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| Game title |
Version |
Latest Report |
Hits |
Message |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009091e47975d.png, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009091bea07c8.png, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909195262da.png, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090918de07ca.png, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909172a982b.png, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090914f7a79b.png, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009090d2c8e94.png, 09eccd28, 00000002) |
| Persona3 PORTABLE |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009090bf1d09c.png, 09eccd28, 00000002) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
WriteToHardware: Invalid address 00000600 near PC 08900218 LR 08900218 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000008c0): duplicate handler |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-07-18 |
5 |
Unknown GE command : 294c0f6c |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005b00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00003b70): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-18 |
2 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004000): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00004d00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00002f00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000c1f8): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 0000c428): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
4 |
80630007=sceAtracSetData(2, 08d4b1c0, 00002130): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 000035f8): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00002c20): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00001cd0): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00002018): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-18 |
3 |
80630007=sceAtracSetData(2, 08d4b1c0, 00003198): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00001f00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 000085d0): atracID uses different codec type than data |
| ヴァイスシュヴァルツ ポータブル ブーストヴァイス |
v1.17.1 |
2024-09-30 |
6 |
sceNetAdhocMatchingInit(32768) at 088997c8 |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 094812dc, 4, 00000000, 0) |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-07-15 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 094812dc, 4, 00000000, 0) |
| FREE RUNNING |
v1.17.1 |
2024-07-15 |
1 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
| FREE RUNNING |
v1.17.1 |
2024-07-15 |
1 |
Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3 |
| GTA: Liberty City Stories |
v1.17.1 |
2024-07-15 |
1 |
WriteToHardware: Invalid address 39a3dbc2 near PC 088b7ed8 LR 08a2f468 |
| eFootball PES 2024 "SN3" |
v1.17.1 |
2024-07-15 |
1 |
Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4 |
| WWE 2K24
|
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2024-07-15 |
2 |
80000107=sceDisplaySetFrameBuf(44000000, 512, 0, 0): must change latched framebuf first |
| Shrek Smash n' Crash Racing |
v1.17.1 |
2024-07-15 |
1 |
80630006=sceAtracSetDataAndGetID(09821640, 00014000): invalid RIFF header |
| Shrek Smash n' Crash Racing |
v1.17.1 |
2024-07-15 |
4 |
80630006=sceAtracSetDataAndGetID(09835700, 00014000): invalid RIFF header |
| Shrek Smash n' Crash Racing |
v1.17.1 |
2024-07-15 |
1 |
80630006=sceAtracSetDataAndGetID(09821680, 00014000): invalid RIFF header |
| Shrek Smash n' Crash Racing |
v1.17.1 |
2024-07-15 |
1 |
80630006=sceAtracSetDataAndGetID(09b02400, 00014000): invalid RIFF header |
| Shrek Smash n' Crash Racing |
v1.17.1 |
2024-07-15 |
1 |
80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f8de0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09629680): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e04d0): duplicate handler |
| METAL SLUG Anthology |
v1.17.1 |
2024-07-15 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0206, 84:9c:80:98:02:06, 20000000, 0) at 08829190 |
| METAL SLUG Anthology |
v1.17.1 |
2024-07-15 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI0206, 1, 2, 09fff8c0, 20000000, 0) at 0882910c |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092618c0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09679af0): duplicate handler |
| SplinterCell |
v1.17.1 |
2024-07-15 |
1 |
MIPSCompileOp: Invalid instruction 43161abe |
| SplinterCell |
v1.17.1 |
2024-07-15 |
1 |
MIPSCompileOp: Invalid instruction 43167951 |
| SplinterCell |
v1.17.1 |
2024-07-15 |
1 |
MIPSCompileOp: Invalid instruction 45b84f58 |
| SplinterCell |
v1.17.1 |
2024-07-15 |
1 |
MIPSCompileOp: Invalid instruction 42b93170 |
| SplinterCell |
v1.17.1 |
2024-07-15 |
2 |
MIPSCompileOp: Invalid instruction 4218a59e |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-15 |
1 |
Unaligned icache invalidation of 08620ab8 (08620ab8 + 0) at PC=089741fc |
| SBK-07 |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095972f0): duplicate handler |
| Resistance: Retribution™ |
v1.17.1 |
