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| Game title |
Version |
Latest Report |
Hits |
Message |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-21 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00002760): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-02-27 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 00004c20): atracID uses different codec type than data |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 00002cfc |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 7068746c |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-02-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0920b7e0): duplicate handler |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-02-15 |
1 |
WriteToHardware: Invalid address 72657b15 near PC 08818520 LR 08818b24 |
| eFootball PC - V. |
v1.20.4 |
2026-11-10 |
3,016 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-15 |
1 |
Branch in JumpReg delay slot at 0456a4b8 in block starting at 0455fac0 |
| Juiced: Eliminator |
v1.18.1 |
2025-02-15 |
2 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| FIFA 14 - Es |
v1.18.1 |
2025-02-15 |
1 |
Block transfer invalid: 1c0814e0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| FIFA 14 - Es |
v1.18.1 |
2025-02-15 |
1 |
Block transfer invalid: 11212ed0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-15 |
2 |
MIPSCompileOp: Invalid instruction 71f41b54 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 71d513b4 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction d029d05f |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction b059d0d7 |
| eFootball 2025 by MP |
v1.18.1 |
2025-12-08 |
68 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| PATCH ARYZZV4 |
v1.18.1 |
2025-03-02 |
12 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 07f6de20 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 0009fabf |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
Branch in RSRTComp delay slot at 0815599c in block starting at 08150020 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 0000007f |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction b100003f |
| WWE 2K25 BY LETSKIMODZ |
v1.18.1 |
2026-03-28 |
5 |
80630006=sceAtracSetData(2, 08d4b180, 00002f24): invalid RIFF header |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-06 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-06 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 00002c20): atracID uses different codec type than data |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2025-12-06 |
11 |
80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-15 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57bb4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-15 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b57bb4, 4, 00000000, 0) |
| Capcom® Classics Collection Remixed |
v1.18.1 |
2025-02-15 |
3 |
80630006=sceAtracSetHalfwayBufferAndGetID(08947d40, 00004000, 00010000): invalid RIFF header |
| Capcom® Classics Collection Remixed |
v1.18.1 |
2025-02-15 |
2 |
80630006=sceAtracSetHalfwayBufferAndGetID(08947d40, 00001a88, 00010000): invalid RIFF header |
| Moto2 22 By ARIAN |
v1.18.1 |
2025-02-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090130d0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-02-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0905eca0): duplicate handler |
| FIFA 14 - Es |
v1.18.1 |
2025-02-15 |
1 |
WriteToHardware: Invalid address fffffff4 near PC 08c078c4 LR 08c076c4 |
| FIFA 14 - Es |
v1.18.1 |
2025-02-15 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08807fc4 LR 08807eb8 |
| BMPES25 8.9 |
v1.18.1 |
2025-08-15 |
7 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-02-15 |
1 |
Unknown GetPointerWrite c6fefb00 PC 088040b0 LR 088040b0 |
| Tomb Raider: Anniversary™ |
v1.18.1 |
2025-02-15 |
1 |
WriteToHardware: Invalid address c6fefac0 near PC 088040b0 LR 088040b0 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 0003efff |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 0000bfff |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction eefff000 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
4 |
MIPSCompileOp: Invalid instruction 000009ff |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 000019df |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 000004ff |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 00000bfd |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction b0000000 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
Branch in branch delay slot at 080b0c40 with different target |
| eFootball 2025 |
v1.20.4 |
2026-07-09 |
6 |
BREAK instruction hit |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 000007fd |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 7fe100af |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
2 |
MIPSCompileOp: Invalid instruction 000944ff |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction d1000000 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 0000003e |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 00001b45 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 00000094 |
