Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-21 2 80630007=sceAtracSetData(2, 08bd5600, 00002760): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-02-27 3 80630007=sceAtracSetData(2, 08bd5600, 00004c20): atracID uses different codec type than data
Tomb Raider: Anniversary™ v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 00002cfc
Tomb Raider: Anniversary™ v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 7068746c
SBK®09 Superbike World Championship v1.18.1 2025-02-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0920b7e0): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-15 1 WriteToHardware: Invalid address 72657b15 near PC 08818520 LR 08818b24
eFootball PC - V. v1.20.4 2026-11-10 3,016 sceNetAdhocMatchingInit(32768) at 08a719b8
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-15 1 Branch in JumpReg delay slot at 0456a4b8 in block starting at 0455fac0
Juiced: Eliminator v1.18.1 2025-02-15 2 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
FIFA 14 - Es v1.18.1 2025-02-15 1 Block transfer invalid: 1c0814e0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
FIFA 14 - Es v1.18.1 2025-02-15 1 Block transfer invalid: 11212ed0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
eFootball Chelito 19 v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 71f41b54
eFootball Chelito 19 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 71d513b4
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction d029d05f
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction b059d0d7
eFootball 2025 by MP v1.18.1 2025-12-08 68 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
PATCH ARYZZV4 v1.18.1 2025-03-02 12 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 07f6de20
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 0009fabf
eFootball 2025 v1.18.1 2025-02-15 1 Branch in RSRTComp delay slot at 0815599c in block starting at 08150020
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 0000007f
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction b100003f
WWE 2K25 BY LETSKIMODZ v1.18.1 2026-03-28 5 80630006=sceAtracSetData(2, 08d4b180, 00002f24): invalid RIFF header
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-06 10 80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-06 10 80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data
WWE 2K25 BY LETSKIMODZ v1.9.4 2025-12-06 11 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-15 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57bb4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-15 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b57bb4, 4, 00000000, 0)
Capcom® Classics Collection Remixed v1.18.1 2025-02-15 3 80630006=sceAtracSetHalfwayBufferAndGetID(08947d40, 00004000, 00010000): invalid RIFF header
Capcom® Classics Collection Remixed v1.18.1 2025-02-15 2 80630006=sceAtracSetHalfwayBufferAndGetID(08947d40, 00001a88, 00010000): invalid RIFF header
Moto2 22 By ARIAN v1.18.1 2025-02-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090130d0): duplicate handler
SBK-07 v1.18.1 2025-02-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0905eca0): duplicate handler
FIFA 14 - Es v1.18.1 2025-02-15 1 WriteToHardware: Invalid address fffffff4 near PC 08c078c4 LR 08c076c4
FIFA 14 - Es v1.18.1 2025-02-15 1 WriteToHardware: Invalid address 00000000 near PC 08807fc4 LR 08807eb8
BMPES25 8.9 v1.18.1 2025-08-15 7 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
Tomb Raider: Anniversary™ v1.18.1 2025-02-15 1 Unknown GetPointerWrite c6fefb00 PC 088040b0 LR 088040b0
Tomb Raider: Anniversary™ v1.18.1 2025-02-15 1 WriteToHardware: Invalid address c6fefac0 near PC 088040b0 LR 088040b0
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 0003efff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 0000bfff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction eefff000
eFootball 2025 v1.18.1 2025-02-15 4 MIPSCompileOp: Invalid instruction 000009ff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 000019df
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 000004ff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 00000bfd
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction b0000000
eFootball 2025 v1.18.1 2025-02-15 1 Branch in branch delay slot at 080b0c40 with different target
eFootball 2025 v1.20.4 2026-07-09 6 BREAK instruction hit
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 000007fd
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 7fe100af
eFootball 2025 v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 000944ff
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction d1000000
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 0000003e
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 00001b45
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 00000094
eFootball 2025 v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction 4ff70000
JEANNE D'ARC v1.18.1-1063-g102b515f7c 2025-03-10 2 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?
God of War™: Ghost of Sparta v1.18.1 2025-02-15 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLig
God of War™: Ghost of Sparta v1.18.1 2025-02-15 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34550:00000f09 HWX C T N LM RevN Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34550:00000f09 HWX C T N LM RevN Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLigh
SBK-07 v1.18.1 2025-02-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093129e0): duplicate handler
FIGHTING FANTASY: WARLOCK OF FIRETOP MOUNTAIN v1.18.1 2025-02-15 1 Vertices without position found: (12000060) [12000060] P: ? N: f (16b)
FIGHTING FANTASY: WARLOCK OF FIRETOP MOUNTAIN v1.18.1 2025-02-15 1 Vertices without position found: (04000060) [04000060] P: ? N: f (16b)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-15 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6115c57, 30:91:d1:15:3b:4b, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-15 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(48953aa, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
PES MY 2024 v1.18.1 2025-02-15 1 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
SBK®09 Superbike World Championship v1.18.1 2025-02-15 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f3c60): duplicate handler
Gran Turismo® v1.18.1 2025-06-04 6 MIPSCompileOp: Invalid instruction 0000003d
Gran Turismo® v1.18.1 2025-06-04 5 MIPSCompileOp: Invalid instruction 0000003e
Gran Turismo® v1.18.1 2025-02-15 2 MIPSCompileOp: Invalid instruction 00000039
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-15 1 MIPSCompileOp: Invalid instruction b337b150
DOT DEFENSE v1.18.1 2025-02-14 1 00000000=sceUtilityScreenshotInitStart(0895dd38)
eFootball TM Diamond v1.18.1 2025-08-24 5 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
DRAGON BALL Z TENKAICHI TAG TEAM 2 v1.18.1 2025-02-14 1 WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642308 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642288 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642284 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 2 Branch in branch delay slot at 09642280 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642304 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-14 1 Branch in branch delay slot at 09642300 with different target
真・三國無双6 Special v1.18.1 2025-02-14 1 80630006=sceAtracSetDataAndGetID(08dba1c0, 00005ee4): invalid RIFF header
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 77777200
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 0000057a
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 2 MIPSCompileOp: Invalid instruction 4ff30000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 4ff10000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 04fe2000
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 00177777
Prince of Persia - Rival Swords v1.18.1 2025-02-14 1 Block transfer invalid: 72000000/308 -> 00000000/0, 2x1x4 (533,896)->(1,0)
Pes Brazukas Estaduais 2024 v1.18.1 2025-05-16 14 Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-02-14 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (2395c1d8), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.19.3 2025-08-26 3 Imm vertex used secondary color
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7f64fe4, 00:20:30:5e:f6:19, 20000000, 0) at 0897eeec
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-02-14 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7e10d22b), bad data
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 007f0001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 Branch in JumpReg delay slot at 04567264 in block starting at 0455fac0
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 007c0001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 00750101
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 2 MIPSCompileOp: Invalid instruction 007a0001
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 2 MIPSCompileOp: Invalid instruction 007a1c01
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 00780101
BURNOUT DOMINATOR v1.18.1 2025-02-14 1 Imm vertex used fog
DRAGON BALL PROYECT LEGENDS BY FrazX :v v1.18.1 2025-02-14 1 MIPSCompileOp: Invalid instruction 00000105

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