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Game title Version Latest Report Message
CARS v1.17.1 2026-09-26 __KernelStopThread: thread 430 does not exist (ApctlThread deleted)
CARS v1.13.1-249-gf80dd088b 2026-06-23 Error in shader compilation: info: 0:20: S0001: Type mismatch, cannot convert from 'ivec2' to 'vec2' 00000000:0001d062 Tex TexAlpha Depal TFuncMod AlphaTest0 > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D testtex; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0), 0); t = mix(t, t1, fraction.x);
CARS v1.13.1-249-gf80dd088b 2026-07-06 Error in shader compilation: info: 0:19: S0001: Type mismatch, cannot convert from 'ivec2' to 'vec2' 00000000:00000062 Tex TexAlpha Depal TFuncMod #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0), 0); t = mix(t, t1, fraction.x); t2 = mix(t2, t3, fraction.x); t =
CARS v1.13.1-249-gf80dd088b 2026-07-06 Error in shader compilation: info: 0:20: S0001: Type mismatch, cannot convert from 'ivec2' to 'vec2' 00000000:0000d062 Tex TexAlpha Depal TFuncMod AlphaTest > #version 320 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Mali-G57 MC2 - GLSL 320 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) precision highp int; uniform sampler2D tex; uniform sampler2D testtex; uniform sampler2D pal; uniform uint u_depal_mask_shift_off_fmt; in lowp vec4 v_color0; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec2 uv = v_texcoord.xy; vec2 uv_round; vec2 tsize = textureSize(tex, 0).xy; vec2 fraction; bool bilinear = (u_depal_mask_shift_off_fmt >> 31) != 0U; if (bilinear) { uv_round = uv * tsize - vec2(0.5, 0.5); fraction = fract(uv_round); uv_round = (uv_round - fraction + vec2(0.5, 0.5)) / tsize; } else { uv_round = uv; } highp vec4 t = texture(tex, uv_round); highp vec4 t1 = textureOffset(tex, uv_round, ivec2(1, 0)); highp vec4 t2 = textureOffset(tex, uv_round, ivec2(0, 1)); highp vec4 t3 = textureOffset(tex, uv_round, ivec2(1, 1)); uint depalMask = (u_depal_mask_shift_off_fmt & 0xFFU); uint depalShift = (u_depal_mask_shift_off_fmt >> 8) & 0xFFU; uint depalOffset = ((u_depal_mask_shift_off_fmt >> 16) & 0xFFU) << 4; uint depalFmt = (u_depal_mask_shift_off_fmt >> 24) & 0x3U; uvec4 col; uint index0; uint index1; uint index2; uint index3; switch (int(depalFmt)) { case 0: col = uvec4(t.rgb * vec3(31.99, 63.99, 31.99), 0); index0 = (col.b << 11) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgb * vec3(31.99, 63.99, 31.99), 0); index1 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t2.rgb * vec3(31.99, 63.99, 31.99), 0); index2 = (col.b << 11) | (col.g << 5) | (col.r); col = uvec4(t3.rgb * vec3(31.99, 63.99, 31.99), 0); index3 = (col.b << 11) | (col.g << 5) | (col.r); } break; case 1: col = uvec4(t.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index0 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); if (bilinear) { col = uvec4(t1.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index1 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t2.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index2 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); col = uvec4(t3.rgba * vec4(31.99, 31.99, 31.99, 1.0)); index3 = (col.a << 15) | (col.b << 10) | (col.g << 5) | (col.r); } break; case 2: col = uvec4(t.rgba * 15.99); index0 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 15.99); index1 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t2.rgba * 15.99); index2 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); col = uvec4(t3.rgba * 15.99); index3 = (col.a << 12) | (col.b << 8) | (col.g << 4) | (col.r); } break; case 3: col = uvec4(t.rgba * 255.99); index0 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); if (bilinear) { col = uvec4(t1.rgba * 255.99); index1 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t2.rgba * 255.99); index2 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); col = uvec4(t3.rgba * 255.99); index3 = (col.a << 24) | (col.b << 16) | (col.g << 8) | (col.r); } break; }; index0 = ((index0 >> depalShift) & depalMask) | depalOffset; t = texelFetch(pal, ivec2(index0, 0), 0); if (bilinear && !