| eFootball 2025 |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction 4ff70000 |
| JEANNE D'ARC |
v1.18.1-1063-g102b515f7c |
2025-03-10 |
2 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-02-15 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLig |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-02-15 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34550:00000f09 HWX C T N LM RevN Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34550:00000f09 HWX C T N LM RevN Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLigh |
| SBK-07 |
v1.18.1 |
2025-02-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093129e0): duplicate handler |
| FIGHTING FANTASY: WARLOCK OF FIRETOP MOUNTAIN |
v1.18.1 |
2025-02-15 |
1 |
Vertices without position found: (12000060) [12000060] P: ? N: f (16b) |
| FIGHTING FANTASY: WARLOCK OF FIRETOP MOUNTAIN |
v1.18.1 |
2025-02-15 |
1 |
Vertices without position found: (04000060) [04000060] P: ? N: f (16b) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-15 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(6115c57, 30:91:d1:15:3b:4b, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-15 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(48953aa, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| PES MY 2024 |
v1.18.1 |
2025-02-15 |
1 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-02-15 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f3c60): duplicate handler |
| Gran Turismo® |
v1.18.1 |
2025-06-04 |
6 |
MIPSCompileOp: Invalid instruction 0000003d |
| Gran Turismo® |
v1.18.1 |
2025-06-04 |
5 |
MIPSCompileOp: Invalid instruction 0000003e |
| Gran Turismo® |
v1.18.1 |
2025-02-15 |
2 |
MIPSCompileOp: Invalid instruction 00000039 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-15 |
1 |
MIPSCompileOp: Invalid instruction b337b150 |
| DOT DEFENSE |
v1.18.1 |
2025-02-14 |
1 |
00000000=sceUtilityScreenshotInitStart(0895dd38) |
| eFootball TM Diamond |
v1.18.1 |
2025-08-24 |
5 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| DRAGON BALL Z TENKAICHI TAG TEAM 2 |
v1.18.1 |
2025-02-14 |
1 |
WriteToHardware: Invalid address 00000000 near PC 0887d15c LR 0887d15c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-14 |
1 |
Branch in branch delay slot at 09642308 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-14 |
1 |
Branch in branch delay slot at 09642288 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-14 |
1 |
Branch in branch delay slot at 09642284 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-14 |
2 |
Branch in branch delay slot at 09642280 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-14 |
1 |
Branch in branch delay slot at 09642304 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-14 |
1 |
Branch in branch delay slot at 09642300 with different target |
| 真・三國無双6 Special |
v1.18.1 |
2025-02-14 |
1 |
80630006=sceAtracSetDataAndGetID(08dba1c0, 00005ee4): invalid RIFF header |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 77777200 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 0000057a |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-14 |
2 |
MIPSCompileOp: Invalid instruction 4ff30000 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 4ff10000 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 04fe2000 |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 00177777 |
| Prince of Persia - Rival Swords |
v1.18.1 |
2025-02-14 |
1 |
Block transfer invalid: 72000000/308 -> 00000000/0, 2x1x4 (533,896)->(1,0) |
| Pes Brazukas Estaduais 2024 |
v1.18.1 |
2025-05-16 |
14 |
Unknown GetPointerWrite 00000000 PC 08816094 LR 088160a8 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-14 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (2395c1d8), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.19.3 |
2025-08-26 |
3 |
Imm vertex used secondary color |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-02-14 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(7f64fe4, 00:20:30:5e:f6:19, 20000000, 0) at 0897eeec |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-02-14 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (7e10d22b), bad data |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 007f0001 |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-14 |
1 |
Branch in JumpReg delay slot at 04567264 in block starting at 0455fac0 |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 007c0001 |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 00750101 |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-14 |
2 |
MIPSCompileOp: Invalid instruction 007a0001 |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-14 |
2 |
MIPSCompileOp: Invalid instruction 007a1c01 |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 00780101 |
| BURNOUT DOMINATOR |
v1.18.1 |
2025-02-14 |
1 |
Imm vertex used fog |
| DRAGON BALL PROYECT LEGENDS BY FrazX :v |
v1.18.1 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 00000105 |