Recent logs - DISSIDIA™ FINAL FANTASY®

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Game title Version Latest Report Message
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-12-03 sceDmacMemcpy(dest=49c4387c, src=09d4c540, size=50752): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-12-02 Unknown GetPointer 00000000 PC 08909848 LR 08909848
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-12-01 Ignoring possible render to texture at 04178000 +80x49 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-12-01 Ignoring possible render to texture at 04192000 +16x79 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-11-30 sceDmacMemcpy(dest=49c4387c, src=09d4c540, size=32704): overlapping read
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-11-30 ReadFromHardware: Invalid address 0000051c near PC 08b3f514 LR 08b3f514
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-11-30 WriteToHardware: Invalid address 00000000 near PC 08b3f514 LR 08b3f514
DISSIDIA™ FINAL FANTASY® v1.9-5-gde7db87f5 2019-11-20 Failed to truncate file.
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-11-14 ReadFromHardware: Invalid address 0000051c near PC 08b3f3e4 LR 08b3f3bc
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-11-14 WriteToHardware: Invalid address 00000002 near PC 08b3f3e4 LR 08b3f3bc
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-11-12 Ignoring possible render to texture at 04180000 +144x89 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-11-10 Ignoring possible render to texture at 04154000 +208x83 / 256x128
DISSIDIA™ FINAL FANTASY® v1.5.4-673-g3cd92b4d9 2019-10-31 Ignoring possible render to texture at 04196000 +80x52 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-10-30 Ignoring possible render to texture at 04180000 +80x55 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-10-30 Ignoring possible render to texture at 04196000 +16x55 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-10-29 sceDmacMemcpy(dest=49c4387c, src=09d4c540, size=38784): overlapping read
DISSIDIA™ FINAL FANTASY® v1.6.3-492-g9fddfff66 2019-10-29 Error in shader program link: info: Link failed because of missing vertex shader. fs: 00002992:00800822 Tex TexAlpha LM 2x ReplaceBlend_2A:6_B:10_Eq:2 TFuncMod #version 300 es #extension GL_ARM_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixB; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); v.rgb = v.rgb * vec3(v.a * 2.0); fragColor0 = v; } vs: 01100000:00000911 HWX T LM Tex Light: 0: c:0 t:0 #version 300 es precision highp float; in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = max(dot(toLight, worldnormal), 0.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * ldot; lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = vec3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0f || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
DISSIDIA™ FINAL FANTASY® v1.5.4-673-g3cd92b4d9 2019-10-29 00000000=sceUtilityScreenshotInitStart(08bea660)
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-10-27 Ignoring possible render to texture at 04178000 +144x56 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-10-29 sceDmacMemcpy(dest=49c988fc, src=09d4c540, size=59328): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-09-29 Ignoring possible render to texture at 041b2000 +208x67 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-09-26 sceDmacMemcpy(dest=09d4c540, src=09d3c500, size=5120): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-09-22 Ignoring possible render to texture at 04168000 +80x73 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-09-19 Ignoring possible render to texture at 04178000 +144x41 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-09-18 Ignoring possible render to texture at 0419a000 +16x49 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-09-18 Ignoring possible render to texture at 041c2000 +16x98 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-09-06 Ignoring possible render to texture at 041c2000 +208x85 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0-100-g54e102cfa 2019-08-26 Ignoring possible render to texture at 041a6000 +144x47 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-08-11 __KernelStopThread: thread 307 does not exist