(index0 == index1 && index1 == index2 && index2 == index3)) { index1 = ((index1 >> depalShift) & depalMask) | depalOffset; index2 = ((index2 >> depalShift) & depalMask) | depalOffset; index3 = ((index3 >> depalShift) & depalMask) | depalOffset; t1 = texelFetch(pal, ivec2(index1, 0), 0); t2 = texelFetch(pal, ivec2(index2, 0), 0); t3 = texelFetch(pal, ivec2(index3, 0), 0); t = mix(t, t1, fraction.x);
CARS v1.11.3 2026-02-27 sceKernelVolatileMemUnlock(0) FAILED - not locked
CARS v1.11.3 2026-02-15 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
CARS v1.11.3-1679-g195662497 2026-01-21 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
CARS v1.10.1 2025-08-09 Rendering to framebuffer offset: 04110000 +256x0
CARS v1.10.1 2025-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3d8, pos=0, access=1, data=1, text=1
CARS v1.10.1 2025-08-09 sceKernelLoadModule: unsupported options size=00000014, flags=08afc3bc, pos=0, access=1, data=1, text=1
CARS v1.10.1 2025-08-09 00000000=sceDisplaySetHoldMode(00000001): unsupported
CARS v1.10.1 2025-08-09 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
CARS v1.10.1 2025-08-09 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
CARS v1.13.2 2025-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145269936
CARS v1.13.2 2025-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145257684
CARS v1.13.2 2025-06-06 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1082130432
CARS v1.16.6-368-g737ec3e90 2025-05-03 sceGeBreak(mode=0, unknown=08babb84): unknown ptr (valid)
CARS v1.16.6-368-g737ec3e90 2025-05-03 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
CARS v1.12.2 2025-05-17 sceDmacMemcpy(dest=04088000, src=086f10f0, size=557056): overlapping read
CARS v1.18.1 2024-12-17 Error in shader compilation: info: 0:5: P0007: Extension directive must occur before any non-preprocessor tokens 0:18: L0002: No matching function for call to 'fwidth' 0:19: L0002: Undeclared variable 'boxSize' 0:20: L0002: Undeclared variable 'boxSize' 0:21: L0002: Undeclared variable 'txOffset' postshader #ifdef GL_ES precision mediump float; #endif #ifdef GL_ES #extension GL_OES_standard_derivatives : enable precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; varying vec2 v_position; uniform vec2 u_texelDelta; // (1.0 / bufferWidth, 1.0 / bufferHeight) uniform vec2 u_pixelDelta; // (1.0 / targetWidth, 1.0 / targetHeight) // Returns pixel sharpened to nearest pixel boundary. vec2 sharpSample(vec4 texSize, vec2 coord) { vec2 boxSize = clamp(fwidth(coord) * texSize.zw, 1e-5, 1.0); coord = coord * texSize.zw - 0.5 * boxSize; vec2 txOffset = smoothstep(vec2(1.0) - boxSize, vec2(1.0), fract(coord)); return (floor(coord) + 0.5 + txOffset) * texSize.xy; } void main() { vec2 sharpPos = sharpSample(vec4(u_texelDelta, 1.0 / u_texelDelta), v_position); vec4 color = texture2D(sampler0, sharpPos); gl_FragColor = color; }
CARS v1.17.1 2024-11-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=1
CARS v1.17.1 2024-11-08 sceIoAssign(disc0:, umd0:, isofs0:, IOASSIGN_RDONLY, 00000000, 0)
CARS v1.17.1 2024-11-08 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
CARS v1.13.2 2024-10-18 80630007=sceAtracSetData(2, 08d4b180, 00009adc): atracID uses different codec type than data
CARS v1.13.2 2024-10-18 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
CARS v1.13.2 2024-10-18 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
CARS v1.13.2 2024-10-18 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
