Recent logs - Bounty Hounds

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Game title Version Latest Report Message
Bounty Hounds v1.9.4 2020-05-04 Unknown GetPointer 00000000 PC 089d2a2c LR 089d2a2c
Bounty Hounds v1.9.4 2020-04-30 Video out requested, not supported: mode=0 size=0,0
Bounty Hounds v1.9.3-82-g90e91e24b 2019-10-18 __KernelStopThread: thread 1186 does not exist
Bounty Hounds v1.8.0 2019-07-09 VTYPE with morph used: THRU=0 TC=1 COL=5 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=2
Bounty Hounds v1.7.4 2019-03-17 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=3
Bounty Hounds v1.9.4 2020-07-09 Rendering to framebuffer offset: 040cc000 +256x0
Bounty Hounds v1.7.1 2018-12-08 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 1.000000) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Bounty Hounds v1.7.1 2018-12-08 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 3.998750, 256.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Bounty Hounds v1.7.1 2018-12-08 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
Bounty Hounds v1.7.1 2018-12-08 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.b * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
Bounty Hounds v1.4.2 2018-03-14 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=6
Bounty Hounds v1.7.4 2019-03-20 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=3 NRM=1 WT=0 NW=1 IDX=0 MC=4
Bounty Hounds v1.4.2 2017-10-11 UNIMPL sceUtilityGameSharingInitStart(08b5a604)
Bounty Hounds v1.9.4 2020-06-06 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=2
Bounty Hounds v1.1.1-66-g5ebd7bf 2016-02-14 Render to texture with different strides 512 != 256
Bounty Hounds v1.9.4 2020-02-03 VTYPE with morph used: THRU=0 TC=1 COL=5 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=2
Bounty Hounds v1.9.4 2020-01-05 sceUtilityMsgDialogInitStart: invalid status
Bounty Hounds v1.9.4 2020-07-09 Render to area containing texture at 040ec000 +0x160
Bounty Hounds v1.3 2017-09-03 Render to texture with incompatible formats 6 != 3 at 040ec000
Bounty Hounds v1.3 2017-09-03 Render to texture using CLUT with different strides 256 != 128
Bounty Hounds v1.9.4 2020-06-17 Render to texture with different formats 3 != 0
Bounty Hounds v1.9.4 2020-06-29 0 depal unsupported: shift=3 mask=ff offset=0
Bounty Hounds v1.9.4 2020-07-09 Decoding texture from VRAM mirror at 04288000 swizzle=0
Bounty Hounds v1.9.4 2020-07-09 Render to texture with different strides 256 != 512
Bounty Hounds v1.9.4 2020-07-09 Render to texture using CLUT with different strides 256 != 512
Bounty Hounds v1.7.5 2020-06-21 Rendering to framebuffer offset: 000cc000 +256x0
Bounty Hounds v1.9.4 2020-07-09 Render to texture with different strides 128 != 256
Bounty Hounds v1.9.4 2020-07-09 Render to texture with incompatible formats 7 != 0 at 040cc000
Bounty Hounds v1.9.4 2020-07-09 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=1 NRM=1 WT=0 NW=1 IDX=0 MC=5
Bounty Hounds v1.9.4 2020-07-09 Render to texture with different formats 0 != 3