Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
BLEACH HEAT・THE・SOUL 6 v1.10.3 2023-12-15 1 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
BLEACH HEAT・THE・SOUL 6 v1.10.3 2023-12-15 1 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
BLEACH HEAT・THE・SOUL 6 v1.10.3 2023-12-15 3 Unknown syscall in known module 'ThreadManForKernel': 0x4e3a1105
BLEACH HEAT・THE・SOUL 6 v1.10.3 2023-12-15 3 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
BLEACH HEAT・THE・SOUL 6 v1.10.3 2023-12-15 3 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Unknown GE command : 11ffffff
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Render to texture with incompatible formats 0 != 3 at 0414c000
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/fb7846e2, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/f1b73d12, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/e0cf8091, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/d9392ccb, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/d2b18485, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/cc0a8bda, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/c6a8bee2, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/c56949ad, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/beb47224, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/b8476cf4, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/b7d3c112, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/b4d1cbbf, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/a62e6e80, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/a2d5d209, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/953e6c10, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/92c05851, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/90521ac5, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/8406f469, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/76e33e9c, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/70ecaa10, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/6f82ee03, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/67bf0d19, already implemented in HLE.
WORMS: OPEN WARFARE v1.10.3 2023-12-15 1 Ignoring func export sceCcc/4bdeb2a8, already implemented in HLE.
SOCOM: Fireteam Bravo 3 v1.10.3 2023-12-14 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f35551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:3 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*d
SOCOM: Fireteam Bravo 3 v1.10.3 2023-12-14 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f15551:00000b1d HWX C T N LM Fog Tex Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = vec3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular0 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lig
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 1,435 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 7,056 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-07 688 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 1,503 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 3,961 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.17.1 2024-07-10 199 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
Moto3 21 by ARIAN v1.17.1 2025-10-14 4 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f62370): duplicate handler
eFootball by HDX_GAMES 2023 v1.7.4 2026-03-05 317 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 WriteToHardware: Invalid address 4a5d6804 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 WriteToHardware: Invalid address 4a5d67e4 near PC 0880de04 LR 0880de08
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 WriteToHardware: Invalid address a6e65760 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.10.3 2023-12-14 1 WriteToHardware: Invalid address a6e65740 near PC 0880de04 LR 0880de08
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.10.3 2023-12-14 7 Savedata version requested on save: 3
PES MODDED BY TBOSEt v1.9.4 2026-01-15 1,034 sceMp3Init: invalid data: not 44.1kHz
SBK®09 Superbike World Championship v1.9.4 2025-05-22 22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092752a0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2025-04-04 15 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907d990): duplicate handler
eFootball MP New Season Patch 2024 v1.17.1 2024-08-11 5 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
God of War™: Ghost of Sparta v1.10.3 2023-12-31 4 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167509648
PES FL 2022 v1.9.4 2026-10-18 25,049 Savedata version requested on save: 3
eFootball Chelito 19 v1.11.3 2025-10-05 10 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
eFootball Chelito 19 v1.11.3 2025-10-05 15 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
eFootball Chelito 19 v1.11.3 2025-05-13 4 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328
WWE GOD MODE 23 v1.8.0 2024-07-06 17 Rendering to framebuffer offset: 040cc000 +65x0
eFootball 2024 BRO GAME ID NEW PATCH SEASON v1.9.4 2026-07-16 117 Savedata version requested on save: 3
eFootball By TM ARTS v1.10.3 2023-12-11 1 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
SBK-07 v1.10.3 2023-12-11 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0926eb40): duplicate handler
SBK-07 v1.9.4 2024-05-29 3 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea8d80): duplicate handler
eFootball 2024 V1 v1.10.3 2023-12-11 2 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball 2024 V1 v1.9.4 2026-02-27 765 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 2024 V1 v1.9.4 2026-02-17 1,457 Savedata version requested on save: 3
ダンボール戦機ブースト v1.10.3 2023-12-10 1 WriteToHardware: Invalid address 00000c98 near PC 08977c00 LR 08977c00
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-10 1 Unknown syscall in known module 'ThreadManForKernel': 0x57cf62dd
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-10 1 Unknown syscall in known module 'ThreadManForKernel': 0x55c20a00
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-10 1 Unknown syscall in known module 'ThreadManForKernel': 0x402fcf22
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-10 1 Unknown syscall in known module 'ThreadManForKernel': 0x383f7bcc
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-10 1 Unsupported AND logic op: 2
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-10 1 Attempted invert for logic op: 8
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-10 1 Unsupported RGB mask: r=ff g=ff b=0f
eFootball Chelito 19 v1.9.4 2025-05-03 8 MIPSCompileOp: Invalid instruction 00607777
eFootball Chelito 19 v1.9.4 2025-09-14 24 MIPSCompileOp: Invalid instruction 6e200eec
eFootball Chelito 19 v1.9.4 2025-05-03 12 MIPSCompileOp: Invalid instruction 75777707
eFootball Chelito 19 v1.9.4 2025-05-03 11 MIPSCompileOp: Invalid instruction 00747777
eFootball Chelito 19 v1.9.4 2025-05-03 9 MIPSCompileOp: Invalid instruction 00067777
eFootball Chelito 19 v1.9.4 2025-05-03 11 MIPSCompileOp: Invalid instruction 00477777
eFootball Chelito 19 v1.9.4 2025-05-03 6 Branch in RSZeroComp delay slot at 0001004c in block starting at 00010044
eFootball Chelito 19 v1.9.4 2026-09-08 19 MIPSCompileOp: Invalid instruction ec0c25e5
LigaPro de SUPER DUPER Gameplays v1.9.4 2026-08-20 766 80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header
BLEACH HEAT・THE・SOUL 6 v1.10.3 2023-12-15 2 Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff
BLEACH HEAT・THE・SOUL 6 v1.10.3 2023-12-15 2 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
BLEACH ヒート・ザ・ソウル4 v1.10.3 2025-01-01 2 Unknown syscall in known module 'ThreadManForKernel': 0x3f53e640
BLEACH ヒート・ザ・ソウル4 v1.10.3 2025-01-01 2 Unknown syscall in known module 'ThreadManForKernel': 0x28b6489c
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-24 116 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-05 926 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
DRAGON BALL Z SPARKING ZERO v1.9.4 2025-10-28 40 Render to texture using CLUT with different strides 512 != 64
eFootball PES 2022 By ERYE CHANNEL v1.10.3 2023-12-09 1 Error in shader program link: info: Link Error: Fragment shader is missing. fs: thin3d vs: thin3d #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
DRAGON BALL Z SPARKING ZERO v1.9.4 2026-08-28 1,737 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2022 By KEYHAN v1.10.3 2023-12-08 2 __KernelStopThread: thread 372 does not exist
eFootball 2024 By RH12 Official v1.9.4 2026-11-02 1,398 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE SmackDown vs. RAW 2007 The Remastered Mod v1.9.4 2026-02-04 88 Rendering to framebuffer offset: 04000000 +480x0
SBK®09 Superbike World Championship v1.18.1 2025-06-04 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09125a40): duplicate handler
PES FL 2022 v1.9.4 2026-09-20 4,163 Savedata version requested on save: 3
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.10.3 2023-12-07 1 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
EAFC 24 BUNDESLIGA BY RH12 v1.7.4 2024-05-16 474 Savedata version requested on save: 3
eFootball World Cup U17 2023 v1.11.3 2024-07-24 30 Savedata version requested on save: 3
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 2 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/04110000
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Render to texture with different strides 512 != 256
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/f8ef08a6, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/f3efaa91, already implemented in HLE.

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