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| Game title |
Version |
Latest Report |
Hits |
Message |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 40dca9d8 |
| Crash® of the Titans |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 41051540 |
| Crash® of the Titans |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 41085442 |
| Crash® of the Titans |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 4107845c |
| Crash® of the Titans |
v1.18.1 |
2025-03-29 |
3 |
MIPSCompileOp: Invalid instruction b1800000 |
| Crash® of the Titans |
v1.18.1 |
2025-03-29 |
5 |
MIPSCompileOp: Invalid instruction 43a567ac |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-03-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09274fa0): duplicate handler |
| eFootball PC - V. |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 9f97dfdf |
| eFootball PC - V. |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 00000dff |
| eFootball PC - V. |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 7bababab |
| eFootball PC - V. |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 4dfe5000 |
| eFootball PC - V. |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 00afdede |
| eFootball SM - V. |
v1.9.4 |
2026-07-24 |
211 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-09-05 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0000bfc8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-04-07 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00007450): atracID uses different codec type than data |
| Manhunt 2® |
v1.18.1 |
2025-03-29 |
1 |
WriteToHardware: Invalid address 000000b2 near PC 089de0d4 LR 089de0d4 |
| Dante's Inferno™ |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 7d597f65 |
| Gran Turismo® |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 00009738 |
| Gran Turismo® |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 00000037 |
| Gran Turismo® |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 00009405 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb58e8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-03-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb5888) |
| 鬼ごっこ!Portable |
v1.18.1 |
2025-04-02 |
23 |
AT3 header map lacks entry for bpf: 0 channels: 0 |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-03-29 |
1 |
00000000=sceUtilityScreenshotInitStart(092e6548) |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-03-29 |
1 |
00000000=sceUtilityScreenshotInitStart(0956d1a0) |
| 初音ミク -Project DIVA- extend |
v1.18.1 |
2025-03-29 |
1 |
00000000=sceUtilityScreenshotInitStart(09574b30) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd0134, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd0134, 4, 00000000, 0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
1 |
Branch in branch delay slot at 0907e984 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 06060505 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 4346238c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 434d6234 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-03-29 |
1 |
MIPSCompileOp: Invalid instruction 43428438 |
| Prince of Persia The Forgotten Sands™ |
v1.18.1 |
2025-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 099548c4, 4, 00000000, 0) |
| Prince of Persia The Forgotten Sands™ |
v1.18.1 |
2025-03-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 099548c4, 4, 00000000, 0) |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2025-03-29 |
1 |
WriteToHardware: Invalid address 00000246 near PC 0889ef0c LR 08880568 |
| SUPER MONKEY BALL ADVENTURE |
v1.18.1 |
2025-03-29 |
1 |
Unknown GetPointerWrite 19a6a570 PC 0896f90c LR 08af5ae4 |
| TEKKEN 6 |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 0a200044 near PC 088d1504 LR 088d14d8 |
| TEKKEN 6 |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 00000044 near PC 08000000 LR 08000000 |
| Stand O'Food® |
v1.18.1 |
2025-03-28 |
1 |
Unknown GetPointerWrite 00000000 PC 0881279c LR 088127a8 |
| eFootball PC - V. |
v1.18.1 |
2025-03-28 |
1 |
Unknown GetPointerWrite 0039d605 PC 08bcf2b4 LR 08bcf308 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
Branch in RSRTComp delay slot at 08040540 in block starting at 0804051c |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 0008ffff |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction ccff408f |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 7ac30000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 9ff91000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 05c58db0 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction cfc50000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 04afbcfb |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 45554afa |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
Branch in branch delay slot at 080e7ab0 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 4af70567 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 9f70001c |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
Branch in branch delay slot at 080d68f4 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 0027cffe |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 00002ffa |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 752006f5 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction b0b90800 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction cfe10000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 7ff69f68 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 03acedb5 |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-17 |
3 |
MIPSCompileOp: Invalid instruction 0000003f |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 45fff643 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction d09ff600 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 9ff50000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 43419f00 |
| PES2025 PATCH XMPES |
v1.18.1 |
2025-05-11 |
3 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-28 |
4 |
MIPSCompileOp: Invalid instruction 0000007f |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction 7f098c63 |
| BATTLEZONE |
v1.18.1 |
2025-03-28 |
1 |
Failed decrypting the PRX (ret = -1, size = 2926104, psp_size = 2926448)! |
| eFootball PC - V. |
v1.18.1 |
2025-03-28 |
3 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| The Warriors® |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction 74636553 |
| The Warriors® |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 79442d6c |
| PSP Kiosk #4 |
v1.18.1 |
2025-03-28 |
1 |
00000800=sceGeEdramSetAddrTranslation(00000400) |
| PSP Kiosk #4 |
v1.18.1 |
2025-03-28 |
1 |
Failed to read valid video stream data from header |
| SBK-07 |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092d4570): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-03-28 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09481af0): duplicate handler |
| PATCH SPARTAN11 |
v1.18.1 |
2025-06-24 |
6 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| WWE'12 |
v1.18.1 |
2025-03-30 |
6 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f71000:41400b29 HWX C T N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:7 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump vec2 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz |
| WWE'12 |
v1.18.1 |
2025-03-30 |
5 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 07f61000:41000b29 HWX C T N LM Bones:5 Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 3: c:1 t:0 MatUp:6 WScale 3 Cull
attribute mediump vec4 w1;
attribute mediump float w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2, u_bone4);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = color0.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular3 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (pro |
| EA-Sports FC PC-V |
v1.18.1 |
2026-10-31 |
3 |
Unknown GetPointerWrite 2de27840 PC 0888d3fc LR 0888d40c |
| Gran Turismo® |
v1.18.1 |
2026-07-17 |
199 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCES01245-GAMEINST/CONTENTS.DAT, 09a8a3d0, 00000002) |
| Star Wars: The Force Unleashed |
v1.18.1 |
2025-03-28 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (70bc4a54), bad data |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 00002ec1 |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-01 |
2 |
MIPSCompileOp: Invalid instruction 0000004e |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 05da022c |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 40608f92 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address deadbeef near PC 081002e0 LR 08b20000 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
1 |
Branch in branch delay slot at 080fc2dc with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-28 |
2 |
MIPSCompileOp: Invalid instruction efefefeb |
| eFootball |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 7bd20b44 |
| eFootball |
v1.18.1 |
2025-03-28 |
1 |
MIPSCompileOp: Invalid instruction 7c9a3e86 |
| Midnight Club L.A. Remix |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 00000227 near PC 08ad41f4 LR 08ad41f4 |
| EA FC25 BY GERTISGAMING FREE VERSION |
v1.20.4 |
2026-06-21 |
2 |
Branch in RSZeroComp delay slot at 09ffda94 in block starting at 09ffd9e4 |
| Midnight Club L.A. Remix |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 00000024 near PC 088a78f8 LR 088a78c4 |
| Star Wars: The Force Unleashed |
v1.18.1 |
2025-03-28 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ec79c990), bad data |
| EFOOTBALL 2024 BY OFFICIAL GAMEPLAY PATCH |
v1.18.1 |
2025-03-28 |
2 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| WWE'12 |
v1.18.1 |
2025-03-28 |
1 |
WriteToHardware: Invalid address 0000064c near PC 08a893bc LR 08a893bc |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-03 |
7 |
MIPSCompileOp: Invalid instruction 006868f7 |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-03 |
3 |
WriteToHardware: Invalid address ffff8b48 near PC 08bcf2c0 LR 08953538 |