Recent logs - v1.18.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
MLB 11 The Show™ v1.18.1 2025-02-27 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (312d746e), bad data
Kenka Bancho: Badass Rumble v1.18.1 2025-02-27 1 00000000=sceUtilityScreenshotInitStart(09484c90)
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-04-02 44 80630007=sceAtracSetData(2, 08d4b180, 0000d260): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-01-13 11 80630007=sceAtracSetData(2, 08d4b180, 0000b938): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-03-07 11 80630007=sceAtracSetData(2, 08d4b180, 00009638): atracID uses different codec type than data
DRAGON BALL Z TENKAICHI TAG TEAM 2 VBETA.1.1 BY MPX GAMER MODS v1.18.1 2025-02-27 2 sceNetAdhocMatchingInit(32768) at 08812da4
DRAGON BALL Z TENKAICHI TAG TEAM 2 VBETA.1.1 BY MPX GAMER MODS v1.18.1 2025-03-02 66 AT3 header map lacks entry for bpf: 0 channels: 0
DRAGON BALL Z TENKAICHI TAG TEAM 2 VBETA.1.1 BY MPX GAMER MODS v1.18.1 2025-03-02 5 00000400=sceGeEdramSetAddrTranslation(00000800)
WWE 2K24 v1.18.1 2025-02-27 1 80630007=sceAtracSetData(2, 08d4b180, 0001a460): atracID uses different codec type than data
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-02-27 1 00000000=sceUtilityScreenshotInitStart(09a73d68)
WWE 2K24 v1.18.1 2025-02-27 2 80630007=sceAtracSetData(2, 08d4b180, 00016720): atracID uses different codec type than data
WWE 2K24 v1.18.1 2025-02-27 1 80630007=sceAtracSetData(2, 08d4b180, 0001c0d0): atracID uses different codec type than data
WWE 2K24 v1.18.1 2025-02-27 1 80630007=sceAtracSetData(2, 08d4b180, 00006a78): atracID uses different codec type than data
Daxter v1.18.1 2025-02-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9ea60, 4, 00000000, 0)
Gran Turismo® v1.18.1 2025-02-27 1 MIPSCompileOp: Invalid instruction 00480028
EFOOTBALL 2025 LITE BY ARDI CSS v1.18.1 2025-02-27 1 MIPSCompileOp: Invalid instruction b2c59091
FIFA 14 - Es v1.20.2-17-g8baa31fdb5 2026-03-15 12 Failed decrypting the PRX (ret = -4, size = 6886744, psp_size = 6887088)!
Prince of Persia - Revelations v1.18.1 2025-02-27 4 80630006=sceAtracSetDataAndGetID(09ad8700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-02-27 14 80630006=sceAtracSetDataAndGetID(09b6ea00, 00000800): invalid RIFF header
WWE 2K24 v1.18.1 2025-02-27 1 80630007=sceAtracSetData(2, 08d4b180, 0000de68): atracID uses different codec type than data
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 07288c80 PC 09ffd534 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 07288c80 PC 09ffd580 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 0620ca20 PC 09ffd530 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 0620ca20 PC 09ffd57c LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 2 MIPSCompileOp: Invalid instruction 43acc526
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 07288c80 PC 09ffd5a8 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 072de040 PC 09ffd5cc LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 072c42c0 PC 09ffd5a8 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 071ec1c0 PC 09ffd4d0 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 071ec1c0 PC 09ffd558 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 072c42c0 PC 09ffd534 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 071ec1c0 PC 09ffd538 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 0620ca30 PC 09ffd57c LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 072c42c0 PC 09ffd580 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 071ec1c0 PC 09ffd55c LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 071ec1c0 PC 09ffd4dc LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 2 MIPSCompileOp: Invalid instruction 43af6e2c
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 0620ca30 PC 09ffd530 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 061ac200 PC 09ffd4d8 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 MIPSCompileOp: Invalid instruction 4106ad7c
Resistance: Retribution™ v1.18.1 2025-02-27 2 MIPSCompileOp: Invalid instruction 00000775
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 02d411f0 PC 09ffd510 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 2 Unknown GetPointerWrite 27ffa968 PC 08d09d20 LR 08cd6754
WWE 2K24 v1.18.1 2025-02-27 1 80630007=sceAtracSetData(2, 08d13140, 0001f9a0): atracID uses different codec type than data
WWE 2K24 v1.18.1 2025-02-27 2 80630007=sceAtracSetData(2, 08d4b180, 0001a348): atracID uses different codec type than data
BOMBERMAN LAND v1.18.1 2025-02-27 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(NK, 1, 2, 09fff634, 20000000, 0) at 089132d0
BOMBERMAN LAND v1.18.1 2025-02-27 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(WVTK, 1, 2, 09fff634, 20000000, 0) at 089132d0
BOMBERMAN LAND v1.18.1 2025-02-27 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(WVTK, 08:76:20:f0:3b:36, 20000000, 0) at 089133fc
WWE 2K24 v1.18.1 2025-02-27 1 80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data
eFootball PSP 2025 by GASZX PATCH v1.18.1 2025-02-27 1 Unknown GetPointerWrite 00000003 PC 08a02afc LR 089f1774
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-27 1 MIPSCompileOp: Invalid instruction 4c912468
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-27 1 MIPSCompileOp: Invalid instruction d0562468
Resistance: Retribution™ v1.18.1 2025-02-27 1 Trying to compile instruction 00000773 that can't be interpreted
