Recent logs - THE悪魔ハンターズ

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Game title Version Latest Report Message
THE悪魔ハンターズ v1.9.4 2021-09-22 sceDmacMemcpy(dest=09109000, src=09703710, size=4096): overlapping read
THE悪魔ハンターズ v1.9.0 2021-08-14 sceGeListEnqueue: invalid address 00000000
THE悪魔ハンターズ v1.10.3 2021-07-23 sceDmacMemcpy(dest=040d9400, src=08b6bc40, size=8192): overlapping read
THE悪魔ハンターズ v1.10.3 2021-07-22 sceDmacMemcpy(dest=09103800, src=096592d0, size=16384): overlapping read
THE悪魔ハンターズ v1.11.3 2021-04-19 sceDmacMemcpy(dest=0910a400, src=09b4bc90, size=4096): overlapping read
THE悪魔ハンターズ v1.8.0 2021-03-05 sceDmacMemcpy(dest=04188000, src=08b6d050, size=16384): overlapping read
THE悪魔ハンターズ v1.11.2 2021-03-03 WriteToHardware: Invalid address 000098dc near PC 088e1414 LR 088e09d0
THE悪魔ハンターズ v1.11.3-21-g2bd00ef1b 2021-09-26 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0408a000 offset: 0 (64x64 stride 64, 5551)
THE悪魔ハンターズ v1.10.3 2020-09-17 sceDmacMemcpy(dest=04143e00, src=0987c310, size=8192): overlapping read
THE悪魔ハンターズ v1.6.3 2020-08-27 sceDmacMemcpy(dest=091b1800, src=09c5c910, size=6144): overlapping read
THE悪魔ハンターズ v1.9.3 2020-07-20 sceDmacMemcpy(dest=09109000, src=09b0dd70, size=4096): overlapping read
THE悪魔ハンターズ v1.9.3 2020-06-03 sceDmacMemcpy(dest=09109000, src=096becf0, size=4096): overlapping read
THE悪魔ハンターズ v1.9.4 2020-05-17 sceDmacMemcpy(dest=0960aaf0, src=08b682a0, size=112): overlapping read
THE悪魔ハンターズ v1.8.0 2019-09-24 sceDmacMemcpy(dest=0965d5b0, src=08b682a0, size=112): overlapping read
THE悪魔ハンターズ v1.8.0 2019-09-03 sceDmacMemcpy(dest=091b4000, src=099135f0, size=4608): overlapping read
THE悪魔ハンターズ v1.9.4 2021-09-25 Render to area containing texture at 04088000 +0x64
THE悪魔ハンターズ v1.9.4 2021-09-26 FBO created from existing depthbuffer as color, 04088000/04000000 and 04000000/04088000
THE悪魔ハンターズ v1.9.4 2021-09-26 FBO created from existing depthbuffer as color, 04088000/04000000 and 04044000/04088000
THE悪魔ハンターズ v1.7.5 2019-01-27 GL ran out of GPU memory; switching to low memory mode
THE悪魔ハンターズ v1.4.2 2017-11-13 sceDmacMemcpy(dest=04188000, src=08b6d050, size=16384): overlapping read
THE悪魔ハンターズ v1.4.2 2017-11-13 sceDmacMemcpy(dest=04188000, src=08b6e8b0, size=16384): overlapping read
THE悪魔ハンターズ v1.1.1-287-g3acdd4e 2015-11-15 sceDmacMemcpy(dest=041b0000, src=08b69610, size=2048): overlapping read
THE悪魔ハンターズ v1.0.1-237-g052dec0 2015-06-01 sceDmacMemcpy(dest=04159000, src=08b799b0, size=16384): overlapping read
THE悪魔ハンターズ v1.7.5 2021-02-11 Render to area containing texture at 00088000 +0x64
THE悪魔ハンターズ v1.9.4 2021-06-09 WriteToHardware: Invalid address 000098dc near PC 08000000 LR 08000000
THE悪魔ハンターズ v1.4.2-199-g3249d81 2020-12-06 Loading module scePsmf_library with version 0101, devkit 05050010
THE悪魔ハンターズ v1.4.2-199-g3249d81 2020-12-06 Loading module scePsmfP_library with version 0101, devkit 05050010
THE悪魔ハンターズ v1.9.4 2021-09-27 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
THE悪魔ハンターズ v1.7.5 2021-02-11 FBO created from existing depthbuffer as color, 00088000/00000000 and 00000000/00088000
THE悪魔ハンターズ v1.7.5 2021-02-11 FBO created from existing depthbuffer as color, 00088000/00000000 and 00044000/00088000