Recent logs - v1.17.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc0154, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c38cd4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c38cd4, 4, 00000000, 0)
LEGO® Batman™: The Videogame v1.17.1 2024-07-15 1 Unaligned icache invalidation of 086df278 (086df278 + 0) at PC=089741fc
Prince of Persia - Revelations v1.18.1 2025-06-01 5 Unknown GetPointerWrite 00000000 PC 08ae2cb4 LR 08ae1f8c
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 3 MIPSCompileOp: Invalid instruction 000006f8
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 4 Branch in JumpReg delay slot at 08ed1808 in block starting at 08ec5a38
eFootball Euro y Copa America By T. Bendezu v1.18.1 2024-11-18 4 MIPSCompileOp: Invalid instruction 0000001f
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 32 80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data
Harry Potter OOTP™ v1.17.1 2024-08-22 2 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
初音ミク -Project DIVA- extend v1.17.1 2024-07-15 1 00000000=sceUtilityScreenshotInitStart(09254640)
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-02-28 7 WriteToHardware: Invalid address 00000000 near PC 08811210 LR 08825d54
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-07-15 3 WriteToHardware: Invalid address 00000000 near PC 088111e8 LR 08825d54
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 3 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 3 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006
SplinterCell v1.17.1 2024-07-15 1 Unknown GetPointerWrite 0a005acc PC 0881c21c LR 0881c6e4
X-Men Origins: Wolverine v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 00000390 near PC 089b6ed8 LR 089b8168
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 2 sceKernelCreateThread(name=god_g998_Result_test): unsupported attributes 00000006
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 2 sceKernelCreateThread(name=god_g000_Field): unsupported attributes 00000006
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 4 sceKernelCreateThread(name=god_g001_Demo): unsupported attributes 00000006
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 1 sceKernelCreateThread(name=god_m001_Title): unsupported attributes 00000006
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 1 sceKernelCreateThread(name=god_m002_Movie): unsupported attributes 00000006
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 1 sceKernelCreateThread(name=god_m000_Boot): unsupported attributes 00000006
Yu-Gi-Oh! GX Tag Force v1.17.1 2024-07-15 1 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
eFootball PES 2020 C19 & Nibeck Tv v1.17.1 2024-07-15 8 Unknown GetPointerWrite 00aa0900 PC 08a02dec LR 08820e88
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 00000244 near PC 08900014 LR 0889dc18
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-07-20 3 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0003
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-07-20 3 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0000
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-07-20 6 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-08-17 9 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 0000
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-09-13 10 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0008
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-09-13 10 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0004
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-09-13 10 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l3 rate 03
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-09-13 10 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
eFootball PES 2021 DraycEM "C19" v1.17.1 2024-09-13 10 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000b
LEGO® Batman™: The Videogame v1.17.1 2024-07-15 1 Unaligned icache invalidation of 08618078 (08618078 + 0) at PC=089741fc
MLB 11 The Show™ v1.18.1 2025-08-15 7 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0cfd8ff4), bad data
FRONTIER GATE Boost+ v1.9.3 2025-04-03 5 MIPSCompileOp: Invalid instruction 00ca013d
PES 2014 v1.17.1 2024-07-15 1 Jump to invalid address: 07bd19a0 PC 09fff2b0 LR 089166c4
PES 2014 v1.17.1 2024-07-15 1 Jump to invalid address: 0239ebc0 PC 09fff2ac LR 089166c4
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 4 Vulkan error in shader compilation: info: ERROR: 0:38: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 4 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000002 THR Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 4 Vulkan error in shader compilation: info: ERROR: 0:53: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot > 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uv
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 4 Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 4 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000020 Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; mat2 displayRotation = mat2( u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0), u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0) ); vec4 pos = position; pos.xy = mul(displayRotation, pos.xy); vec4 outPos = pos; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 4 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:0000000a THR C Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 4 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000028 C Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; mat2 displayRotation = mat2( u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0), u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0) ); vec4 pos = position; pos.xy = mul(displayRotation, pos.xy); vec4 outPos = pos; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2024-07-21 4 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:0000000a THR C layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-07-15 1 00000000=sceUtilityScreenshotInitStart(09a8f868)
