Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Chelito 19 v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction d09ff600
eFootball Chelito 19 v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 9ff50000
eFootball Chelito 19 v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 43419f00
PES2025 PATCH XMPES v1.18.1 2025-05-11 3 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.18.1 2025-03-28 4 MIPSCompileOp: Invalid instruction 0000007f
Assassin's Creed: Bloodlines™ v1.18.1 2025-03-28 2 MIPSCompileOp: Invalid instruction 7f098c63
BATTLEZONE v1.18.1 2025-03-28 1 Failed decrypting the PRX (ret = -1, size = 2926104, psp_size = 2926448)!
eFootball PC - V. v1.18.1 2025-03-28 3 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
The Warriors® v1.18.1 2025-03-28 2 MIPSCompileOp: Invalid instruction 74636553
The Warriors® v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 79442d6c
PSP Kiosk #4 v1.18.1 2025-03-28 1 00000800=sceGeEdramSetAddrTranslation(00000400)
PSP Kiosk #4 v1.18.1 2025-03-28 1 Failed to read valid video stream data from header
SBK-07 v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092d4570): duplicate handler
SBK-07 v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09481af0): duplicate handler
PATCH SPARTAN11 v1.18.1 2025-06-24 6 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE'12 v1.18.1 2025-03-30 6 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz
WWE'12 v1.18.1 2025-03-30 5 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull attribute mediump vec4 w1; attribute mediump float w2; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = color0.rgb; vec3 specularColor = color0.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular3 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (pro
EA-Sports FC PC-V v1.18.1 2026-10-31 3 Unknown GetPointerWrite 2de27840 PC 0888d3fc LR 0888d40c
Gran Turismo® v1.18.1 2026-07-17 199 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCES01245-GAMEINST/CONTENTS.DAT, 09a8a3d0, 00000002)
Star Wars: The Force Unleashed v1.18.1 2025-03-28 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (70bc4a54), bad data
eFootball Chelito 19 v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 00002ec1
eFootball Chelito 19 v1.18.1 2025-05-01 2 MIPSCompileOp: Invalid instruction 0000004e
eFootball Chelito 19 v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 05da022c
eFootball Chelito 19 v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 40608f92
eFootball Chelito 19 v1.18.1 2025-03-28 1 WriteToHardware: Invalid address deadbeef near PC 081002e0 LR 08b20000
eFootball Chelito 19 v1.18.1 2025-03-28 1 Branch in branch delay slot at 080fc2dc with different target
eFootball Chelito 19 v1.18.1 2025-03-28 2 MIPSCompileOp: Invalid instruction efefefeb
eFootball v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 7bd20b44
eFootball v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 7c9a3e86
Midnight Club L.A. Remix v1.18.1 2025-03-28 1 WriteToHardware: Invalid address 00000227 near PC 08ad41f4 LR 08ad41f4
EA FC25 BY GERTISGAMING FREE VERSION v1.20.4 2026-06-21 2 Branch in RSZeroComp delay slot at 09ffda94 in block starting at 09ffd9e4
Midnight Club L.A. Remix v1.18.1 2025-03-28 1 WriteToHardware: Invalid address 00000024 near PC 088a78f8 LR 088a78c4
Star Wars: The Force Unleashed v1.18.1 2025-03-28 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ec79c990), bad data
EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH v1.18.1 2025-03-28 2 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
WWE'12 v1.18.1 2025-03-28 1 WriteToHardware: Invalid address 0000064c near PC 08a893bc LR 08a893bc
eFootball Chelito 19 v1.18.1 2025-07-03 7 MIPSCompileOp: Invalid instruction 006868f7
eFootball Chelito 19 v1.18.1 2025-07-03 3 WriteToHardware: Invalid address ffff8b48 near PC 08bcf2c0 LR 08953538
eFootball Chelito 19 v1.18.1 2025-07-03 9 MIPSCompileOp: Invalid instruction ce87f27e
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ed1a90): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ed22d0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0968e910): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095263f0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-28 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09025710): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0962eff0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0952ede0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090e7950): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ebe20): duplicate handler
eFootball Chelito 19 v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 7aaf6140
