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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,048,295 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,813,617 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
2,222,750 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=041fc200, src=08d439d0, size=4096): overlapping read |
| 尸体派对 Book of Shadows |
v1.9.4 |
2026-07-25 |
10,626 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=0416c000, src=08dbf210, size=16384): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=04160000, src=08d24250, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=04160000, src=08d66fd0, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=04163000, src=08e1e950, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=04167000, src=08e13950, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=04163000, src=08e1a950, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=041fe200, src=08e16910, size=4096): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=04163000, src=08e17950, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=041bb000, src=08df2050, size=4096): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=041ff200, src=08d53450, size=2048): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-02 |
1 |
sceDmacMemcpy(dest=041b9000, src=08dbeaf0, size=4096): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-01 |
1 |
sceDmacMemcpy(dest=041ad000, src=08d25b10, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-01 |
1 |
sceDmacMemcpy(dest=0416c000, src=08db8b90, size=16384): overlapping read |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2017-10-25 |
3 |
Unknown GE command : 11111111 |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-01 |
1 |
sceDmacMemcpy(dest=0415c000, src=08dc9850, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-01 |
1 |
sceDmacMemcpy(dest=041cb000, src=08d3fc90, size=4096): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-01 |
1 |
sceDmacMemcpy(dest=041fc600, src=08dc98b0, size=2048): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-01 |
1 |
sceDmacMemcpy(dest=0415c000, src=08e19510, size=8192): overlapping read |
| The Legend Of Heroes: Trails in the Sky |
v1.1.1-886-g03b4f4e |
2016-02-01 |
1 |
sceDmacMemcpy(dest=04162000, src=08d373f0, size=8192): overlapping read |
| WWE'12 |
v1.9.4 |
2026-11-08 |
2,518,190 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2017-10-25 |
8 |
Loading module sceMpeg_library with version 0103, devkit 00000000 |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2017-10-25 |
8 |
Loading module sceATRAC3plus_Library with version 0102, devkit 00000000 |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2017-10-25 |
8 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2017-10-25 |
8 |
Loading module sceSAScore with version 0103, devkit 00000000 |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2017-10-25 |
8 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2017-10-25 |
8 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2026-11-03 |
36 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=2, text=2 |
| Pursuit Force |
v1.4.2-533-g7b1e1cd5e |
2026-11-03 |
73 |
sceKernelLoadModule: unsupported options size=00000014, flags=00001234, pos=0, access=1, data=1, text=1 |
| RIDGE RACER 2 |
v1.9.4 |
2026-11-04 |
6,039 |
Using texture with rendered CLUT: texfmt=5, clutfmt=3 |
| METAL SLUG XX™ |
v1.9.4 |
2026-11-07 |
27,549 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Need for Speed™ Shift |
v1.9.4 |
2026-10-25 |
6,152 |
Using texture with rendered CLUT: texfmt=5, clutfmt=3 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-06-16 |
62 |
Render to texture with incompatible formats 5 != 1 at 04154000 |
| TEKKEN 6 |
v1.9.4 |
2026-11-08 |
1,041,969 |
80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name |
| MLB 11 The Show™ |
v1.9.4 |
2026-10-19 |
7,518 |
Unknown GetPointer 00000000 PC 097033e8 LR 097033e0 |
| TALES OF PHANTASIA |
v1.9.4 |
2026-10-24 |
5,129 |
Failed to reschedule: out of threads on queue (8, 8) |
| KINGDOM HEARTS Birth by Sleep |
v1.9.3 |
2024-01-28 |
12 |
Ignoring possible render to texture at 04154000 +64x51 / 128x128 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2025-03-15 |
51 |
Ignoring possible render to texture at 04154000 +128x109 / 256x128 |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-03-01 |
51 |
Ignoring possible render to texture at 04196000 +0x48 / 256x128 |
| TEKKEN DARK RESURRECTION |
v1.5 |
2026-01-09 |
64 |
sceDmacMemcpy(dest=49d39500, src=49d0d4c0, size=2048): overlapping read |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-02-25 |
63 |
Render to area containing texture at 04182000 +0x16 |
| TEKKEN DARK RESURRECTION |
v1.5 |
2026-10-28 |
446 |
sceDmacMemcpy(dest=49d39500, src=49d154c0, size=2048): overlapping read |
| MAJOR LEAGUE BASEBALL 2K12 |
v1.9.4 |
2026-03-06 |
58 |
Render to area containing texture at 041a2000 +0x4 |
| 아바마마 오셨다! 어서 굴려라! |
v1.5.4 |
2021-01-03 |
8 |
Render to area containing texture at 00044000 +48x80 |
| 아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
18 |
Loading module sceSAScore with version 0103, devkit 00000000 |
| 아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
18 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
| 아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
18 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
| 아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
18 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
| 아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
