Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009091e47975d.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009091bea07c8.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909195262da.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090918de07ca.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/0415440000000909172a982b.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/041544000000090914f7a79b.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009090d2c8e94.png, 09eccd28, 00000002)
Persona3 PORTABLE v1.17.1 2024-07-15 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10512-INST00/NEW/04154400000009090bf1d09c.png, 09eccd28, 00000002)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 00000600 near PC 08900218 LR 08900218
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000008c0): duplicate handler
Prince of Persia - Rival Swords v1.17.1 2024-07-18 5 Unknown GE command : 294c0f6c
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 00005b00): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 00003b70): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-18 2 80630007=sceAtracSetData(2, 08d4b1c0, 00004000): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 00004d00): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 00002f00): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000c1f8): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 0000c428): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 4 80630007=sceAtracSetData(2, 08d4b1c0, 00002130): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 000035f8): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 00002c20): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 00001cd0): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 00002018): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-18 3 80630007=sceAtracSetData(2, 08d4b1c0, 00003198): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 00001f00): atracID uses different codec type than data
eFootball Chelito 19 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b1c0, 000085d0): atracID uses different codec type than data
ヴァイスシュヴァルツ ポータブル ブーストヴァイス v1.17.1 2024-09-30 6 sceNetAdhocMatchingInit(32768) at 088997c8
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-07-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 094812dc, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-07-15 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 094812dc, 4, 00000000, 0)
FREE RUNNING v1.17.1 2024-07-15 1 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
FREE RUNNING v1.17.1 2024-07-15 1 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
GTA: Liberty City Stories v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 39a3dbc2 near PC 088b7ed8 LR 08a2f468
eFootball PES 2024 "SN3" v1.17.1 2024-07-15 1 Unknown GetPointerWrite 00000000 PC 08824ce4 LR 088113c4
WWE 2K24 v1.17.1 2024-07-15 1 80630007=sceAtracSetData(2, 08d4b180, 00004bd8): atracID uses different codec type than data
Call of Duty : Roads to Victory™ v1.17.1 2024-07-15 2 80000107=sceDisplaySetFrameBuf(44000000, 512, 0, 0): must change latched framebuf first
Shrek Smash n' Crash Racing v1.17.1 2024-07-15 1 80630006=sceAtracSetDataAndGetID(09821640, 00014000): invalid RIFF header
Shrek Smash n' Crash Racing v1.17.1 2024-07-15 4 80630006=sceAtracSetDataAndGetID(09835700, 00014000): invalid RIFF header
Shrek Smash n' Crash Racing v1.17.1 2024-07-15 1 80630006=sceAtracSetDataAndGetID(09821680, 00014000): invalid RIFF header
Shrek Smash n' Crash Racing v1.17.1 2024-07-15 1 80630006=sceAtracSetDataAndGetID(09b02400, 00014000): invalid RIFF header
Shrek Smash n' Crash Racing v1.17.1 2024-07-15 1 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
SBK®09 Superbike World Championship v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f8de0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09629680): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e04d0): duplicate handler
METAL SLUG Anthology v1.17.1 2024-07-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI0206, 84:9c:80:98:02:06, 20000000, 0) at 08829190
METAL SLUG Anthology v1.17.1 2024-07-15 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI0206, 1, 2, 09fff8c0, 20000000, 0) at 0882910c
SBK®09 Superbike World Championship v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092618c0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09679af0): duplicate handler
SplinterCell v1.17.1 2024-07-15 1 MIPSCompileOp: Invalid instruction 43161abe
SplinterCell v1.17.1 2024-07-15 1 MIPSCompileOp: Invalid instruction 43167951
SplinterCell v1.17.1 2024-07-15 1 MIPSCompileOp: Invalid instruction 45b84f58
SplinterCell v1.17.1 2024-07-15 1 MIPSCompileOp: Invalid instruction 42b93170
SplinterCell v1.17.1 2024-07-15 2 MIPSCompileOp: Invalid instruction 4218a59e
LEGO® Batman™: The Videogame v1.17.1 2024-07-15 1 Unaligned icache invalidation of 08620ab8 (08620ab8 + 0) at PC=089741fc
SBK-07 v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095972f0): duplicate handler