God of War®: Ghost of Sparta v1.17.1 2024-07-15 94 MIPSCompileOp: Invalid instruction 7149f2ca
FIFA 14 - Por v1.17.1 2024-07-15 1 Block transfer invalid: 09ebca10/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
God of War™: Ghost of Sparta v1.17.1 2024-07-15 12 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8dbb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8dbb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-15 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d62ce4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-15 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d62ce4, 4, 00000000, 0)
実況パワフルプロ野球2010 v1.17.1 2024-08-25 1,003 Unusual bezier/spline vtype: 12005383, morph: 0, bones: 2
実況パワフルプロ野球2010 v1.17.1 2024-08-25 527 Unusual bezier/spline vtype: 12011383, morph: 0, bones: 5
実況パワフルプロ野球2010 v1.17.1 2024-08-25 12 80020198=sceKernelRegisterThreadEventHandler(PtNSyncThread, 0, 00000004, 088ccbcc, 00000000): bad thread id
実況パワフルプロ野球2010 v1.17.1 2024-08-25 12 80020198=sceKernelRegisterThreadEventHandler(Vsync-OnExit, 0, 00000004, 0882b644, 00000000): bad thread id
実況パワフルプロ野球2010 v1.17.1 2024-08-25 13 80020198=sceKernelRegisterThreadEventHandler(PtPModule-OnExit, 0, 00000004, 08828530, 00000000): bad thread id
実況パワフルプロ野球2010 v1.17.1 2024-08-25 13 80020198=sceKernelRegisterThreadEventHandler(Cdvd-OnExit, 0, 00000004, 088a6a98, 00000000): bad thread id
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Cyberpunk 2 director recalls that making Phantom Liberty was like _group therapy_ after 2077's _crushing_ launch _ GamesRadar+.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Cyberpunk 2 director recalls that making Phantom Liberty was like _group therapy_ after 2077's _crushing_ launch _ GamesRadar+ (1).mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/CYBERJAPAN-DANCERS-Bounce-Dance-ver-Musi_309.mp4, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Can the property market survive a ban on POGOs_.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Baldur's Gate 3 CEO says he was _fighting with embassies_ to relocate developers so they didn't get drafted into the Russian army to fight against Ukraine _ GamesRadar+.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Astronaut Photographs Glowing Orbs Far Below Space Station.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/Astronaut Photographs Glowing Orbs Far Below Space Station (2).mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/5 Benefits of Waking Up Early in the Morning.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/10 Darkest Animated Movies, Ranked.mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/10 Darkest Animated Movies, Ranked (1).mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/1 Titans Hero Just Became DC's Most Valuable Superhuman (According to Batman).mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/1 Titans Hero Just Became DC's Most Valuable Superhuman (According to Batman) (1).mhtml, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/-BLEACH-千年血戦篇-Ichigo-full-Hollowfication_311.mp4, 09eccd28, 00000002)
Prince of Persia - Revelations v1.17.1 2024-07-15 1 80630006=sceAtracSetDataAndGetID(09cc77c0, 00000800): invalid RIFF header
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090982466c94.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909807d18b6.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090978799c7b.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909784074c6.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090976c9a244.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009097054953f.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909640d55b2.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090963bb77a3.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090962c65c8c.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009095d61500f.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909525b937e.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009094c3dca3f.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090948a3ad35.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909442462ea.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009093f501b61.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090936deee7e.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090936d5aa18.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090935d24074.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090932dc8f0d.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009092e46cd86.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090929631520.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090928db46ee.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909205422c5.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009092013a595.png, 09eccd28, 00000002)

« Newest   Older »