18 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
| 아바마마 오셨다! 어서 굴려라! |
v1.4.2 |
2017-09-02 |
18 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-10-17 |
90 |
Ignoring possible render to texture at 04154000 +0x63 / 256x128 |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2026-06-18 |
301 |
Render to texture with incompatible formats 5 != 1 at 04196000 |
| 机动战士高达AGE Cosmic Drive |
v1.9.4 |
2026-05-28 |
1,230 |
800200d3=sceKernelCreateCallback(Exit, ffffffff, 00000000): invalid func |
| 机动战士高达AGE Cosmic Drive |
v1.9.4 |
2026-05-28 |
1,230 |
800200d3=sceKernelCreateCallback(Umd, ffffffff, 00000000): invalid func |
| TALES OF PHANTASIA |
v1.9.4 |
2026-08-22 |
15,088 |
sceSasSetADSRMode(08c29540, 27, 15, 00000000, 00000004, 00000004, 00000004): invalid modes |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2022-02-05 |
58 |
Ignoring possible render to texture at 04154000 +128x155 / 256x272 |
| FINAL FANTASY 零式 ディスク1 |
v1.9.3 |
2023-09-17 |
71 |
Unknown GetPointer 00000005 PC 08a48bf8 LR 08a48c00 |
| WWE'12 |
v1.9.4 |
2026-11-07 |
5,621 |
Render to area containing texture at 04044000 +112x0 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-12-20 |
42 |
Ignoring possible render to texture at 04154000 +0x52 / 128x128 |
| 喧嘩番長4~一年戦争~ |
v1.9.4 |
2026-05-24 |
1,559 |
Attempted inverse for logic op: a |
| Gran Turismo® |
v1.9.4 |
2026-11-08 |
4,067 |
Render to texture with incompatible formats 4 != 1 at 040cc000 |
| Gran Turismo® |
v1.9.4 |
2026-11-08 |
5,289 |
4 and 8-bit CLUT format not supported for framebuffers |
| Gran Turismo® |
v1.9.4 |
2026-08-28 |
770 |
Render to texture using CLUT with different strides 32 != 512 |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-03-20 |
106 |
Ignoring possible render to texture at 04190000 +0x48 / 256x128 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
57,826 |
Ignoring func export sceLibFont/dcc80c2f, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
58,688 |
Ignoring func export sceLibFont/681e61a7, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
58,501 |
Ignoring func export sceLibFont/a834319d, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
57,637 |
Ignoring func export sceLibFont/980f4895, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
58,304 |
Ignoring func export sceLibFont/57fcb733, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
58,102 |
Ignoring func export sceLibFont/3aea8cb6, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
57,578 |
Ignoring func export sceLibFont/ca1e6945, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
60,143 |
Ignoring func export sceLibFont/67f17ed7, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
57,451 |
Ignoring func export sceLibFont/ee232411, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.5.2 |
2026-10-29 |
31,435 |
Loading module sceFont_Library with version 0101, devkit 03050010 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
59,260 |
Ignoring func export sceLibFont/bc75d85b, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
58,877 |
Ignoring func export sceLibFont/099ef33c, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
59,632 |
Ignoring func export sceLibFont/574b6fbc, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
59,285 |
Ignoring func export sceLibFont/27f6e642, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
57,996 |
Ignoring func export sceLibFont/0da7535e, already implemented in HLE. |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2026-11-06 |
57,661 |
Ignoring func export sceLibFont/5c3e4a9e, already implemented in HLE. |
| Gran Turismo® |
v1.9.4 |
2026-09-30 |
11,320 |
4 and 8-bit CLUT format not supported for framebuffers |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.5.2 |
2026-10-29 |
236,806 |
Loading module scePsmfP_library with version 0101, devkit 06030010 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.5.2 |
2026-10-29 |
237,567 |
Loading module scePsmf_library with version 0101, devkit 06030010 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.5.2 |
2026-04-13 |
62,477 |
Loading module sceFont_Library with version 0101, devkit 06030010 |
| Burnout Legends |
v1.9.4 |
2026-10-11 |
2,505 |
Render to area containing texture at 04173200 +0x28 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2026-11-01 |
733 |
Ignoring possible render to texture at 04154000 +192x54 / 256x256 |
| Need for Speed™ Shift |
v1.9.4 |
2026-11-01 |
3,538 |
Render to area containing texture at 04110000 +464x0 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2026-06-30 |
388 |
Decoding texture from VRAM mirror at 04288000 swizzle=0 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2023-10-21 |
22 |
Render to texture using CLUT with different strides 128 != 256 |
| DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2025-06-02 |
106 |
Render to area containing texture at 04194000 +0x16 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2023-10-29 |
100 |
Ignoring possible render to texture at 04154000 +64x91 / 128x128 |
| 喧嘩番長5~漢の法則~ |
v1.9.4 |
2026-01-15 |
1,370 |
Attempted inverse for logic op: a |
| TEKKEN DARK RESURRECTION |
v1.5 |
2026-11-05 |
546 |
sceDmacMemcpy(dest=49d35500, src=49d0d4c0, size=2048): overlapping read |
| Grand Theft Auto®: Chinatown Wars™ |
v1.9.4 |
2026-11-06 |
130,218 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| MLB 11 The Show™ |
v1.9.4 |
2026-11-05 |
3,071 |
Inter-buffer memcpy 04000000 -> 04044000 |
| KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2025-10-18 |
206 |
Ignoring possible render to texture at 04154000 +0x83 / 128x128 |