Recent logs - UNDEAD KNIGHTS

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Game title Version Latest Report Message
UNDEAD KNIGHTS v1.9.4 2020-02-04 WriteToHardware: Invalid address 00000084 near PC 0892c4f8 LR 0892ae68
UNDEAD KNIGHTS v1.9.3 2020-01-27 Branch in JumpReg delay slot at 089476c8 in block starting at 089476c0
UNDEAD KNIGHTS v1.9.4 2020-01-19 WriteToHardware: Invalid address 00000084 near PC 08922d9c LR 08922230
UNDEAD KNIGHTS v1.9.4 2020-01-13 WriteToHardware: Invalid address 00000084 near PC 08835144 LR 08835068
UNDEAD KNIGHTS v1.9.4 2020-01-04 WriteToHardware: Invalid address 00000084 near PC 0892d3c0 LR 0892d3dc
UNDEAD KNIGHTS v1.5.4 2019-12-24 Render to texture with incompatible formats 0 != 2 at 040cc000
UNDEAD KNIGHTS v1.5.4 2019-12-24 Render to area containing texture at 000cc000 +104x207
UNDEAD KNIGHTS v1.8.0 2019-10-29 Unknown GetPointer 00000000 PC 089380f4 LR 089380f4
UNDEAD KNIGHTS v1.9.3 2019-10-16 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game may have crashed
UNDEAD KNIGHTS v1.8.0 2019-09-18 WriteToHardware: Invalid address 00000084 near PC 088c6268 LR 088c6268
UNDEAD KNIGHTS v1.8.0 2019-09-16 WriteToHardware: Invalid address 00000084 near PC 088eeab4 LR 088eeaa8
UNDEAD KNIGHTS v1.7.5-389-g2679df761 2019-07-09 Attempting to texture from target (src=040dc000 / target=040dc000 / flags=7)
UNDEAD KNIGHTS v1.9.4 2019-12-01 Unknown GetPointer 00000000 PC 088ce468 LR 088ce468
UNDEAD KNIGHTS v1.7.5 2019-05-29 WriteToHardware: Invalid address 00000084 near PC 088eef8c LR 088ef740
UNDEAD KNIGHTS v1.7.4 2019-03-08 WriteToHardware: Invalid address 00000084 near PC 089213a4 LR 08921270
UNDEAD KNIGHTS v1.7.4 2019-03-01 MIPSCompileOp: Invalid instruction 05f5e0ff
UNDEAD KNIGHTS v1.7.5 2019-02-01 ReadFromHardware: Invalid address 8f420000 near PC 8f420000 LR 088bb9a0
UNDEAD KNIGHTS v1.7.4 2018-12-23 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
UNDEAD KNIGHTS v1.7.4 2018-12-23 Error in shader compilation: info: Vertex shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
UNDEAD KNIGHTS v1.7.4 2018-12-23 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (index.r * 0.121094) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
UNDEAD KNIGHTS v1.7.4 2018-12-23 Error in shader program link: info: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed. fs: depal (failed) #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 15.995000, 16.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); } vs: depal (failed) #ifdef GL_ES precision highp float; #endif attribute vec4 a_position; attribute vec2 a_texcoord0; varying vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
UNDEAD KNIGHTS v1.7.4 2018-12-23 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context ERROR: error(#273) 1 compilation errors. No code generated depal #version 110 varying vec2 v_texcoord0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 index = texture2D(tex, v_texcoord0); float coord = (mod(index.r * 15.995000, 16.0) * 0.003906) + 0.001953; gl_FragColor = texture2D(pal, vec2(coord, 0.0)); }
UNDEAD KNIGHTS v1.5.4 2018-10-30 WriteToHardware: Invalid address 00000084 near PC 088bd63c LR 088bd63c
UNDEAD KNIGHTS v1.5.4 2018-09-09 WriteToHardware: Invalid address 00000084 near PC 088c6824 LR 088c68dc
UNDEAD KNIGHTS v1.6.1 2019-04-23 Error in shader program link: info: Fragment info ------------- 0(12) : error C7011: implicit cast from "int" to "uint" fs: depal #version 330 in vec2 v_texcoord0; out vec4 fragColor0; uniform sampler2D tex; uniform sampler2D pal; void main() { vec4 color = texture(tex, v_texcoord0); int r = int(color.r * 31.99); int g = 0; int b = 0; int index = (b << 11) | (g << 5) | (r); index = (int(uint(index) >> 1) & 0x0f); fragColor0 = texture(pal, vec2((float(index) + 0.5) * (1.0 / 256.000000), 0.0)); } vs: depal #version 330 in vec4 a_position; in vec2 a_texcoord0; out vec2 v_texcoord0; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; }
UNDEAD KNIGHTS v1.6.3 2018-08-13 Failed decrypting the PRX (ret = -1, size = 2100057, psp_size = 2100400)!
UNDEAD KNIGHTS v1.6.3 2018-08-10 WriteToHardware: Invalid address 00000084 near PC 0892dedc LR 0892dedc
UNDEAD KNIGHTS v1.6.3 2018-10-29 GL ran out of GPU memory; switching to low memory mode
UNDEAD KNIGHTS v1.7.4 2019-09-23 Attempting to texture from target (src=000dc000 / target=000dc000 / flags=0)
UNDEAD KNIGHTS v1.4.2 2018-02-08 fbo_blit_color failed in blit (000cc000 -> 000cc000)
UNDEAD KNIGHTS v1.7.5 2019-12-31 Attempting to texture from target (src=000dc000 / target=000dc000 / flags=7)
UNDEAD KNIGHTS v1.4.2 2017-07-30 WriteToHardware: Invalid address 00000084 near PC 0892c388 LR 0892ae68
UNDEAD KNIGHTS v1.4.2 2017-07-26 WriteToHardware: Invalid address 00000084 near PC 08834bdc LR 08834af4
UNDEAD KNIGHTS v1.7.5-389-g2679df761 2019-07-09 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
UNDEAD KNIGHTS v1.9.4 2020-02-18 WriteToHardware: Invalid address 00000084 near PC 08000000 LR 08000000
UNDEAD KNIGHTS v1.5.4 2018-04-13 WriteToHardware: Invalid address 00000084 near PC 088d6e8c LR 088d6e8c
UNDEAD KNIGHTS v1.9.4 2020-02-25 Render to texture with different formats 0 != 2
UNDEAD KNIGHTS v1.9.4 2020-02-25 Decoding texture from VRAM mirror at 04288000 swizzle=0
UNDEAD KNIGHTS v1.5.2-18-gbe115822f 2020-02-22 Loading module sceFont_Library with version 0101, devkit 05050010
UNDEAD KNIGHTS v1.9.4 2020-02-22 Render to texture with different formats 2 != 0