Recent logs - v1.10.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/b9848a74, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/b8d10c56, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/95a84ee5, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/8a9ebdcd, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/85461eff, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/76c0f4ae, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/75f03fa2, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/2d0e4e0a, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE.
MONSTER HUNTER FREEDOM UNITE™ v1.10.3 2023-12-06 1 Ignoring func export scePsmfPlayer/235d8787, already implemented in HLE.
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-29 439 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2024-04-14 10 GL ran out of GPU memory; switching to low memory mode
eFOOTBALL 2020 v1.9.4 2026-05-01 6 MIPSCompileOp: Invalid instruction 00046815
SBK-07 v1.10.3 2023-12-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09077de0): duplicate handler
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2026-04-26 74 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2026-04-26 74 Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2023-12-05 98 D3D error in shader compilation: info: C:\Users\Miana\OneDrive\?rea de Trabalho\ppsspp_win\Shader@0x000001BE99AE5710(95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[7] = tess_data[index].pos; index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[8]
DRAGON BALL Z SHIN BUDOKAI 2 v1.10.3 2023-12-05 98 D3D error in shader compilation: info: C:\Users\Miana\OneDrive\?rea de Trabalho\ppsspp_win\Shader@0x000001BE9002BD60(95,31-45): error X3004: undeclared identifier 'u_spline_counts' / code: #pragma warning( disable : 3571 ) float4x4 u_proj : register(c0); float4 u_matambientalpha : register(c20); float4x3 u_world : register(c11); float4x3 u_view : register(c8); float4 u_uvscaleoffset : register(c17); float4 u_cullRangeMin : register(c80); float4 u_cullRangeMax : register(c81); struct VS_IN { float2 texcoord : TEXCOORD0; float4 color0 : COLOR0; float3 normal : NORMAL; float3 position : POSITION; }; struct VS_OUT { float3 v_texcoord : TEXCOORD0; float4 v_color0 : COLOR0; float4 gl_Position : POSITION; }; float2 tess_sample(in float2 points[16], float4x4 weights) { float2 pos = float2(0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float3 tess_sample(in float3 points[16], float4x4 weights) { float3 pos = float3(0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4 tess_sample(in float4 points[16], float4x4 weights) { float4 pos = float4(0.0, 0.0, 0.0, 0.0); pos += weights[0][0] * points[0]; pos += weights[0][1] * points[1]; pos += weights[0][2] * points[2]; pos += weights[0][3] * points[3]; pos += weights[1][0] * points[4]; pos += weights[1][1] * points[5]; pos += weights[1][2] * points[6]; pos += weights[1][3] * points[7]; pos += weights[2][0] * points[8]; pos += weights[2][1] * points[9]; pos += weights[2][2] * points[10]; pos += weights[2][3] * points[11]; pos += weights[3][0] * points[12]; pos += weights[3][1] * points[13]; pos += weights[3][2] * points[14]; pos += weights[3][3] * points[15]; return pos; } float4x4 outerProduct(float4 u, float4 v) { return mul((float4x1)v, (float1x4)u); } struct Tess { float3 pos; float2 tex; float4 col; }; void tessellate(in VS_IN In, out Tess tess) { int2 point_pos = int2(In.position.z, In.normal.z) * 3; int2 weight_idx = int2(In.position.xy); float3 _pos[16]; float2 _tex[16]; float4 _col[16]; int index; index = (0 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[0] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[1] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[2] = tess_data[index].pos; index = (0 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[3] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[4] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (1 + point_pos.x); _pos[5] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (2 + point_pos.x); _pos[6] = tess_data[index].pos; index = (1 + point_pos.y) * u_spline_counts + (3 + point_pos.x); _pos[7] = tess_data[index].pos; index = (2 + point_pos.y) * u_spline_counts + (0 + point_pos.x); _pos[8]
eFootball 2024 By Anggzzxch v1.9.3 2024-05-21 240 Savedata version requested on save: 3
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-08-01 9 80630007=sceAtracSetData(2, 08d4b180, 0001af50): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-05-14 8 80630007=sceAtracSetData(2, 08d4b180, 00015a00): atracID uses different codec type than data
LigaPro de SUPER DUPER Gameplays v1.9.4 2026-10-20 2,563 Savedata version requested on save: 3
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 8,087 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
eFootball Chelito 19 v1.9.4 2026-02-09 47 MIPSCompileOp: Invalid instruction 000000ff
eFootball TM ARTS King Premium v2.0.2.4.1.0 v1.17.1 2024-07-11 24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 13,267 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 4,354 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 263 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-11-06 23,363 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Heatseeker v1.10.3 2023-12-03 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -65536
EFOOTBALL PES 2024 BRO GAMEPATCH ID v1.7.1 2025-06-01 55 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.11.3-1276-g192a43c1c 2023-12-24 627 Savedata version requested on save: 3
eFottball Hend Asean v1.10.3 2023-12-02 2 WriteToHardware: Invalid address 00000000 near PC 088d224c LR 088d224c