CARS v1.13.2 2024-10-18 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
CARS v1.17.1 2024-09-13 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
CARS v1.14.4 2024-09-10 ReadFromHardware: Invalid address 00000020 near PC 088f2b0c LR 088f2b20
CARS v1.14.4 2024-09-10 WriteToHardware: Invalid address 01f001e0 near PC 0883551c LR 088eb374
CARS v1.14.4 2024-09-10 ReadFromHardware: Invalid address 000001d6 near PC 08859240 LR 08859234
CARS v1.14.4 2024-09-10 ReadFromHardware: Invalid address 01f003c8 near PC 08859240 LR 08859234
CARS v1.13.1-547-g9f4a84945 2024-07-25 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [DEPTH seq:27 C:04000000/512(8888) Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:29 C:04088000/512(8888) Z:04110000/512 X:0 Y:0 reint: false]
CARS v1.13.1-547-g9f4a84945 2024-07-25 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [DEPTH seq:644910 C:04000000/512(8888) Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:644912 C:04088000/512(8888) Z:04110000/512 X:0 Y:0 reint: false]
CARS v1.13.1-547-g9f4a84945 2024-07-25 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [DEPTH seq:103 C:04000000/512(8888) Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:105 C:04088000/512(8888) Z:04110000/512 X:0 Y:0 reint: false]
CARS v1.17.1 2024-07-08 80630006=sceAtracSetDataAndGetID(08e1c9e0, 00043000): invalid RIFF header
CARS v1.17.1 2024-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=08c98210, pos=0, access=1, data=2, text=2
CARS v1.17.1 2024-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=08caf9fc, pos=0, access=1, data=1, text=1
CARS v1.17.1 2024-07-05 sceKernelLoadModule: unsupported options size=00000014, flags=0892b22c, pos=0, access=1, data=2, text=2
CARS v1.13.1-547-g9f4a84945 2024-07-02 GetFramebufferCandidates: Multiple (2) candidate framebuffers. texaddr: 04710000 offset: 0 (512x512 stride 512, CLUT16): [DEPTH seq:53 C:04000000/512(8888) Z:04110000/512 X:0 Y:0 reint: false] [DEPTH seq:55 C:04088000/512(8888) Z:04110000/512 X:0 Y:0 reint: false]
CARS v1.17 2024-05-29 __KernelStopThread: thread 296 does not exist (ApctlThread deleted)
CARS v1.17.1 2024-05-06 sceDmacMemcpy(dest=04088000, src=08654b30, size=557056): overlapping read
CARS v1.17.1 2024-04-11 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08aa3328, pos=0, access=1, data=1, text=1
CARS v1.17.1 2024-03-28 ReadFromHardware: Invalid address d4515401 near PC d4515401 LR 0880843c
CARS v1.17.1 2024-02-16 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=2, text=2
CARS v1.17.1 2024-02-16 sceKernelLoadModule: unsupported options size=00000014, flags=08c734c4, pos=0, access=1, data=1, text=1
CARS v1.17.1 2024-10-21 Can't draw: No current render step. Step count: 0
CARS v1.16.6 2024-02-01 Savedata loading with detected hashmode 3 instead of file's 5
CARS v1.16.6 2024-02-01 ELF relocation HI16/1(16) pair (instead of LO16) at 0888f814 / 0888f818
CARS v1.16.6 2024-02-01 ELF relocation HI16/1(16) pair (instead of LO16) at 0888f6a0 / 0888f6a4
CARS v1.16.6 2024-02-01 ELF relocation HI16/1(16) pair (instead of LO16) at 0888208c / 08882090
CARS v1.16.6 2024-02-01 ELF relocation HI16/1(16) pair (instead of LO16) at 08881db4 / 08881db8
CARS v1.16.6 2024-01-14 Jump to invalid address: 0568e360
CARS v1.16.6 2024-01-14 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
CARS v1.16.6 2023-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=02000200, pos=0, access=1, data=2, text=2
CARS v1.16.6 2023-11-22 sceKernelLoadModule: unsupported options size=00000014, flags=08ad0000, pos=0, access=1, data=1, text=1
CARS v1.16.5 2023-10-12 sceNetAdhocMatchingInit(32768) at 08a719c8
CARS v1.14 2023-09-28 UI scissor out of bounds in GameSettingsScreen: 422,0-1496,816 / 1813,816
CARS v1.12.3 2023-09-26 __KernelStopThread: thread 431 does not exist