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096739f0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091edbf0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-03-28 1 Branch in JumpReg delay slot at 096e904c in block starting at 096e7cc4
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-04-16 2 80630006=sceAtracSetData(3, 08d4b180, 00003828): invalid RIFF header
Gran Turismo® v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 00000405
Gran Turismo® v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction b7e2d41b
Gran Turismo® v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 000040f7
Gran Turismo® v1.18.1 2025-03-28 6 MIPSCompileOp: Invalid instruction 41f44193
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09214ea0): duplicate handler
Assassin's Creed: Bloodlines™ v1.18.1 2025-03-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c7aa04, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-03-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c7aa04, 4, 00000000, 0)
EA-Sports FC PC-V v1.9.4 2026-07-16 9 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-03-28 1 Branch in RSZeroComp delay slot at 09d2ba9c in block starting at 09d2b940
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-03-28 2 MIPSCompileOp: Invalid instruction 4430539a
Crash® of the Titans v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 6363000e
Crash® of the Titans v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 63638025
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 42670909
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 0000003a
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 74736168
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 726f7463
Killzone™: Liberation v1.18.1 2025-03-28 1 Trying to set immediate 09eeb9d0 to r0 at 09eeb9c4
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 626c6500
Killzone™: Liberation v1.18.1 2025-03-28 1 Branch in branch delay slot at 09eea4d0 with different target
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 75722f64
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d08a0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a40c0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fac90): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09299890): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090d2050): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090d2f90): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-03-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09295c00): duplicate handler
Killzone™: Liberation v1.18.1 2025-03-28 1 Trying to set immediate 09eeb890 to r0 at 09eeb884
Killzone™: Liberation v1.18.1 2025-03-28 1 Branch in RSRTComp delay slot at 09eea330 in block starting at 09eea32c
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 4a9b02cb
Killzone™: Liberation v1.18.1 2025-03-28 1 Unknown GetPointerWrite 00f40054 PC 089a6588 LR 0880cad8
Killzone™: Liberation v1.18.1 2025-03-28 2 MIPSCompileOp: Invalid instruction 00500028
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 00001fff
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 00001341
Killzone™: Liberation v1.18.1 2025-03-28 2 MIPSCompileOp: Invalid instruction b35c2300
Killzone™: Liberation v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 00000015
White Knight Chronicles™: Origins v1.18.1 2025-03-28 1 00000000=sceUtilityScreenshotInitStart(09c92ffc)
Prince of Persia: The Forgotten Sands™ v1.18.1 2025-03-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (be2de920), bad data
White Knight Chronicles™: Origins v1.18.1 2025-03-28 1 00000000=sceUtilityScreenshotInitStart(09c9ac5c)
eFootball Chelito 19 v1.18.1 2025-03-28 1 WriteToHardware: Invalid address 372ae972 near PC 0886728c LR 08867fd4
Ben 10 Alien Force: Vilgax Attacks v1.18.1 2025-03-28 3 MIPSCompileOp: Invalid instruction 76617073
Warhammer 40,000: Squad Command v1.18.1 2025-03-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (1bd8951c), bad data
遊☆戯☆王 5D's タッグフォース6 v1.18.1 2025-03-28 1 Branch in JumpReg delay slot at 0409dd94 in block starting at 0409dd80
遊☆戯☆王 5D's タッグフォース6 v1.18.1 2025-03-28 1 MIPSCompileOp: Invalid instruction 0000001f
WWE SmackDown vs. RAW 2011 v1.18.1 2025-03-28 96 MIPSCompileOp: Invalid instruction 0101fe01
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-20 4 MIPSCompileOp: Invalid instruction 433e9000
Daxter v1.18.1 2025-03-27 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da6390, 4, 00000000, 0)
PES MY 2024 v1.18.1 2025-03-27 1 MIPSCompileOp: Invalid instruction 413d7219

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