Resistance: Retribution™ v1.18.1 2025-02-27 3 Jump to invalid address: 062ee400 PC 09ffd594 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 3 Jump to invalid address: 061a8210 PC 09ffd578 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 0620ca10 PC 09ffd57c LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 2 Jump to invalid address: 06948280 PC 09ffd5c4 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 07297640 PC 09ffd5c8 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 2 Jump to invalid address: 061a8210 PC 09ffd52c LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 MIPSCompileOp: Invalid instruction 4229b136
Resistance: Retribution™ v1.18.1 2025-02-27 4 Jump to invalid address: 0694a9e0 PC 09ffd46c LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 3 Jump to invalid address: 062ee400 PC 09ffd5b4 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 07267800 PC 09ffd5a8 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 0620ca10 PC 09ffd530 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 07267800 PC 09ffd534 LR 08912d10
Resistance: Retribution™ v1.18.1 2025-02-27 2 MIPSCompileOp: Invalid instruction 43a6c53f
Resistance: Retribution™ v1.18.1 2025-02-27 1 Jump to invalid address: 07267800 PC 09ffd580 LR 08912d10
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-02-27 2 80630007=sceAtracSetData(2, 08d13140, 00003da0): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-02-27 4 80630007=sceAtracSetData(2, 08d13140, 00004660): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-04-16 8 80630007=sceAtracSetData(2, 08d13140, 0000fbf0): atracID uses different codec type than data
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-27 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(eca2712, 50:9f:a2:b5:22:f2, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-02-27 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(8494a84, 50:9f:a2:b5:22:f2, 20000000, 0) at 0897eeec
eFooTBall Play Cesar Patch v1.18.1 2025-08-29 101 MIPSCompileOp: Invalid instruction 01010101
Prince of Persia - Revelations v1.18.1 2025-02-27 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 03f74440:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 WScale 1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 03f74440:41c00b00 HWX T N Bones:8 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 WScale 1 attribute mediump vec4 w1, w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform mat4 u_bone6; uniform mat4 u_bone7; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse
TMNT v1.18.1 2025-02-27 1 WriteToHardware: Invalid address 00000128 near PC 089375f4 LR 089375f4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-27 1 Jump to invalid address: 0716fa00 PC 08802004 LR 088807a4
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-27 1 Jump to invalid address: 0716f800 PC 08802000 LR 088807a4
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.18.1 2025-02-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09fff3b0, 4, 00000000, 0)
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.18.1 2025-02-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff390, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d36c34, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d36c34, 4, 00000000, 0)
Crash™ Tag Team Racing v1.18.1 2025-02-27 2 80630006=sceAtracSetDataAndGetID(09a08900, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-02-27 4 80630006=sceAtracSetDataAndGetID(09a1c980, 00014000): invalid RIFF header
EFOOTBALL 2025 LITE BY ARDI CSS v1.18.1 2025-03-20 10 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
EFOOTBALL 2025 LITE BY ARDI CSS v1.18.1 2025-03-26 14 sceMp3Init: invalid data: not layer 3
IWF VS AEW & CZW 2K23 v1.18.1 2025-02-27 1 80630007=sceAtracSetData(2, 08bd5600, 00005fa0): atracID uses different codec type than data
MLB 11 The Show™ v1.18.1 2025-02-27 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (d6d5e040), bad data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-22 2 80630007=sceAtracSetData(2, 08bd5600, 00004e60): atracID uses different codec type than data
Resistance: Retribution™ v1.18.1 2025-02-27 1 Vertices without position found: (0420001c) [0420001c] P: ? C: 8888 (8b)
Resistance: Retribution™ v1.18.1 2025-02-27 1 Vertices without position found: (04200023) [04200023] P: ? N: s8 T: f (16b)
Resistance: Retribution™ v1.18.1 2025-05-13 2 Vertices without position found: (04e0000d) [04e0000d] P: ? C: ? T: u8 (through) (3b)
Resistance: Retribution™ v1.18.1 2025-02-27 1 Vertices without position found: (1240001d) [1240001d] P: ? C: 8888 T: u8 (12b)
Resistance: Retribution™ v1.18.1 2025-05-13 2 Vertices without position found: (0460001b) [0460001b] P: ? C: 4444 T: f (16b)
Resistance: Retribution™ v1.18.1 2025-02-27 1 Vertices without position found: (04400021) [04400021] P: ? N: s8 T: u8 (8b)
Resistance: Retribution™ v1.18.1 2025-05-13 2 Vertices without position found: (12200023) [12200023] P: ? N: s8 T: f (16b)
Resistance: Retribution™ v1.18.1 2025-05-13 2 Vertices without position found: (0460001f) [0460001f] P: ? C: 8888 T: f (16b)
Resistance: Retribution™ v1.18.1 2025-05-13 2 Vertices without position found: (1260001b) [1260001b] P: ? C: 4444 T: f (16b)
Resistance: Retribution™ v1.18.1 2025-02-27 1 Vertices without position found: (0440001d) [0440001d] P: ? C: 8888 T: u8 (12b)
Resistance: Retribution™ v1.18.1 2025-05-13 2 Vertices without position found: (04600038) [04600038] P: ? N: s8 C: 4444 (8b)
Resistance: Retribution™ v1.18.1 2025-05-13 2 Vertices without position found: (1260001f) [1260001f] P: ? C: 8888 T: f (16b)

« Newest   Older »