Recent logs - v1.18.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Pro Evolution Soccer 2013 v1.18.1 2025-04-13 7 MIPSCompileOp: Invalid instruction 71d3e0f8
PATCH SPARTAN11 v1.20.3 2026-07-22 512 sceNetAdhocMatchingInit(32768) at 08a719b8
PES MY 2024 v1.18.1 2025-11-01 36 sceNetAdhocMatchingInit(32768) at 08a71984
eFootball 2025 By DILZZ PROJECTS V5 v1.19.2 2025-07-01 146 sceNetAdhocMatchingInit(32768) at 08a719b8
Tom Clancy's Ghost Recon® Predator v1.18.1 2025-07-30 2 WriteToHardware: Invalid address 00000bfc near PC 08949cdc LR 08949cdc
eFootball Chelito 19 v1.9.4 2026-10-11 65 80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header
eFootball PC - V. v1.18.1 2025-09-21 3 MIPSCompileOp: Invalid instruction 000000bf
eFootball PC - V. v1.18.1 2025-03-21 4 MIPSCompileOp: Invalid instruction d1000000
eFootball 2025 v1.18.1 2026-09-08 142 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 2 MIPSCompileOp: Invalid instruction 0697331a
eFootball Chelito 19 v1.18.1 2025-07-17 6 MIPSCompileOp: Invalid instruction d1000000
PATCH SPARTAN11 v1.18.1 2025-06-01 4 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball Garuda 2024 v1.19.3 2025-11-07 310 sceMp3Init: invalid data: not layer 3
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-20 3 Branch in branch delay slot at 095d5198 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-11 14 MIPSCompileOp: Invalid instruction d1d1d1d1
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-11 13 MIPSCompileOp: Invalid instruction d1d5b440
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-11 13 MIPSCompileOp: Invalid instruction b4e38f00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-11 13 MIPSCompileOp: Invalid instruction 404a4a4a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-11 13 MIPSCompileOp: Invalid instruction 4a070000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-20 3 Branch in branch delay slot at 095d5158 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-11 13 MIPSCompileOp: Invalid instruction 0000405f
eFootball Chelito 19 v1.18.1 2025-04-02 3 Unknown GetPointerWrite 00001b24 PC 08872bb4 LR 08872c1c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-20 2 80630007=sceAtracSetData(2, 08d4b180, 00006618): atracID uses different codec type than data
eFootball PC - V. v1.18.1 2026-06-12 14 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
Prince of Persia - Revelations v1.18.1 2025-01-08 2 80630006=sceAtracSetDataAndGetID(09bfdf00, 00000800): invalid RIFF header
eFootball PC - V. v1.18.1-1309-gecbbadd604 2025-06-06 7 Unknown GetPointerWrite 00000492 PC 08872bb4 LR 08872c1c
PATCH SPARTAN11 v1.18.1 2025-04-09 2 Unknown GetPointerWrite 00000002 PC 08a02db8 LR 08922f74
WSSP 23 By ARIAN v1.18.1 2025-03-14 5 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea5600): duplicate handler
WSSP 23 By ARIAN v1.18.1 2025-03-14 5 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea55f0): duplicate handler
eFootball Chelito 19 v1.6.3 2025-05-27 16 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08849a58
Need For Speed™ Underground Rivals v1.18.1 2025-08-12 2 WriteToHardware: Invalid address 00002260 near PC 0882eab4 LR 0882f48c
eFootball Chelito 19 v1.9.4 2026-09-14 95 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
Payout Poker and Casino v1.18.1 2025-01-11 2 sceNetAdhocMatchingInit(131072) at 08a828a8
eFootball Chelito 19 v1.18.1 2025-04-23 4 Unknown GetPointerWrite 00000024 PC 08872bb4 LR 08872c1c
eFootball 2025 v1.18.1 2025-07-15 203 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES MY 2024 v1.18.1 2025-10-14 181 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Midnight Club: L.A. Remix® v1.18.1 2025-03-08 2 80630006=sceAtracSetDataAndGetID(08ca5900, 00005ecc): invalid RIFF header
Midnight Club: L.A. Remix® v1.18.1 2025-03-08 3 80630006=sceAtracSetDataAndGetID(08ca5900, 0000574c): invalid RIFF header
God of War®: Ghost of Sparta v1.18.1 2025-04-03 7 sceMpegRingbufferPut(deadbfb3, 32, -2147352470): invalid ringbuffer address
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-20 3 80630007=sceAtracSetData(3, 08d4b180, 00007044): atracID uses different codec type than data
eFootball PC - V. v1.18.1 2025-11-27 6 MIPSCompileOp: Invalid instruction 71e36f54
EA SPORTS FC By Charly v1.18.1 2025-02-09 13 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-10 2 MIPSCompileOp: Invalid instruction 46566655
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-10 2 MIPSCompileOp: Invalid instruction 4a571c09
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-10 2 MIPSCompileOp: Invalid instruction 05050606
eFootball Chelito 19 v1.9.4 2026-10-16 525 MIPSCompileOp: Invalid instruction 00000001
eFootball Chelito 19 v1.18.1 2025-11-29 3 MIPSCompileOp: Invalid instruction 000005ff
