Recent logs - LEGO® Pirates of the Caribbean: The Video Game PSP®

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Game title Version Latest Report Message
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-08-05 80630006=sceAtracSetData(0, 0938ccc0, 00030000): invalid RIFF header
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:0d000000 StenToAlpha StenKeep #version 100 precision lowp float; varying vec4 v_color0; void main() { vec4 v = v_color0 ; gl_FragColor = vec4(v.rgb, 0.0); } vs: 00000000:00000908 HWX C T (failed) #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:19: L0001: Expected token ')', found 'identifier' 00000000:00000908 HWX C T #version 100 precision highp float; attribute vec3 position; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.6.3-492-g9fddfff66 2020-07-08 Error in shader program link: info: L0101 All attached shaders must be compiled prior to linking fs: 00000000:00000022 Tex TexAlpha TFuncMod #version 100 precision lowp float; uniform sampler2D tex; varying vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec4 t = texture2D(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; gl_FragColor = v; } vs: 00000000:00000918 HWX C T Tex (failed) #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.6.3-492-g9fddfff66 2020-07-08 Error in shader compilation: info: 0:23: L0001: Expected token ')', found 'identifier' 00000000:00000918 HWX C T Tex #version 100 precision highp float; attribute vec3 position; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-07-03 80630011=sceAtracSetData(0, 09353880, 00000000): buffer too small
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.3 2020-05-15 WriteToHardware: Invalid address 00000070 near PC 088f1804 LR 088f24ac
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-07-08 Unknown GetPointer 00000000 PC 08804108 LR 08000030
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2019-12-24 80630006=sceAtracSetData(0, 095202c0, 00030000): invalid RIFF header
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2019-12-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.8.0 2019-09-13 WriteToHardware: Invalid address 00000050 near PC 08918548 LR 80808000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.8.0 2019-09-13 ReadFromHardware: Invalid address 000000f8 near PC 08918548 LR 80808000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.8.0 2019-06-03 WriteToHardware: Invalid address 00000070 near PC 0892f85c LR 0892f85c
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.5.1 2019-04-20 WriteToHardware: Invalid address 0000067c near PC 08000000 LR 08000000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-08-09 Unknown GetPointer 00000000 PC 08916f1c LR 08000020
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2019-12-12 WriteToHardware: Invalid address 000001ac near PC 08000000 LR 08000000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.7.5 2019-01-07 WriteToHardware: Invalid address 0000067c near PC 08901f80 LR 08903714
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.7.5 2019-01-07 ReadFromHardware: Invalid address 000000f8 near PC 08901f80 LR 08903714
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.3 2020-05-12 Texture cache ran out of GPU memory; switching to low memory mode
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.6.3 2018-09-02 GL ran out of GPU memory; switching to low memory mode
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.6.3 2018-07-11 Error in shader compilation: info: Fragment shader compilation failed. ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:348: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) ERROR: 0:348: '+' : wrong operand types no operation '+' exists that takes a left-hand operand of type '3-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion) ERROR: 0:351: '*' : wrong operand types no operation '*' exists that takes a left-hand operand of type 'const int' and a right op postshader // PPSSPP: Grabbed from Processing and slightly modified. // FXAA shader, GLSL code adapted from: // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA // Whitepaper describing the technique: // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf //====================================================================================================================================================================== //Extra options: #define FXAA 0 //ON:1/OFF:0 /default FXAA, info above //there's no extra config for fxaa here since from what I checked this simple fxaa version offers only more blur or less aa;c, you can check it yourself below //================ #define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering, don't use with either FXAA nor sharpen filters #define Gsmoothing 3.5 //Default: 3.5 /increase for smoother(blurry) graphics //================ #define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242 //================ #define MIKU 0 //Hatsune<3 this is an optional filter for all those pale anime faces which get white with bloom/colored:P tested on Miku in white dress //================ #define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/ #define samples 4 //Default: 4 /higher = more glow, worser performance #define quality 0.25 //Default: 0.25 /lower = smaller glow, better quality #define factor 0.002 //Default: 0.002 /just an extra tweak for the bloom slightly higher values might look better in some cases, but too much can cause artifacts #define Bpower 0.5 //Default: 0.5 /amount of bloom mixed //================ #define COLORED 0 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o #define Cpower 0.5 //Default: 0.5 /amount of effect mixed //================ #define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default #define value 7.5 //Default: 7.5 /higher = more visible effect //================ #define S_COM_V2 1 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate #define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect //================ #define SHADEBOOST 0 //ON:1/OFF:0 /color correction from GSdx/pcsx2 plugin, initially taken from http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=21057 #define saturation 1.0 //Default: 1.0 //negative will look like inverted colors shader #define brightness 1.0 //Default: 1.0 #define contrast 1.0 //Default: 1.0 //negative will be... well negative;p #define red
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.5.4 2018-03-02 Error in shader compilation: info: Compile failed. 00000000:01000382 Tex TClampST StenToAlpha StenUniform TFuncMod #version 100 precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; uniform float u_stencilReplaceValue; varying vec4 v_color0; varying highp vec3 v_texcoord; float mymod(float a, float b) { return a - b * floor(a / b); } void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture2D(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); gl_FragColor = vec4(v.rgb, u_stencilReplaceValue); }
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-05-01 ReadFromHardware: Invalid address 000000f8 near PC 08000000 LR 08000000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-05-01 WriteToHardware: Invalid address 00000050 near PC 08000000 LR 08000000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.2 2017-11-20 MIPSCompileOp: Invalid instruction 4679726f
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.2 2017-11-20 MIPSCompileOp 69440000 failed
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.2 2017-11-20 MIPSCompileOp: Invalid instruction 74636572
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.2 2017-11-20 MIPSCompileOp: Invalid instruction 00027379
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-05-31 WriteToHardware: Invalid address 00000070 near PC 08000000 LR 08000000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.1 2017-08-07 Jump to invalid address: 02d303d0
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.1 2017-08-07 Jump to invalid address: 02800000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.1 2017-08-07 Jump to invalid address: 07ffea40
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.1 2017-08-07 Jump to invalid address: 023c8ba0
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.1 2017-08-07 MIPSCompileOp: Invalid instruction 00000001
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.3 2020-08-12 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.0.1 2017-04-13 sceAtracSetData(0, 09353880, 00030000): bad data
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.0.1 2017-04-13 Atrac buffer invalid RIFF header: 09353880
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.3.0.1 2017-03-31 Jump to invalid address: 00ffc000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.3.0.1 2017-03-31 Jump to invalid address: 00000080
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.3.0.1 2017-03-31 Jump to invalid address: 00ff8000
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-08-12 80630006=sceAtracSetData(0, 09353880, 00030000): invalid RIFF header
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.9.4 2020-08-13 Video out requested, not supported: mode=0 size=0,0
LEGO® Pirates of the Caribbean: The Video Game PSP® v1.4.1 2017-08-07 Jump to invalid address: 02d40000