Recent logs - v1.10.3-936-g4c034ce98

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Game title Version Latest Report Message
God of War: Chains of Olympus v1.10.3-936-g4c034ce98 2020-12-11 sceKernelCreateThread(name=exception): unsupported attributes 00001007
Burnout Legends v1.12.3 2021-10-22 FBO using existing buffer as depthbuffer, 04000000/04110000 and 04110000/00000000
Burnout Legends v1.12.3 2021-10-23 FBO using existing buffer as depthbuffer, 04088000/04110000 and 04110000/00000000
Burnout Legends v1.12.3 2021-10-22 FBO created from existing depthbuffer as color, 04110000/00000000 and 04174000/04110000
Syphon Filter®: Logan's Shadow v1.12.3 2021-10-22 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040dc000 offset: 0 (128x128 stride 128, 5551)
Dead to Rights: Reckoning v1.10.3-936-g4c034ce98 2020-10-25 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
TEKKEN 6 v1.10.3-936-g4c034ce98 2020-10-23 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #ifdef GL_ES precision mediump float; #endif /* lcd1x_sharp+psp_color shader This is an attempt to make a shader with a non-blurry LCD effect. It combines the existing shader code: - Nearest neighbour scaling, taken from zfast_lcd [Original code copyright (C) 2017 Greg Hogan (SoltanGris42)] - lcd3x 'grille effect', but without colour seperation [Original code by Gigaherz, released into the public domain] [Code here derived from PPSSPP version of lcd3x made by LunaMoo] - psp colour correction [Original code written by hunterk, modified by Pokefan531 and released into the public domain] Code mashed together by jdgleaver... This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. *** Requires rendering resolution to be set to 1xPSP *** Surprisingly, looks reasonably good on low resolution (720p/768p) displays... */ //=== Config #define BRIGHTEN_SCANLINES 16.0 // "Brighten Scanlines" - default: 16.0, min: 1.0, max: 32.0, step: 0.5 // (brightness of horizontal lines) #define BRIGHTEN_LCD 4.0 // "Brighten LCD" - default: 4.0, min: 1.0, max: 12.0, step: 0.1 // (brightness of vertical lines) //================ #ifdef GL_ES precision mediump float; precision mediump int; // For android, use this instead... //precision highp float; //precision highp int; // #endif //================ #define PI 3.141592654 #define target_gamma 2.21 #define display_gamma 2.2 #define r 0.98 #define g 0.795 #define b 0.98 #define rg 0.04 #define rb 0.01 #define gr 0.20 #define gb 0.01 #define br -0.18 #define bg 0.165 //================ uniform sampler2D sampler0; uniform vec2 u_texelDelta; varying vec2 v_texcoord0; // Have to use standard names to ensure compatibility with // Vulkan backend... varying vec2 v_texcoord1; // TextureSize //================ const float INV_BRIGHTEN_SCANLINES_INC = 1.0 / (BRIGHTEN_SCANLINES + 1.0); const float INV_BRIGHTEN_LCD_INC = 1.0 / (BRIGHTEN_LCD + 1.0); //================ void main() { // Generate LCD grid effect // > Note the 0.25 pixel offset -> required to ensure that // scanlines occur *between* pixels vec2 angle = 2.0 * PI * ((v_texcoord0.xy * v_texcoord1.xy) - 0.25); // v_texcoord1 == TextureSize float yfactor = (BRIGHTEN_SCANLINES + sin(angle.y)) * INV_BRIGHTEN_SCANLINES_INC; float xfactor = (BRIGHTEN_LCD + sin(angle.x)) * INV_BRIGHTEN_LCD_INC; // Get colour sample and apply colour correction vec2 centerCoord = floor(v_texcoord0.xy * v_texcoord1.xy) + vec2(0.5, 0.5); // v_texcoord1 == TextureSize vec3 colour = pow(texture2D(sampler0, u_texelDelta.xy * centerCoord).rgb, vec3(target_gamma)); colour = clamp(colour, 0.0, 1.0); colour = pow( mat3(r, rg, rb, gr, g, gb, br, bg, b) * colour, vec3(1.0 / display_gamma) ); // Apply LCD grid effect colour.rgb = yfactor * xfactor * colour.rgb; gl_FragColor = vec4(colour.rgb, 1.0); } vs: postshader /* lcd1x_sharp shader This is an attempt to make a shader with a non-blurry LCD effect. It combines the existing shader code: - Nearest neighbour scaling, taken from zfast_lcd [Original code copyright (C) 2017 Greg Hogan (SoltanGris42)] - lcd3x 'grille effect', but without colour seperation [Original code by Gigaherz, released into the public domain] [Code here derived from PPSSPP version of lcd3x made by LunaMoo] Code mashed together by jdgleaver... This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. *** Requires rendering resolution to be set to 1xPSP *** Surprisingly, looks reasonably good on low resolution (720p/768
WWE 2K20 PSP BY D ARCHITECT 01 v1.10.3-936-g4c034ce98 2020-10-17 80630006=sceAtracSetData(3, 08d4b180, 0000edb8): invalid RIFF header
TEKKEN 6 v1.11.3 2021-10-05 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 167508176
Burnout Legends v1.12.3-68-g4bd4cde4a 2021-10-23 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Burnout Legends v1.12.3-68-g4bd4cde4a 2021-10-23 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Burnout Legends v1.12.3-68-g4bd4cde4a 2021-10-23 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Assassin's Creed: Bloodlines™ v1.12.3 2021-10-23 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Assassin's Creed: Bloodlines™ v1.12.3 2021-10-23 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Super Stardust™ Portable v1.11.3 2021-09-15 FBO using existing buffer as depthbuffer, 040ee000/040cc000 and 040cc000/00000000
Super Stardust™ Portable v1.11.3 2021-09-15 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
みんなのGOLF ポータブル v1.11.3 2021-09-20 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=0822a644, firstSym=0822a4c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a654, firstSym=0822a4e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=0822a658, firstSym=0822a4e8, varData=00000000, extra=00000000
God of War: Chains of Olympus v1.12.3 2021-10-23 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
