Recent logs - DISSIDIA™ FINAL FANTASY®

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Game title Version Latest Report Message
DISSIDIA™ FINAL FANTASY® v1.12.3 2022-01-08 UNIMPL sceNetAdhocDiscoverInitStart(09be6080) at 089a6a58
DISSIDIA™ FINAL FANTASY® v1.12.2 2021-12-11 WriteToHardware: Invalid address 009898b2 near PC 089072b8 LR 089072b8
DISSIDIA™ FINAL FANTASY® v1.12.2 2021-12-11 ReadFromHardware: Invalid address 009898b2 near PC 089072b8 LR 089072b8
DISSIDIA™ FINAL FANTASY® v1.12.2 2021-12-11 Unknown GetPointer 00989690 PC 08903438 LR 08903450
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-12-08 WriteToHardware: Invalid address 0000000a near PC 08b40394 LR 08b3f394
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-12-08 ReadFromHardware: Invalid address 0000051c near PC 08b40394 LR 08b3f394
DISSIDIA™ FINAL FANTASY® v1.12.3 2021-11-11 UNIMPL sceNetAdhocDiscoverInitStart(09bedc80) at 089a6a58
DISSIDIA™ FINAL FANTASY® v1.11.2-312-g38e384d83 2021-11-10 sceDmacMemcpy(dest=49c988cc, src=09d4c540, size=15808): overlapping read
DISSIDIA™ FINAL FANTASY® v1.12.3 2021-12-24 sceIoChstat: change attr to 0000 requested
DISSIDIA™ FINAL FANTASY® v1.7.4 2021-10-29 Error in shader program link: info: (unknown reason) fs: 00000000:00800022 Tex TexAlpha 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 00080000:00007b18 HWX C T N Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) { vec2 t0 = (t - knot[0]); vec2 t1 = (t - knot[1]); vec2 t2 = (t - knot[2]); vec2 f30 = t0 / (knot[3] - knot[0]); vec2 f41 = t1 / (knot[4] - knot[1]); vec2 f52 = t2 / (knot[5] - knot[2]); vec2 f31 = t1 / (knot[3] - knot[1]); vec2 f42 = t2 / (knot[4] - knot[2]); vec2 f32 = t2 / (knot[3] - knot[2]); vec2 a = (1.0 - f30)*(1.0 - f31); vec2 b = (f31*f41); vec2 c = (1.0 - f41)*(1.0 - f42); vec2 d = (f42*f52); weights[0] = a - (a*f32); weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32); weights[2] = b + ((vec2(1.0) - b - c - d)*f32); weights[3] = d*f32; } void main() { vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int num_patches_u = u_spline_count_u - 3; int u = int(mod(float(gl_InstanceID), float(num_patches_u))); int v = gl_InstanceID / num_patches_u; ivec2 patch_pos = ivec2(u, v); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { int index = (i + v) * u_spline_count_u + (j + u); _pos[i * 4 + j] = texelFetch(u_tess_pos_tex, ivec2(index, 0), 0).xyz; _tex[i * 4 + j] = texelFetch(u_tess_tex_tex, ivec2(index, 0), 0).xy; _col[i * 4 + j] = texelFetch(u_tess_col_tex, ivec2(index, 0), 0).rgba; } } vec2 tess_pos = pos
DISSIDIA™ FINAL FANTASY® v1.7.4 2021-10-29 Error in shader program link: info: (unknown reason) fs: 00000000:00800002 Tex 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 00080000:00007b18 HWX C T N Tex Spline TessC TessT TessRevN #version 300 es precision highp float; in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; uniform sampler2D u_tess_pos_tex; uniform sampler2D u_tess_tex_tex; uniform sampler2D u_tess_col_tex; uniform int u_spline_count_u; vec2 tess_sample(in vec2 points[16], in vec2 weights[4]) { vec2 pos = vec2(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec3 tess_sample(in vec3 points[16], in vec2 weights[4]) { vec3 pos = vec3(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } vec4 tess_sample(in vec4 points[16], in vec2 weights[4]) { vec4 pos = vec4(0.0); for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { float f = weights[j].x * weights[i].y; if (f != 0.0) pos = pos + f * points[i * 4 + j]; } } return pos; } uniform int u_spline_count_v; uniform int u_spline_type_u; uniform int u_spline_type_v; void spline_knot(ivec2 num_patches, ivec2 type, out vec2 knot[6], ivec2 patch_pos) { for (int i = 0; i < 6; ++i) { knot[i] = vec2(float(i + patch_pos.x - 2), float(i + patch_pos.y - 2)); } if ((type.x & 1) != 0) { if (patch_pos.x <= 2) knot[0].x = 0.0; if (patch_pos.x <= 1) knot[1].x = 0.0; } if ((type.x & 2) != 0) { if (patch_pos.x >= (num_patches.x - 2)) knot[5].x = float(num_patches.x); if (patch_pos.x == (num_patches.x - 1)) knot[4].x = float(num_patches.x); } if ((type.y & 1) != 0) { if (patch_pos.y <= 2) knot[0].y = 0.0; if (patch_pos.y <= 1) knot[1].y = 0.0; } if ((type.y & 2) != 0) { if (patch_pos.y >= (num_patches.y - 2)) knot[5].y = float(num_patches.y); if (patch_pos.y == (num_patches.y - 1)) knot[4].y = float(num_patches.y); } } void spline_weight(vec2 t, in vec2 knot[6], out vec2 weights[4]) { vec2 t0 = (t - knot[0]); vec2 t1 = (t - knot[1]); vec2 t2 = (t - knot[2]); vec2 f30 = t0 / (knot[3] - knot[0]); vec2 f41 = t1 / (knot[4] - knot[1]); vec2 f52 = t2 / (knot[5] - knot[2]); vec2 f31 = t1 / (knot[3] - knot[1]); vec2 f42 = t2 / (knot[4] - knot[2]); vec2 f32 = t2 / (knot[3] - knot[2]); vec2 a = (1.0 - f30)*(1.0 - f31); vec2 b = (f31*f41); vec2 c = (1.0 - f41)*(1.0 - f42); vec2 d = (f42*f52); weights[0] = a - (a*f32); weights[1] = vec2(1.0) - a - b + ((a + b + c - vec2(1.0))*f32); weights[2] = b + ((vec2(1.0) - b - c - d)*f32); weights[3] = d*f32; } void main() { vec3 _pos[16]; vec2 _tex[16]; vec4 _col[16]; int num_patches_u = u_spline_count_u - 3; int u = int(mod(float(gl_InstanceID), float(num_patches_u))); int v = gl_InstanceID / num_patches_u; ivec2 patch_pos = ivec2(u, v); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { int index = (i + v) * u_spline_count_u + (j + u); _pos[i * 4 + j] = texelFetch(u_tess_pos_tex, ivec2(index, 0), 0).xyz; _tex[i * 4 + j] = texelFetch(u_tess_tex_tex, ivec2(index, 0), 0).xy; _col[i * 4 + j] = texelFetch(u_tess_col_tex, ivec2(index, 0), 0).rgba; } } vec2 tess
