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| Game title |
Version |
Latest Report |
Hits |
Message |
| BLEACH HEAT・THE・SOUL 6 |
v1.10.3 |
2023-12-15 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| BLEACH HEAT・THE・SOUL 6 |
v1.10.3 |
2023-12-15 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| BLEACH HEAT・THE・SOUL 6 |
v1.10.3 |
2023-12-15 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105 |
| BLEACH HEAT・THE・SOUL 6 |
v1.10.3 |
2023-12-15 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| BLEACH HEAT・THE・SOUL 6 |
v1.10.3 |
2023-12-15 |
3 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Unknown GE command : 11ffffff |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Render to texture with incompatible formats 0 != 3 at 0414c000 |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/fb7846e2, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/f1b73d12, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/e0cf8091, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/d9392ccb, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/d2b18485, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/cc0a8bda, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/c6a8bee2, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/c56949ad, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/beb47224, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/b8476cf4, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/b7d3c112, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/a62e6e80, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/a2d5d209, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/953e6c10, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/92c05851, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/90521ac5, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/8406f469, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/76e33e9c, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/70ecaa10, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/6f82ee03, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/67bf0d19, already implemented in HLE. |
| WORMS: OPEN WARFARE |
v1.10.3 |
2023-12-15 |
1 |
Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE. |
| SOCOM: Fireteam Bravo 3 |
v1.10.3 |
2023-12-14 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d |
| SOCOM: Fireteam Bravo 3 |
v1.10.3 |
2023-12-14 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f15551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = vec3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ;
}
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lig |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
1,435 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
7,056 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-07 |
688 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-17 |
1,503 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-17 |
3,961 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.17.1 |
2024-07-10 |
199 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| Moto3 21 by ARIAN |
v1.17.1 |
2025-10-14 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f62370): duplicate handler |
| eFootball by HDX_GAMES 2023 |
v1.7.4 |
2026-03-05 |
317 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
WriteToHardware: Invalid address 4a5d6804 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
WriteToHardware: Invalid address 4a5d67e4 near PC 0880de04 LR 0880de08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
WriteToHardware: Invalid address a6e65760 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2023-12-14 |
1 |
WriteToHardware: Invalid address a6e65740 near PC 0880de04 LR 0880de08 |
| PRO EVOLUTION SOCCER MYMAXFFY EDITION |
v1.10.3 |
2023-12-14 |
7 |
Savedata version requested on save: 3 |
| PES MODDED BY TBOSEt |
v1.9.4 |
2026-01-15 |
1,034 |
sceMp3Init: invalid data: not 44.1kHz |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-05-22 |
22 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092752a0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-04 |
15 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d990): duplicate handler |
| eFootball MP New Season Patch 2024 |
v1.17.1 |
2024-08-11 |
5 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| God of War™: Ghost of Sparta |
v1.10.3 |
2023-12-31 |
4 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648 |
| PES FL 2022 |
v1.9.4 |
2026-10-18 |
25,049 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-05 |
10 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-05 |
15 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
| eFootball Chelito 19 |
v1.11.3 |
2025-05-13 |
4 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