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-08-04 Error in shader compilation: info: Vertex shader compilation failed. ERROR: 0:174: 'outerProduct' : no matching overloaded function found ERROR: 0:174: '=' : cannot convert from 'const float' to '4X4 matrix of float' ERROR: 2 compilation errors. No code generated. 00080000:00007b18 HWX C T N Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_points; uniform sampler2D u_tess_weights_u; uniform sampler2D u_tess_weights_v; uniform int u_spline_counts; vec2 tess_sample(in vec2 points[16], mat4 weights) { vec2 pos = vec2(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec3 tess_sample(in vec3 points[16], mat4 weights) { vec3 pos = vec3(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } vec4 tess_sample(in vec4 points[16], mat4 weights) { vec4 pos = vec4(0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } struct Tess { vec3 pos; vec2 tex; vec4 col; }; void tessellate(out Tess tess) { ivec2 point_pos = ivec2(position.z, normal.z); ivec2 weight_idx = ivec2(position.xy); vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int index_u, index_v; index_u = (0 + point_pos.x); index_v = (0 + point_pos.y); _pos[0] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[0] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (1 + point_pos.x); index_v = (0 + point_pos.y); _pos[1] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[1] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (2 + point_pos.x); index_v = (0 + point_pos.y); _pos[2] = texelFetch(u_tess_points, ivec2(index_u, index_v), 0).xyz; _tex[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts, index_v), 0).xy; _col[2] = texelFetch(u_tess_points, ivec2(index_u + u_spline_counts * 2, index_v), 0).rgba; index_u = (3 + point_pos.x); ind
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-08-03 sceDmacMemcpy(dest=49c4384c, src=09d4c540, size=29888): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-08-03 sceDmacMemcpy(dest=49c4387c, src=09d4c540, size=7040): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-11-15 Unknown GetPointer 00000000 PC 08ae06c8 LR 08000030
DISSIDIA™ FINAL FANTASY® v1.9.4 2019-12-01 Unknown GetPointer 00000000 PC 08909800 LR 08909800
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-06-24 sceDmacMemcpy(dest=49c988ac, src=09d4c540, size=38784): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-06-23 Ignoring possible render to texture at 0415c000 +208x79 / 256x128
DISSIDIA™ FINAL FANTASY® v1.5.4-987-g30c3fd63e 2019-06-22 80630006=sceAtracSetDataAndGetID(0952c040, 00040000): invalid RIFF header
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-06-20 Ignoring possible render to texture at 04186000 +16x60 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-09-22 Unexpected mpeg first timestamp: 3faacb9f582 / 4375174575490
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-06-01 Unknown GetPointer 00000000 PC 08b54e40 LR 08b54e40
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-05-27 Ignoring possible render to texture at 041c2000 +80x93 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-05-24 Ignoring possible render to texture at 041a6000 +208x87 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-06-27 sceDmacMemcpy(dest=49c4384c, src=09d4c540, size=40064): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0-143-g122f871c7 2019-05-18 WriteToHardware: Invalid address 00000060 near PC 08a5059c LR 08a505dc
DISSIDIA™ FINAL FANTASY® v1.8.0-143-g122f871c7 2019-05-18 WriteToHardware: Invalid address 00000066 near PC 08a5059c LR 08a505dc
DISSIDIA™ FINAL FANTASY® v1.8.0-143-g122f871c7 2019-05-18 WriteToHardware: Invalid address 00000068 near PC 08a5059c LR 08a505dc
DISSIDIA™ FINAL FANTASY® v1.8.0-143-g122f871c7 2019-05-18 Unknown GetPointer 00000058 PC 08a5a5e4 LR 08a5a5ec
DISSIDIA™ FINAL FANTASY® v1.8.0-143-g122f871c7 2019-05-18 ReadFromHardware: Invalid address 00000004 near PC 08a5797c LR 08a5790c
DISSIDIA™ FINAL FANTASY® v1.8.0-143-g122f871c7 2019-05-18 ReadFromHardware: Invalid address 00000069 near PC 08a4dca8 LR 08a4dca8
DISSIDIA™ FINAL FANTASY® v1.8.0-143-g122f871c7 2019-05-18 ReadFromHardware: Invalid address 0000006d near PC 08a4dca8 LR 08a4dca8
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-05-17 Ignoring possible render to texture at 0419a000 +16x85 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-05-14 Ignoring possible render to texture at 04192000 +80x49 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-05-10 Ignoring possible render to texture at 0416a000 +16x50 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-12-01 Unknown GetPointer 00000000 PC 08000000 LR 08000000
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-05-08 sceDmacMemcpy(dest=09d4c540, src=09d3c500, size=26304): overlapping read