DISSIDIA™ FINAL FANTASY® v1.7.4 2021-10-21 Ignoring possible render to texture at 04184000 +144x67 / 256x128
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-10-09 Unknown GetPointer 00000000 PC 08ae6054 LR 08ae6064
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-09-28 WriteToHardware: Invalid address 0b630570 near PC 089072b8 LR 089072b8
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-09-28 ReadFromHardware: Invalid address 0b630570 near PC 089072b8 LR 089072b8
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-09-28 Unknown GetPointer 0b6302f0 PC 08903438 LR 08903450
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-09-28 WriteToHardware: Invalid address 00000002 near PC 08a57f9c LR 08a50ca8
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-09-28 WriteToHardware: Invalid address 00000014 near PC 08a57f9c LR 08a50ca8
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-09-28 ReadFromHardware: Invalid address 0000051c near PC 08a57f9c LR 08a50ca8
DISSIDIA™ FINAL FANTASY® v1.9.0 2021-09-26 Ignoring possible render to texture at 041a0000 +144x50 / 256x128
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-08-22 sceDmacMemcpy(dest=49c98930, src=09d4c540, size=20480): overlapping read
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-08-20 00000000=sceDisplaySetHoldMode(00000001): unsupported
DISSIDIA™ FINAL FANTASY® v1.12.1 2021-10-10 sceDmacMemcpy(dest=49c98888, src=09d4c540, size=10176): overlapping read
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-09-21 sceDmacMemcpy(dest=49c98930, src=09d4c540, size=31616): overlapping read
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-07-11 Ignoring possible render to texture at 04180000 +80x36 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-07-10 Ignoring possible render to texture at 04178000 +144x71 / 256x128
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-07-09 Jump to invalid address: 06d0d680
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-07-09 MIPSCompileOp: Invalid instruction 0098967f
DISSIDIA™ FINAL FANTASY® v1.5 2021-07-08 Ignoring possible render to texture at 041c2000 +80x79 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-06-20 Ignoring possible render to texture at 0418a000 +16x92 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-06-20 Ignoring possible render to texture at 04184000 +208x42 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.3 2021-06-13 Ignoring possible render to texture at 041b2000 +144x76 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-06-12 Ignoring possible render to texture at 0415c000 +128x67 / 256x128
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-05-27 WriteToHardware: Invalid address 00004e6c near PC 08ae81bc LR 08ae1c04
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-05-14 Unknown GetPointer 00000000 PC 088ed748 LR 08000018
DISSIDIA™ FINAL FANTASY® v1.8.0 2021-05-10 Ignoring possible render to texture at 04190000 +80x79 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2021-05-08 Ignoring possible render to texture at 041ce000 +144x45 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-05-24 Ignoring possible render to texture at 04192000 +208x79 / 256x128
DISSIDIA™ FINAL FANTASY® v1.11.3 2021-04-13 WriteToHardware: Invalid address 00004e6c near PC 08aeba24 LR 08aeba24
DISSIDIA™ FINAL FANTASY® v1.10.3-114-gf12fba7a1 2021-04-02 Ignoring possible render to texture at 04190000 +144x58 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-05-28 Render to area containing texture at 041a0000 +0x32
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-02-28 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-02-28 sceKernelSetCompiledSdkVersion600_602 unknown SDK: 5000010
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-02-28 Render to area containing texture at 040cc000 +0x64
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-02-28 Unexpected mpeg first timestamp: d59a080000 / 917412249600
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-02-28 Video out requested, not supported: mode=0 size=0,0
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-02-28 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-02-28 80020001=sceKernelCreateSema(): invalid name
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-02-08 Ignoring possible render to texture at 041bc000 +144x58 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2021-01-30 Ignoring possible render to texture at 04182000 +80x42 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/04000000
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/04000000
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759344
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelCreateSema(RealSignal) unsupported options parameter, size = 612
