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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction d09ff600 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 9ff50000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 43419f00 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-05-11 |
3 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-28 |
4 |
MIPSCompileOp: Invalid instruction 0000007f |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction 7f098c63 |
| BATTLEZONE |
v1.18.1 |
2025-03-28 |
1 |
Failed decrypting the PRX (ret = -1, size = 2926104, psp_size = 2926448)! |
| eFootball PC - V. |
v1.18.1 |
2025-03-28 |
3 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| The Warriors® |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction 74636553 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 79442d6c |
| PSP Kiosk #4 |
v1.18.1 |
2025-03-28 |
1 |
00000800=sceGeEdramSetAddrTranslation(00000400) |
| PSP Kiosk #4 |
v1.18.1 |
2025-03-28 |
1 |
Failed to read valid video stream data from header |
| SBK-07 |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092d4570): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09481af0): duplicate handler |
| PATCH SPARTAN11 |
v1.18.1 |
2025-06-24 |
6 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| WWE'12 |
v1.18.1 |
2025-03-30 |
6 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz |
| WWE'12 |
v1.18.1 |
2025-03-30 |
5 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (pro |
| EA-Sports FC PC-V |
v1.18.1 |
2026-10-31 |
3 |
Unknown GetPointerWrite 2de27840 PC 0888d3fc LR 0888d40c |
| Gran Turismo® |
v1.18.1 |
2026-07-17 |
199 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCES01245-GAMEINST/CONTENTS.DAT, 09a8a3d0, 00000002) |
| Star Wars: The Force Unleashed |
v1.18.1 |
2025-03-28 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (70bc4a54), bad data |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 00002ec1 |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-01 |
2 |
MIPSCompileOp: Invalid instruction 0000004e |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 05da022c |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 40608f92 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address deadbeef near PC 081002e0 LR 08b20000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
Branch in branch delay slot at 080fc2dc with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction efefefeb |
| eFootball |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 7bd20b44 |
| eFootball |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 7c9a3e86 |
| Midnight Club L.A. Remix |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 00000227 near PC 08ad41f4 LR 08ad41f4 |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.20.4 |
2026-06-21 |
2 |
Branch in RSZeroComp delay slot at 09ffda94 in block starting at 09ffd9e4 |
| Midnight Club L.A. Remix |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 00000024 near PC 088a78f8 LR 088a78c4 |
| Star Wars: The Force Unleashed |
v1.18.1 |
2025-03-28 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ec79c990), bad data |
| EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.18.1 |
2025-03-28 |
2 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| WWE'12 |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 0000064c near PC 08a893bc LR 08a893bc |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-03 |
7 |
MIPSCompileOp: Invalid instruction 006868f7 |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-03 |
3 |
WriteToHardware: Invalid address ffff8b48 near PC 08bcf2c0 LR 08953538 |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-03 |
9 |
MIPSCompileOp: Invalid instruction ce87f27e |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ed1a90): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ed22d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0968e910): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 095263f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-28 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09025710): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0962eff0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0952ede0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090e7950): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ebe20): duplicate handler |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 7aaf6140 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096739f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091edbf0): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-28 |
1 |
Branch in JumpReg delay slot at 096e904c in block starting at 096e7cc4 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-04-16 |
2 |
80630006=sceAtracSetData(3, 08d4b180, 00003828): invalid RIFF header |
| Gran Turismo® |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 00000405 |
| Gran Turismo® |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction b7e2d41b |
| Gran Turismo® |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 000040f7 |
| Gran Turismo® |
v1.18.1 |
2025-03-28 |
6 |
MIPSCompileOp: Invalid instruction 41f44193 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09214ea0): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c7aa04, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-28 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c7aa04, 4, 00000000, 0) |
| EA-Sports FC PC-V |
v1.9.4 |
2026-07-16 |
9 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-03-28 |
1 |
Branch in RSZeroComp delay slot at 09d2ba9c in block starting at 09d2b940 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction 4430539a |
| Crash® of the Titans |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 6363000e |
| Crash® of the Titans |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 63638025 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 42670909 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 0000003a |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 74736168 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 726f7463 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
Trying to set immediate 09eeb9d0 to r0 at 09eeb9c4 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 626c6500 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
Branch in branch delay slot at 09eea4d0 with different target |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 75722f64 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096d08a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a40c0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096fac90): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09299890): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090d2050): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090d2f90): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09295c00): duplicate handler |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
Trying to set immediate 09eeb890 to r0 at 09eeb884 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
Branch in RSRTComp delay slot at 09eea330 in block starting at 09eea32c |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 4a9b02cb |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
Unknown GetPointerWrite 00f40054 PC 089a6588 LR 0880cad8 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction 00500028 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 00001fff |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 00001341 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction b35c2300 |
| Killzone™: Liberation |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 00000015 |
| White Knight Chronicles™: Origins |
v1.18.1 |
2025-03-28 |
1 |
00000000=sceUtilityScreenshotInitStart(09c92ffc) |
| Prince of Persia: The Forgotten Sands™ |
v1.18.1 |
2025-03-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (be2de920), bad data |
| White Knight Chronicles™: Origins |
v1.18.1 |
2025-03-28 |
1 |
00000000=sceUtilityScreenshotInitStart(09c9ac5c) |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 372ae972 near PC 0886728c LR 08867fd4 |
| Ben 10 Alien Force: Vilgax Attacks |
v1.18.1 |
2025-03-28 |
3 |
MIPSCompileOp: Invalid instruction 76617073 |
| Warhammer 40,000: Squad Command |
v1.18.1 |
2025-03-28 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (1bd8951c), bad data |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-03-28 |
1 |
Branch in JumpReg delay slot at 0409dd94 in block starting at 0409dd80 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 0000001f |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2025-03-28 |
96 |
MIPSCompileOp: Invalid instruction 0101fe01 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-20 |
4 |
MIPSCompileOp: Invalid instruction 433e9000 |
| Daxter |
v1.18.1 |
2025-03-27 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da6390, 4, 00000000, 0) |
| PES MY 2024 |
v1.18.1 |
2025-03-27 |
1 |
MIPSCompileOp: Invalid instruction 413d7219 |