CARS v1.12.3 2023-09-26 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040de000 offset: 0 (256x128 stride 256, 565)
CARS v1.16 2023-09-10 sceKernelLoadModule: unsupported options size=00000014, flags=08b6fc98, pos=0, access=1, data=2, text=2
CARS v1.16 2023-09-10 sceFontGetFontInfo(0, 9ffcb08): bad font
CARS v1.15.4 2023-08-22 00000400=sceGeEdramSetAddrTranslation(00000800)
CARS v1.13.2 2023-08-10 Truncating vertex count from 24507 to 21845
CARS v1.6.3-432-gfd6c3145d 2023-06-26 Trying to write block exit to illegal destination ffff4368: pc = 00010000
CARS v1.6.3-432-gfd6c3145d 2023-06-26 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 0891fe08
CARS v1.6.3-432-gfd6c3145d 2023-06-26 MIPSCompileOp: Invalid instruction eef0fbee
CARS v1.6.3-432-gfd6c3145d 2023-06-26 MIPSCompileOp: Invalid instruction 739fbf7c
CARS v1.6.3-432-gfd6c3145d 2023-06-26 MIPSCompileOp: Invalid instruction effdfae3
CARS v1.15.4 2024-10-18 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
CARS v1.15.4 2023-06-23 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
CARS v1.17.1 2024-09-04 Unimplemented HLE function sceUtilityGetNetParam
CARS v1.14.4 2023-05-03 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
CARS v1.14.4 2023-04-21 __KernelStopThread: thread 308 does not exist (helper deleted)
CARS v1.13.1 2023-02-23 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
CARS v1.14.4 2025-11-24 Truncating vertex count from 23148 to 21845
CARS v1.14.1 2023-01-16 Error in shader compilation: info: WARNING: 0:21: 'texture2D' : function is deprecated in current GLSL version ERROR: 0:22: 'fmod' : no matching overloaded function found (using implicit conversion) WARNING: 0:23: 'texture2D' : function is deprecated in current GLSL version depal #version 100 // Driver: Adreno (TM) 650 - GLSL 100 #define DISCARD discard precision lowp float; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uniform sampler2D pal; precision highp float; varying highp vec2 v_texcoord; // TEXCOORD0 void main() { vec4 index = texture2D(tex, v_texcoord); float coord = (fmod(index.r * 15.995000, 16.0) * 0.001953) + 0.000977; vec4 outColor = texture2D(pal, vec2(coord, 0.0)); gl_FragColor = outColor; }
CARS v1.11.3 2023-01-09 Error in shader compilation: info: (unknown reason) 00000000:00000b3c HWX C T N Fog Tex Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
CARS v1.15.4 2024-08-12 sceKernelLoadModule: unsupported options size=00000014, flags=09fbfaa4, pos=0, access=1, data=1, text=1
CARS v1.13.2 2022-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1431655765
CARS v1.13.2 2022-12-27 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146805524
CARS v1.14.4 2023-01-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
CARS v1.14.4 2023-01-07 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1
CARS v1.14.1 2022-12-23 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=2
CARS v1.13.2 2022-12-22 80630006=sceAtracSetDataAndGetID(08c9d8c0, 00008000): invalid RIFF header
CARS v1.13.2 2022-12-22 Unknown GetPointerWrite 41effff0 PC 08aa1080 LR 08aa10c4
CARS v1.13.2 2022-12-19 sceKernelLoadModule: unsupported options size=00000014, flags=09fff670, pos=0, access=1, data=1, text=1
CARS v1.4.2 2022-12-19 Wrong magic number 0e4cd070
CARS v1.4.2 2022-12-19 Wrong magic number 0e4ca028
CARS v1.4.2 2022-12-19 Wrong magic number 09670ce8
CARS v1.4.2 2022-12-19 Wrong magic number 011e00c4
CARS v1.4.2 2022-12-18 Wrong magic number 0f8a26d0
CARS v1.4.2 2022-12-18 Wrong magic number 0f6110b8
CARS v1.4.2 2022-12-18 Wrong magic number 0f6010b8
CARS v1.4.2 2022-12-18 Wrong magic number 0f5e10b8
CARS v1.4.2 2022-12-18 Wrong magic number 0f5e1488
CARS v1.4.2 2022-12-18 Wrong magic number 0f5e1f38
CARS v1.4.2 2022-12-18 Wrong magic number 013600c4
CARS v1.4.2 2022-12-18 Wrong magic number 0f18cca0