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144918352
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 144907468
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 153291632
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 144316544
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167771664
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142702700
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=2, text=2
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08228644, firstSym=082284c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228654, firstSym=082284e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08228658, firstSym=082284e8, varData=00000000, extra=00000000
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-30 sceKernelLoadModule: unsupported options size=00000014, flags=08987840, pos=0, access=1, data=1, text=1
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-22 Ignoring possible render to texture at 041b2000 +208x89 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-15 80420014=__sceSasCoreWithMix(08bbb180, 00003800, 4096, 4096): invalid address
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-15 80420014=__sceSasCoreWithMix(08bbb180, 00003000, 4096, 4096): invalid address
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-15 80420014=__sceSasCoreWithMix(08bbb180, 00002800, 4096, 4096): invalid address
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-15 80420014=__sceSasCoreWithMix(08bbb180, 00002000, 4096, 4096): invalid address
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-15 80420014=__sceSasCoreWithMix(08bbb180, 00001800, 4096, 4096): invalid address
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-15 80420014=__sceSasCoreWithMix(08bbb180, 00001000, 4096, 4096): invalid address
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-15 80420014=__sceSasCoreWithMix(08bbb180, 00000800, 4096, 4096): invalid address
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-13 Ignoring possible render to texture at 04194000 +80x58 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-13 Ignoring possible render to texture at 04180000 +144x54 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-12 Ignoring possible render to texture at 041d6000 +144x43 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-09 Ignoring possible render to texture at 04178000 +128x36 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/PARAM.SFO, 09fdf0d0, 00000002)
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/DISSINST.DAT, 09fdf5b0, 00000002)
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/PARAM.SFO, 09ffeb70, 00000002)
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/DISSINST.DAT, 09fff050, 00000002)
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-07 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10566Data/PARAM.SFO, 09fff020, 00000002)
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-06 Ignoring possible render to texture at 04186000 +0x48 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-06 Render to texture with incompatible formats 6 != 3 at 040cc000
DISSIDIA™ FINAL FANTASY® v1.8.0 2021-01-05 Ignoring possible render to texture at 04196000 +144x60 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-05 sceDmacMemcpy(dest=498451a0, src=09954640, size=12288): overlapping read
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-06 Render to texture using CLUT with different strides 512 != 64
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-06 Rendering to framebuffer offset: 040cc000 +256x0
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-06 Decoding texture from VRAM mirror at 04288000 swizzle=0
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-05 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/04088000
DISSIDIA™ FINAL FANTASY® v1.10.3 2021-01-12 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=0, text=0
DISSIDIA™ FINAL FANTASY® v1.10.3 2020-12-21 sceDmacMemcpy(dest=49c4382c, src=09d4c540, size=14912): overlapping read
DISSIDIA™ FINAL FANTASY® v1.10.3 2020-12-11 Ignoring possible render to texture at 04196000 +144x49 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2020-12-05 Ignoring possible render to texture at 04184000 +16x61 / 256x128
DISSIDIA™ FINAL FANTASY® v1.8.0 2020-12-02 Ignoring possible render to texture at 04168000 +208x48 / 256x128
DISSIDIA™ FINAL FANTASY® v1.10.3 2020-11-30 sceDmacMemcpy(dest=49c438b0, src=09d4c540, size=20480): overlapping read
DISSIDIA™ FINAL FANTASY® v1.10.3 2020-11-30 Render to area containing texture at 0415c000 +0x32
DISSIDIA™ FINAL FANTASY® v1.10.3 2020-11-25 sceDmacMemcpy(dest=49c438b0, src=09d4c540, size=29888): overlapping read
DISSIDIA™ FINAL FANTASY® v1.9.4 2020-11-19 Ignoring possible render to texture at 041a6000 +144x70 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.4 2020-11-19 Ignoring possible render to texture at 041a0000 +144x43 / 256x128
DISSIDIA™ FINAL FANTASY® v1.9.4 2020-11-17 sceDmacMemcpy(dest=49c4387c, src=09d4c540, size=31616): overlapping read
DISSIDIA™ FINAL FANTASY® v1.9.4 2020-11-17 Ignoring possible render to texture at 04194000 +80x62 / 256x128