Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction f3000000
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 000008ff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 003fffff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 00067977
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 00003fff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 75309f90
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction 000006ff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction 000004ff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction cccccccc
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 00000cf7
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction 79676667
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 77777777
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 0001dfff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 0001cfff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 WriteToHardware: Invalid address deadbeef near PC 083a8590 LR 08000020
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 0008ffff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 72ff505f
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 6cfff400
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 000bff81
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 00008efd
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 06beffff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction cdeffd60
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 7fffffff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction b6000000
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction 00003dfb
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 WriteToHardware: Invalid address dead4ee7 near PC 08116bfc LR 08000020
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction ef500000
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 0002affc
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 3 MIPSCompileOp: Invalid instruction 45554555
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 45554510
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 04afffff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction 004fffff
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 03554555
eFootball PES By HAROUN TECH v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction 45554100
SBK®09 Superbike World Championship v1.18.1 2025-04-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0967e9f0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-04-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e1a00): duplicate handler
EFOOTBALL NEW PATCH SEASON 2025.... v1.18.1 2025-05-12 3 BREAK instruction hit
WWE 2K19 by GamerNafZ™ and Finn v1.18.1 2025-04-21 2 80630007=sceAtracSetData(2, 08d4b180, 000085d0): atracID uses different codec type than data
RESISTANCE® ~報復の刻~ v1.18.1 2025-04-21 1 Unknown GetPointerWrite 0d1e42b8 PC 08d09d20 LR 08cd6754
Open Season v1.18.1 2025-04-21 1 sceNetAdhocMatchingInit(32768) at 089749e4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 1 WriteToHardware: Invalid address 0a44276c near PC 0880dcc8 LR 0880dcc8
God of War®: Ghost of Sparta v1.18.1 2025-04-21 1 WriteToHardware: Invalid address 00000010 near PC 08bf6578 LR 08bf6314
God of War®: Ghost of Sparta v1.18.1 2025-04-21 1 Jump to invalid address: 0214b240 PC 08c23cbc LR 08c10000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-21 1 00000000=sceUtilityScreenshotInitStart(09cae828)
FC NEY GAMER 2025V.1 v1.18.1 2025-04-22 8 sceMp3Init: invalid data: not layer 3
FC NEY GAMER 2025V.1 v1.18.1 2025-04-22 8 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-04-21 1 WriteToHardware: Invalid address 00000038 near PC 08abd83c LR 08abd83c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 1 WriteToHardware: Invalid address fffffb00 near PC 089adbb4 LR 089adbb4
eFootball 2025 By Komo Valeri v1.18.1 2025-04-30 5 Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-21 1 00000000=sceUtilityScreenshotInitStart(09cada48)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-04-21 1 00000000=sceUtilityScreenshotInitStart(09cada08)
SBK-07 v1.18.1 2025-04-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0953a7f0): duplicate handler
SBK-07 v1.18.1 2025-04-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0953b820): duplicate handler
SBK-07 v1.18.1 2025-04-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09428740): duplicate handler
WORLD SOCCER Winning Eleven 2014 蒼き侍の挑戦 v1.18.1 2025-04-21 1 Unknown GetPointerWrite 0a000000 PC 08a0cb70 LR 08a05750
Killzone™: Liberation v1.20 + Chapter 5 v1.18.1 2025-04-21 2 UNIMPL sceUtilityInstallInitStart()
EFOOTBALL NEW PATCH SEASON 2024 v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 0000ffff