| WWE GOD MODE 23 |
v1.8.0 |
2024-07-06 |
17 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| eFootball 2024 BRO GAME ID NEW PATCH SEASON |
v1.9.4 |
2026-07-16 |
117 |
Savedata version requested on save: 3 |
| eFootball By TM ARTS |
v1.10.3 |
2023-12-11 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
| SBK-07 |
v1.10.3 |
2023-12-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0926eb40): duplicate handler |
| SBK-07 |
v1.9.4 |
2024-05-29 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea8d80): duplicate handler |
| eFootball 2024 V1 |
v1.10.3 |
2023-12-11 |
2 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball 2024 V1 |
v1.9.4 |
2026-02-27 |
765 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2024 V1 |
v1.9.4 |
2026-02-17 |
1,457 |
Savedata version requested on save: 3 |
| ダンボール戦機ブースト |
v1.10.3 |
2023-12-10 |
1 |
WriteToHardware: Invalid address 00000c98 near PC 08977c00 LR 08977c00 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-10 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-10 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-10 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-10 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-10 |
1 |
Unsupported AND logic op: 2 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-10 |
1 |
Attempted invert for logic op: 8 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-10 |
1 |
Unsupported RGB mask: r=ff g=ff b=0f |
| eFootball Chelito 19 |
v1.9.4 |
2025-05-03 |
8 |
MIPSCompileOp: Invalid instruction 00607777 |
| eFootball Chelito 19 |
v1.9.4 |
2025-09-14 |
24 |
MIPSCompileOp: Invalid instruction 6e200eec |
| eFootball Chelito 19 |
v1.9.4 |
2025-05-03 |
12 |
MIPSCompileOp: Invalid instruction 75777707 |
| eFootball Chelito 19 |
v1.9.4 |
2025-05-03 |
11 |
MIPSCompileOp: Invalid instruction 00747777 |
| eFootball Chelito 19 |
v1.9.4 |
2025-05-03 |
9 |
MIPSCompileOp: Invalid instruction 00067777 |
| eFootball Chelito 19 |
v1.9.4 |
2025-05-03 |
11 |
MIPSCompileOp: Invalid instruction 00477777 |
| eFootball Chelito 19 |
v1.9.4 |
2025-05-03 |
6 |
Branch in RSZeroComp delay slot at 0001004c in block starting at 00010044 |
| eFootball Chelito 19 |
v1.9.4 |
2026-09-08 |
19 |
MIPSCompileOp: Invalid instruction ec0c25e5 |
| LigaPro de SUPER DUPER Gameplays |
v1.9.4 |
2026-08-20 |
766 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header |
| BLEACH HEAT・THE・SOUL 6 |
v1.10.3 |
2023-12-15 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| BLEACH HEAT・THE・SOUL 6 |
v1.10.3 |
2023-12-15 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| BLEACH ヒート・ザ・ソウル4 |
v1.10.3 |
2025-01-01 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640 |
| BLEACH ヒート・ザ・ソウル4 |
v1.10.3 |
2025-01-01 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-24 |
116 |
80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-05 |
926 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| DRAGON BALL Z SPARKING ZERO |
v1.9.4 |
2025-10-28 |
40 |
Render to texture using CLUT with different strides 512 != 64 |
| eFootball PES 2022 By ERYE CHANNEL |
v1.10.3 |
2023-12-09 |
1 |
Error in shader program link: info: Link Error: Fragment shader is missing.
fs: thin3d
vs: thin3d
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
}
|
| DRAGON BALL Z SPARKING ZERO |
v1.9.4 |
2026-08-28 |
1,737 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PES 2022 By KEYHAN |
v1.10.3 |
2023-12-08 |
2 |
__KernelStopThread: thread 372 does not exist |
| eFootball 2024 By RH12 Official |
v1.9.4 |
2026-11-02 |
1,398 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE SmackDown vs. RAW 2007 The Remastered Mod |
v1.9.4 |
2026-02-04 |
88 |
Rendering to framebuffer offset: 04000000 +480x0 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-06-04 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09125a40): duplicate handler |
| PES FL 2022 |
v1.9.4 |
2026-09-20 |
4,163 |
Savedata version requested on save: 3 |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.10.3 |
2023-12-07 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| EAFC 24 BUNDESLIGA BY RH12 |
v1.7.4 |
2024-05-16 |
474 |
Savedata version requested on save: 3 |
| eFootball World Cup U17 2023 |
v1.11.3 |
2024-07-24 |
30 |
Savedata version requested on save: 3 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-06 |
2 |
FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-06 |
1 |
Render to texture with different strides 512 != 256 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-06 |
1 |
Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE. |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.10.3 |
2023-12-06 |
1 |
Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE. |