eFOOTBALL PSP GAME BY NEXTGEN v1.9.4 2026-03-06 958 MIPSCompileOp: Invalid instruction 46c00460
eFootball Chelito 19 v1.10.3 2023-12-02 1 WriteToHardware: Invalid address 3f00ff00 near PC 088258f4 LR 08825900
eFootball Chelito 19 v1.10.3 2023-12-02 1 WriteToHardware: Invalid address 3f010003 near PC 088258e0 LR 088258ec
SplinterCell v1.10.3 2023-12-02 1 MIPSCompileOp: Invalid instruction 000d8dfd
eFootball 2024 By Bendezu v1.9.4 2026-11-01 321 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.10.3 2024-06-11 94 Savedata version requested on save: 3
SBK®08 Superbike World Championship v1.10.3 2023-11-30 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = -559038737
SBK®08 Superbike World Championship v1.10.3 2023-11-30 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146162456
SBK®08 Superbike World Championship v1.10.3 2023-11-30 1 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 102464
EFOOTBALL PES 2024 BRO GAMEPATCH ID v1.9.4 2025-06-01 384 Savedata version requested on save: 3
Assassin's Creed: Bloodlines™ v1.10.3 2023-11-29 1 sceKernelCreateSema(SEEDMUTEX) unsupported options parameter, size = 148078936
Moto2 22 By ARIAN v1.10.3 2023-11-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08faa760): duplicate handler
BURNOUT DOMINATOR v1.10.3 2023-11-29 1 Unknown GE command : 0d5e2825
PRO EVOLUTION SOCCER MYMAXFFY EDITION v1.16.6 2024-03-28 93 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball 24 Pebri Patch v1.9.4 2024-04-08 406 Savedata version requested on save: 3
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-01-26 18 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-30 336 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147002140
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-30 337 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-30 352 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-30 352 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-30 375 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-30 749 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
SLUGFEST CHAMPIONSHIP [MENTAL BLOCK MODS] v1.9.4 2026-09-30 378 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147547976
SBK®09 Superbike World Championship v1.9.4 2025-08-26 38 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907ab30): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2025-08-26 97 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa6790): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-05-27 64 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bb7f0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2025-10-15 59 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09276f40): duplicate handler
SBK®09 Superbike World Championship v1.9.3 2025-05-17 11 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09103850): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-30 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09255180): duplicate handler
eFootball Chelito 19 v1.17.1-980-gabaea0197b 2026-04-11 1,325 80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small
Midnight Club L.A. Remix v1.10.3 2023-11-26 4 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145759408
EA FC 2024 BY RIEF PROJECTS v1.10.3 2023-11-26 11 Savedata version requested on save: 3
Test Drive Unlimited v1.10.3 2024-09-11 3 Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708
Test Drive Unlimited v1.10.3 2024-09-11 3 Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c
Test Drive Unlimited v1.10.3 2024-09-11 3 Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5
Test Drive Unlimited v1.10.3 2024-09-11 3 Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32
Test Drive Unlimited v1.10.3 2024-09-11 3 Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937
Test Drive Unlimited v1.10.3 2023-11-26 1 Unknown syscall in known module 'SysclibForKernel': 0xb49a7697
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-20 15 Ignoring func export scePsmf/a5ebfe81, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/68d42328, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/2673646b, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/0c120e1d, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/5b70fcc1, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/9553cc91, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/4e624a34, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/5f457515, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-20 15 Ignoring func export scePsmf/0ba514e5, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/a83f7113, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/7491c438, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/eaed89cd, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/76d3aeba, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/4bc9bde0, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 15 Ignoring func export scePsmf/28240568, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/1e6d9013, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 15 Ignoring func export scePsmf/c22c8327, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/b78eb9e9, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 15 Unknown syscall in known module 'sceAudiocodec': 0x3dd7ee1a
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 14 Ignoring func export scePsmf/971a3a90, already implemented in HLE.
NETWORK UTILITY DISC CHINESE Ver. 1.00C v1.9.4 2026-10-12 15 Ignoring func export scePsmf/c7db3a5b, already implemented in HLE.

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