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Game title |
Version |
Latest Report |
Message |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-10-09 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-09-20 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0880defc, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.11.3 |
2024-06-05 |
An uneaten prefix at end of block: 08927ee4 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-06-03 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.11.3 |
2024-04-10 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620a0, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.11.2-917-g89e70c319 |
2024-04-07 |
sceKernelCreateThread(name=PGE Support): unsupported attributes 00001006 |
Pirates of the Caribbean: Dead Man's Chest |
v1.16.6 |
2024-02-28 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-02-24 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2024-06-05 |
FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000 |
Pirates of the Caribbean: Dead Man's Chest |
v1.16.6 |
2024-01-04 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
Pirates of the Caribbean: Dead Man's Chest |
v1.7.5 |
2023-12-22 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Pirates of the Caribbean: Dead Man's Chest |
v1.7.5 |
2023-12-22 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:0020000e Tex Fog TFuncRepl
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Pirates of the Caribbean: Dead Man's Chest |
v1.7.5 |
2023-12-22 |
Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking
fs: 00000000:00a00022 Tex TexAlpha Fog 2x TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying mediump float v_fogdepth;
varying mediump vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 (failed)
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = max(dot(toLight, worldnormal), 0.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-09-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10-6-g8ac4efd3c |
2023-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147649040 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10-6-g8ac4efd3c |
2023-11-15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146303628 |
Pirates of the Caribbean: Dead Man's Chest |
v1.16.6 |
2023-11-07 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08b792fc, pos=0, access=1, data=1, text=1 |
Pirates of the Caribbean: Dead Man's Chest |
v1.15.4 |
2023-09-26 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=5 IDX=2 MC=8 |
Pirates of the Caribbean: Dead Man's Chest |
v1.14.4 |
2023-09-23 |
VTYPE with morph used: THRU=0 TC=2 COL=0 POS=2 NRM=1 WT=1 NW=8 IDX=2 MC=8 |
Pirates of the Caribbean: Dead Man's Chest |
v1.14.4 |
2023-09-23 |
An uneaten prefix at end of block: 08ab2694 |
Pirates of the Caribbean: Dead Man's Chest |
v1.14.4 |
2023-09-23 |
WriteToHardware: Invalid address 000001bc near PC 08000000 LR 08000000 |
Pirates of the Caribbean: Dead Man's Chest |
v1.14.4 |
2023-09-23 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-07-26 |
GE Interrupt: newState might be 7 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-07-26 |
GE Interrupt: newState might be 6 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-07-26 |
GE Interrupt: newState might be 5 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-07-26 |
GE Interrupt: newState might be 4 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-07-26 |
GE Interrupt: newState might be 3 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-07-26 |
GE Interrupt: newState might be 0 |
Pirates of the Caribbean: Dead Man's Chest |
v1.15.4 |
2023-09-05 |
__KernelStopThread: thread 292 does not exist (helper deleted) |
Pirates of the Caribbean: Dead Man's Chest |
v1.11.3 |
2023-06-03 |
sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612 |
Pirates of the Caribbean: Dead Man's Chest |
v1.11.3 |
2023-06-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
Pirates of the Caribbean: Dead Man's Chest |
v1.11.3 |
2023-06-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
Pirates of the Caribbean: Dead Man's Chest |
v1.11.3 |
2023-06-03 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2023-06-01 |
Render to texture with incompatible formats 3 != 1 at 04000000 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2023-06-01 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2023-06-01 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776 |
Pirates of the Caribbean: Dead Man's Chest |
v1.15.4 |
2023-05-27 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089d5550, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2023-05-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145477076 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2023-05-07 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 2568 |
Pirates of the Caribbean: Dead Man's Chest |
v1.5.4 |
2023-04-29 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r6p2-01rel0 [Revision 96995].