PATCH SPARTAN11 v1.18.1 2026-07-28 84 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
Syphon Filter™: Logan's Shadow v1.18.1 2025-10-21 12 Unknown GetPointerWrite 23277a78 PC 08c56020 LR 08c501e8
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-11 2 80630006=sceAtracSetDataAndGetID(08dc2c40, 0000c000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-11 2 80630006=sceAtracSetDataAndGetID(08db0440, 00012800): invalid RIFF header
Resistance: Retribution™ v1.18.1 2024-11-21 2 Unknown GetPointerWrite 26171f68 PC 08d09d20 LR 08cd6754
eFootball PC - V. v1.18.1-1419-ga68e4292f9 2026-01-12 16 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
eFootball 2025 Betway Premiership By Zamani v1.18.1 2025-11-08 26 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
一騎当千 XROSS IMPACT v1.18.1 2025-04-20 2 Block transfer invalid: e2044000/0 -> 09932b70/200, 1024x188x2 (0,0)->(992,271)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-23 2 MIPSCompileOp: Invalid instruction 716b1ae0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-05-19 7 MIPSCompileOp: Invalid instruction 7112668c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-22 6 80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data
EA SPORTS FC By Charly v1.18.1 2025-03-02 25 sceNetAdhocMatchingInit(32768) at 08a71984
EA SPORTS FC By Charly v1.18.1 2025-02-27 4 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
LEGO Star Wars III - The Clone Wars v1.18.1 2024-12-19 2 WriteToHardware: Invalid address 0000002c near PC 08949ef0 LR 00000000
RIDE 4 v1.18.1 2024-12-23 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09085f00): duplicate handler
Real Football 24 C19 v1.18.1 2025-04-09 22 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.18.1 2025-04-06 4 WriteToHardware: Invalid address 3ff50005 near PC 088258f4 LR 08825900
eFOOTBALL PES 24 v1.18.1 2025-01-08 4 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Dragon Ball TAG VS v1.18.1 2024-11-16 187 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball Chelito 19 v1.9.4 2026-09-08 25 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
eFootball Chelito 19 v1.18.1 2025-04-19 10 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l1 rate 000f
eFootball Chelito 19 v1.9.4 2025-06-25 8 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03
eFootball Chelito 19 v1.9.4 2025-06-14 19 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03
eFootball 2025 v1.18.1 2025-11-14 21 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
eFootball Euro y Copa America By T. Bendezu v1.18.1 2026-03-17 487 MIPSCompileOp: Invalid instruction 01010101
Resistance: Retribution™ v1.18.1 2025-05-01 3 Unknown GetPointerWrite 26171f28 PC 08d09d20 LR 08cd6754
GTA: Sindacco Chronicles v1.9.4 2026-04-10 1,568 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-11-26 2 80630006=sceAtracSetDataAndGetID(09d47900, 00014000): invalid RIFF header
eFootball PC - V. v1.18.1 2026-03-03 38 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-12 11 MIPSCompileOp: Invalid instruction 03000001
Dragon Ball TAG VS v1.18.1 2024-11-16 95 00000400=sceGeEdramSetAddrTranslation(00000800)
ときめきメモリアル4 v1.18.1 2025-03-11 5 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 texcoordInPixels = v_texcoord0 * v_texcoord1; vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5); vec2 distFromCenter = abs(centerCoord - texcoordInPixels); float Y = max(distFromCenter.x, distFromCenter.y); Y *= Y; float YY = Y * Y; float YYY = YY * Y; float LineWeight = YY - (2.7000000476837158203125 * YYY); LineWeight = 1.0 - (14.0 * LineWeight); vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz * LineWeight; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
EA-Sports FC ATGX v1.9.4 2026-04-19 19 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-18 21 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
eFootball 2025 v1.5.2 2025-10-16 8,228 MIPSCompileOp: Invalid instruction 01010101
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2026-06-04 101 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball eCanizo v1.18.1 2025-11-14 271 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
TEKKEN 6 v1.18.1 2025-05-26 12 MIPSCompileOp: Invalid instruction 00001ff8
eFootball 2025 v1.18.1 2025-11-14 7 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball 2025 v1.18.1 2026-09-27 268 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball PC - V. v1.18.1 2025-01-06 2 MIPSCompileOp: Invalid instruction 041a5600
eFootball PC - V. v1.18.1 2025-07-02 3 MIPSCompileOp: Invalid instruction 041a2980
eFootball Euro y Copa America By T. Bendezu v1.7.4 2025-02-12 24 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856f30

« Newest   Older »