2024-07-15 |
1 |
Unknown GetPointerWrite 25fea828 PC 08d09d20 LR 08cd6754 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
WriteToHardware: Invalid address 20d3cf9f near PC 08826574 LR 08826574 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f7290): duplicate handler |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-08-24 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data |
| SBK-07 |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09316e90): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-07-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09416500): duplicate handler |
| DRAGON BALL Z SHIN BUDOKAI DOUBLE NPACT |
v1.17.1 |
2024-07-15 |
1 |
Unknown GetPointerWrite 00000000 PC 08995ac4 LR 08890a8c |
| インテリジェント ライセンス 2 |
v1.17.1 |
2024-07-15 |
1 |
sceNetAdhocMatchingInit(131072) at 08848a4c |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-07-15 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 000032b0): atracID uses different codec type than data |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-07-15 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 00009638): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-11-01 |
3 |
80630007=sceAtracSetData(3, 08d4b180, 000061b8): atracID uses different codec type than data |
| MONSTER HUNTER PORTABLE 2nd G |
v1.17.1 |
2024-07-15 |
1 |
WriteToHardware: Invalid address 000005f2 near PC 08896dd0 LR 08896dd0 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-15 |
1 |
Unaligned icache invalidation of 086c86f8 (086c86f8 + 0) at PC=089741fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
1 |
MIPSCompileOp: Invalid instruction 6b4aa959 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-15 |
2 |
MIPSCompileOp: Invalid instruction 45d36d87 |
| Star Wars: The Force Unleashed |
v1.17.1 |
2024-07-15 |
1 |
WriteToHardware: Invalid address 000018f4 near PC 08b5f228 LR 08b5f308 |
| Spider-Man 3 |
v1.17.1 |
2024-07-15 |
1 |
Trying to compile instruction 408008bd that can't be interpreted |
| PES 2013 |
v1.17.1 |
2024-07-14 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data |
| PES 2013 |
v1.17.1 |
2024-07-14 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-14 |
4 |
80630006=sceAtracSetDataAndGetID(09ab54c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-14 |
4 |
80630006=sceAtracSetDataAndGetID(09ad1fc0, 00014000): invalid RIFF header |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2024-07-14 |
1 |
Unknown GetPointerWrite 0e7d6ba3 PC 08bfbe38 LR 08bfbe5c |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-14 |
3 |
80630006=sceAtracSetDataAndGetID(09dd8380, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-07-14 |
1 |
80630006=sceAtracSetDataAndGetID(09bf9680, 00014000): invalid RIFF header |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-07-14 |
1 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first |
| WWE'12 |
v1.17.1 |
2024-07-14 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00011520): atracID uses different codec type than data |
| WWE'12 |
v1.17.1 |
2024-07-14 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000f720): atracID uses different codec type than data |
| WWE'12 |
v1.17.1 |
2024-07-14 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 0000a9e0): atracID uses different codec type than data |
| Disney•Pixar Cars 2 |
v1.18.1 |
2025-07-06 |
6 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worl |
| Disney•Pixar Cars 2 |
v1.18.1-1602-g8734df7cba |
2025-07-06 |
8 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1 |
| Disney•Pixar Cars 2 |
v1.17.1 |
2024-08-06 |
7 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-14 |
1 |
Unknown GE command : d1fbf863 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-14 |
1 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| FIFA 14 - Por |
v1.17.1 |
2024-07-14 |
1 |
Block transfer invalid: 09eb7800/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-14 |
1 |
WriteToHardware: Invalid address 1e028f5c near PC 089adbb4 LR 089adbb4 |
| RATATOUILLE |
v1.17.1 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 00000041 |
| RATATOUILLE |
v1.17.1 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 00000038 |
| RATATOUILLE |
v1.17.1 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 00000245 |
| RATATOUILLE |
v1.17.1 |
2024-07-14 |
1 |
MIPSCompileOp: Invalid instruction 0000ffff |
| RATATOUILLE |
v1.17.1 |
2024-07-14 |
3 |
MIPSCompileOp: Invalid instruction 00000029 |
| RATATOUILLE |
v1.17.1 |
2024-07-14 |
2 |
MIPSCompileOp: Invalid instruction 00000028 |
| RATATOUILLE |
v1.17.1 |
2024-07-14 |
7 |
MIPSCompileOp: Invalid instruction 00000001 |
| RATATOUILLE |
v1.17.1 |
2024-07-14 |
3 |
MIPSCompileOp: Invalid instruction 00000005 |
| Prince of Persia - Revelations |
v1.17.1 |
2024-07-14 |
1 |
80630006=sceAtracSetDataAndGetID(09920e40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-07-14 |
1 |
80630006=sceAtracSetDataAndGetID(095fcd80, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.17.1 |
2024-07-14 |
1 |
80630006=sceAtracSetDataAndGetID(09a95d80, 00000800): invalid RIFF header |