Recent logs - AKIBA’S TRIP PLUS

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Game title Version Latest Report Message
AKIBA’S TRIP PLUS v1.6.3 2019-08-18 Error in shader program link: info: fs: 00000000:0020d802 Tex LM Fog TFuncMod AlphaTest > #version 300 es precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; } vs: 01370000:00000b1d HWX C T N LM Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 MatUp:7 #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); gl_Position = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse1 * color0.rgb) * ldot; lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; }
AKIBA’S TRIP PLUS v1.8.0 2019-08-16 80630006=sceAtracSetDataAndGetID(08d5cf00, 00010000): invalid RIFF header
AKIBA’S TRIP PLUS v1.8.0 2019-08-16 80630006=sceAtracSetDataAndGetID(08d32b40, 00010000): invalid RIFF header
AKIBA’S TRIP PLUS v1.7.5 2019-08-10 Failed to reschedule: out of threads on queue (16, 16)
AKIBA’S TRIP PLUS v1.7.5 2019-08-10 WriteToHardware: Invalid address 0000000c near PC 089814c0 LR 00000000
AKIBA’S TRIP PLUS v1.7.5 2019-08-10 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
AKIBA’S TRIP PLUS v1.8.0 2019-07-30 Branch in Jump delay slot at 08821860 in block starting at 08821844
AKIBA’S TRIP PLUS v1.8.0 2019-07-28 sceDmacMemcpy(dest=04088000, src=097c8ba0, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.6.3-492-g9fddfff66 2019-05-20 WriteToHardware: Invalid address 0045c550 near PC 0880b38c LR 0880b38c
AKIBA’S TRIP PLUS v1.6.3-492-g9fddfff66 2019-07-05 GL ran out of GPU memory; switching to low memory mode
AKIBA’S TRIP PLUS v1.6.3-492-g9fddfff66 2019-05-03 Unknown GetPointer 00000000 PC 089fca54 LR 089fca68
AKIBA’S TRIP PLUS v1.6.3-492-g9fddfff66 2019-05-03 sceDmacMemcpy(dest=04000000, src=096659f0, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.6.3-492-g9fddfff66 2019-05-03 Unknown GetPointer 00000000 PC 0899f42c LR 0899f3ec
AKIBA’S TRIP PLUS v1.6.3-492-g9fddfff66 2019-04-29 sceDmacMemcpy(dest=04088000, src=0978e900, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.8.0 2019-08-02 Unknown GetPointer 00000000 PC 08805884 LR 08805884
AKIBA’S TRIP PLUS v1.8.0 2019-06-13 00000000=sceUtilityScreenshotInitStart(08ae3270)
AKIBA’S TRIP PLUS v1.7.2 2019-03-09 sceDmacMemcpy(dest=04000000, src=09749100, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.6.3-492-g9fddfff66 2019-08-13 WriteToHardware: Invalid address 00000000 near PC 0880b38c LR 0880b38c
AKIBA’S TRIP PLUS v1.4.2 2018-07-22 FBO using existing buffer as depthbuffer, 00000000/00088000 and 00088000/00088000
AKIBA’S TRIP PLUS v1.4.2 2018-07-22 FBO reusing depthbuffer, 00000000/00088000 and 00044000/00088000
AKIBA’S TRIP PLUS v1.5.4 2018-02-06 sceDmacMemcpy(dest=04088000, src=0973c240, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.6.2 2019-01-05 Failed to truncate file.
AKIBA’S TRIP PLUS v1.4.2 2017-12-27 WriteToHardware: Invalid address 00000bc2 near PC 08000000 LR 08000000
AKIBA’S TRIP PLUS v1.4.2 2017-10-01 ReadFromHardware: Invalid address 003ba260 near PC 08000000 LR 08000000
AKIBA’S TRIP PLUS v1.4-2-g648bc5d 2017-05-27 sceDmacMemcpy(dest=04088000, src=0972e200, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.2.2-353-ga4ca07e 2016-05-26 sceDmacMemcpy(dest=04000000, src=0974c380, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.2.2 2016-04-24 sceDmacMemcpy(dest=04088000, src=09739a00, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.6.3 2019-04-23 Unknown GetPointer 0a1df684 PC 08985130 LR 08985cbc
AKIBA’S TRIP PLUS v1.1.1-585-g5037cd1 2016-03-26 Unsupported depth range in test without clipping - depth range: 62440.000000-1256.000000, test: 256.000000-61440.000000
AKIBA’S TRIP PLUS v1.8.0 2019-08-23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
AKIBA’S TRIP PLUS v0.9.9.1-1153-g4021252 2015-01-18 sceDmacMemcpy(dest=04000000, src=0973b780, size=557056): overlapping read
AKIBA’S TRIP PLUS v1.6.3 2018-10-07 00000000=sceUtilityScreenshotInitStart(08ae0d70)