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| Game title |
Version |
Latest Report |
Hits |
Message |
| Pro Evolution Soccer 2013 |
v1.18.1 |
2025-04-13 |
7 |
MIPSCompileOp: Invalid instruction 71d3e0f8 |
| PATCH SPARTAN11 |
v1.20.3 |
2026-07-22 |
512 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| PES MY 2024 |
v1.18.1 |
2025-11-01 |
36 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.19.2 |
2025-07-01 |
146 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Tom Clancy's Ghost Recon® Predator |
v1.18.1 |
2025-07-30 |
2 |
WriteToHardware: Invalid address 00000bfc near PC 08949cdc LR 08949cdc |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-11 |
65 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFootball PC - V. |
v1.18.1 |
2025-09-21 |
3 |
MIPSCompileOp: Invalid instruction 000000bf |
| eFootball PC - V. |
v1.18.1 |
2025-03-21 |
4 |
MIPSCompileOp: Invalid instruction d1000000 |
| eFootball 2025 |
v1.18.1 |
2026-09-08 |
142 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
2 |
MIPSCompileOp: Invalid instruction 0697331a |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-17 |
6 |
MIPSCompileOp: Invalid instruction d1000000 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-06-01 |
4 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball Garuda 2024 |
v1.19.3 |
2025-11-07 |
310 |
sceMp3Init: invalid data: not layer 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-20 |
3 |
Branch in branch delay slot at 095d5198 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-11 |
14 |
MIPSCompileOp: Invalid instruction d1d1d1d1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-11 |
13 |
MIPSCompileOp: Invalid instruction d1d5b440 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-11 |
13 |
MIPSCompileOp: Invalid instruction b4e38f00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-11 |
13 |
MIPSCompileOp: Invalid instruction 404a4a4a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-11 |
13 |
MIPSCompileOp: Invalid instruction 4a070000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-20 |
3 |
Branch in branch delay slot at 095d5158 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-11 |
13 |
MIPSCompileOp: Invalid instruction 0000405f |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-02 |
3 |
Unknown GetPointerWrite 00001b24 PC 08872bb4 LR 08872c1c |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-20 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00006618): atracID uses different codec type than data |
| eFootball PC - V. |
v1.18.1 |
2026-06-12 |
14 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-08 |
2 |
80630006=sceAtracSetDataAndGetID(09bfdf00, 00000800): invalid RIFF header |
| eFootball PC - V. |
v1.18.1-1309-gecbbadd604 |
2025-06-06 |
7 |
Unknown GetPointerWrite 00000492 PC 08872bb4 LR 08872c1c |
| PATCH SPARTAN11 |
v1.18.1 |
2025-04-09 |
2 |
Unknown GetPointerWrite 00000002 PC 08a02db8 LR 08922f74 |
| WSSP 23 By ARIAN |
v1.18.1 |
2025-03-14 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea5600): duplicate handler |
| WSSP 23 By ARIAN |
v1.18.1 |
2025-03-14 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea55f0): duplicate handler |
| eFootball Chelito 19 |
v1.6.3 |
2025-05-27 |
16 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58 |
| Need For Speed™ Underground Rivals |
v1.18.1 |
2025-08-12 |
2 |
WriteToHardware: Invalid address 00002260 near PC 0882eab4 LR 0882f48c |
| eFootball Chelito 19 |
v1.9.4 |
2026-09-14 |
95 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| Payout Poker and Casino |
v1.18.1 |
2025-01-11 |
2 |
sceNetAdhocMatchingInit(131072) at 08a828a8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-23 |
4 |
Unknown GetPointerWrite 00000024 PC 08872bb4 LR 08872c1c |
| eFootball 2025 |
v1.18.1 |
2025-07-15 |
203 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| PES MY 2024 |
v1.18.1 |
2025-10-14 |
181 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-03-08 |
2 |
80630006=sceAtracSetDataAndGetID(08ca5900, 00005ecc): invalid RIFF header |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-03-08 |
3 |
80630006=sceAtracSetDataAndGetID(08ca5900, 0000574c): invalid RIFF header |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-04-03 |
7 |
sceMpegRingbufferPut(deadbfb3, 32, -2147352470): invalid ringbuffer address |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-20 |
3 |
80630007=sceAtracSetData(3, 08d4b180, 00007044): atracID uses different codec type than data |
| eFootball PC - V. |
v1.18.1 |
2025-11-27 |
6 |
MIPSCompileOp: Invalid instruction 71e36f54 |
| EA SPORTS FC By Charly |
v1.18.1 |
2025-02-09 |
13 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-10 |
2 |
MIPSCompileOp: Invalid instruction 46566655 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-10 |
2 |
MIPSCompileOp: Invalid instruction 4a571c09 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-11-10 |
2 |
MIPSCompileOp: Invalid instruction 05050606 |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
525 |
MIPSCompileOp: Invalid instruction 00000001 |
| eFootball Chelito 19 |
v1.18.1 |
2025-11-29 |
3 |
MIPSCompileOp: Invalid instruction 000005ff |
| PATCH SPARTAN11 |
v1.18.1 |
2026-07-28 |
84 |
Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c |
| Syphon Filter™: Logan's Shadow |