03f14444:41c00b14 HWX T N Fog Tex Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1
#version 100
precision highp float;
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
mat4 skinMatrix = w1.x * u_bone0 + w1.y * u_bone1 + w1.z * u_bone2 + w1.w * u_bone3 + w2.x * u_bone4 + w2.y * u_bone5 + w2.z * u_bone6 + w2.w * u_bone7;
vec3 skinnedpos = (skinMatrix * vec4(position, 1.0)).xyz * 1.9921875;
vec3 worldpos = (u_world * vec4(skinnedpos, 1.0)).xyz;
mediump vec3 skinnednormal = (skinMatrix * vec4(normal, 0.0)).xyz * 1.9921875;
mediump vec3 worldnormal = normalize((u_world * vec4(skinnednormal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = max(dot(toLight, worldnormal), 0.0);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * ldot;
lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
}
|
Pirates of the Caribbean: Dead Man's Chest |
v1.14.4 |
2023-04-01 |
__KernelStopThread: thread 3366 does not exist (ApctlThread deleted) |
Pirates of the Caribbean: Dead Man's Chest |
v1.8.0 |
2023-03-02 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f10444:00000b1c HWX C T N Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2023-01-07 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b8c790, pos=0, access=1, data=1, text=1 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-12-02 |
80000107=sceDisplaySetFrameBuf(44000000, 512, 0, 0): must change latched framebuf first |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-12-02 |
Could not setup streams, unexpected stream count: 35208 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2024-03-30 |
Failed to read valid video stream data from header |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-12-02 |
Could not setup streams, unexpected stream count: 24195 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-12-02 |
Unexpected mpeg first timestamp: 30000000000 / 3298534883328 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-03-21 |
ReadFromHardware: Invalid address 0a000000 near PC 088057f0 LR 088057f0 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-11-02 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146059204 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-10-07 |
Ignoring possible texturing from framebuffer at 04170000 +128x128 / 512x256 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-10-07 |
GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888) |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-11-10 |
sceNetAdhocMatchingInit(32768) at 088481d8 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-09-19 |
sceKernelLoadModule: unsupported options size=00000014, flags=088620f8, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-09-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-09-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142637024 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-09-16 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 142748256 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.2 |
2022-09-16 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145752064 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-08-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-08-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=089a5164, pos=0, access=1, data=1, text=1 |
Pirates of the Caribbean: Dead Man's Chest |
v1.15.3 |
2023-05-13 |
80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.1 |
2022-09-12 |
Waiting thread for 20 that was already waiting for 20 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-09-05 |
Rendering to framebuffer offset: 040cc000 +65x0 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-09-05 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.1 |
2022-08-18 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc68c0, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.17.1 |
2024-09-15 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=1 |
Pirates of the Caribbean: Dead Man's Chest |
v1.11.3 |
2022-07-14 |
Unknown GetPointer 00000000 PC 089c7b04 LR 089c7b04 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-06-18 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000001, pos=0, access=1, data=1, text=1 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-06-17 |
sceKernelCreateSema(KSAP_ThLockSema) unsupported attr parameter: 00000011 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-06-17 |
sceKernelCreateSema(KSAP_FnLockSema) unsupported attr parameter: 00000011 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-08-31 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771616 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-06-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = -1 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-06-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144940664 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-06-17 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146133816 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-06-16 |
R_MIPS_HI16: could not find R_MIPS_LO16 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-05-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-05-27 |
sceKernelLoadModule: unsupported options size=00000014, flags=08b10000, pos=0, access=1, data=1, text=1 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe2e |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe22 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe16 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe12 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe0e |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe0a |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe08 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fe06 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480fef6 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff04 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff12 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff20 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff2c |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff38 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff44 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff4c |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff56 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff5e |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff66 |
Pirates of the Caribbean: Dead Man's Chest |
v1.10.3 |
2022-05-07 |
Bottom-right corner of source of block transfer is at an invalid address: 0480ff6c |
Pirates of the Caribbean: Dead Man's Chest |
v1.12.3 |
2022-04-23 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Pirates of the Caribbean: Dead Man's Chest |
v1.13.1 |
2022-08-17 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |