Recent logs - v1.9.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE'12 v1.9.4 2026-11-08 1,048,295 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 1,813,617 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 2,222,750 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=041fc200, src=08d439d0, size=4096): overlapping read
尸体派对 Book of Shadows v1.9.4 2026-07-25 10,626 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=0416c000, src=08dbf210, size=16384): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=04160000, src=08d24250, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=04160000, src=08d66fd0, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=04163000, src=08e1e950, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=04167000, src=08e13950, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=04163000, src=08e1a950, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=041fe200, src=08e16910, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=04163000, src=08e17950, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=041bb000, src=08df2050, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=041ff200, src=08d53450, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-02 1 sceDmacMemcpy(dest=041b9000, src=08dbeaf0, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-01 1 sceDmacMemcpy(dest=041ad000, src=08d25b10, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-01 1 sceDmacMemcpy(dest=0416c000, src=08db8b90, size=16384): overlapping read
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 3 Unknown GE command : 11111111
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-01 1 sceDmacMemcpy(dest=0415c000, src=08dc9850, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-01 1 sceDmacMemcpy(dest=041cb000, src=08d3fc90, size=4096): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-01 1 sceDmacMemcpy(dest=041fc600, src=08dc98b0, size=2048): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-01 1 sceDmacMemcpy(dest=0415c000, src=08e19510, size=8192): overlapping read
The Legend Of Heroes: Trails in the Sky v1.1.1-886-g03b4f4e 2016-02-01 1 sceDmacMemcpy(dest=04162000, src=08d373f0, size=8192): overlapping read
WWE'12 v1.9.4 2026-11-08 2,518,190 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 8 Loading module sceMpeg_library with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 8 Loading module sceATRAC3plus_Library with version 0102, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 8 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 8 Loading module sceSAScore with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 8 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2017-10-25 8 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
Pursuit Force v1.4.2-533-g7b1e1cd5e 2026-11-03 36 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2
Pursuit Force v1.4.2-533-g7b1e1cd5e 2026-11-03 73 sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1
RIDGE RACER 2 v1.9.4 2026-11-04 6,039 Using texture with rendered CLUT: texfmt=5, clutfmt=3
METAL SLUG XX™ v1.9.4 2026-11-07 27,549 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Need for Speed™ Shift v1.9.4 2026-10-25 6,152 Using texture with rendered CLUT: texfmt=5, clutfmt=3
KINGDOM HEARTS Birth by Sleep v1.9.4 2024-06-16 62 Render to texture with incompatible formats 5 != 1 at 04154000
TEKKEN 6 v1.9.4 2026-11-08 1,041,969 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
MLB 11 The Show™ v1.9.4 2026-10-19 7,518 Unknown GetPointer 00000000 PC 097033e8 LR 097033e0
TALES OF PHANTASIA v1.9.4 2026-10-24 5,129 Failed to reschedule: out of threads on queue (8, 8)
KINGDOM HEARTS Birth by Sleep v1.9.3 2024-01-28 12 Ignoring possible render to texture at 04154000 +64x51 / 128x128
KINGDOM HEARTS Birth by Sleep v1.9.4 2025-03-15 51 Ignoring possible render to texture at 04154000 +128x109 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2024-03-01 51 Ignoring possible render to texture at 04196000 +0x48 / 256x128
TEKKEN DARK RESURRECTION v1.5 2026-01-09 64 sceDmacMemcpy(dest=49d39500, src=49d0d4c0, size=2048): overlapping read
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2024-02-25 63 Render to area containing texture at 04182000 +0x16
TEKKEN DARK RESURRECTION v1.5 2026-10-28 446 sceDmacMemcpy(dest=49d39500, src=49d154c0, size=2048): overlapping read
MAJOR LEAGUE BASEBALL 2K12 v1.9.4 2026-03-06 58 Render to area containing texture at 041a2000 +0x4
아바마마 오셨다! 어서 굴려라! v1.5.4 2021-01-03 8 Render to area containing texture at 00044000 +48x80
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 18 Loading module sceSAScore with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 18 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 18 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 18 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 18 Loading module sceMpeg_library with version 0104, devkit 00000000
아바마마 오셨다! 어서 굴려라! v1.4.2 2017-09-02 18 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