DISSIDIA™ FINAL FANTASY® v1.5.4 2019-05-05 Ignoring possible render to texture at 041a6000 +144x58 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-05-04 Ignoring possible render to texture at 041c2000 +144x35 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-05-03 Ignoring possible render to texture at 04186000 +16x33 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-05-03 Ignoring possible render to texture at 04190000 +144x38 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-05-03 Ignoring possible render to texture at 04180000 +80x84 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-05-02 Ignoring possible render to texture at 041bc000 +80x47 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-05-02 Ignoring possible render to texture at 041b2000 +80x35 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-05-01 Ignoring possible render to texture at 0419a000 +16x53 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-04-28 sceDmacMemcpy(dest=49c43808, src=09d4c540, size=8640): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-04-28 Ignoring possible render to texture at 0415a000 +144x80 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-04-26 Ignoring possible render to texture at 04164000 +144x36 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.4 2019-05-18 Unexpected mpeg first timestamp: 6f20ac14397 / 7636632290199
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-04-23 Ignoring possible render to texture at 041b2000 +16x60 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-04-22 Ignoring possible render to texture at 04170000 +144x49 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-07-12 Ignoring possible render to texture at 04170000 +144x48 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-04-12 Ignoring possible render to texture at 041c2000 +80x78 / 256x128
DISSIDIA™ FINAL FANTASY® v1.5.4 2019-04-06 Ignoring possible render to texture at 04194000 +208x55 / 256x128
DISSIDIA™ FINAL FANTASY® v1.5.4-336-ga989b4a93 2019-04-05 Unknown GetPointer 00000000 PC 08b445f0 LR 08a64adc
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-03-29 sceDmacMemcpy(dest=49c988ac, src=09d4c540, size=12544): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-03-24 sceDmacMemcpy(dest=49c98930, src=09d4c540, size=38784): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-04-10 Ignoring possible render to texture at 041bc000 +80x55 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-03-19 Ignoring possible render to texture at 04180000 +208x56 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-03-17 Ignoring possible render to texture at 04180000 +208x48 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-03-16 sceDmacMemcpy(dest=09d4c540, src=09d3c500, size=19520): overlapping read
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-03-12 Ignoring possible render to texture at 0415a000 +64x76 / 256x128
DISSIDIA™ FINAL FANTASY® v1.4.2 2019-03-03 Ignoring possible render to texture at 04192000 +80x80 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-02-26 Ignoring possible render to texture at 041a6000 +80x85 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-02-25 Ignoring possible render to texture at 04196000 +208x45 / 256x128
DISSIDIA™ FINAL FANTASY® v1.4.2 2019-02-17 Ignoring possible render to texture at 04196000 +192x96 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.4 2019-02-14 Ignoring possible render to texture at 041a0000 +16x44 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.4 2019-02-08 Ignoring possible render to texture at 04182000 +208x44 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-02-07 Ignoring possible render to texture at 04182000 +16x87 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-08-14 sceDmacMemcpy(dest=09d4c540, src=09d3c500, size=29888): overlapping read
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-06-10 sceDmacMemcpy(dest=09d4c540, src=09d3c500, size=14912): overlapping read
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-02-04 WriteToHardware: Invalid address 00000014 near PC 08b517d8 LR 08b517b8
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-02-04 ReadFromHardware: Invalid address 0000051c near PC 08b517d8 LR 08b517b8
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-02-04 WriteToHardware: Invalid address 00000002 near PC 08b517d8 LR 08b517b8
DISSIDIA™ FINAL FANTASY® v1.4.2 2019-02-04 80630006=sceAtracSetDataAndGetID(09a3fd40, 00044f24): invalid RIFF header
DISSIDIA™ FINAL FANTASY® v1.4.2 2019-02-04 80630006=sceAtracSetDataAndGetID(09a3f0c0, 00047754): invalid RIFF header
DISSIDIA™ FINAL FANTASY® v1.4.2 2019-02-04 80630006=sceAtracSetDataAndGetID(09641140, 00004e4c): invalid RIFF header
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-02-04 Ignoring possible render to texture at 04194000 +80x53 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.4 2019-02-02 Ignoring possible render to texture at 04196000 +64x64 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-02-01 Ignoring possible render to texture at 0419a000 +144x50 / 256x128
DISSIDIA™ FINAL FANTASY® v1.7.5 2019-01-28 Ignoring possible render to texture at 0419a000 +144x69 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2019-06-23 Ignoring possible render to texture at 041a6000 +16x45 / 256x128