Resistance: Retribution™ v1.17.1 2024-07-15 1 Unknown GetPointerWrite 25fea828 PC 08d09d20 LR 08cd6754
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 20d3cf9f near PC 08826574 LR 08826574
SBK®09 Superbike World Championship v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f7290): duplicate handler
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-08-24 3 80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data
SBK-07 v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09316e90): duplicate handler
SBK-07 v1.17.1 2024-07-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09416500): duplicate handler
DRAGON BALL Z SHIN BUDOKAI DOUBLE NPACT v1.17.1 2024-07-15 1 Unknown GetPointerWrite 00000000 PC 08995ac4 LR 08890a8c
インテリジェント ライセンス 2 v1.17.1 2024-07-15 1 sceNetAdhocMatchingInit(131072) at 08848a4c
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-07-15 4 80630007=sceAtracSetData(3, 08d4b180, 000032b0): atracID uses different codec type than data
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-07-15 1 80630007=sceAtracSetData(3, 08d4b180, 00009638): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.17.1 2024-11-01 3 80630007=sceAtracSetData(3, 08d4b180, 000061b8): atracID uses different codec type than data
MONSTER HUNTER PORTABLE 2nd G v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 000005f2 near PC 08896dd0 LR 08896dd0
LEGO® Batman™: The Videogame v1.17.1 2024-07-15 1 Unaligned icache invalidation of 086c86f8 (086c86f8 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 1 MIPSCompileOp: Invalid instruction 6b4aa959
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-15 2 MIPSCompileOp: Invalid instruction 45d36d87
Star Wars: The Force Unleashed v1.17.1 2024-07-15 1 WriteToHardware: Invalid address 000018f4 near PC 08b5f228 LR 08b5f308
Spider-Man 3 v1.17.1 2024-07-15 1 Trying to compile instruction 408008bd that can't be interpreted
PES 2013 v1.17.1 2024-07-14 1 80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data
PES 2013 v1.17.1 2024-07-14 1 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
Crash™ Tag Team Racing v1.17.1 2024-07-14 4 80630006=sceAtracSetDataAndGetID(09ab54c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-14 4 80630006=sceAtracSetDataAndGetID(09ad1fc0, 00014000): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.17.1 2024-07-14 1 Unknown GetPointerWrite 0e7d6ba3 PC 08bfbe38 LR 08bfbe5c
Crash™ Tag Team Racing v1.17.1 2024-07-14 3 80630006=sceAtracSetDataAndGetID(09dd8380, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-14 1 80630006=sceAtracSetDataAndGetID(09bf9680, 00014000): invalid RIFF header
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-07-14 1 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
WWE'12 v1.17.1 2024-07-14 1 80630007=sceAtracSetData(2, 08bd5600, 00011520): atracID uses different codec type than data
WWE'12 v1.17.1 2024-07-14 1 80630007=sceAtracSetData(2, 08bd5600, 0000f720): atracID uses different codec type than data
WWE'12 v1.17.1 2024-07-14 1 80630007=sceAtracSetData(2, 08bd5600, 0000a9e0): atracID uses different codec type than data
Disney•Pixar Cars 2 v1.18.1 2025-07-06 6 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b29 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worl
Disney•Pixar Cars 2 v1.18.1-1602-g8734df7cba 2025-07-06 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05555:00000b21 HWX T N LM Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1
Disney•Pixar Cars 2 v1.17.1 2024-08-06 7 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f05559:00000b21 HWX T N LM Light: 0: c:1 t:2 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-14 1 Unknown GE command : d1fbf863
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-14 1 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
FIFA 14 - Por v1.17.1 2024-07-14 1 Block transfer invalid: 09eb7800/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-14 1 WriteToHardware: Invalid address 1e028f5c near PC 089adbb4 LR 089adbb4
RATATOUILLE v1.17.1 2024-07-14 1 MIPSCompileOp: Invalid instruction 00000041
RATATOUILLE v1.17.1 2024-07-14 1 MIPSCompileOp: Invalid instruction 00000038
RATATOUILLE v1.17.1 2024-07-14 1 MIPSCompileOp: Invalid instruction 00000245
RATATOUILLE v1.17.1 2024-07-14 1 MIPSCompileOp: Invalid instruction 0000ffff
RATATOUILLE v1.17.1 2024-07-14 3 MIPSCompileOp: Invalid instruction 00000029
RATATOUILLE v1.17.1 2024-07-14 2 MIPSCompileOp: Invalid instruction 00000028
RATATOUILLE v1.17.1 2024-07-14 7 MIPSCompileOp: Invalid instruction 00000001
RATATOUILLE v1.17.1 2024-07-14 3 MIPSCompileOp: Invalid instruction 00000005
Prince of Persia - Revelations v1.17.1 2024-07-14 1 80630006=sceAtracSetDataAndGetID(09920e40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-07-14 1 80630006=sceAtracSetDataAndGetID(095fcd80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-07-14 1 80630006=sceAtracSetDataAndGetID(09a95d80, 00000800): invalid RIFF header

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