v1.18.1 |
2025-10-21 |
12 |
Unknown GetPointerWrite 23277a78 PC 08c56020 LR 08c501e8 |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2025-04-11 |
2 |
80630006=sceAtracSetDataAndGetID(08dc2c40, 0000c000): invalid RIFF header |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2025-04-11 |
2 |
80630006=sceAtracSetDataAndGetID(08db0440, 00012800): invalid RIFF header |
| Resistance: Retribution™ |
v1.18.1 |
2024-11-21 |
2 |
Unknown GetPointerWrite 26171f68 PC 08d09d20 LR 08cd6754 |
| eFootball PC - V. |
v1.18.1-1419-ga68e4292f9 |
2026-01-12 |
16 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| eFootball 2025 Betway Premiership By Zamani |
v1.18.1 |
2025-11-08 |
26 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200000 Fog Flat FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00000002 Tex Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:40: 'clamp' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200000 Fog FragUber
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
2 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 >
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if (v.a < 0.002) DISCARD;
fragColor0 = v;
}
|
| 一騎当千 XROSS IMPACT |
v1.18.1 |
2025-04-20 |
2 |
Block transfer invalid: e2044000/0 -> 09932b70/200, 1024x188x2 (0,0)->(992,271) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-23 |
2 |
MIPSCompileOp: Invalid instruction 716b1ae0 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-05-19 |
7 |
MIPSCompileOp: Invalid instruction 7112668c |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-22 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data |
| EA SPORTS FC By Charly |
v1.18.1 |
2025-03-02 |
25 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| EA SPORTS FC By Charly |
v1.18.1 |
2025-02-27 |
4 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| LEGO Star Wars III - The Clone Wars |
v1.18.1 |
2024-12-19 |
2 |
WriteToHardware: Invalid address 0000002c near PC 08949ef0 LR 00000000 |
| RIDE 4 |
v1.18.1 |
2024-12-23 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09085f00): duplicate handler |
| Real Football 24 C19 |
v1.18.1 |
2025-04-09 |
22 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball PC - V. |
v1.18.1 |
2025-04-06 |
4 |
WriteToHardware: Invalid address 3ff50005 near PC 088258f4 LR 08825900 |
| eFOOTBALL PES 24 |
v1.18.1 |
2025-01-08 |
4 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Dragon Ball TAG VS |
v1.18.1 |
2024-11-16 |
187 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| eFootball Chelito 19 |
v1.9.4 |
2026-09-08 |
25 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-19 |
10 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l1 rate 000f |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-25 |
8 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03 |
| eFootball Chelito 19 |
v1.9.4 |
2025-06-14 |
19 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03 |
| eFootball 2025 |
v1.18.1 |
2025-11-14 |
21 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2026-03-17 |
487 |
MIPSCompileOp: Invalid instruction 01010101 |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-01 |
3 |
Unknown GetPointerWrite 26171f28 PC 08d09d20 LR 08cd6754 |
| GTA: Sindacco Chronicles |
v1.9.4 |
2026-04-10 |
1,568 |
80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2024-11-26 |
2 |
80630006=sceAtracSetDataAndGetID(09d47900, 00014000): invalid RIFF header |
| eFootball PC - V. |
v1.18.1 |
2026-03-03 |
38 |
Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-12 |
11 |
MIPSCompileOp: Invalid instruction 03000001 |
| Dragon Ball TAG VS |
v1.18.1 |
2024-11-16 |
95 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| ときめきメモリアル4 |
v1.18.1 |
2025-03-11 |
5 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 texcoordInPixels = v_texcoord0 * v_texcoord1;
vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5);
vec2 distFromCenter = abs(centerCoord - texcoordInPixels);
float Y = max(distFromCenter.x, distFromCenter.y);
Y *= Y;
float YY = Y * Y;
float YYY = YY * Y;
float LineWeight = YY - (2.7000000476837158203125 * YYY);
LineWeight = 1.0 - (14.0 * LineWeight);
vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz * LineWeight;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
| EA-Sports FC ATGX |
v1.9.4 |
2026-04-19 |
19 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-01-18 |
21 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28 |
| eFootball 2025 |
v1.5.2 |
2025-10-16 |
8,228 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.18.1 |
2026-06-04 |
101 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball eCanizo |
v1.18.1 |
2025-11-14 |
271 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| TEKKEN 6 |
v1.18.1 |
2025-05-26 |
12 |
MIPSCompileOp: Invalid instruction 00001ff8 |
| eFootball 2025 |
v1.18.1 |
2025-11-14 |
7 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| eFootball 2025 |
v1.18.1 |
2026-09-27 |
268 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball PC - V. |
v1.18.1 |
2025-01-06 |
2 |
MIPSCompileOp: Invalid instruction 041a5600 |
| eFootball PC - V. |
v1.18.1 |
2025-07-02 |
3 |
MIPSCompileOp: Invalid instruction 041a2980 |
| eFootball Euro y Copa America By T. Bendezu |
v1.7.4 |
2025-02-12 |
24 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856f30 |