KINGDOM HEARTS Birth by Sleep v1.9.4 2024-10-17 90 Ignoring possible render to texture at 04154000 +0x63 / 256x128
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2026-06-18 301 Render to texture with incompatible formats 5 != 1 at 04196000
机动战士高达AGE Cosmic Drive v1.9.4 2026-05-28 1,230 800200d3=sceKernelCreateCallback(Exit, ffffffff, 00000000): invalid func
机动战士高达AGE Cosmic Drive v1.9.4 2026-05-28 1,230 800200d3=sceKernelCreateCallback(Umd, ffffffff, 00000000): invalid func
TALES OF PHANTASIA v1.9.4 2026-08-22 15,088 sceSasSetADSRMode(08c29540, 27, 15, 00000000, 00000004, 00000004, 00000004): invalid modes
KINGDOM HEARTS Birth by Sleep v1.9.4 2022-02-05 58 Ignoring possible render to texture at 04154000 +128x155 / 256x272
FINAL FANTASY 零式 ディスク1 v1.9.3 2023-09-17 71 Unknown GetPointer 00000005 PC 08a48bf8 LR 08a48c00
WWE'12 v1.9.4 2026-11-07 5,621 Render to area containing texture at 04044000 +112x0
KINGDOM HEARTS Birth by Sleep v1.9.4 2024-12-20 42 Ignoring possible render to texture at 04154000 +0x52 / 128x128
喧嘩番長4~一年戦争~ v1.9.4 2026-05-24 1,559 Attempted inverse for logic op: a
Gran Turismo® v1.9.4 2026-11-08 4,067 Render to texture with incompatible formats 4 != 1 at 040cc000
Gran Turismo® v1.9.4 2026-11-08 5,289 4 and 8-bit CLUT format not supported for framebuffers
Gran Turismo® v1.9.4 2026-08-28 770 Render to texture using CLUT with different strides 32 != 512
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2024-03-20 106 Ignoring possible render to texture at 04190000 +0x48 / 256x128
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 57,826 Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 58,688 Ignoring func export sceLibFont/681e61a7, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 58,501 Ignoring func export sceLibFont/a834319d, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 57,637 Ignoring func export sceLibFont/980f4895, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 58,304 Ignoring func export sceLibFont/57fcb733, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 58,102 Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 57,578 Ignoring func export sceLibFont/ca1e6945, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 60,143 Ignoring func export sceLibFont/67f17ed7, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 57,451 Ignoring func export sceLibFont/ee232411, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2026-10-29 31,435 Loading module sceFont_Library with version 0101, devkit 03050010
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 59,260 Ignoring func export sceLibFont/bc75d85b, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 58,877 Ignoring func export sceLibFont/099ef33c, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 59,632 Ignoring func export sceLibFont/574b6fbc, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 59,285 Ignoring func export sceLibFont/27f6e642, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 57,996 Ignoring func export sceLibFont/0da7535e, already implemented in HLE.
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2026-11-06 57,661 Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE.
Gran Turismo® v1.9.4 2026-09-30 11,320 4 and 8-bit CLUT format not supported for framebuffers
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2026-10-29 236,806 Loading module scePsmfP_library with version 0101, devkit 06030010
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2026-10-29 237,567 Loading module scePsmf_library with version 0101, devkit 06030010
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2026-04-13 62,477 Loading module sceFont_Library with version 0101, devkit 06030010
Burnout Legends v1.9.4 2026-10-11 2,505 Render to area containing texture at 04173200 +0x28
KINGDOM HEARTS Birth by Sleep v1.9.4 2026-11-01 733 Ignoring possible render to texture at 04154000 +192x54 / 256x256
Need for Speed™ Shift v1.9.4 2026-11-01 3,538 Render to area containing texture at 04110000 +464x0
KINGDOM HEARTS Birth by Sleep v1.9.4 2026-06-30 388 Decoding texture from VRAM mirror at 04288000 swizzle=0
KINGDOM HEARTS Birth by Sleep v1.9.4 2023-10-21 22 Render to texture using CLUT with different strides 128 != 256
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.9.4 2025-06-02 106 Render to area containing texture at 04194000 +0x16
KINGDOM HEARTS Birth by Sleep v1.9.4 2023-10-29 100 Ignoring possible render to texture at 04154000 +64x91 / 128x128
喧嘩番長5~漢の法則~ v1.9.4 2026-01-15 1,370 Attempted inverse for logic op: a
TEKKEN DARK RESURRECTION v1.5 2026-11-05 546 sceDmacMemcpy(dest=49d35500, src=49d0d4c0, size=2048): overlapping read
Grand Theft Auto®: Chinatown Wars™ v1.9.4 2026-11-06 130,218 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
MLB 11 The Show™ v1.9.4 2026-11-05 3,071 Inter-buffer memcpy 04000000 -> 04044000
KINGDOM HEARTS Birth by Sleep v1.9.4 2025-10-18 206 Ignoring possible render to texture at 04154000 +0x83 / 128x128

« Newest   Older »