SBK®09 Superbike World Championship v1.18.1 2025-04-22 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091311d0): duplicate handler
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-04-10 7 80630007=sceAtracSetData(2, 08d4b180, 00006374): atracID uses different codec type than data
SBK® Superbike World Championship v1.18.1 2025-04-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0963a0e0): duplicate handler
SBK® Superbike World Championship v1.18.1 2025-04-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0959c6f0): duplicate handler
SBK® Superbike World Championship v1.18.1 2025-04-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 090035f0): duplicate handler
eFootball Chelito 19 v1.18.1 2025-04-21 1 WriteToHardware: Invalid address 00000000 near PC 088111b8 LR 0882bc04
eFootball Chelito 19 v1.18.1 2025-04-21 1 WriteToHardware: Invalid address 00000000 near PC 08811204 LR 0882bc04
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 1 WriteToHardware: Invalid address 0ef7bc00 near PC 08832b70 LR 08832b70
PES MY 2024 v1.18.1 2025-05-23 4 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
MLB 11 The Show™ v1.18.1 2025-04-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ab494e3e), bad data
MLB 11 The Show™ v1.18.1 2025-04-21 2 Branch in branch delay slot at 08807240 with different target
MLB 11 The Show™ v1.18.1 2025-04-21 2 Branch in RSRTComp delay slot at 0880723c in block starting at 0880723c
MLB 11 The Show™ v1.18.1 2025-04-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bda33521), bad data
METAL SLUG Anthology v1.18.1 2025-04-21 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5cd5, 1, 2, 09fff8c0, 20000000, 0) at 08829184
MLB 11 The Show™ v1.18.1 2025-04-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f4c4745), bad data
MLB 11 The Show™ v1.18.1 2025-04-21 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (65746164), bad data
Transformers 2 v1.18.1 2025-04-21 2 80630006=sceAtracSetDataAndGetID(08ce5040, 0000ba60): invalid RIFF header
Transformers 2 v1.18.1 2025-04-21 5 80630006=sceAtracSetDataAndGetID(08ce5040, 0000d770): invalid RIFF header
Transformers 2 v1.18.1 2025-04-21 1 80630006=sceAtracSetDataAndGetID(08ce5040, 0001ba20): invalid RIFF header
Transformers 2 v1.18.1 2025-04-21 1 80630006=sceAtracSetDataAndGetID(08ce5040, 00019740): invalid RIFF header
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 2 MIPSCompileOp: Invalid instruction 000077f8
LEGO® Batman™: The Videogame v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 7a780e80
LEGO® Batman™: The Videogame v1.18.1 2025-05-22 2 MIPSCompileOp: Invalid instruction 00007afc
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.18.1 2025-04-21 1 Unknown GetPointerWrite 00000000 PC 08827fa0 LR 08827fa0
Resistance: Retribution™ v1.18.1 2025-04-21 1 Unknown GetPointerWrite 26171f58 PC 08d09d20 LR 08cd6754
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 1 MIPSCompileOp: Invalid instruction 43538000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction 435d8000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 2 MIPSCompileOp: Invalid instruction 43548000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 3 MIPSCompileOp: Invalid instruction 426e0000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 3 MIPSCompileOp: Invalid instruction 43508000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 3 MIPSCompileOp: Invalid instruction 43518000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 3 MIPSCompileOp: Invalid instruction 43488000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-21 3 MIPSCompileOp: Invalid instruction 43478000
NARUTO SHIPPUDEN: Ultimate Ninja Impact DEMO v1.18.1 2025-11-04 68 80630006=sceAtracSetDataAndGetID(09bb82a0, 00020000): invalid RIFF header
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-04-21 1 WriteToHardware: Invalid address 00000018 near PC 08872e24 LR 08872e24
METAL SLUG Anthology v1.18.1 2025-04-21 3 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5cd5, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450
God of War™: Ghost of Sparta v1.18.1 2025-04-21 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn
God of War™: Ghost of Sparta v1.18.1 2025-04-21 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
Patapon 3 - DxD Edition v1.0 v1.18.1 2025-04-20 1 MIPSCompileOp: Invalid instruction 000000bc
eFootball 2025 STAR PATCH v1.18.1 2025-04-21 2 WriteToHardware: Invalid address 3000000c near PC 0880abb4 LR 0880abbc
Crash™ Tag Team Racing v1.18.1 2025-04-20 2 80630006=sceAtracSetDataAndGetID(09b1fa40, 00014000): invalid RIFF header
God of War®: Ghost of Sparta v1.18.1 2025-04-20 1 Block transfer invalid: af4831d0/130 -> 932fbee0/330, 735x579x4 (725,706)->(728,2)
SplinterCell v1.18.1 2025-04-20 2 MIPSCompileOp: Invalid instruction 0000053f

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