20 WriteToHardware: Invalid address f008aea7 near PC 08816598 LR 088165d8
Tony Hawk's Underground 2 Remix v1.12.3-445-g3ece12bb6 2021-12-20 ReadFromHardware: Invalid address f808aea3 near PC 088165e8 LR 088165d8
Tony Hawk's Underground 2 Remix v1.12.3-445-g3ece12bb6 2021-12-20 ReadFromHardware: Invalid address f808aea3 near PC 08a2d20c LR 088165d8
Tony Hawk's Underground 2 Remix v1.12.3 2021-12-14 Jump to invalid address: 029c9c90
Tony Hawk's Underground 2 Remix v1.12.3 2021-12-14 Jump to invalid address: 02bda2d0
Tony Hawk's Underground 2 Remix v1.13.2 2022-11-28 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
Tony Hawk's Underground 2 Remix v1.12.3 2021-11-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
Tony Hawk's Underground 2 Remix v1.12.3 2021-11-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
Tony Hawk's Underground 2 Remix v1.12.3 2021-11-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
Tony Hawk's Underground 2 Remix v1.12.3 2021-11-20 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
Tony Hawk's Underground 2 Remix v1.12.3 2021-11-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
Tony Hawk's Underground 2 Remix v1.12.3 2021-11-20 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
Tony Hawk's Underground 2 Remix v1.12.3 2021-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.12.3 2021-11-20 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
Tony Hawk's Underground 2 Remix v1.11.3 2021-11-07 BlockTransfer: Bad destination transfer address b8e1fff0!
Tony Hawk's Underground 2 Remix v1.11.3 2021-11-07 Unknown GE command : 0d080740
Tony Hawk's Underground 2 Remix v1.11.3 2021-11-07 Unknown GE command : 03031313
Tony Hawk's Underground 2 Remix v1.11.3 2021-10-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00002a82:0080f822 Tex TexAlpha LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod AlphaTest >= #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; uniform sampler2D testtex; in lowp vec4 v_color0; in lowp vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; } vs: 01730111:001e0f39 HWX C T N LM RevN Tex UVEnv Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(li
Tony Hawk's Underground 2 Remix v1.11.3 2021-10-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:00800822 Tex TexAlpha LM 2x TFuncMod #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; in lowp vec4 v_color0; in lowp vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01730111:001e0f39 HWX C T N LM RevN Tex UVEnv Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos3) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos3), worldnormal)), 1.0 + (length(u_lightpos1) == 0.0 ? worldnormal.z : dot(normalize(u_lightpos1), worldnormal)))
Tony Hawk's Underground 2 Remix v1.11.3 2021-10-02 Error in shader program link: info: Vertex info ----------- (0) : fatal error C9999: Can't convert to expr: 1f + @TMP0, 1f + @TMP1 fs: 00000000:0080f822 Tex TexAlpha LM 2x TFuncMod AlphaTest >= #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D testtex; in lowp vec4 v_color0; in lowp vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) DISCARD; fragColor0 = v; } vs: 01730111:001e0f39 HWX C T N LM RevN Tex UVEnv Light: 0: c:1 t:0 1: c:1 t:0 2: c:1 t:0 3: c:0 t:0 MatUp:3 Cull #version 330 #extension GL_EXT_gpu_shader4 : enable // ION/PCI/SSE2 - GLSL 330 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(u_uvscaleoffset.xy * vec2(1.0 + (length(u_lightpos3) == 0.0 ? worldnorma
Tony Hawk's Underground 2 Remix v1.11.3 2021-09-29 Unknown GetPointer 00000000 PC 0885f680 LR 0885f680
Tony Hawk's Underground 2 Remix v1.6.3 2022-06-27 GL ran out of GPU memory; switching to low memory mode
Tony Hawk's Underground 2 Remix v1.10.3 2021-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.10.3 2021-08-27 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5128, pos=0, access=1, data=1, text=1
Tony Hawk's Underground 2 Remix v1.10.3 2021-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145349120
Tony Hawk's Underground 2 Remix v1.11.3 2021-08-21 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 19792
Tony Hawk's Underground 2 Remix v1.11.3 2021-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145983520
Tony Hawk's Underground 2 Remix v1.11.3 2021-08-21 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145972200
