Recent logs - Yu-Gi-Oh! 5D's Tag Force4

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Game title Version Latest Report Message
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-04-28 80630011=sceAtracSetDataAndGetID(08bb1a94, 00000000): buffer too small
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-05-14 Unknown GetPointer 00000000 PC 0882241c LR 0882241c
Yu-Gi-Oh! 5D's Tag Force4 v1.7.5 2019-03-04 WriteToHardware: Invalid address 26914b4c near PC 0886a07c LR 0886a07c
Yu-Gi-Oh! 5D's Tag Force4 v1.7.5 2019-01-20 WriteToHardware: Invalid address 10824ea2 near PC 08000000 LR 08000000
Yu-Gi-Oh! 5D's Tag Force4 v1.7.4 2019-02-11 sceDmacMemcpy(dest=04088000, src=09363e00, size=557056): overlapping read
Yu-Gi-Oh! 5D's Tag Force4 v1.4-2-g648bc5d 2018-11-09 Wrong magic number 00000000
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0001d022 Tex TexAlpha TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:02000822 Tex TexAlpha LM StenToAlphaDual StenUniform TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:02000802 Tex LM StenToAlphaDual StenUniform TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:02000800 LM StenToAlphaDual StenUniform #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform float u_stencilReplaceValue; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:00000002 Tex Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:00000022 Tex TexAlpha Flat TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:0001d022 Tex TexAlpha Flat TFuncMod AlphaTest0 > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; flat in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; if (v.a < 0.002) discard; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000800 LM #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000822 Tex TexAlpha LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.2 2018-10-14 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
Yu-Gi-Oh! 5D's Tag Force4 v1.6.3 2018-09-16 WriteToHardware: Invalid address ffff4af8 near PC 0886da94 LR 0886da94
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-03-29 GL ran out of GPU memory; switching to low memory mode
Yu-Gi-Oh! 5D's Tag Force4 v1.4.2 2018-08-09 WriteToHardware: Invalid address ffff4af8 near PC 08846270 LR 08847214
Yu-Gi-Oh! 5D's Tag Force4 v1.5.4 2018-07-09 __KernelStopThread: thread 327 does not exist
Yu-Gi-Oh! 5D's Tag Force4 v1.7.5 2018-12-29 WriteToHardware: Invalid address ffff4e2c near PC 08000000 LR 08000000
Yu-Gi-Oh! 5D's Tag Force4 v1.5.4 2018-05-18 sceDmacMemcpy(dest=04088000, src=097ab200, size=557056): overlapping read
Yu-Gi-Oh! 5D's Tag Force4 v1.5 2018-04-30 WriteToHardware: Invalid address ffff4af8 near PC 08845bd8 LR 08845bd8
Yu-Gi-Oh! 5D's Tag Force4 v1.7.5 2019-02-11 sceDmacMemcpy(dest=04088000, src=092d8f80, size=557056): overlapping read
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-05-15 sceDmacMemcpy(dest=04088000, src=09723200, size=557056): overlapping read
Yu-Gi-Oh! 5D's Tag Force4 v1.5.2 2018-01-09 80630006=sceAtracSetDataAndGetID(08b4989c, 03f3002b): invalid RIFF header
Yu-Gi-Oh! 5D's Tag Force4 v1.7.5 2019-01-20 WriteToHardware: Invalid address 26f54e34 near PC 08000000 LR 08000000
Yu-Gi-Oh! 5D's Tag Force4 v1.7.5 2019-02-03 sceUtilityMsgDialogInitStart: invalid status
Yu-Gi-Oh! 5D's Tag Force4 v1.4.2 2017-07-18 WriteToHardware: Invalid address ffff4af8 near PC 0886dab0 LR 0886dab0
Yu-Gi-Oh! 5D's Tag Force4 v1.4.2 2017-10-08 sceDmacMemcpy(dest=04088000, src=09363e00, size=557056): overlapping read
Yu-Gi-Oh! 5D's Tag Force4 v1.3.0.1 2017-03-25 Unknown GE command : 52494452
Yu-Gi-Oh! 5D's Tag Force4 v1.6 2018-05-28 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Yu-Gi-Oh! 5D's Tag Force4 v1.6 2018-05-28 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
Yu-Gi-Oh! 5D's Tag Force4 v1.2.2 2016-06-11 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-05-20 Render to area containing texture at 04088000 +64x0
Yu-Gi-Oh! 5D's Tag Force4 v1.1.1 2017-10-16 sceDmacMemcpy(dest=04088000, src=0971b200, size=557056): overlapping read
Yu-Gi-Oh! 5D's Tag Force4 v1.1.1 2016-05-18 sceDmacMemcpy(dest=04088000, src=0935be00, size=557056): overlapping read
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-05-20 Render to area containing texture at 04000000 +64x0
Yu-Gi-Oh! 5D's Tag Force4 v1.4.2 2018-11-09 sceDmacMemcpy(dest=04088000, src=09723200, size=557056): overlapping read
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-05-08 WriteToHardware: Invalid address 26914b4c near PC 08000000 LR 08000000
Yu-Gi-Oh! 5D's Tag Force4 v1.1.1-660-g4a337f7 2016-01-19 DrawActiveTexture() failed: 8876086c
Yu-Gi-Oh! 5D's Tag Force4 v1.7.5 2019-05-02 Render to area containing texture at 00000000 +64x0
Yu-Gi-Oh! 5D's Tag Force4 v1.7.5 2019-05-18 Render to area containing texture at 00088000 +64x0
Yu-Gi-Oh! 5D's Tag Force4 v1.5.2 2019-04-22 Loading module sceFont_Library with version 0101, devkit 03080010
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-05-06 WriteToHardware: Invalid address ffff4af8 near PC 08000000 LR 08000000
Yu-Gi-Oh! 5D's Tag Force4 v1.8.0 2019-05-17 Unimplemented HLE function sceNetFreeThreadinfo
Yu-Gi-Oh! 5D's Tag Force4 v1.7.4 2019-04-12 Unimplemented HLE function sceNetResolverTerm
Yu-Gi-Oh! 5D's Tag Force4 v1.7.4 2019-04-12 Unimplemented HLE function sceUtilityHtmlViewerInitStart