TEKKEN 6 v1.11.3 2021-10-05 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.9.3-752-g244a60139 2021-10-22 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Dead to Rights: Reckoning v1.9.3-752-g244a60139 2021-10-22 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Dead to Rights: Reckoning v1.9.3-752-g244a60139 2021-10-22 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
Burnout Legends v1.9.3-998-gc739d4e16 2021-10-22 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
Burnout Legends v1.9.3-998-gc739d4e16 2021-10-22 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
Burnout Legends v1.9.3-998-gc739d4e16 2021-10-22 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
みんなのGOLF ポータブル v1.9.3-225-gdd1de41db 2021-09-20 sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006
みんなのGOLF ポータブル v1.9.3-222-gd79abaa9c 2021-09-20 sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006
みんなのGOLF ポータブル v1.9.3-225-gdd1de41db 2021-09-20 Crazy varData address 01011006, skipping rest of module
みんなのGOLF ポータブル v1.9.3-225-gdd1de41db 2021-09-20 sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-19 80630006=sceAtracSetData(3, 08d4b180, 00004e08): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-22 80630006=sceAtracSetData(2, 08d4b180, 0000ba50): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-10 80630006=sceAtracSetData(2, 08d4b180, 00004bd8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-07 80630006=sceAtracSetData(3, 08d4b180, 00004bd8): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-09-17 80630006=sceAtracSetData(3, 08d4b180, 00004ac0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-01 80630006=sceAtracSetData(2, 08d4b180, 0000cf18): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-22 80630006=sceAtracSetData(2, 08d4b180, 00001cd0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-22 80630006=sceAtracSetData(2, 08d4b180, 00004890): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-22 80630006=sceAtracSetData(3, 08d4b180, 00003fd0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-22 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630006=sceAtracSetData(3, 08d4b180, 00001cd0): invalid RIFF header
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 Rendering to framebuffer offset: 040cc000 +65x0
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2021-10-23 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
(homebrew) v1.9.4 2021-10-03 sceKernelCreateThread(name=IdStorage): unsupported attributes 00001006
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-05 80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data
(homebrew) v1.9.4 2021-10-19 sceKernelCreateThread(name=exception): unsupported attributes 00001007
God of War: Chains of Olympus v1.9.4 2021-10-19 Unknown GetPointer 00000000 PC 0881a388 LR 0881a388
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-20 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
Syphon Filter®: Logan's Shadow v1.9.4 2021-10-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Syphon Filter®: Logan's Shadow v1.9.4 2021-10-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00003100): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.9.4 2021-10-22 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Tenchu: Shadow Assassins v1.9.4 2021-10-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
Tenchu: Shadow Assassins v1.9.4 2021-10-22 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Burnout Legends v1.9.4 2021-10-23 Attempted set for logic op: f
Call of Duty : Roads to Victory™ v1.9.4 2021-10-21 An uneaten prefix at end of block: 08ac3ccc
Assassin's Creed: Bloodlines™ v1.9.4 2021-10-23 An uneaten prefix at end of block: 08927ee4
Syphon Filter®: Logan's Shadow v1.9.4 2021-10-22 Could not setup streams, unexpected stream count: 30720
Dante's Inferno™ v1.9.4 2021-10-23 Video out requested, not supported: mode=0 size=0,0
Tomb Raider: Legend™ v1.9.4 2021-10-22 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
(homebrew) v1.9.4 2021-09-24 MFIC instruction hit (70020024) at 08908d54
みんなのGOLF ポータブル v1.9.4 2021-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
みんなのGOLF ポータブル v1.9.4 2021-10-19 sceKernelLoadModule: unsupported options size=00000014, flags=0889b370, pos=0, access=1, data=1, text=1
Syphon Filter®: Logan's Shadow v1.9.4 2021-10-22 sceGeBreak(mode=1, unknown=09ffd600): unknown ptr (valid)
God of War: Chains of Olympus v1.9.4 2021-10-23 Rendering to framebuffer offset: 04162000 +256x0
Syphon Filter®: Logan's Shadow v1.9.4 2021-10-22 Unexpected mpeg first timestamp: 4 / 4
Syphon Filter®: Logan's Shadow v1.9.4 2021-10-22 sceGeBreak(mode=1, unknown=09ffd630): unknown ptr (valid)
Syphon Filter®: Logan's Shadow v1.9.4 2021-10-22 sceGeBreak(mode=1, unknown=09ffd5f0): unknown ptr (valid)
Syphon Filter®: Logan's Shadow v1.9.4 2021-10-22 sceGeBreak(mode=1, unknown=09ffd560): unknown ptr (valid)
Tomb Raider: Legend™ v1.9.4 2021-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=08aea468, pos=0, access=1, data=2, text=2
Tomb Raider: Legend™ v1.9.4 2021-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Tomb Raider: Legend™ v1.9.4 2021-10-22 A save request is already running, not starting a new one
Tomb Raider: Legend™ v1.9.4 2021-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Tomb Raider: Legend™ v1.9.4 2021-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=09ee9c80, pos=0, access=1, data=1, text=1
Dead to Rights: Reckoning v1.9.4 2021-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=089d33b8, pos=0, access=1, data=2, text=2
Dead to Rights: Reckoning v1.9.4 2021-10-22 sceKernelLoadModule: unsupported options size=00000014, flags=088eb174, pos=0, access=1, data=1, text=1