Tony Hawk's Underground 2 Remix v1.11.3 2021-08-21 Module linking debug info: sceNetIfhandle_driver ver=0000, flags=0009, size=5, numVars=0, numFuncs=10, nidData=0822f114, firstSym=0822ee1c, varData=00000000, extra=00000000 sceMemab_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=11, nidData=0822f0e8, firstSym=0822edc4, varData=00000000, extra=00000000 SysclibForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=3, nidData=0822f098, firstSym=0822ed24, varData=00000000, extra=00000000 ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=17, nidData=0822f0a4, firstSym=0822ed3c, varData=00000000, extra=00000000 InterruptManagerForKernel ver=0000, flags=0009, size=5, numVars=0, numFuncs=2, nidData=0822f090, firstSym=0822ed14, varData=00000000, extra=00000000
Tony Hawk's Underground 2 Remix v1.11.3 2021-07-26 Unknown GetPointer 00000000 PC 08815444 LR 08815444
Tony Hawk's Underground 2 Remix v1.11.3 2021-07-26 Unknown GetPointer 00000000 PC 08815454 LR 08815444
Tony Hawk's Underground 2 Remix v1.11.3 2021-07-21 sceGeBreak(mode=0, unknown=090c3ce8): unknown ptr (valid)
Tony Hawk's Underground 2 Remix v1.11.3 2021-07-20 ReadFromHardware: Invalid address 00000058 near PC 0882aad0 LR 0882aa44
Tony Hawk's Underground 2 Remix v1.11.3 2021-07-20 ReadFromHardware: Invalid address 00000008 near PC 08815444 LR 08815444
Tony Hawk's Underground 2 Remix v1.11.3 2021-07-20 ReadFromHardware: Invalid address 00000008 near PC 08815454 LR 08815444
Tony Hawk's Underground 2 Remix v1.11.3 2021-06-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.11.3 2021-06-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5494, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.11.3 2021-06-28 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3278, pos=0, access=1, data=1, text=1
Tony Hawk's Underground 2 Remix v1.11.3 2021-06-26 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.11.3 2021-05-13 Unknown GetPointer 00000000 PC 0880cd60 LR 0880cd68
Tony Hawk's Underground 2 Remix v1.9.3 2021-05-30 80630006=sceAtracSetDataAndGetID(08a909c0, 0001f158): invalid RIFF header
Tony Hawk's Underground 2 Remix v1.9.3 2021-05-30 80630006=sceAtracSetDataAndGetID(08a909c0, 00013a40): invalid RIFF header
Tony Hawk's Underground 2 Remix v1.11.3 2021-04-24 Unknown GetPointer 00000000 PC 00000000 LR 00000000
Tony Hawk's Underground 2 Remix v1.10.3 2021-04-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872
Tony Hawk's Underground 2 Remix v1.10.3 2021-04-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024
Tony Hawk's Underground 2 Remix v1.10.3 2021-04-06 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256
Tony Hawk's Underground 2 Remix v1.10.3 2021-04-06 RET: Stack empty!
Tony Hawk's Underground 2 Remix v1.10.3 2021-08-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204
Tony Hawk's Underground 2 Remix v1.10.3 2021-04-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.10.3 2021-04-06 sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1
Tony Hawk's Underground 2 Remix v1.11.3 2021-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
Tony Hawk's Underground 2 Remix v1.11.3 2021-03-31 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=1, text=1
Tony Hawk's Underground 2 Remix v1.11.3 2021-03-31 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Tony Hawk's Underground 2 Remix v1.11.3 2021-03-31 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Tony Hawk's Underground 2 Remix v1.11.3 2021-03-31 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Tony Hawk's Underground 2 Remix v1.11.3 2022-08-01 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a744, firstSym=0822a5c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a754, firstSym=0822a5e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a758, firstSym=0822a5e8, varData=00000000, extra=00000000
Tony Hawk's Underground 2 Remix v1.11.2-295-gd9f82c087 2021-03-09 ReadFromHardware: Invalid address c1a7ce5e near PC 08865714 LR 0886546c
Tony Hawk's Underground 2 Remix v1.11.3 2022-08-03 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
Tony Hawk's Underground 2 Remix v1.10.3 2021-02-07 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=2, text=2
Tony Hawk's Underground 2 Remix v1.11.3 2021-09-15 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Tony Hawk's Underground 2 Remix v1.10.3 2022-07-02 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144296776
Tony Hawk's Underground 2 Remix v1.13.1 2022-09-17 Video out requested, not supported: mode=0 size=0,0
Tony Hawk's Underground 2 Remix v1.10.3 2020-11-29 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
Tony Hawk's Underground 2 Remix v1.5.4-987-g30c3fd63e 2020-11-14 sceKernelLoadModule: unsupported options size=1091d250, flags=1091d254, pos=0, access=1, data=277992024, text=277992028