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| Game title |
Version |
Latest Report |
Hits |
Message |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 020d4da0 PC 09fecae4 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd480 PC 09fecb40 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 020d4da0 PC 09fecb24 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 02ccc3e0 PC 09fecb20 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd520 PC 09fecb34 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 02f24000 PC 09fecb1c LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd520 PC 09fecaf4 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 020d74d0 PC 09fecafc LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd520 PC 09fecb04 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd480 PC 09fecb30 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 07ffcab0 PC 09fecb14 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 02f24000 PC 09fecadc LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 020d74d0 PC 09fecb3c LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd480 PC 09fecb00 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 07ffcab0 PC 09fecad4 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 02f24000 PC 09feca9c LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 02ccc3e0 PC 09fecae0 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd480 PC 09fecab0 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 02ccc3e0 PC 09fecaa0 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 020d74d0 PC 09fecabc LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd520 PC 09feca44 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd480 PC 09fecac0 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd520 PC 09fecab4 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 07fb28c0 PC 09feca64 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 020d4da0 PC 09fecaa4 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 020d7aa0 PC 09feca3c LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 037acb00 PC 09feca80 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afe440 PC 09feca38 LR 09feca30 |
| 遊☆戯☆王 5D's タッグフォース6 |
v1.18.1 |
2025-06-04 |
1 |
Jump to invalid address: 04afd520 PC 09feca34 LR 09feca30 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-04 |
1 |
Unknown GetPointerWrite bd241146 PC 09eea370 LR 09ee8588 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-06-04 |
1 |
Unknown GetPointerWrite 3f75e7a3 PC 08b5852c LR 08969330 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
2 |
MIPSCompileOp: Invalid instruction 43d5d835 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43c4d4a5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43cea868 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43cf496e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43c4f3f3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43d11963 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43cf3af8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43c5b7bd |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43cf3c4b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43cf2943 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
2 |
MIPSCompileOp: Invalid instruction 43d4e85c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43d9a15c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43d874e8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43d991a5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
2 |
MIPSCompileOp: Invalid instruction 43d71491 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43c1b3e4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43cc494f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43c55ac0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43cd844f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43cc8bb4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43d8f7e6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
2 |
MIPSCompileOp: Invalid instruction 43d45f74 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-04 |
1 |
MIPSCompileOp: Invalid instruction 43b87c38 |
| SBK®08 Superbike World Championship |
v1.18.1 |
2025-06-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09286a80): duplicate handler |
| SBK®08 Superbike World Championship |
v1.18.1 |
2025-06-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 092d3df0): duplicate handler |
| Star Wars®: The Force Unleashed™ |
v1.18.1 |
2025-06-04 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(WSBMS, 40:a0:e2:ce:66:17, 10000000, 0) at 08b8a6cc |
| eFootball CESAR - PATCH |
v1.18.1 |
2025-12-30 |
18 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
| Gangs of London™ |
v1.18.1 |
2025-06-03 |
1 |
WriteToHardware: Invalid address 00000010 near PC 089fe3f4 LR 089fd58c |
| Gangs of London™ |
v1.18.1 |
2025-06-03 |
1 |
WriteToHardware: Invalid address 00000458 near PC 089fe3f4 LR 089fd58c |
| PES ASIA (SeziaMod) |
v1.19.3 |
2025-10-13 |
3 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball PC - V. |
v1.18.1-1195-ge8df6d453a |
2026-08-12 |
27 |
MIPSCompileOp: Invalid instruction 0000009f |
| METAL SLUG Anthology |
v1.18.1 |
2025-06-03 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIfe52, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-06-03 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0001a60c): atracID uses different codec type than data |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-06-03 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l2 rate 000f |
| Tomb Raider: Legend™ |
v1.18.1 |
2025-06-03 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2025-06-14 |
18 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0002 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-03 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bfdfd4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-03 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bfdfd4, 4, 00000000, 0) |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 41958c43 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 42f9eb83 |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 42b91144 |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-03 |
1 |
Unusual bezier/spline vtype: 1296d699, morph: 5, bones: 4 |
| Resistance: Retribution™ |
v1.18.1 |
2025-06-03 |
1 |
Block transfer invalid: 8b000000/2c8 -> 3b9a7cc0/0, 935x466x4 (956,805)->(378,609) |
| Justice League: Heroes™ |
v1.18.1 |
2025-06-03 |
2 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Justice League: Heroes™ |
v1.18.1 |
2025-06-03 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 42340000 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 46801000 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 40e00000 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 41a00000 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 41937da7 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 4280ec5c |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
Branch in JumpReg delay slot at 09c79ba4 in block starting at 09c79940 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 42961f72 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 41200000 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
2 |
MIPSCompileOp: Invalid instruction 425d48b3 |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 41938b2e |
| Jak & Daxter™: The Lost Frontier |
v1.18.1 |
2025-06-03 |
1 |
Unknown GetPointerWrite c019d139 PC 09ee99e0 LR 09ee7560 |
| FIFA 22 By Tutoriales Bendezu |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 001b02fc |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-03 |
1 |
Unknown GetPointerWrite 02590000 PC 0889f828 LR 0894a094 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.18.1 |
2025-06-03 |
1 |
Unknown GetPointerWrite 00000010 PC 0885dd94 LR 0885ddac |
| Daxter |
v1.18.1 |
2025-06-03 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08d7cae0, 4, 00000000, 0) |
| eFootball PES 2024 "SN3" |
v1.18.1 |
2025-06-03 |
1 |
Branch in branch delay slot at 08b0a8b8 with different target |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-06-03 |
2 |
80630006=sceAtracSetDataAndGetID(09a98c40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-06-03 |
1 |
80630006=sceAtracSetDataAndGetID(0961f740, 00014000): invalid RIFF header |
| BOMBERMAN |
v1.18.1 |
2025-06-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(744JK5c, 24:2a:73:6f:34:46, 30000000, 0) at 088ccd70 |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-06-03 |
5 |
80630006=sceAtracSetDataAndGetID(09879ec0, 00014000): invalid RIFF header |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-03 |
1 |
Branch in RSZeroComp delay slot at 08000080 in block starting at 08000000 |
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-06-03 |
1 |
Branch in branch delay slot at 08000084 with different target |
| eFootball Chelito 19 |
v1.18.1 |
2025-06-03 |
1 |
MIPSCompileOp: Invalid instruction 431f0000 |