Recent logs - DEAD OR ALIVE® Paradise

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Game title Version Latest Report Message
DEAD OR ALIVE® Paradise v1.11.3 2021-09-25 Branch in Jump delay slot at 08f20a44 in block starting at 08f20a40
DEAD OR ALIVE® Paradise v1.11.3 2021-09-25 Jump to invalid address: 034b4c40
DEAD OR ALIVE® Paradise v1.11.3 2021-09-25 Branch in Jump delay slot at 08f20a40 in block starting at 08f20a40
DEAD OR ALIVE® Paradise v1.11.3 2021-09-25 Jump to invalid address: 03c83080
DEAD OR ALIVE® Paradise v1.11.2 2021-08-16 An uneaten prefix at end of block for 08a1b9e0
DEAD OR ALIVE® Paradise v1.11.3 2021-07-30 sceKernelLoadModule: unsupported options size=00000014, flags=08b80000, pos=0, access=1, data=1, text=1
DEAD OR ALIVE® Paradise v1.11.3 2021-07-30 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
DEAD OR ALIVE® Paradise v1.11.3 2021-07-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000004, pos=0, access=1, data=2, text=2
DEAD OR ALIVE® Paradise v1.11.3 2021-07-30 sceKernelLoadModule: unsupported options size=00000014, flags=08b52af0, pos=0, access=1, data=1, text=1
DEAD OR ALIVE® Paradise v1.11.3 2021-06-28 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=2 MC=8
DEAD OR ALIVE® Paradise v1.10.3 2021-06-06 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
DEAD OR ALIVE® Paradise v1.10.3 2021-06-06 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
DEAD OR ALIVE® Paradise v1.10.3 2021-06-06 sceKernelRegisterSubIntrHandler(30, 0, 0888151c, 00000000): duplicate handler
DEAD OR ALIVE® Paradise v1.10.3 2021-06-06 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
DEAD OR ALIVE® Paradise v1.10.3 2021-06-06 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
DEAD OR ALIVE® Paradise v1.10.3 2021-06-06 Unimplemented HLE function sceUtilityHtmlViewerGetStatus
DEAD OR ALIVE® Paradise v1.11.3 2021-03-28 ReadFromHardware: Invalid address ffffffff near PC ffffffff LR 08a21384
DEAD OR ALIVE® Paradise v1.11.3 2021-03-28 ReadFromHardware: Invalid address 0fff0fff near PC 0fff0fff LR 08a21384
DEAD OR ALIVE® Paradise v1.11.2 2021-02-28 ReadFromHardware: Invalid address 0fff8984 near PC 08a21360 LR 089f0ee8
DEAD OR ALIVE® Paradise v1.11.2 2021-02-28 ReadFromHardware: Invalid address 0fff8980 near PC 08a21360 LR 089f0ee8
DEAD OR ALIVE® Paradise v1.10.3 2021-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=2, text=2
DEAD OR ALIVE® Paradise v1.10.3 2021-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=08beaac0, pos=0, access=1, data=1, text=1
DEAD OR ALIVE® Paradise v1.10.3 2021-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=1, text=1
DEAD OR ALIVE® Paradise v1.10.3 2021-01-29 sceKernelLoadModule: unsupported options size=00000014, flags=09fff5f0, pos=0, access=1, data=2, text=2
DEAD OR ALIVE® Paradise v1.10.3 2020-11-29 Render to texture with incompatible formats 3 != 1 at 04000000
DEAD OR ALIVE® Paradise v1.10.3 2020-10-03 Render to texture with different strides 256 != 64
DEAD OR ALIVE® Paradise v1.5.4-987-g30c3fd63e 2019-12-15 scePsmfPlayerCreate(0915c090, 0915c094): buffer too small 00003000
DEAD OR ALIVE® Paradise v1.9.4 2021-09-21 Unknown GetPointer 00000000 PC 08000000 LR 08000000
DEAD OR ALIVE® Paradise v1.7.4 2019-12-03 Switching audio frequency to 22050
DEAD OR ALIVE® Paradise v1.9.4 2020-10-04 GL ran out of GPU memory; switching to low memory mode
DEAD OR ALIVE® Paradise v1.5.4-987-g30c3fd63e 2019-12-15 scePsmfPlayerCreate(09148310, 09148314): buffer too small 00003000
DEAD OR ALIVE® Paradise v1.4.2 2018-02-04 Switching audio frequency to 11025
DEAD OR ALIVE® Paradise v1.7.5 2020-07-12 Attempting to texture from target (src=00000000 / target=00000000 / flags=7)
DEAD OR ALIVE® Paradise v1.7.5 2019-03-31 Attempting to texture from target (src=00044000 / target=00044000 / flags=7)
DEAD OR ALIVE® Paradise v1.4.2 2017-07-26 Switching audio frequency to 12000
DEAD OR ALIVE® Paradise v1.9.4 2020-03-26 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=1 MC=7
DEAD OR ALIVE® Paradise v1.1.1-904-g5f80b41 2016-03-25 Branch in RSZeroComp delay slot at 0882de27 in block starting at 0882de0b
DEAD OR ALIVE® Paradise v1.2.2 2016-06-01 scePsmfPlayerSetPsmf*: incorrect PSMF magic, bad data
DEAD OR ALIVE® Paradise v1.5.2 2021-09-22 Loading module scePsmf_library with version 0101, devkit 06020010
DEAD OR ALIVE® Paradise v1.5.2 2021-09-22 Loading module scePsmfP_library with version 0101, devkit 06020010
DEAD OR ALIVE® Paradise v1.9.4 2021-09-26 00000000=sceUtilityScreenshotInitStart(09070dc4)
DEAD OR ALIVE® Paradise v1.9.4 2021-09-26 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=1 MC=2
DEAD OR ALIVE® Paradise v1.9.4 2021-09-27 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=2 MC=2
DEAD OR ALIVE® Paradise v1.9.4 2021-09-27 VTYPE with morph used: THRU=0 TC=1 COL=0 POS=2 NRM=2 WT=0 NW=1 IDX=2 MC=7