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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction f3000000 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 000008ff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 003fffff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 00067977 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 00003fff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 75309f90 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction 000006ff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction 000004ff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction cccccccc |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 00000cf7 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction 79676667 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 77777777 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 0001dfff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 0001cfff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address deadbeef near PC 083a8590 LR 08000020 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 0008ffff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 72ff505f |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 6cfff400 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 000bff81 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 00008efd |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 06beffff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction cdeffd60 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 7fffffff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction b6000000 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction 00003dfb |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address dead4ee7 near PC 08116bfc LR 08000020 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction ef500000 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 0002affc |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
3 |
MIPSCompileOp: Invalid instruction 45554555 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 45554510 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 04afffff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction 004fffff |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 03554555 |
| eFootball PES By HAROUN TECH |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction 45554100 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-04-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0967e9f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-04-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091e1a00): duplicate handler |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.18.1 |
2025-05-12 |
3 |
BREAK instruction hit |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.18.1 |
2025-04-21 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000085d0): atracID uses different codec type than data |
| RESISTANCE® ~報復の刻~ |
v1.18.1 |
2025-04-21 |
1 |
Unknown GetPointerWrite 0d1e42b8 PC 08d09d20 LR 08cd6754 |
| Open Season |
v1.18.1 |
2025-04-21 |
1 |
sceNetAdhocMatchingInit(32768) at 089749e4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address 0a44276c near PC 0880dcc8 LR 0880dcc8 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address 00000010 near PC 08bf6578 LR 08bf6314 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-04-21 |
1 |
Jump to invalid address: 0214b240 PC 08c23cbc LR 08c10000 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-21 |
1 |
00000000=sceUtilityScreenshotInitStart(09cae828) |
| FC NEY GAMER 2025V.1 |
v1.18.1 |
2025-04-22 |
8 |
sceMp3Init: invalid data: not layer 3 |
| FC NEY GAMER 2025V.1 |
v1.18.1 |
2025-04-22 |
8 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address 00000038 near PC 08abd83c LR 08abd83c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address fffffb00 near PC 089adbb4 LR 089adbb4 |
| eFootball 2025 By Komo Valeri |
v1.18.1 |
2025-04-30 |
5 |
Unknown GetPointerWrite 00000000 PC 08844a98 LR 08844aac |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-21 |
1 |
00000000=sceUtilityScreenshotInitStart(09cada48) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-04-21 |
1 |
00000000=sceUtilityScreenshotInitStart(09cada08) |
| SBK-07 |
v1.18.1 |
2025-04-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0953a7f0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-04-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0953b820): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-04-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09428740): duplicate handler |
| WORLD SOCCER Winning Eleven 2014 蒼き侍の挑戦 |
v1.18.1 |
2025-04-21 |
1 |
Unknown GetPointerWrite 0a000000 PC 08a0cb70 LR 08a05750 |
| Killzone™: Liberation v1.20 + Chapter 5 |
v1.18.1 |
2025-04-21 |
2 |
UNIMPL sceUtilityInstallInitStart() |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 0000ffff |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-04-22 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091311d0): duplicate handler |
| WWE 2K25 BY LETSKIMODZ |
v1.9.4 |
2026-04-10 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 00006374): atracID uses different codec type than data |
| SBK® Superbike World Championship |
v1.18.1 |
2025-04-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0963a0e0): duplicate handler |
| SBK® Superbike World Championship |
v1.18.1 |
2025-04-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0959c6f0): duplicate handler |
| SBK® Superbike World Championship |
v1.18.1 |
2025-04-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 090035f0): duplicate handler |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address 00000000 near PC 088111b8 LR 0882bc04 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08811204 LR 0882bc04 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address 0ef7bc00 near PC 08832b70 LR 08832b70 |
| PES MY 2024 |
v1.18.1 |
2025-05-23 |
4 |
Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144 |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ab494e3e), bad data |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
2 |
Branch in branch delay slot at 08807240 with different target |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
2 |
Branch in RSRTComp delay slot at 0880723c in block starting at 0880723c |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bda33521), bad data |
| METAL SLUG Anthology |
v1.18.1 |
2025-04-21 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5cd5, 1, 2, 09fff8c0, 20000000, 0) at 08829184 |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f4c4745), bad data |
| MLB 11 The Show™ |
v1.18.1 |
2025-04-21 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (65746164), bad data |
| Transformers 2 |
v1.18.1 |
2025-04-21 |
2 |
80630006=sceAtracSetDataAndGetID(08ce5040, 0000ba60): invalid RIFF header |
| Transformers 2 |
v1.18.1 |
2025-04-21 |
5 |
80630006=sceAtracSetDataAndGetID(08ce5040, 0000d770): invalid RIFF header |
| Transformers 2 |
v1.18.1 |
2025-04-21 |
1 |
80630006=sceAtracSetDataAndGetID(08ce5040, 0001ba20): invalid RIFF header |
| Transformers 2 |
v1.18.1 |
2025-04-21 |
1 |
80630006=sceAtracSetDataAndGetID(08ce5040, 00019740): invalid RIFF header |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
2 |
MIPSCompileOp: Invalid instruction 000077f8 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 7a780e80 |
| LEGO® Batman™: The Videogame |
v1.18.1 |
2025-05-22 |
2 |
MIPSCompileOp: Invalid instruction 00007afc |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.18.1 |
2025-04-21 |
1 |
Unknown GetPointerWrite 00000000 PC 08827fa0 LR 08827fa0 |
| Resistance: Retribution™ |
v1.18.1 |
2025-04-21 |
1 |
Unknown GetPointerWrite 26171f58 PC 08d09d20 LR 08cd6754 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
1 |
MIPSCompileOp: Invalid instruction 43538000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction 435d8000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
2 |
MIPSCompileOp: Invalid instruction 43548000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
3 |
MIPSCompileOp: Invalid instruction 426e0000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
3 |
MIPSCompileOp: Invalid instruction 43508000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
3 |
MIPSCompileOp: Invalid instruction 43518000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
3 |
MIPSCompileOp: Invalid instruction 43488000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-21 |
3 |
MIPSCompileOp: Invalid instruction 43478000 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact DEMO |
v1.18.1 |
2025-11-04 |
68 |
80630006=sceAtracSetDataAndGetID(09bb82a0, 00020000): invalid RIFF header |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-04-21 |
1 |
WriteToHardware: Invalid address 00000018 near PC 08872e24 LR 08872e24 |
| METAL SLUG Anthology |
v1.18.1 |
2025-04-21 |
3 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI5cd5, 1, 2, 09ffe9d0, 20000000, 0) at 088e4450 |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-04-21 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-04-21 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
| Patapon 3 - DxD Edition v1.0 |
v1.18.1 |
2025-04-20 |
1 |
MIPSCompileOp: Invalid instruction 000000bc |
| eFootball 2025 STAR PATCH |
v1.18.1 |
2025-04-21 |
2 |
WriteToHardware: Invalid address 3000000c near PC 0880abb4 LR 0880abbc |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-04-20 |
2 |
80630006=sceAtracSetDataAndGetID(09b1fa40, 00014000): invalid RIFF header |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-04-20 |
1 |
Block transfer invalid: af4831d0/130 -> 932fbee0/330, 735x579x4 (725,706)->(728,2) |
| SplinterCell |
v1.18.1 |
2025-04-20 |
2 |
MIPSCompileOp: Invalid instruction 0000053f |