Recent logs - Pirates of the Caribbean: Dead Man's Chest

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Game title Version Latest Report Message
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-02-21 sceKernelCreateThread(name=layout): unsupported attributes 00000006
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-02-21 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-02-21 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-02-21 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-02-21 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-02-21 sceKernelCreateThread(name=system): unsupported attributes 00000006
Pirates of the Caribbean: Dead Man's Chest v1.4.2 2019-11-15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. / code: #version 100 precision highp float; attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7; vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875; vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz; mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875; mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot0 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * dot0; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot1 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * dot1; lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot2 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * dot2; lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; mediump float dot3 = max(dot(toLight, worldnormal), 0.0); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * dot3; lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-01-11 Unknown GetPointer 00000000 PC 08804000 LR 08000030
Pirates of the Caribbean: Dead Man's Chest v1.9.3 2019-10-15 Unknown GetPointer 00000000 PC 08805f84 LR 08805f84
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-03-23 Unknown GetPointer 00000000 PC 089b022c LR 08000020
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-01-28 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-02-29 Unknown GetPointer 00000000 PC 089b6884 LR 089b6884
Pirates of the Caribbean: Dead Man's Chest v1.7.1 2019-03-28 80630006=sceAtracSetData(1, 08b37200, 00008000): invalid RIFF header
Pirates of the Caribbean: Dead Man's Chest v1.7.1 2019-03-28 80630006=sceAtracSetData(0, 08b17180, 00008000): invalid RIFF header
Pirates of the Caribbean: Dead Man's Chest v1.9.2 2019-12-04 An uneaten prefix at end of block: 08ab5c84
Pirates of the Caribbean: Dead Man's Chest v1.7.5 2018-12-31 __KernelStopThread: thread 3811 does not exist
Pirates of the Caribbean: Dead Man's Chest v1.7.5 2018-12-31 __KernelStopThread: thread 4319 does not exist
Pirates of the Caribbean: Dead Man's Chest v1.6.3 2018-09-13 __KernelStopThread: thread 275 does not exist
Pirates of the Caribbean: Dead Man's Chest v1.7.2 2019-07-05 GL ran out of GPU memory; switching to low memory mode
Pirates of the Caribbean: Dead Man's Chest v1.6.3 2018-08-15 __KernelStopThread: thread 280 does not exist
Pirates of the Caribbean: Dead Man's Chest v1.6.3 2018-08-15 __KernelStopThread: thread 3825 does not exist
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-02-01 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-04-06 An uneaten prefix at end of block: 08ab5b60
Pirates of the Caribbean: Dead Man's Chest v1.9.3-80-g73bf6098e 2020-03-21 An uneaten prefix at end of block for 08ab5b4c
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-04-06 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
Pirates of the Caribbean: Dead Man's Chest v1.4.2 2018-05-28 Loading module sceATRAC3plus_Library with version 0102, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.4.2 2018-05-28 Loading module sceMpeg_library with version 0103, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.5.2 2019-11-15 Loading module sceSAScore with version 0103, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.5.2 2019-11-15 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.5.2 2019-11-15 Loading module sceMpeg_library with version 0104, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.5.2 2019-11-15 Loading module sceFont_Library with version 0101, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.5.2 2019-11-15 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.5.2 2019-11-15 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.5.2 2019-11-15 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-04-06 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=1, text=1
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-04-06 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=7
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-04-06 VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=5
Pirates of the Caribbean: Dead Man's Chest v1.9.4 2020-04-06 sceKernelCreateThread(name=update_thread): unsupported attributes a0000000